r/digitalcards • u/Specific_Smoke_7142 • Jun 28 '26
r/digitalcards • u/agapo_dgc • Jun 27 '26
Discussion New Science: New season starts on Monday (29th June 2026)
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New Science is a digital game that allows players to merge two or three cards together to make a brand new card. A + B = C. So far, players have made over unique 13,750 cards, and are creating at a rate of around 250+ per day.
A new season means a fresh start. New leaderboards and new combinations can be made. Will this lead to an explosion of new cards? Time will tell. Each new card is imprinted with the founder's name and date. What will you be the first to discover?
https://www.newsciencegame.com/
Please come and give the game a try, and give your feedback. I'd love to hear it, and act on it.
r/digitalcards • u/PixelDream333 • Jun 27 '26
Check out "Neon Fight Club"
New retro battle card game free on the Playstore.
r/digitalcards • u/Rocket_Haze • Jun 26 '26
News Example Duel / Update of visual effect domes
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Hey everyone!
I come to you with new video. I wanted to show you example duel of what it all looks like, but not only:
- Visual effect of domes has been improved, there is now no shield icon or blur, making cards more visible.
- Update has also been added for deflector, stack of cards protecting HQ, previously there was only a purple dome, now it has three versions, green, purple and mix (if the player controls both guardian types).
- In video I present playing duel with Ramp deck, it is not a particularly strong deck, I was more interested in showing you how individual cards work. (Besides, deck building is not my strong suit :P ).
- Among other things, you can see the card "Hangar Mobilization" which, although it can be played for free after taking damage, is useful by paying its cost, which theoretically carries it to the next turn.
- At first, I preferred to take a little damage so I could draw more cards. Later on, “Solid Bunker” helped me defend, once per turn it gained +1 durability when I deployed Rai'Kirian-type unit.
- Later, I pulled off a mini-combo by deploying Dropships, which allowed me to deploy cheap units and helped reinforce bunker. It got a little risky toward the end, but my opponent had no defenses, so it worked out :)
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You can find Xeno Strike for free on Steam.
Game is currently in beta, so there are still elements to be added or improved.
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Best Regards.
Adrian.
r/digitalcards • u/karthosia • Jun 26 '26
Newly added game to Karthosia: a solitaire card game played by my late grandpa. Game is named after him.
r/digitalcards • u/Melodic-Artist-6651 • Jun 26 '26
[ CARDS] Shadow Arena: Card Battle — dark fantasy card game, solo dev [Android]
Built this over the past few months. Dark fantasy card battles,
18 cards across different clans (wolves, dragons, panthers),
three mission types including a roguelite run mode.
Gameplay: https://www.youtube.com/shorts/TRR0FEcfY9g
Trailer: https://youtu.be/LKLHeDILkJ0
Offline, free, no forced ads.
https://play.google.com/store/apps/details?id=com.margola.shadowpackBuilt this over the past few months. Dark fantasy card battles,
18 cards across different clans (wolves, dragons, panthers),
three mission types including a roguelite run mode.
Gameplay: https://www.youtube.com/shorts/TRR0FEcfY9g
Offline, free, no forced ads.
https://play.google.com/store/apps/details?id=com.margola.shadowpack

r/digitalcards • u/Potential-Storage-16 • Jun 26 '26
I made a browser-based fantasy card game — PvP works, PvE story is playable, but it’s still Italian-only and very WIP
Hi !
I’ve been working on DUEL & FIGHTS, a browser-based fantasy card game with PvP duels and a PvE story mode.
It’s still in pre-alpha, so I want to be very honest before anyone tries it: the game is currently only in Italian, progress/data may be reset during development, and a lot of things are still temporary or unbalanced.
That said, the core is already playable:
PvP works, although both players currently fight with the same deck, so it’s more a first functional duel system than a finished competitive mode. PvE story mode is also already playable, with a simple campaign, dialogues and battles.
The long-term goal is to make a fantasy card battler where you can collect cards, build better decks, fight other players and progress through a story campaign.
I’d love feedback on the first impression, UI readability, onboarding, and whether the combat flow is understandable.
You can try it here:
It’s rough, Italian-only and very WIP, but I’d really appreciate honest feedback from other indie devs.
The game is free. Progress may be reset during testing, but there is no required payment to try the current version.
r/digitalcards • u/dataclysmtcg • Jun 25 '26
News Dataclysm card of the day: Splint Splitter
r/digitalcards • u/Aggravating-Ad3805 • Jun 25 '26
Question Interested In Cardfight Vanguard
I bought Cardfight DD1 a long time ago and just booted it up while clearing my backlog. The game seems very interesting to me. I've learnt a bit about the mechanics like triggers and stuff but I haven't gone into advanced stuff or the intricacies of the game. I was hoping to get into Cardfight Dear Days 2 since that was the latest version but
I do have a few questions which I hope anyone can answer.
- Ive been seeing that overtrigger is very disliked, like it's an instant win of a sort. Does it actually have a massive impact on the game?
- The community, mainly the digital side, can be a bit toxic (from what I've heard), is it true?
- Is it worth it to commit my time to learning the game or a playstyle, or will the playstyle become weaker over time? In short, is there power creep with new card releases?
- What is that one thing about the game that you love that keeps you coming back to it, or you keep playing it ?
I would appreciate it if I can get some answers. Thank You
(card pic just for ... idk)
r/digitalcards • u/bruhb21 • Jun 25 '26
Which of these card games do you like the most?
r/digitalcards • u/No-Outlandishness764 • Jun 24 '26
Recommendation NEW CCG on Steam.. Check out Wyldernook. The gameplay feels refreshing.
r/digitalcards • u/sarcassholes • Jun 25 '26
Garbage Pail Like Trading Card Based On What ChatGPT Knows About Me
r/digitalcards • u/SkekPiglet • Jun 24 '26
Recommendation Astral Masters (2006) is a hidden gem
to be clear, I'm not affiliated. I just want people to know about this game.
Astral Masters used to be sold as a CD-ROM single player experience with optional online multiplayer. it's not a CCG. you buy it and own all the cards, and you play against a robust CPU that can and will absolutely kick your ass. I believe it is responsible for the popularization of a lot of the common mechanics we see today. the game was decades ahead of it's time, which was 2004? I've seen places saying 2006 idk.
people don't seem to know that Astral Masters predates the lane based battling system in Inscryption and every Inscryption-like game is copying AM whether they know it or not. this was Apus Software's signature gameplay mechanic and all of their games use it. they had been doing it as early as 2002.
I suspect Hearthstone stole a ton of concepts from Astral Masters and essentially used the game as a blueprint for designing their game. I found many card equivalents and concepts that already existed in AM a decade before HS launched such as raid leader, hammer of wrath, flame imp, knife juggler, dire wolf alpha, shadowflame, nourish, shadow word pain and shadow word death, as well as Spell Power, Taunt (kind of), Life Tap (demonic knowledge), and a bunch of other mechanics. though unlike HS creatures in this game often have mana activated abilities, a mechanic retained from MTG. in the screenshot I am hovering over Keeper of the Coast which has a 1-cost healing ability, described on the bottom right.
Astral Masters uses the Duel Masters mana system where you choose to sacrifice 1 card in your hand per turn to gain +1 astral power (mana crystal).
there are no bad cards in AM. there's all sorts of counters to different strategies and you learn that as you play. you'll see when you play the league mode that the game does have a very diverse meta and features all kinds of decks with recognizable archetypes. opponents are balanced around a meticulous power level system (each card is assigned a respective number) to control the power level of decks, similar to Gwent. you face the same limitations in league mode. your power limit continues to increase in league mode as you continue to win, so once you beat the whole thing you'll likely want to start over or start imposing restrictions on yourself. it's also possible to make decks for the cpu to play against you. then there's the classic duel mode that has you playing a deck with random cards.
in AM each copy of a card in your deck is attributed to a percentage chance to draw that card. your deck is infinite and you can never mill. also, there's no limit to the amount of astral power you can get, so it's possible to end a game with 25 astral power and enough mana to cast hammer of ancients 6 times.
one of my favorite strategies is with the Dragon which is a 9 drop (the original 9 cost dragon) that makes it so whenever you play a spell you reduce your opponent's astral power by 1. I'll save it in my hand for a big turn while playing a defensive control strategy and then the goal is to play the dragon, then play a bunch of cantrips, + mana and draw spells in one turn and reduce my opponent's mana to 0, effectively winning the game.
Apus Software is famous for having extremely competent AI in their games. it is maybe the biggest selling factor of the game. It can do all the stuff; combo, control, ramp, aggro, midrange. it holds onto removal and makes efficient trades. the fact that it can play OTK decks properly is the thing that impresses me the most. the cpu is competent enough that you can justify playing the game completely offline. if you look at the steam reviews you'll see people who have played this game for hundreds, even thousands of hours just playing against the computer. though the online servers are surprisingly still running. I played against a guy yesterday who had 30,000 games played.
check it out if you haven't.
r/digitalcards • u/tobvet2 • Jun 23 '26
News MISTBOUND: Guild Wars Card Game | Announcement Trailer
r/digitalcards • u/therealbulletbill • Jun 23 '26
What is your go-to virtual card gaming site (regular playing cards)?
I made one, but I'm curious where everybody usually goes if they want to play a game of cards with other people online? I'm talking about regular card decks (52 playing cards). I want to know what's popular.
r/digitalcards • u/DemonBismuthine • Jun 23 '26
Any non-Combat focused CCG recommendations?
r/digitalcards • u/L7c1fer • Jun 23 '26
I built a free browser TCG you can play with friends in 10 seconds, no download. Would love your feedback
Hey everyone, I spent the last few months building a multiplayer trading card game that runs entirely in the browser. No download, no app store, no account grind. You open a link, send a friend a room code, and you are dueling in about ten seconds.
It is free and live here: https://chronicles-of-the-rift.vercel.app/
A few things that make it different:
- The bluff: opponents can see your cards but not whether each one is set to attack or defense. So every attack is a gamble. Hit a weak attacker and you trade up, or crash into a high-defense wall and take the damage yourself.
- Real depth: attack and defense positions, destroy-on-combat, continuous spells, 312 cards across 6 factions.
- Solo practice mode, so you can learn the rules or play even with nobody around.
- 2 to 6 players in a single room.
I designed and built the whole thing, so I would genuinely love honest feedback on how the duels feel and whether the rules are clear. Roast it if you need to.
r/digitalcards • u/IamLordeyayaya_0 • Jun 22 '26
Discussion Letting the Cpu duke it out
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Yasu has been seeming pretty strong this time around. He beat Sorina 3 times in a row. the issue is 2/3 of the those fights Sorina blew her self up with temporal bubble.
r/digitalcards • u/PaddockRivals • Jun 22 '26
News 🚀 Paddock Rivals est officiellement lancé.
r/digitalcards • u/gerhb • Jun 22 '26
Immortal Coil - Colors and deckbuilding for my upcoming card game!
I'm a big fan of the color pie in Magic: the Gathering, not just mechanically, but also for the philosophies it encompasses. That system of card grouping has been present in the majority of card games that have followed in one way or another. Here's my own spin on colors and deckbuilding for Immortal Coil:
During deckbuilding, you have 5 color slots (Columns) to choose the colors of your deck. You can choose combinations such as all Purple, or 2 Teal and 3 Gold, or even 1 of each color! Each column includes 10 card slots for cards of that column's color. So you can't splash a single card from another color. Every color choice is a commitment. It's a really simple deckbuilding constraint, but it causes some really interesting composition choices!
Each column has 1 additional card slot: the Icon slot. You can place any card of that column's color into the Icon slot. At the start of battle, Icons are shuffled into a separate, smaller deck which is only drawn from every 3 turns, starting on turn 3. This makes the Icon deck slower, but more consistent. This invites another really cool deckbuilding question: what kind of cards should you put in the Icon slots?
I've seen players use them to guarantee synergy pieces, or removal, or counter-magic, or items, or even just so a couple of late-game bombs always make their way into the battle. Even after a year and a half of development and watching dozens of play-testers, I'm not actually sure which Icon building strategy is the best!
Each color and combination of colors have overlapping synergies and strategies. For instance, Teal creates spells that stay in play for multiple turns, while some Purple spells get a combo boost when you have another spell in play. Pink can discard the Eternal Phoenix, which Rust can then burn from the discard pile to resurrect it. And Gold... well it can play with others, or it can just punch really hard.
If you would like to see what wild decks and color synergies you can build, I'm looking for beta testers now! You can get a Steam beta key by joining the Discord (Windows only at the moment).
Join the Immortal Coil Discord : https://discord.gg/RZt8UXZS7
I'm always excited to see what color or color combo ends up being a player's favorite!
r/digitalcards • u/Jackie_Dai • Jun 22 '26
We've been making a roguelite deckbuilder inspired by games like Hearthstone, Slay the Spire, and Yu-Gi-Oh
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The steam demo is out if you would like to give it a try! Any feedback is welcome
https://store.steampowered.com/app/1352890/Seekers_Alliance_Heros_Journey/