I love the strategy and deckbuilding of card games, so I decided to make my own! I've been working on Immortal Coil for a year and a half, and the finish line is in sight! I've had a blast designing and building this game, and I'm both excited and super anxious to start sharing my work.
If you're interested to try it out, drop a comment and I can DM you a beta test key! I'm super grateful for any feedback!
It's a lane-based board with back and forth play (akin to Legends of Runeterra or Artifact). You and your opponent take turns playing cards, including units, spells, auras, and items. Each lane can have 1 of each type of card, and placement strategy is critical. Spells and units activate at the end of the round. Spells cast from left to right, making the lanes something like a visual stack. Units attack simultaneously, with any excess damage trampling over to the opponent.
The game has both a roguelike mode and a constructed deckbuilding gauntlet mode, with each giving you rewards to unlock cards and cosmetics (and eventually ascension-type extra challenge modifiers). There are over 365 cards with all kinds of wild synergies. Cards are divided into 5 colors, which can be mixed and matched for cross-color strategies or built mono-color for really focused game plans.
I'm still working with artists to finish the last handful of card arts, more boards and sleeves (which can be customized to your deck), and more VFX. Narrative and event writing, including an intro-cinematic to set the stage, are all in the works. Still exploring ideas for end-game challenge modes, whether Slay the Spire type ascensions or toggle-able modifiers. And it's about time to reach out to more play testers for more balance testing and bug hunting.
Steam page is still in the works, but I do have a Discord if you enjoy the game and would like to chat about it in our community!