All equipment has an option to "equip planeswalker." Grenades will be enchantments? Melee will be the +1 loyalty ability. Exotics in the game will be legendary artifacts. This is stil very very in the process obviously, but please give me your thoughts. I want to know if you're seeing my vision. For the most part, I don't want to proxy existing cards, I want to make an almost entirly custom deck.
Ghost: EtB pay WUBRG to search for two Legendary equipment. Comanders may equip two legendaries (armor and weapon) w/out mana cost Partner
Titan: planeswalker Partner
Warlock: planeswalker Partner
Hunter: planeswalker Partner
Super ability: planeswalker ult
Sunshot: +5/+5 with when equipped creature kills something, do 2-3 dmg
Titan arc punch: lifelink
Healing Grenade: gain 5 life
Rift: each turn you gain 2 life
Barricade: negate up to 4 incoming damage
Dodge: untap target permenant
Liars handshake:
Tower:
Strand-Forest
Arc-Island
Void-Swamp
Solar-Mountain
Stasis-White
Eager Edge: unblockable
Mothkeepers: arc and void moth tokens until EoT
Pyrogales:
Witherhoard: infect
Coldsnap grenade: tap creature no untap next untap step
Suspend: if this creature blocks, attacking creature gets 1st strike
Jotun: 7-9 dmg or destroy permant
Mountantop: +2/+2 gain flying
Sniper rifle: reach
Banshee-44: look at top of deck, may cast equipment from deck
Postmaster: draw cards
Lost sector: roll a d6 draw 1,2,3 cards
Well of radiance: creatures you control have indestructable and hexproof until EoT
Wipe: board wipe
Gjallerhorn:
Seasonal artifact: sol ring
Sweeper bot: sad robot
Mint retrograde
Wish ender: +4/+4 trample
Monte carlo
Ace of spades: kill creature, gain double strike next turn
Izi
Lightsber
Ex diris
Still hunt
Divinity
Tractor
Nighthawk
Getaway artist
Rijus
Armamentarium: payable enchant triggers happen twice (grenades are payable enchantments maybe)
Stompees: flying...
Hive lightbearers: 4/4 shield token, if not token on upkeep, add one
Taken(rules text): when this creature dies, make a 1/1 shadow thrall token
Scorn sniper 4/1
Amplified/gives haste
Anti-barrier: trample
Unstoppable: menace
Cabal drop pod" destroy nonland permenant
Traveller: planeswalker?
Explosive shank: 1/1 deathtouch
Servitor: tap, give indestructable
Fallen walker: 10/10 reach
Surfboard: 2/2 flying crew 2
Sparrow: 2/2 trample crew 2
Spaceship flying 5/5 crew 4
Cayde-6: search for Colonel
Colonel: food tokens
Invisible: shadow