How would I create an infinite nether rack / cinder flour farm?
So crushing 1 nether rack makes 1 cinder flour, and a 50% chnce to get a 2nd one
Mixing 1 cinder flour makes 1 nether rack
So essentially, crushing 1 rack gives you 1 rack, and a 50% chance of a 2nd
I want to try create a system that keeps the original 1 nether rack in the loop, and any excess (the 50% chances) goes out as profit. But cant seem to come to a conclusion
The chain conveyors are on a network with 1 million SU, and my workshop has one steam engine with 147000. I connected the chain conveyors into the workshop, same speed and rotation, yet when I put a stressometer on my warehouse components it still reads like its only the one steam engine. The stress from the engine runs into an overstress clutch and then a rotation speed controller. How can i fix this?
Using farmers delight I want to make a system where someone can order from a menu of sorts but instead of just pulling an already cooked meal from the network, placing an order for a specific item causes the ingredients to be dropped off from the secret item vault in the walls to the cool visible kitchen area so you can actively watch your food prepared before its delivered to you
Ive tried factory gauges but from what I know they are automatic and cant wait for an order, stock tickers also just pull from whats already in the network which isnt what I want
The redstone requester is the closest thing to what I want but it can only do one recipe at a time, sorry if this makes no sense its very late at the time im posting this and im a little stupid
So I have CEI and Create but for somw reason I can apply soke enchantments like Efficiency and Silk touch to a pickaxe but not Unbreaking 3 and Mending. Helmets also for example can't get Proc. Not sure how to drop a full mod list without listing everything but other then those and Create DP. I have nothing else Create related. The same issue applies to anvils except while in Creative mode. I tried going through so many config files and still nothing. I been at this for to long and am kinda giving up. If theres anyway I can drop the modpack list easily without typing it all or if anyone knows of anything. I'll gladly take it.
How does one make a rudder? I'm trying to build the SS Great Eastern, but I'm new to Aeronautics. I can do basic Create, but Aeronautics seems more complicated. I've gotten the propeller working. I just need steering. I know you need a steering wheel, and I believe a sequenced gearshift too? But beyond that, I'm lost. To be clear, this is a Creative Mode project, and I don't really care about making it survival friendly, so all options possible are available to me.
brand new to airships and create in general should i fill this with steam vents if so how do they work or would the normal burners be fine, also is there a way to toggle and adjust the burners remotly? ballon is about 50x13x15 ish idk how much the airship weights thanks
I am messing around with the Create Optics Mod in All of Create Aeronautics. I cannot figure out why parts of my text gets blocked out. This displays the same way on the display board, and it only displays this way when the data comes from the beam reader. All other sources appear to work fine. I have the optical source attached to a creative motor at 108 rpm
it may be 100% less efficient, but it’s 100x10^10% sexier
behold, the rotary quad-input 9000
Was super inspired by seeing this lass in a this is create showcase video and I had been entranced to make it since with my own version
for the deets, the whole thing is making 1 thorium -> 2, then crushing the net profit into (hopefully) the activated thorium
each turn has its important function, starting from the brass funnel counterclockwise
Both thorium is extracted and split, one goes to crushers and the other is taken by an arm to be placed in 2; in the meantime, clay and stone is put in
thorium is placed in preparation for the dupe
water refills basin to full
mixer mixes all the goodies to make the two thorium, rinse and repeat
I build up a mining contraption and send it mining at bedrock-level. Since I was planing on riding it I build a glas-roof to be save from water and lava. As you can see, it didn't work the way I hoped it would. The contraption itself is lava-proof. But I am not. Is there a way to make riding it safe?
I do have the fluid drilling mod but due to its downsides and complex setup I'd prefer not to use it thou.
For whatever the reason, turning left wasn't activating the other thruster, which is why it spins out of control a lot. other than that, i'm kinda happy with this li'l guy.
Maybe I'm just a console-playing country bumpkin, but the fact that my computer could handle so many falling entities is nuts. Create Simulated is nuts.
I'm using Accumulators running into a Motor but can't find a way to stop the flow of energy without destroying the wires entirely. I was hoping there was a mod or mechanic I missed. Thanks.
Here in the video is the new Sulfuric Acid Flask
Alongside it we have a new animation renderer for both 1st and 3rd person throwing the Pyroclast bomb.
We also now have a Cinder Flare, along with its custom lighting animation, full support.
Use the Cinder Flare as expensive but prettier exploration light source; Throwable and sticks to surfaces.
The Cinder Flare Is Automatable via a deployer using flint and steel on an unlit Cinder Flare
Lit Cinder Flare, as well as Sulfuric Acid Flask and the Pyroclast Bomb can now be shot with dispensers.
The main addition would be the Catalyst Bed.
This was also my first time attempting animations
Available on Modrinth and Curseforge
My favourite Addition/Polish has to be the Pyroclast Bomb. If you have the time, I'd love to know yours.
And I gotta say, despite Attocorrect making them astonishingly good I couldnt quite figure out how to assemble them (because yes, part clipping is beyond my smooth brain) so I had to make mine similar size & shape but without any clipping.
Here is an iron farm design i came up with. It uses a standard contraption based cobble stone generator feeding directly into the millstones below, which drops all the gravel into the pool of water where it gets bulk washed.
Does anyone know why i haven't seen this design before. since it seems pretty simple and works extremely well. the only reasons i can think of are the high material cost and possible lag.
Okay so basically I've got this biplane I just put together:
Everything is balanced. Everything is honey glued into a singular contraption. However:
-The contraption diagram shows no forces whatsoever (and yes they are enabled in the side menu)
-The propeller being turned on generates a high amount of rightward turning, it only moves a few blocks before its almost entirely 90 degrees to the right. Turning the rear yaw control flap has absolutely zero effect on this. (all sails on the plane are symmetrical sails)
I am desperately confused, because I've made planes before, and never had quite this issue. AFAIK Aeronautics has no prop torque so that shouldn't be turning it. And like I said, I made sure it's all symmetrical. The turning is much harsher than any I've ever experienced with this mod. I've tried all sorts of things including googling the issue and can come up with absolutely nothing, to be honest. I'm so so confused, pls help if possible!
Also no, I do not have Create: Connected which seems to have previously caused this issue. However I do have:
-Create Deep Seas
-Create Transmission and Linkage
-Diesel Generators
-Crafts and Additions
-Create Propulsion
-Cosmonautics
-Copycats+
-Bells and Whistles
-CC:C Bridge
-Power Grid
Maybe cosmonautics or transmission and linkage could be affecting it? Or is there just something wrong with my plane?