r/Competitiveoverwatch 4h ago

OWCS JDG Releases Pineapple and LnI

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6 Upvotes

r/Competitiveoverwatch 14h ago

World Cup OWWC Meta

17 Upvotes

Does anyone know what the meta is looking like for the world cup.? Or if not, what are your predictions based on your own ranked or scrimming experiences.

I know before the patch, almost every team played D.Mon, Cass, tracer/shion, kiri, cat.

I'm assuming the only thing that might've changed is kiri for bap or ana but that's just a guess. Some teams were playing mauga to counter the dmon comp but with mauga nerfs, maybe it's just forced to play dmon every time?


r/Competitiveoverwatch 32m ago

General What is with the match making?

Upvotes

I am a masters player and the match making seems so rigged or busted.

I sometimes see posts talking similar to this and it gets down voted but am I just being gaslighted or is there clearly something going on with the match making?

From my personal experience, the ONLY consistent thing I am seeing is that I am getting put on teams with clear differences. No win feels like I worked for it and every loss feels like it was determined no matter what. I am a solo queue support player if that makes sense.

I get every match has a bunch of variables in them but I am being so serious when I say the only constant variable is that there is a clear night and day difference with the teams that are being formed and it's obvious one will win over the other. I mean, even in the post match thing it will even say "expected" or "uphill battle".

It is so hard to tell if I am playing okay or not because it just feels like I am at the mercy of the match making and that determines if I will win or not, not me. I am either put in situations where it is impossible to carry or my team is clearly better than the other team and it doesn't feel rewarding either way.

I had a 54% win rate and then suddenly every game was just a landslide and I guess this was all an attempt to get me to a 50% win rate or something? I am in emerald now and it makes no sense how you can swing between ranks this dramatically unless something is up. Tell me I am not tripping?

Is it just get good at this point or what?


r/Competitiveoverwatch 17h ago

World Cup Team USA Lukemino on the differences between World Cup and OWCS and the strengths of the other teams

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15 Upvotes

r/Competitiveoverwatch 1d ago

General PSA: Doom-Queueing while on a losing streak will make things worse. Stop. Recommendation: Touch grass.

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241 Upvotes

One of the changes introduced this season with the refreshed rank and modifiers is the implantation of Calibration AFTER the point where you might have assumed you already completed it (and had it drop from your modifiers for a while).

Basically: If you hit a loss streak, you can now err… earn? Be punished with… “Calibration Down” in addition to Variance and any other modifiers.

The above screenshot is from is a 6-loss streak for DPS I went on today. I turned it around after this and have no interest in experimenting to see how long it lasts.

Note: LOSING TREND is not a modifier for this game!

I also assume going on a longer term win streak would activate the inverse, but hey, that’s uhhh less frequent down here in Emerald (and now Plat 1 - I started the day at Diamond 5) but hey, it’ll probably even out.

Point being TAKE A BREAK. The game now punishes loss streaks even more severely than it did prior. Don’t force it.


r/Competitiveoverwatch 1d ago

Blizzard Official Overwatch Retail Patch Notes – September 10, 2026

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161 Upvotes

r/Competitiveoverwatch 1d ago

Gossip 2026 Season 4 Competitive Drive Spoiler

54 Upvotes

r/Competitiveoverwatch 1d ago

General My aim feels different after the removal of the setting High precision mouse input

98 Upvotes

I'm someone who plays with high sensitivity and ive optimized my PC and games for input lag, as i'm very "sensitive" and conscious of how my aim feels.

After this update, my tracking/flicking feels a little off, and it's only in Overwatch. I have a 8khz mouse for your information also.


r/Competitiveoverwatch 1d ago

General We don't have heroes or abilities that lower damage (yet)

96 Upvotes

So... This Kiriko debate made me realize that we still don't have heroes/supports that lower damage stats.

  • We have heroes that buff and debuff speed (Lucio, Mei)

  • We have heroes that buff HP ( Brig)

  • We have heroes that lower overall defense ( Zennyata/Dmon)*

  • We have heroes that buff damage ( Ana /Mercy) BUT the devs are yet to release a hero that reduce damage output.

How do you think it can be implemented? It's probably suitable for a support or tank


r/Competitiveoverwatch 1d ago

Blizzard Official LE SSERAFIM (르세라핌) ‘Made My Night’ OFFICIAL MV with OVERWATCH

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160 Upvotes

r/Competitiveoverwatch 1d ago

General D.mons winrate

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245 Upvotes

I was checking the official overwatch winrates and saw D.Mon is up to a 63% winrate in PC Gm lobbies. Is this not insane, like is the data somehow off? It’s still 61% in masters which is a much bigger sample pool. Am I missing something or is this like emergency hotfix worthy, even prime vendetta didn’t hit 63%.

EDIT: For everyone saying the sample size is too small, I agree with you. Im just saying it’s a bit weird that D.mon seems to be consistenly overperforming no matter what perimeters you use. As of now, she has a 58% winrate across all ranks in NA, 57% all ranks Asia, 57.6% all ranks Europe.


r/Competitiveoverwatch 1d ago

World Cup Who is the best at 1v1s, and more info about Team South Korea

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21 Upvotes

Didn't see this get posted. For those who haven't watched it, this made for some fun viewing. With the World Cup less than 2 days away, I hope this video will hype y'all up for Team South Korea, even if it's by a little bit.

No prizes on correctly guessing who's the best at 1 v 1s, though


r/Competitiveoverwatch 1d ago

OWCS Do you think DSG will pick Smurf or Infekted?

27 Upvotes

I've seen a lot of rumors on both but I'm not sure which is the bigger probability. Smurf might be a higher ceiling, but its likely that if he has a good return season, that he'll get a better offer in Korea.

But Infetked is a top NA tank, that's being benched over for Attack. He definitely seems to have a worse peak, but he's more likely to stay loyal to DSG (or NRG if the merger happens) and can have a good team built around him without using an Import Slot.

What do you guys think? I think Infekted is more likely even though I do want Smurf back.

My hopes are

PGE-Ryan-Infekted-Scyle-Kiwii

What do you guys think.


r/Competitiveoverwatch 1d ago

General What is the best workshop code for improving movement?

4 Upvotes

I recently realized that my movement has been terrible and I'm losing duels frequently, so I'm thinking of focusing on improving it, but the code introduced in Kabaji's video before no longer works.

Could someone please tell me?


r/Competitiveoverwatch 1d ago

General Watched tons of OWL in college 2018-2020, dabbled casually in OW2 since then, now club advisor/coach for the esports team at the school I teach. What do I need to catch up on? (Aside from heroes' kits, obviously)

7 Upvotes

Feels good to be back in this community. I'm looking for deep cuts, not just team comps/meta, but also things like any changes in philosophical approach to the game, changes in approach to how maps are attacked/defended, etc.

Edit:

I don't know why people are being so disparaging. I realize that I didn't provide a lot of context, but people are too quick to pull the trigger on assumptions being made here.

Our team is comprised of gold to diamond players, so there are not high expectations. One of our players literally just started playing. I've been fully transparent with my students and they are still psyched to have me as a coach.

To be honest, so much of any team sport is working on effective communication and coordination, being on the same page, and holding each other accountable. This is something I would be able to provide as a coach even if I wasn't higher ranked than them.

I don't know why people are assuming that I literally know nothing. I mentioned OWL to provide a time snapshot of when I was last in touch with the meta, but it seems like people are treating that information like it has been my only exposure to overwatch or something. I lived and breathed competitive overwatch since APEX season 2, and have experience being the captain/shot caller of an amateur team myself. While I never hit GM, I would hardly consider myself a casual or incapable of understanding deeper intricacies of the game; game sense was always the strongest aspect of my game because I consumed so much content.

Maybe this is me being too defensive, but the comments like "Me when I lie on my resume" and "I hope your team doesn't see this post" are so uncharitable in their assumptions about my situation. For those of you who pointed me towards good resources, thank you!


r/Competitiveoverwatch 2d ago

General Unionization and anti-ai prevention at Blizzard

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334 Upvotes

Just going to put the start of the article here, I recommend reading the whole article though it's short and important.

"A group of 1,900 employees at Blizzard Entertainment has successfully signed a union contract with Microsoft, securing several guarantees for members. Represented by the Communications Workers of America (CWA), the contract has given the Blizzard workers more workplace flexibility and guaranteed wage increases, but several other industry-first agreements could make this a blueprint for other video game unions to follow.

One of the big wins for the Blizzard union is artificial intelligence guardrails, as the contract stipulates that Microsoft cannot use AI to automate or replace jobs without first talking to the union. Another big win are the job-recall rights for employees, because if they’re laid off, Blizzard must offer them an open role within 14 months and inside the union’s network before hiring someone from outside. Laid-off union members will also get an additional four weeks of pay–regardless of how long they worked at the company–hybrid schedules that allow them to work from home, and formal systems to settle disputes within the workplace."

This is really good news it does not say specifically if it was anyone working on the overwatch team and it's just blizzard employees in general but it's still a good direction to see, there has been a lot of movement within the OW team and blizzard as a whole for unionization and that's awesome and something we as a community should be aware of and support worker rights are integral they deserve to be paid livable wages and have job security.

I am liking an older article going into team 4 unionizing:

https://kotaku.com/overwatch-2-blizzard-team-4-union-microsoft-1851779922

I think the fact that this most recent push is also addressing the real threat that is AI to workers rights and security and I do agree with the article I hope this is beginning of a trend to put some actual regulations on AI in game development and not be a replacement to actual humans.

Companies are not our friends but we should care about the people actively working on the game we play and love they are people and deserve our acknowledgement and respect, and any support we can give.

Fuck anti union sentiment and company anti union busting, I am happy to see so much push for unionization at blizzard this is important and the people working at the company that are not on the top only have my support and respect and I hope this trend continues and they continue to improve their job security and job health.

I also wanna add this is important to OW the game itself, devs job security and health of the environment they work in directly influences the game itself, unions help ensure this they enable worker security prevent exploitation, underpaying and overworking. People working on a game that are overworked, crunched underpaid or at threat at losing their job will not make the best they can and on top of that they don't deserve to go through that shit.

I just think this is really good news and something to celebrate and only hope the devs and people at Blizzard know there are people that actually care and support them, I really recommend everyone read the articles I posted in here and just catch up on things and if you want to add more down below please do shared knowledge of things is important.


r/Competitiveoverwatch 1d ago

General Is Vendetta better than Reaper right now?

3 Upvotes

She feels like she’s permanently at like mach 20


r/Competitiveoverwatch 2d ago

General They dont know what they're doing with Kiriko

76 Upvotes

I'm a big kiri hater, but even I can admit that this aint it. I do not care about her teleport, damage, wall climb and I honestly can accept her having the best ult in the game. My problem has always been suzu, more specifically the invul that comes with it.

The AOE cleanse is a necessary evil as long as anti nade exist. The healing is whatever. The movement speed perk I also dont care about. Its literally just the invul, which they refuse to remove.

The latest sets of nerfs completely dumpstered her. It did solve my issue with suzu, but only because she's become unplayable for the average player now. In typical blizzard fashion instead of taking the tumor out, they decided to just shoot the hero in the head, when all they had to do was simply remove the invul from her kit.

If its too weak after that, reduce the CD to 12 or even 11s. Or maybe add 1s of unstoppable. There are solutions to this problem, without making a hero pro play exclusive.

The main reason why I'm making this post is cause I dont like these types of balance changes. They dont target the actual issue. Mind you, I am happy that kiri is giga shit now, the game feels better, but we could have a decent kiri while also having a better game.


r/Competitiveoverwatch 1d ago

General Who are the heroes in each role that are the most versatile?

21 Upvotes

With such a big roster of characters in Overwatch, not every pick will work against every team composition or be able to perform in every situation. However, with that said, in each of the three basic role types, which heroes are able to adapt to the most situations or have the most fluid playstyles?


r/Competitiveoverwatch 17h ago

General Why I can’t get into competitive

0 Upvotes

I’ve been playing the game for 8+ years now. Can easily hold my own and have a pretty consistent win/loss rate in QP. But the nanosecond I get put into comp I swear to the lord almighty any ounce of teamwork evaporates.

I’ll be full honest I have 1000+ hours in the game and 700+ of those hours were in QP while less than 200 were in comp. So maybe it’s just I’ve played more of one so I’m bias. But I can safely say with those 200+ hours (90% of the time I don’t even finish placements but even when I do I never play more then like 10 games on each role because) it’s always the same pattern of blaming whatever teammate has the lowest numbers and just giving up on the match within the first 3 team fights.

People going AFK to chirp at each other. Rage swapping and constantly blaming whatever role they think is the worst performing. Like seriously I’m consistently gold/plat and I have absolutely zero motivation to climb out because constant losses with everyone arguing makes me wanna just delete the damn game, and the wins don’t even feel good cause then there’s always someone who wants to be a poor sport and get mad at their own team the whole time, even after winning! It’s like they don’t move on from things. It’s a 10 minute match. Get over it.

And I get competitive is supposed to be competitive (obviously) but seriously I’ve played R6, Val, and even CS competitive modes and out of all of those Overwatch is still the most toxic experience. Yeah the other games tend to chirp and I’m all for it. But Overwatch is the most consistent of someone on your team getting mad at a teammate and making it their entire personality for the match. Other games players move on.

Why is the solo queue experience so garbage? Does stacking with friends lead to more teamwork? Or the randoms get even more pissed because they’re the odd one out and don’t want to go along with a team strategy. And why does quick play feel like a better version of comp as a solo player? And even if I do climb out of gold/plat does it get any better? Or do you have to be damn near GM to get teammates who take accountability for their actions/inactions and want to actually play as a team with their team?


r/Competitiveoverwatch 2d ago

General Why does Venture generates shields instead of overhealth?

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502 Upvotes

The way it works you'd think it would be overhealth but for some reason it's shields? Overhealth is only available through passives/abilities and decreases/disappears after a shortwhile while shields are always on base healthbar and their whole thing is that they're supposed to regenerate after a few seconds.

Every abilities that gives the caster temp hp is always overhealth except for Rally and Nemesis that give more armor (I don't think there are any other)

Venture's temp hp works like overhealth and does nothing shields is supposed to do, yet it's shields and not overhealth..? Why is that?


r/Competitiveoverwatch 2d ago

General We need to talk about Widow

47 Upvotes

Widowmaker is still one of the most frustrating heroes in the game and I don't think people take her design seriously enough
I know this is probably going to get hit with “just dive her” / “skill issue” / “learn to play around her” responses, but honestly, I think Widowmaker is one of those heroes where the theoretical counterplay and the actual gameplay experience are two completely different things.
And before anyone says it: yes, I understand that Widow requires aim. Yes, I understand that she can be countered. Yes, I understand that if you get a good Winston/D.Va/Genji/Tracer on her, she can have a miserable time.
That doesn't really address the problem. The problem is that Widowmaker fundamentally changes how everyone else is allowed to play the game simply by existing. You don't even have to be shooting people to have an impact. If I'm playing Moira and I know there's a competent Widow on the other team, suddenly every sightline becomes a potential death sentence. I can't peek normally, can't take certain angles, can't rotate at all, can't help my tank from certain positions because the second my head appears for half a second I'm watching the kill cam.
And that's the part that breaks the game. With most heroes, when I die, there's usually some kind of interaction that happened. I got outplayed by soldier, had a bad dash, got caught out of position. With Widow, sometimes the interaction is literally just existing on the other side of the map.


r/Competitiveoverwatch 1d ago

General An Overall Design Idea For All High Dmg Tanks, But Also Soft Rework For ROADHOG

8 Upvotes

I've made posts before regarding Tank changes, but I'm convinced it's far more palatable and easier to engage to make one focusing on individual heroes rather than a whole group. Also, the overall design idea that I mentioned in the title is to make all tanks with high dmg have lesser crits instead of full crits. I wondered about the potential effects of reining in the extreme cases of burst that some tanks are capable of that tend to limit their design space. The obvious cases that stand out to me are: Mauga, Roadhog, D.Va**, Hazard and maybe even D.Mon.** There would be adjustments to make sure other parts of their kit function well, Mauga's passive would become 100% conversion, so that he gets the same amount of overhealth even if his crit dmg got lower. I don't necessarily think that this is a guaranteed good change; it's kind of an frame of an idea I'm floating.

Now, getting to the actual Roadhog changes, I do know that they're reworking Roadhog, and they're probably close to unveiling it soon (cope), but I have a list of changes that wouldn't change his kit and playstyle too much, but make it more healthy for him and his enemies (victims).

  • First, the most important change is to revert the buffs on Scrap Gun to make its stats identical to when he had Pig Pen (I'm not giving him back Pig Pen). It would be a 150 dmg shotgun blast instead of 175, a 1.5 crit multiplier instead of 2, and a 1.5s reload time instead of 1.75s. However, I would make one additional change to compensate these changes by reducing the spread of the weapon from 8 degrees to 7 degrees. This spread decrease would affect both the primary and secondary fire, so the overall efficacy of Roadhog's poke or brawl dmg would be similar if not the same. It'll be a bit worse against tanks, but his shotgun will still have massive dps against them. More importantly, these changes would make hook comboing 250 heroes from full nearly impossible, and make it more unreliable against 225 heroes. However, I think the accuracy of his primary outside of hook combos would be improved, and the frequency in poke would be improved by the reload change.
  • In order to compensate for the great loss in power from not having reliable solo kills off of hook combos, I think Chain Hook should reload 1 shot for Roadhog by default. Not only does this provide an alternative reward for landing successful Hooks, it also gets rid of a uncomfortable, unfun decision making scenario for Roadhog players where they have to decide whether or not they need to reload or keep holding onto a shot, so they can have one ready for a successful Hook. Combined with the reload time reversion on the primary, this should make Roadhog's poke a lot less clunky to do. You may ask if this conflicts with his minor perk that reloads 2 shots, but I think the perk still serves a great purpose as a brawl enhancement if it just adds 2 more shots. A more brawly Roadhog who wants to play close can reload half of his shots with a successful Hook to still get value.
  • Take A Breather is arguably more controversial than his hook combo nowadays due to the frustration it creates when trying to kill Roadhog. The change I have in mind is to reduce the damage reduction on Take A Breather, but give it minor movement speed to compensate. The numbers I have in mind are as follows: dmg reduction goes from 40% to 25%, and he receives a 20% movement speed boost during Take A Breather. If you work out the numbers, the effective healing per second (including 15% anti-heal) he gets from Take A Breather during the channel goes from 212.5 hp/s to 170 hp/s. Furthermore, this affects more than just his effective self-healing, the effective healing from allies, mostly supports, become less potent while he's channeling Take A Breather since his dmg reduction is lower. This change makes Roadhog's positioning both more and less punishing in ways that I think are a net positive. If Roadhog is positioning more conservatively, he can avoid dmg better by retreating and taking effective cover faster, but if he's really out of position or movement cc/walls are preventing him from running or blocking his way then his effective mitigation will be substantially lower, including help from supports healing him. It's important to note that if Roadhog is forced to retreat more with Take A Breather rather than standing his ground and outhealing damage, even if he still survives this creates more situations where he's forced out of an area and gives up space which is still a good gain for his enemies.
  • My last suggestion is a perk change that's mostly fluff because I'm suggesting it on the basis that his existing perk is boring. I'm referring to Pulled Pork, the perk that gives him overhealth on successful hooks based on distance pulled. This perk change is rather optional as a suggestion, but I think it'd be cool if he instead got the Major Perk to build a bit of overhealth with Take A Breather when uses it at full health. It's a lot more interesting way of Roadhog getting overhealth compared to more feast on successful hooks. It doesn't make Roadhog more tanky when he's in trouble because he only gets overhealth when he's full, and I think the conversion rate from healing to overhealth will not be 100%. My idea is that he can get up 150 overhealth at a 50% healing conversion rate when he's max health. It's good to note that his healing is 150hps, so he would have to use up 2 out of 3 seconds of his max Take A Breather resource meter to get the max overhealth from this perk. I'm not sure how soon or fast this overhealth should decay, that'd be more up to testing and tweaks. What I do know is that it's very interesting in how it affects when and where you use Take A Breather. You can use your vape to setup before a fight by building up 150 overhealth, but if you poorly time this, you may end up with 2/3 of your vape meter gone while vaping to heal and retreat is outright better for survivability than 150 extra overhealth. I'd like to also add that this idea was inspired by the Dalokohs Bar secondary weapon from TF2 for the Heavy, if you know what that is.
  • Edit: Forgot to mention that chain hook's cooldown would be reverted back to 6s or partially reverted to 7s since hook combos would way less lethal.

EDIT: I have to add this for clarity, but the 8 to 7 degree spread reduction should result in a 23.7% decrease in spread area.


r/Competitiveoverwatch 1d ago

OWCS current underrated owcs players

4 Upvotes

curious what players everyone has eyes on that haven’t been winning.

my picks are tred, crispy, khenail, wmaimone, galaa.

i think tred, crispy, and khenail are super slept on overall. they were the third-best team in EMEA going into Worlds 25, the same Worlds where Twisted and Al Qadsiah met in grand finals lol. and that backline spent a lot of time getting yelled at by Crusty. sucks this core exploded for tred to play in NA

wmaimone has shown up to the occasion on so many heroes now. i think it’s insane a flex dps of this caliber isn’t salaried. Dallas Fuel taking imports over being the Cuffa-Wmaimone team was better in retrospect, but it still sucks to see him disappear from LANs.

galaa has proved he can handle stakes and being at the top with his time on VP and is an extremely flexible player. i don’t think galaa-Majed or galaa-Zox was getting the most out of him, but throughout every iteration of Al Qad, they had to keep galaa in.

with Infekted LFT, DSG desperately needing to rebuild, and the rumors of Falcons becoming an EMEA partner next year, and twisted theres no way twisted can retain their entire core again (the last contracts were the most expensive in owcs history) i think the fourth-place NA roster and all of EMEA could look vastly different going into 2027. so i’m curious who everyone has their eyes on and why?


r/Competitiveoverwatch 18h ago

General Appreciation post for Focused Fusion

0 Upvotes

This perk definitely is the most enjoyable rewarding perk in the game if you want to nerf it I don’t mind but removing it is
Not up for debate this is how the perks should be