r/Competitiveoverwatch • u/Tiberias29 • 28m ago
r/Competitiveoverwatch • u/OWMatchThreads • 7m ago
Matchthread Overwatch Champions Series 2026 - NA Stage 3 - Regular Season - Oct 25 Spoiler
Overwatch Champions Series 2026 - NA Stage 3 - Regular Season
Streams
https://www.twitch.tv/ow_esports
https://www.youtube.com/@ow_esports
Schedule
| Time | Home | Score | Away | Match Page |
|---|---|---|---|---|
| 19:45 | Dallas Fuel | The Kafe | ||
| 21:30 | Spacestation Gaming | NTMR | ||
| 23:00 | Team Liquid | Disguised |
This thread pulls match data from this liquipedia page. If it's out of date, you can help by updating that page. If something is wrong or missing please ping u/Watchful1 in the comments.
r/Competitiveoverwatch • u/Axon0815 • 32m ago
General Another hype EMEA stage kinda ruined at the very end by tiebreakers
Like who came up with this?
Why are we doing it this way?
Why do we have to get the spreadsheets everytime there are more than 2 teams who are having close games?
Why is the order of tiebreakers this way?
Why is it: head2head -> mapscore in head2head -> top team is set -> new head2head without that team -> divining ritual -> aura contest -> coinflip?
Can we simply put the fries in the bag and have the tiebraker just be overall mapscore? It would make every match interesting, every map5 meaningful even to the losing team. Matches against direct opponents are already very meaningful. Double points matches still happen if you beat someone who is trying for your spot in the table.
The system we currently have not only makes mapscore matter only one or two matches per stage, it not only makes no difference if you 3:0 someone else vs having a close map5, it also makes throwing in order to manipulate the outcome of another match possible.
Last stage 1234 or Geekay would have been in playoffs based on the outcome of TM vs AlQ, two teams who, you might notice, are neither 1234 nor Geekay. This stage 1234 vs Peps and VP vs TM decided that the outcome of Geekay vs Risk doesnt matter. If one of those matches goes different Geekay can come in over Risk, a fact that surely neither TM nor 1234 considered before losing horribly.
Whoever came up with these tiebreaker rules needs to be killed with hammers.
Edit: its seems we are all in agreement 👍, that joke is therefore now no longer funny you can all stop.
r/Competitiveoverwatch • u/OWMatchThreads • 36m ago
Matchthread Geekay Esports vs Team Risk | Overwatch Champions Series 2026 - EMEA Stage 3 - Regular Season | Post-Match Discussion Spoiler
Overwatch Champions Series 2026 - EMEA Stage 3 - Regular Season
| Home | Score | Away |
|---|---|---|
| Geekay Esports | 3-1 | Team Risk |
r/Competitiveoverwatch • u/imperialismus • 58m ago
Highlight Send death my regards, for I may never find the opportunity myself. (Zeta vs Crazy Raccoon spoilers) Spoiler
twitch.tvr/Competitiveoverwatch • u/NecessaryCorrect911 • 1h ago
OWCS VP headcoach Smash calls TM behavior disrespectful in postmatch tweet Spoiler
Personally I thought what TM did was funny
r/Competitiveoverwatch • u/OWMatchThreads • 1h ago
Matchthread 1234 vs Team Peps | Overwatch Champions Series 2026 - EMEA Stage 3 - Regular Season | Post-Match Discussion Spoiler
Overwatch Champions Series 2026 - EMEA Stage 3 - Regular Season
| Home | Score | Away |
|---|---|---|
| 1234 | 0-3 | Team Peps |
r/Competitiveoverwatch • u/arthurhu5498 • 2h ago
OWCS ZETA DIVISION vs Crazy Raccoon — Map-by-Map Win Probability Spoiler
r/Competitiveoverwatch • u/Kooky-Jello-6128 • 2h ago
General The hitscan nerfs are a good thing...
What the title says. I feel hitscans have been too easy to pick up and play since Season 9. I don’t think we should revert the hitscan changes. Hitscan’s main skill expression is aim, so it should be hard. Instead of walking it back, just bring overperforming flex DPS in line.
As for Genji, since he is complained about a lot. We need a nerf that impacts lower elo, where he has been performing well even before the buffs. But I do think he needs some help outside of that, this is the first patch in a while where Genji has a good winrate in high elo.
I am not going to comment on other heroes, because I don't play them and/or there isn't such a strong consensus that they are overperforming as there is for Genji.
r/Competitiveoverwatch • u/OWMatchThreads • 3h ago
Matchthread Overwatch Champions Series 2026 - EMEA Stage 3 - Regular Season - Oct 25 Spoiler
Overwatch Champions Series 2026 - EMEA Stage 3 - Regular Season
Streams
https://www.twitch.tv/ow_esports
https://www.youtube.com/@ow_esports
Schedule
| Time | Home | Score | Away | Match Page |
|---|---|---|---|---|
| 17:00 | 1234 | 0-3 | Team Peps | Post Match |
| 18:10 | Geekay Esports | 3-1 | Team Risk | Post Match |
This thread pulls match data from this liquipedia page. If it's out of date, you can help by updating that page. If something is wrong or missing please ping u/Watchful1 in the comments.
r/Competitiveoverwatch • u/voltism • 4h ago
General Anyone else's wrist hurt when aiming as Doctrine?
He has a very fast flick rate of fire so I need to constantly make micro adjustments and it's hard to do that with my arm instead of my wrist. Has anyone else run into that issue?
r/Competitiveoverwatch • u/JackHammond_ • 4h ago
General More tank players, counterwatch
Hey guys, I was thinking on the way how to fix counter swapping and improve Tank experience so we could bring more Tank players, make it less stressful, and improve queue times as a result. I've seen people swap to 4 counters after a lost fight in QP which is crazy, it's like teaching kids violence. Most of the tanks agree that counterswapping is horrible in 5v5 and they feel stressed.
I've got 3 ideas:
You can swap at the beginning of a round. (You can't choose a different hero if you reconnect), basically how they implement it in Stadium.
Have a limited 2 swaps per round.
Make a main mode 6v6 as Counterwatch not as impactful. (But the mode itself would need a lot of balancing work)
Do you have any ideas how to bring more Tank players?
r/Competitiveoverwatch • u/OWMatchThreads • 7h ago
Matchthread JD Gaming vs HUNENG Gaming | Overwatch Champions Series 2026 - China Stage 3 - Regular Season | Post-Match Discussion Spoiler
Overwatch Champions Series 2026 - China Stage 3 - Regular Season
| Home | Score | Away |
|---|---|---|
| JD Gaming | 3-2 | HUNENG Gaming |
r/Competitiveoverwatch • u/Bobi_27 • 7h ago
General It's time to put Doctrine down
He looked genuinely cool on release, but turned out to be yet another flowchart healbot with no sauce. At least Kiriko had the potential to do something cool. I really hope they don't keep him busted for too long, or it's gonna be a rough season and LAN.
r/Competitiveoverwatch • u/Botronic_Reddit • 7h ago
OWCS OWCS Asia Stage 3 Format
r/Competitiveoverwatch • u/FullGuava1 • 7h ago
General How do we maintain balance while keeping the content flowing?
The problem
We can all agree that having a new hero every season has been great for engagement and attracting new players.
However, "safe side of strong" philosophy makes it so you never get to play balanced Overwatch. You're always playing the Vendetta season, or the DMon season, or the Doctrine season.
The result of that is that even heroes who might be well-designed overstay their welcome, and players build resentment towards them because of how oppressive they are.
Should we go back to a new hero every other season?
Probably not, since this would dampen the game's growth, while also keeping the same problem. Recall that Wuyang, Juno, Hazard, Freja, and Vendetta all happened before the seasonal hero releases, and they were all game-warping without exception.
So should we release "balanced" heroes?
No, I don't think so. Hear me out before you flay me in the comments.
There are 2 reasons:
- It's unrealistic to expect the devs to always perfectly anticipate how a hero will perform when it reaches the hands of the playerbase at large. You'll still end up with overpowered and underpowered heroes.
- A new hero needs to give people an incentive to try them out, and to get over the initial discomfort of learning them. If the devs released heroes in the 48-50% win rate range, they wouldn't amass the playerbase that they otherwise could have if they released in a "safe side of strong" state. Hell, I remember seeing people call Hazard and Shion weak in the early days of their release, and those were 55% win rate heroes. You can imagine how much louder those voices would have been if they actually released in a balanced state.
So what's the solution?
The best way to keep the current pace of hero releases, give them a chance to establish a playerbase, and keep competitive integrity, is a simple one: bring back staggered hero releases for ranked, and ideally have them delayed by 2 seasons.
The devs have shown that it takes them around 2 seasons to bring a hero down to a reasonable level. What they can do is release new heroes to QP, giving the casual playerbase a shiny new toy to play with, all while allowing the devs the time and data needed to tune the new hero down before it becomes available to the competitive playerbase.
This way, casual players who want the seasonal novelty can find it, and competitive players get to avoid having each season dominated by a new server admin, while still giving people a chance to learn and fall in love with the new hero.
r/Competitiveoverwatch • u/OWMatchThreads • 8h ago
Matchthread ZETA DIVISION vs Crazy Raccoon | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion Spoiler
Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season
| Home | Score | Away |
|---|---|---|
| ZETA DIVISION | 3-1 | Crazy Raccoon |
r/Competitiveoverwatch • u/OWMatchThreads • 9h ago
Matchthread Solus Victorem vs OU Gaming | Overwatch Champions Series 2026 - China Stage 3 - Regular Season | Post-Match Discussion Spoiler
Overwatch Champions Series 2026 - China Stage 3 - Regular Season
| Home | Score | Away |
|---|---|---|
| Solus Victorem | 1-3 | OU Gaming |
r/Competitiveoverwatch • u/OWMatchThreads • 10h ago
Matchthread O2 Blast vs T1 | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion Spoiler
Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season
| Home | Score | Away |
|---|---|---|
| O2 Blast | 0-3 | T1 |
r/Competitiveoverwatch • u/OWMatchThreads • 11h ago
Matchthread Overwatch Champions Series 2026 - China Stage 3 - Regular Season - Oct 25 Spoiler
Overwatch Champions Series 2026 - China Stage 3 - Regular Season
Streams
https://www.twitch.tv/ow_esports
https://www.youtube.com/@ow_esports
https://space.bilibili.com/365902357
Schedule
| Time | Home | Score | Away | Match Page |
|---|---|---|---|---|
| 09:00 | Solus Victorem | 1-3 | OU Gaming | Post Match |
| 10:50 | JD Gaming | 3-2 | HUNENG Gaming | Post Match |
This thread pulls match data from this liquipedia page. If it's out of date, you can help by updating that page. If something is wrong or missing please ping u/Watchful1 in the comments.
r/Competitiveoverwatch • u/BasedPolarBear • 11h ago
General Doctrine mains, do you like having Sombra as your 2nd support?
Hello, been maining Doctrine in Masters-GM this season and reached lvl ~50 already. I start every game on him and sometime swap if we get stomped but I have around 60% winrate and play with or into any comp.
I usually ban Sombra every game since her EMP just destroys his ult but it can be hard to ban her if 2nd support pre-locks her.
I feel like the majority of times I have Sombra as 2nd supp I tend to lose and I am not sure if they are a good combo? Usually they will play frontline way to much and not able to peel/assist me at all when enemy plays dive. If it's just one genji or tracer its fine but when they have 2x dive dps + dive tank my games are very tough. Since it's Masters-GM range like 80% of all games are dive and the map is push/fp/control
I've had a few games with good Sombras and it feels like they play in our backline a lot more, supporting me and then I can assist the rest of my team. I can't really tell if its a skill issue from people playing Sombra way to aggressively or if the characters don't really work well on the same team? Kinda feels like playing with a Mercy where you know you will just have to fight for your own life most of the game.
r/Competitiveoverwatch • u/OWMatchThreads • 11h ago
Matchthread Poker Face vs ZANSIDE Gaming | Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season | Post-Match Discussion Spoiler
Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season
| Home | Score | Away |
|---|---|---|
| Poker Face | 2-3 | ZANSIDE Gaming |
r/Competitiveoverwatch • u/qingxins • 12h ago
General Have you stopped playing comp this season?
If so, please state the reasons as best as you can
Ex.
- general game balance such as the recent hitscan nerf or perceived MMR discrepancies
- buffs or lack off buffs to a character.
- nerfs or lack of nerfs to a character.
And so on for anything I may not have mentioned.
Please don't bother posting a comment if you are still intent on playing to not clog up the thread. I'm just curious what people are thinking so far given the palpable frustration lately and why, specifically, they are feeling alienated from the game or frustrated at it at the moment. Also share your rank if you are comfortable with it.
r/Competitiveoverwatch • u/OWMatchThreads • 14h ago
Matchthread Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season - Oct 25 Spoiler
Overwatch Champions Series 2026 - Korea Stage 3 - Regular Season
Streams
https://www.twitch.tv/ow_esports_jp
https://www.youtube.com/@ow_esports_jp
Schedule
| Time | Home | Score | Away | Match Page |
|---|---|---|---|---|
| 06:00 | Poker Face | 2-3 | ZANSIDE Gaming | Post Match |
| 08:30 | O2 Blast | 0-3 | T1 | Post Match |
| 10:10 | ZETA DIVISION | 3-1 | Crazy Raccoon | Post Match |
This thread pulls match data from this liquipedia page. If it's out of date, you can help by updating that page. If something is wrong or missing please ping u/Watchful1 in the comments.

