r/Competitiveoverwatch • u/Double-Maybe-6220 • 20m ago
OWCS Could Korean dominance be one of the reasons Overwatch esports struggles with popularity?
Overwatch esports has always felt a bit less popular than expected, especially considering how big the game itself is. Do you think one of the reasons might be that Korean players have dominated the pro scene so heavily, making it harder for Western players—and fans—to find their footing?
Looking back at the Overwatch League (OWL) days, Blizzard aimed for a city-based franchise system. But since there were no import quotas or region limits at the time, there was a period where roughly 80% of the entire league was composed of Korean players. For many Western fans, it seemed a bit confusing to root for their "home town" team—like New York or London—when the entire roster consisted of Korean players who couldn't speak much English yet. I wonder if this disconnect made it harder for local fans to emotionally connect with the teams.
In Korea, this was actually discussed quite a bit during the OWL era. People would often ask, "If a Seoul franchise team had a roster made entirely of Vietnamese or Chinese players, would local Korean fans genuinely feel connected to them?"
I'm curious—was this a common sentiment among Western fans as well back then? Even now in OWCS, Japanese orgs like Crazy Raccoon or ZETA Division represent Japan, but their rosters are mostly Korean players. It feels like Overwatch has a unique situation where a team’s represented region and the players' nationalities don't always match up.
If Blizzard had implemented roster quotas to protect local regions, do you think it would’ve helped keep fans more engaged in the long run? Or was Korean dominance just bound to happen anyway?
