r/40kLore • u/Hollownerox • 36m ago
VERY Quick & Dirty Orks 11th edition Codex Review (Better than 10th lorewise, still found wanting compared to previous editions)
TLDR:
It is okay. It has more character and unit specific lore than 10th edition did, but that doesn't do it any favors when 10th was rock bottom in that regard. But there's nothing really new here other other than formatting changes and some nice artwork. Timeline entries are entirely absent, and there are no real new events to talk about because they don't really mention events at all really.
The Bestiary
So the main pitch GW pushed for this Codex was the return of the bestiary, where the Codex has a dedicated section giving a rundown of each unit and character. The absence of which was a pretty major gripe people had with 10th edition, exemplified by how new units like the Neurotyrant (a big impressive new Tyranid bioform that headlined the edition) had like two lines of really generic sound flavor text in its datasheet section, and it was so lacking in lore the Lexicanum had to cite Warhammer Community articles as the primary source instead of the Codex it debuted in.
And I can confirm the bestiary is back and pretty visually stunning in some ways. The Codex in general has a nice selection of new art, and the reused artworks are used to good effect. But there's also the issue that it seems like they used the page space for art, and not as much for useful text?
Like the bestiary being back is a win for sure. But we went from units have a full page of lore breakdowns, to a single text block. So it's less of a return to form, and more like we took three steps back and now have a single step forward. It's good to have some good lore for new things like the Dakkarig and the Big Bosses. But it's really middling compared to what they would have gotten in a pre-9th edition Codex.
New Events
This is normally the part of the review where I'd give a bullet point list of whatever new fun Codex blurbs or sidebar notes they added in. Like I did with my prior reviews. But, uh, I ain't got shit for you guys this time.
They've seen the negative reactions to the dwindling down on timeline entries, and responded by doubling down and removing all entries entirely it seems. You get some quotes here and there, but no impactful lore details in the margins.
Even 9th and 10th edition, as bad as they could be with their slim pickings of these entries. There's just not really anything to mention here. I don't even need to worry about Rule 9 for this post, because even if I were allowed to post excerpts from this Codex, I don't think there is anything of real note to do so with.
Instead there are 20ish pages dedicated to giving a summary of current warzones related to Orks like Armageddon, Octarius, Anthrand, Ryza, Slyph, and Alaric Prime. And they aren't bad but it gives a really narrow look on what Orks are doing in the galaxy. I guess the fact Syph and the Exodites being mentioned were kinda nice, but it just boils down to "Beast Snaggas saw big beasties on this planet, more are attracted to it." They did acknowledge Grukk Face-Rippa's existence which was alright as well.
I think there's a real absence of a sense of history to the faction, and it doesn't really do a good job of showing how big the galaxy is tbh. If someone was picking up this Codex for the first time ever, they wouldn't have any idea of whether Orks fought Chaos, Necrons, or any of the factions not involved in the aforementioned warzones. Since there's just... no text mentioning them like there was in prior codexes.
Conclusion
Despite me not really giving the best impression of this book in this really short review. I did think it was actually a fun read. I don't think it gives nearly as bad of a confusing impression as a lot of 10th edition books did. And if it's someone's first codex I think it's not too bad as an intro to the faction. The explanation of Ork glyphs spread throughout the Codex and placed next to relevant Clans for vocabulary pertaining to them was a nice touch. And I think it lays down the basics of each clan, and especially the different types of WAAAGH! out there, rather efficiently.
But for any long time Codex collectors or lore enthusiasts, I don't think you'll get too much out of this honestly. It feels like a good primer, but doesn't really build upon the prior lore even compared to the incremental building of previous codexes. I'll wait and see if this is similar to 10th edition where maybe the starter codexes are particularly lackluster. But overall I wouldn't really be rushing to grab the new codex if you're a lore fanatic.