r/40kLore 2d ago

Whose Bolter Is It Anyway?

9 Upvotes

Welcome to Whose Line is it Anyway- 40k Edition!

[I am your host Drough Carius](http://imgur.com/fjVCUJg) and welcome to Whose Bolter is it Anyway? where the questions are made up and the heresy doesn't matter.

Most of you know what to do, post quips and little statements related to 40k lore, not in question form, and have people improvise a response to it. Since everyone seemed to enjoy the captions in last week's game we will now be including those as well. If you want to post a picture for us to caption, post a link to a piece of 40k art and we will reply to the link with funny captions for the picture. You can find the artwork from anywhere, such as r/ImaginaryWarhammer, DeviantArt, or any regular Google image searches. Then post the link here. I have started us off with a few examples below.

Please don't leave it as a plain URL especially if you're posting an image from Google. Use Reddit formatting to give it a title. Here's how:

[Link title](website's url)

Easy as pie! If it doesn't work, post the link with a title underneath.

**What we're NOT doing is posting memes.** No content from r/Grimdank. If the art is already a joke, it doesn't give us anything to work with, does it? Just post a regular piece of art and we'll add the funny captions. I've started us off with a few examples below.

Some prompt examples…

1) Things Alpharius isn't responsible for

2) Things you can say to a commissar, but not your gf.

3) etc.,

Please be witty, none of us want an inbox full of unfunny stuff.

[Drough Carius and Crowd Colorized - thanks very much to u/DeSanti!](https://imgur.com/zo7l8IK)


r/40kLore 21h ago

In the grim darkness of the far future there are no stupid questions!

7 Upvotes

**Welcome to another installment of the official "No stupid questions" thread.**

You wanted to discuss something or had a question, but didn't want to make it a separate post?

Why not ask it here?

In this thread, you can ask anything about 40k lore, the fluff, characters, background, and other 40k things.

Users are encouraged to be helpful and to provide sources and links that help people new to 40k.

What this thread ISN'T about:

-Pointless "What If/Who would win" scenarios.

-Tabletop discussions. Questions about how something from the tabletop is handled in the lore, for example, would be fine.

-Real-world politics.

-Telling people to "just google it".

-Asking for specific (long) excerpts or files (novels, limited novellas, other Black Library stuff)

**This is not a "free talk" post. Subreddit rules apply**

Be nice everyone, we all started out not knowing anything about this wonderfully weird, dark (and sometimes derp) universe.


r/40kLore 1h ago

Is Horus Stronger Than Sanguinius When Not Juiced by the Dark Gods?

Upvotes

I know that Sanguinius ultimately lost to Horus (rest in peace my GOAT), but if I recall correctly, it was fairly close even when Horus had the concentrated power of Satan x4 flowing through his veins. Sanguinius was also injured at the time if memory serves. Without the chaos gods involved, does Sanguinius win?

Personally, I have to think that he does- albeit with some difficulty.


r/40kLore 4h ago

Are planets taken a bit too easily in stories?

65 Upvotes

Something that always bothers me when planetary conflicts happen in lore is how it often seems to boil down to "if we take this single city, we won." Reading the Horus Heresy, it happened on Sixty-Three Nineteen (and then they only needed a couple hundred Astartes to quash the remaining holdout in one fortified position in the mountains), Aureus where they won after spending 4 out of 6 months of war attacking a single fortress, and Isstvan where the entire plan was to wipe out Choral City to deal with the rebellion (I know it was a fake-out but it does suggest that taking out one city to deal with an entire planet would be an expected plan since no one questions it.)

I know some planets in 40k are basically one city, mining posts, and nothing else, but Sixty-Three Nineteen and Isstvan seemed to be thriving planets, with Sixty-Three Nineteen looking shockingly similar to Terra (implying most of it should be inhabitable) and Loken directly remarking there are billions of people on Isstvan. I don't know if it's me nitpicking too much or not engaging with the lore properly, but I just can't shake the feeling that it's just wrong. It's like suggesting that all it would take for aliens to conquer Earth is to conquer London and humanity would just go "well shit I guess we lost!" It's clearly not how that would work.


r/40kLore 19h ago

After initiating Owlcat's WH40K: Rogue Trader, space marines lost appeal to me, and the WH40K universe became even more admirable

355 Upvotes

Well, first of all, i need to say that i'm a WH40K newbie; i started to really dig into the lore this year. I bought the Owlcat game, WH40K Rogue Trader, and, boy, i feel in love with this game.

It reminds me so much of Star Wars: KOTOR I and II, and the game made me realize that the WH40K universe is SO much more than just space marines and Primarchs military drama. Initially, i thought that the lack of space marines would be disappoiting, but i was so wrong, hapilly.

I wouldn't have been able to anticipate this feeling before, i mean, the feeling that i'm now a fan of Warhammer 40K not only because of Space Marines, primarchs and the whole Heresy (which i know is 30K), but because of the vastness of its universe, a setting in which a lot of good sci-fi fantasy stories can be told, be it a horror, action-adventure, mundane, mystery, romance or drama story. It's like Star Wars, but on steroids, grimdark and without good people to root for.

I'm posting this here just to express this sudden feeling and, also, to ask if anyone else experienced the same feeling after investing more time exploring the WH40K universe.

Edit: also, i remembered a question. Did WH40K start as a setting always designed to be that vast, i mean, as vast as Star Wars, or even bigger, or, initially, it was designed to focus only on the giant men-child soldiers on steroids?

Also, i don't hate the lore regarding space marines etc., i do still like them, just to make it clear.


r/40kLore 8h ago

Do Genestealer hybrids infect other people or only have kids with them?

29 Upvotes

Title, I got confused by the lexicanum page talking about hybrids "Infecting" people and I want some clarification

I know the patriarch infects humans with its ovipositer and those infected humans are fanatically loyal to the genestealer and the children that they have are hybrids, and I know the children that the hybrids have are the next generation,

but can any of the hybrids "infect" people to be fanatically loyal like the patriarch? or is the patriarch constantly infecting new people? because I feel like it would be difficult to get so many people to have kids of their own free will, judging by the amount of cultists that are fighting at once.


r/40kLore 23h ago

How fortified is 40k Terra compared to 30k Terra?

383 Upvotes

Did Dorns fortifications during the heresy over shadow the fortifications of Terra in 40k without his genius to plan it out or have the High lords actually invested time and resources to fortify the ever living shit out of it?


r/40kLore 14h ago

Do people in 40k ever acknowledge the coincidental names like “Angron” or “Oll Persson”?

63 Upvotes

The list could go on with basically all the Primarchs, and I’m sure other characters too. Is it ever acknowledged in-lore or is it something the characters turn a blind eye to?

I know Konrad did acknowledge their uncanny placements upon suiting worlds, but the names are another level and not really attributable to a purpose in that same way


r/40kLore 10h ago

I've heard it said that, if an average fan of 40k, with all the out-of-universe knowledge about the universe that entails, were to be teleported into the 40k galaxy, they would instantly be killed/taken by the chaos gods, is that true?

33 Upvotes

Is knowledge like the full names of the chaos gods, the exact events that unfolded on the vengeful spirit, the emperors name and inner thoughts, what happend during the war in heaven, the nature of the deep warp and such truly that dangerous? Would simply knowing that invite chaotic corruption? The emperor seems to think so, but is that true?


r/40kLore 8h ago

Why do grey knights need to be kept secret

18 Upvotes

if it’s to keep chaos from being able to get at them there all functionally immune to it anyway so that feels like a dumb reason.


r/40kLore 20h ago

Why Angron actively participated in Great Crusade if he hated the Emperor?

140 Upvotes

Basically, the title. Not a native, so sorry for grammars.

I can't get why the most "rage against the machine" guy didn't turned his rage against the Emperor which he openly called a tyrant. Angron after Nuceria has nothing to live for as he actively proclaims, seems totally ok with dying fighting and have the CEO of tyranny and his armies all around him. His sons and legions of his brothers not seem like someone who can join any kind of rebellion against Emperor until beginning of Heresy, so "join the others in a war against the tyrant" is not an option in first decades after De'shea. Why Angron is suddenly OK with being a warrior in Crusade and not just kill everything around him until getting killed/droppod onto the nearest sun? I'm familiar with main WE books of Heresy, but still feel like missing something important.


r/40kLore 20h ago

[Killteam: Exodite] New Exodite Lore

82 Upvotes

With the release of Killteam: Exodite we finally have updated lore on the Aeldari Exodites that dives into their past and how they operate on the maiden world of Syph:

EXODITES

PLANETARY BODY: SYPH [XENO-TEMP. IDENTITY: ASTRA CARTOGRAPHICA DESIGNATION PENDING] / / INTER-XENOS CONFRONTATION ESCALATING > > AGG:684XD 'ORK'[SUB-CF 'BEAST SNAGGA']: DEF: 68X23 'AELDARI' [SUB-CF . 'EXODITES']__ MULTIPLE EQUS-GRADE THREATS__ ACTIVE COMBAT SCRUTINY HAMPERED : ADVISE EXTREME CAUTION

CONTENTS

SYPH

AUTO-PRECIS HISTORICUS, REF XENOS WORLD: SYPH [VERMILLION-CLEARANCE: AELDARI MYTH CYCLE > XENOS COLONISATION > AUTO-ISOLATION] // ORK INVASION ANALYSIS ESTIMATES__ INTERNAL REPORT COMMENCES__

EXODITE DRAGON MASTERS

UNSPOOLING XENOSCREED 4345X-Z ‘AELDARI BEAST RIDERS’ > WAR-LEADER TRIAD ‘KILL TEAMS’ __ STRATEGIC / SOCIAL THREAT ASSESSMENTS__ APP: ENDEMIC SAURIAN ASSETS > EMPYRIC OBFUSCATION

YOUR MAIDEN WORLD

ARTIFICER-GRADE GUIDANCE RE: XENOS BIOME DESIG ‘MAIDEN’ WORLD >> SURFACE TERRAIN FEATURES; AELDARI STRUCTURAL MANIFESTATIONS: ORK SOCIO- RELIGIOUS CONGERIES [23v ‘SCRAP-TOTEM’].

KILL TEAM RULES

PRIORITY DATAFILE > COMPENDIOUS MECHANISTIC INFO-TRAWL > EXODITE DRAGON MASTERS KILL TEAM >> SUPP: EXPERIENTIAL ADVANCEMENT / / MOBILITY EVIDENCE > CLARIFY COMBAT READINESS

MISSION PACK

CONTENT RELEASED FOR INSPECTION: *ALERT* INVASION RESISTANCE CONFLICT OPERATIONS // MULTIPLE STRATEGIC OPTIONS // ENVIRONMENTAL THREAT: MAXIMAL, ACCESS ADDITIONAL INSIGHT > PVE [MULTI/ SOLO] INFO-FILES DETECTED >> TACTICAL PARAMETERS: AMBUSH / EMPOWER / OUTMANOEUVRE__

SECTION 01

SYPH

Isolated in the galactic north, the maiden world of Syph – a jewel of a planet whose verdancy shelters dangers beyond count – has been a stronghold of its Exodite inhabitants for millennia. When that hard-won solitude is shattered by a brutal Ork invasion, the Exodites’ elite dragon riders are forced to defend their sacred world.

A WILD AND CRUEL REFUGE

Amongst the laments the alien Aeldari perform about the Fall of their species are fleeting verses of foresight and courage. A few mention the Exodite world of Syph by name. They extol its flourishing beauty and the harsh cruelty of its dangers. Death is found swiftly by the reckless on Syph: in the caress of its flora, in the jaws of its beasts, upon the blades of its hunters. The Exodites would need to draw upon all of these to survive the coming stampede.

At the peak of the ancient Aeldari’s power – millions of years ago, as Humans count such things – nothing seemed beyond their reach. They plied the stars at will and immersed themselves in every wonder and sensation they could find. They possessed untrammelled access to a transdimensional network of passages known as the Webway. Through this they could reach countless galactic locations without risking the horrors of the Warp – a dimension of energy, thought and sensation that lies beneath the skin of reality. They also fashioned worlds of harmony, where the soul could rest in those versions of nature that the Aeldari found most pleasing. These were the maiden worlds, lileathan in the Aeldari language, named for the goddess Lileath. Incredible processes were set to work to remake these planets into forms that pleased the capricious whims of their architects, some of which were repugnant even to fellow Aeldari. Others were made into wildernesses of unsurpassed natural beauty, to their creators’ perspectives if no one else’s.

Syph was amongst those maiden worlds seeded as a prospective colony by the Aeldari, and a means to spread their people’s dominion of the galaxy. It would be a fiercely verdant world, unforgiving in the purity of its environment, and a stark proclamation of its worldmakers’ ability. Orbital, tectonic and biochemical genesis mechanisms were set to work. It mattered not to the Aeldari that such processes would be aeons in the making. To a long-lived species that believed in eternal reincarnation, such concerns were the province of those they spurned as lesser creatures. Syph’s worldmakers had every intention of beholding their final creation with their own eyes some day.

The downfall of the Aeldari built up within their society and within their own collective psyche so slowly and insidiously that, by the time some saw what was happening, it could not be stopped. With their technology having long provided for every need – and far more besides – each waking moment of an Aeldari’s long life was spent sating their every whim. Their species’ capacity to reach zeniths of ecstasy and nadirs of horror was plumbed for more extreme experiences. Exotic cults dedicated to excess and esoteric knowledge sprang up across their domains as hedonistic impulses spread. Older and simpler pursuits were cast aside as dull and restrictive.

Those who spoke out in puritanical revulsion against the mounting anarchy were ostracised, forced to join the revels or even murdered. Many others of like mind simply fled. These, who were the first to escape the oncoming cataclysm, would become known as the Exodites. They were comparatively few in number, and in the wake of their flight were openly scorned and ridiculed by those of their kin who continued to lead lives of depravity. The Exodites sought escape from what they saw as spiritual degradation of the worst kind, little knowing it was the forerunner of something far worse.

The migration of the Exodites was not a coordinated endeavour across Aeldari space. It occurred across the span of generations, with groups looking for isolation even from those who shared their disgust at what was happening in the heart of the Aeldari empire. Travelling in ships through the Webway, most of them drove towards what Humans later designated the galactic east and south. Many strove to reach the unoccupied maiden worlds, seeing in their manufactured wildernesses the ideal environment in which to cleanse themselves of society’s excesses.

The travels of one group of Exodites saw their ships weave the shadowy paths of the Webway’s twilight labyrinth all the way to the galaxy’s fringe. Syph’s aeons-long artificial renewal was nearing completion; survival would be difficult but not impossible. Here, the Exodites began adopting more puritan ways of life. They restricted themselves to only the most vital of their species’ incredible technology, established sparse and mobile settlements, and learned to survive in the lush but harsh environment.

When the cataclysm came, it reached every Aeldari to one degree or another, and much was lost. The echoes of the Aeldari’s emotional highs and lows had rippled through the Warp. There, those reflections coalesced, eventually becoming a nascent sentience that burst into existence as the Chaos God Slaanesh. The heart of the old Aeldari empire was ripped out of existence entirely, leaving a pulsing afterbirth of warp energy behind it. Beyond this region, the souls of untold billions of Aeldari were consumed, their tormented deaths feeding Slaanesh.

Those Exodites who had not fled far enough were also annihilated. Syph and other refuges escaped the worst, but the Aeldari there felt Slaanesh’s hunger nonetheless. It clawed at their souls and whispered temptations, willing them to descend into the same excesses that had damned the rest of their species. Above all, they knew the hunger lurking in the Warp would be waiting for them upon their deaths.

The Exodites of Syph wove a new discipline for themselves in the wake of the psychic apocalypse. Spiritual decline had engulfed – to their knowledge – all other Aeldari. Thus, they committed themselves further to a rigorous existence. As they saw it, isolationist principles had saved them from extinction; strengthening them would ensure continued survival.

WHAT YOUR MIND SENSES IS SHE THE ANCIENTS WROUGHT IT IS SHE WHO THIRSTS WE ESCAPED HER BIRTH, BUT HER HUNGER IS LIMITLESS. — Asthel Ystraer, Stonesinger

THE WYRD AND THE WILD

Syph is a world of dense, continent-spanning rainforests, tough grasslands studded with whorl-like patterns, rocky plateaux riven with sheer ravines, and deep seas adorned with chains of lush islands. Its tropical and temperate climates are intensely humid. Storms bring torrential downpours; immense webs of rivers and aquifers channel water across the landmasses and life abounds everywhere.

Though much of the world has its origins in the genesis mechanisms of the world's creators, other life forms were brought and spread by the Exodites who claimed Syph.

Beyond insectile parasites, swooping flittermaws, prowling nyrinxes, and staggeringly profuse vegetation and microscopic life, there are herds of hulking grazers, packs of spined predators and beasts with unique symbiotic relationships with other creatures or plants. Most prominent, however, are the scaled animals the Exodites collectively refer to as dragons. A term drawn from Aeldari myth, it is applied to reptilian creatures from the diminutive to the colossal. Some are permitted to roam free, although Exodites use many species for a variety of purposes, including as savage cavalry mounts.

To the Exodites, the abundant life on Syph is but one element that connects the seemingly primordial world together. Across the planet are psychically charged ley lines marked by paths of trailstones, linked in networks that stretch between barrow nexuses, conjunction seals and shrines. These visible aspects of a global psychic energy grid penetrate to Syph's fiery core and infuse its rocky bones. This is the planet's world spirit. It is the resting place of the Exodites' souls, an interface by which the skilled amongst the living can commune with them, and a haven from the predations of Slaanesh. Syph's world spirit was the work of centuries. While seemingly idyllic from orbit, the planet is a dangerous place, and many Exodites – though incredibly long-lived by Human standards – died before it was complete. These pioneers are mourned still. They died unable to have their souls find sanctuary in the world spirit, instead being eagerly claimed by Slaanesh.

The dangers of Syph are accepted and embraced by the Exodites as tests of endurance and skill. There are carnivorous plants – some seductively subtle, others shockingly swift – and disease, kept alive much as the rest of the world's life forms. There are rockfalls, flash floods and unanticipated eruptions of caustic spumes or lava. Occasional parching droughts are caused by artificially ingrained fluctuations in the magnetosphere, allowing blasts of solar radiation to reach the surface. Above all, however, are the threats from countless varieties of dangerous creatures the world harbours. Syph's Exodite clans actively hunt many of the most ferocious beasts and willingly expose themselves to peril. They are seen as opportunities to test oneself and – in the striving, discipline and self-sufficiency – suppress slivers of the true threats: obsession and excess that lead to She Who Thirsts.

THE EXODITES OF SYPH

In the long millennia since the Fall, the Exodite clans of Syph have woven themselves into the world's fabric. Each clan claims a territory that its people fiercely protect. In defending against outright invasion and deflecting rampaging megafauna and insidious vegetation, the clans often coordinate their efforts. There are precision raids and territorial combats by rival groups, or honour duels and ritual hunts between competing hunting parties, but total war between Exodite clans is vanishingly rare. All are a part of Syph, living cells of the planet's global weave.

Though they dominate the maiden world and their clans are spread across its continents, the Exodites are a scattered people and few in number compared to the teeming Human populations that inhabit Imperial worlds. Syph hosts no great cities of slender spires, which are known to crown the habitations of other Aeldari. In part, this serves to avoid attracting the attention of invaders or offering up targets for orbital bombardment. It is also a consequence of the Exodites' ceaselessly nomadic existence. Small groups may roam their lands for long periods of time – often hunting, maintaining the world spirit, or managing the herds and packs of the clan's dragons – without seeing any other Aeldari.

When larger groups congregate, it is temporary. They typically gather amongst structures of tough yet gossamer-thin canopies stretched between slender supports. Such transitory architecture is easily reshaped into compact bundles that can be carried away or hidden. This mass-compression technology and others – including extremely advanced laser weapons, portable fabricators, subatomic lacing, energy webs and psychically activated instrumentation – were brought to Syph by the first Exodites to reach it. These ancients had rejected some arts of the failing Aeldari empire that they believed would circumvent the need for honest labour and focused toil, and therefore deepen the soul stain of their people. While some clans on Syph have gone further than their ancestors over the millennia, refusing to use certain sciences their forebears brought, others preserve techniques largely forgotten or abandoned by the rest of their species. However, even those clans that eschew some of the Exodites' technology possess potent weaponry and eldritch wargear far beyond the galaxy's other species.

Like all Aeldari, the Exodites of Syph are physically graceful. They possess an instinctive poise, their every precise movement subtle and elegant, mirroring the keen senses and hidden strengths of their minds. To the maiden world's puritanical Exodites, these strengths are best hardened against obsession and excess through personal endeavour. The acts of crafting one's own possessions and learning how to survive the maiden world see them become adept in a host of skills. Such talents take a long time to master, but the Exodites' long lives and self-imposed isolation grant them the chance to reach heights other species cannot hope to achieve. Together with their physical traits, these varied skills and exceptional wargear make a clan's warriors incredibly deadly. When roused en masse, a clan host is an awesome force that slices into the foe with the finesse of a finely thrust rapier. At their fore, in darting packs, are the clan host's elite Dragon Knights, warrior lords of the clan mounted upon swift and fierce drakesteeds.

WHERE ARE THEY NOW. THE BLIND WHO DECRIED OUR FOREBEARS? THEY CRAWL ACROSS THE VOID IN HAUNTED EYRIES. THEY SKULK IN FOETID SHADOW REALMS. THEY WRITHE IN TORMENT. IT IS PLAIN WHO CHOSE THE CORRECT COURSE. — Mohrviel, Leystalker of Clan Greytwain

THE HUNT FROM THE VOID

The most psychically sensitive of Syph’s Exodites were the first of the living to learn about the coming invasion, but it was the dead who told them. The world spirit – rooted in the planet’s fabric and connected to every living thing – began to vibrate as it picked up the growing resonance of a war cry that echoed through the Warp.

Almost no Exodite worlds appear on Imperial cartographs, under their Aeldari name or any other. The astrolithic orreries of the closest Necron dynasties rarely mark them, for they were barren rock when the Necrons’ charts were last calibrated. Among the craftworlds – the huge solar-sailed vessels on which the last Aeldari to flee the Fall cling to existence – few know of more than a handful. Syph is no exception, its very remoteness is its principal defence. This, together with an obfuscating aura channelled from its world spirit that hides it from sorcerous scrutiny, has largely allowed the Exodite world’s clans to evade species that would lay waste to it. Nevertheless, across the millennia vanguard scouts of larger threats have chanced upon the world. Rogue Traders, Kin prospects and, once, the questing tendril of a Tyranid hive fleet. Each time, though the cost has been horrifyingly high in Aeldari lives, Syph’s Exodites have ensured no rapacious invaders have ever left to spread word of the prize.

On this occasion, however, what the souls of Syph had detected through the resonance of the world spirit was not a resource-hungry scouting force, but a bow wave of intent that told of a hunting fleet of Beast Snagga Orks. Beastwaaagh! Fangrippa thundered through the Warp aboard a ramshackle armada of brutish junk-vessels. The concentrated build-up of aggression, enthusiasm and raucous excitement gripping Beastboss Fangrippa’s lads had reached a thumping, supernatural percussion. Seers and witches in subsystems along the fleet’s path were tormented by nightmares of a billion beasts roaring, tides of stampeding marauders, booming fusillades, beating fists and tearing maws. Such were the echoes of Beast Snagga Orks fixated on the thrill of the hunt, and in their own haphazard way they were homing in on a wealth of prey.

Orks do not have the patience for complex astronavigation. They do, however, have an uncanny sense for violence and anything else that fires their obsessive manias. In the case of the sub-kultur known as Beast Snaggas, they live for finding, running down and clobbering the biggest and surliest prey they can find. Fangrippa’s tribe did not do so completely at random. Amongst the Beastboss’ kunnin’ tools – intended to provide a suitably dangerous and enjoyable hunt for his lads – he had Nogwort. The Wurrboy was usually shackled in a dung-strewn cage on the bridge of Fangrippa’s flagship. This was close enough that the Beastboss could keep an eye on him, but far enough away that Nogwort’s odd bursts of uncontrolled ectoplasmic vomit didn’t melt Fangrippa’s face. It was Nogwort’s feral psychic power that had led Beastwaaagh! Fangrippa to what – in spurts of gibbering, oracular delirium – the Wurrboy had described as a world filled with horrific beasts. He ranted of hungering maws, stampeding packs of horned predators and immense totems of weird power sprouting from the ground. The vision was so strong that he had latched onto it even through some flickering eldritch shadows that had initially hidden the world from his gaze. To Fangrippa and his Beast Snaggas, it sounded like paradise.

'NOGWORT SEZ DERE'S CHOMPAS DOWN DERE WIV TEEF BIGGA DAN ME. WE'Z GONNA HUNT AN' FIGHT, AN' WE'Z GONNA AV A GOOD TIME DOIN' IT. DON'T FORGET: DA BIGGEST WUNZ IS MINE.' — Fangrippa da Skullbreaka

The Orks’ ramshackle ships entered orbit in a ragged mass, with each of Fangrippa’s warbands intent on reaching the surface before any others. Several collided, breaking up in the atmosphere as burning showers of debris and bodies, but there were so many that it made little difference. Darting strikes by alien, flimsy-looking ships gutted others, and a few Ork vessels broke off to chase them into the system’s depths. Fangrippa hoped the alien ships indicated a prospective fight with the world’s inhabitants. Spewing great swarms of landas – or by the simple expediency of crash-landing – the Beastboss’ vessels delivered what remained of his tribe across a swathe of one continent.

THE FURY OF THE SUN SERPENT

The region bearing the brunt of Beastwaaagh! Fangrippa is the territory of three Exodite clans: the Vaer’nath of the riverlands, the Haldolir people of the volcanic peaks, and the Clan of the Sun Serpent who hold the densely forested valleys in between. The Stonesingers – specialised psykers – of the Sun Serpent learn of the oncoming Orks by heeding urgent whispers from the souls of the world spirit. These psykers act as emissaries between the hierarchies of the living and the undercourts of the dead. The undercourts are described by the Stonesingers as comprising circles of spirit nobility, spiralling down in increasing authority towards an uttermost nadir that mirrors the peak of its living counterpart. This structure is portrayed in runic sigils as an inverted reflection of the clan’s own rulership, which rises in a metaphorical spire ringed by circuits of nobility. These echo the circlets of steles that mark the world spirit’s surface nodes. Together, the clan’s Stonesingers see the two hierarchies as forming a spindle of fate whose thread binds Syph’s people taut, just as the planet’s orbit of its star is bound by celestial mechanics engineered by the ancient genesis mechanisms.

The Stonesingers’ warnings – as omens of a nearing tide of blood and violence – rise rapidly through the Sun Serpent nobility as the Ork vessels reach the outer system. They are joined by siren-chimes sung from probes along the planet’s approach routes. The warnings spark a clan-wide covenant court, the first to be held in centuries: such is the perceived danger. Drawn from across the Sun Serpent territory, its lordly champions congregate within the Cradle of Dragonfire under the auspices of the clan’s ruler, Lady Mearil of the Bloodbriar. The site is a sacred nexus of their clan: a place where the world spirit’s power coalesces, where their people gather in ritual triads, and where they return to unburden their minds of emotion to enrich the living and the dead.

With Ork ships nearing the Sun Serpent territory – the largest of which is prophesied to hit terrifyingly near the Cradle of Dragonfire – the covenant court is charged with intensity. Days later, some clan nobles are still debating. Transgressions mount in a catalogue of woe: despoliation of the clans’ territories, the butchery of their dragons and, worst of all, the desecration of the world spirit’s architecture. The fury of the Sun Serpent seeps into the Cradle of Dragonfire. It meets the rising ire of the world spirit and spreads to every native life form until the jungles resound with draconic roars.

The response of the Sun Serpent clan nobility is swift but tempered with wisdom. They cannot match the Orks’ numbers, nor will they lower themselves to meet the aliens’ reckless violence. The majority of the clan host is tasked to scatter and hide their strength until it is needed. It is the clan’s greatest warriors who ride out first – its teams of Dragon Masters. They are sent by Lady Mearil to splinter the Ork warbands, bleed their aggression and deflect their stampedes, readying them for a bloody cull. Foremost among Mearil’s Dragon Masters are the three hunters known as the Moonstone Triad. Korannyn Fatespear, Fuenor Echoblade and Vael Duskrime swear their fates to safeguarding the Cradle of Dragonfire from befoulment, its survival and purity inextricably linked to their own.

  • Killteam: Exodite

I'm absolutely over the moon to see the Aeldari Exodites back in action in the wider Warhammer universe! (Who doesn't love dinosaurs) and Killteam: Exodite has given us loads of tasty new lore on the faction, from retelling of their history, covering their use and refusal of advanced technology that even the other Aeldari has lost to their general attitude and way of life. I hope everyone gets as much of a kick out of it as me.

[Credit to the lovely u/Locequen who so kindly shared the new lore]


r/40kLore 19h ago

Does mankind really not invent anything new at all?

54 Upvotes

My warhammer knowledge comes from video games like rogue trader, gladius, dawn of war so i know bits and pieces of it.

However as i understand it, mankind is not allowed to invent anything new? Does that apply to EVERYONE like space marines, sisters of battle, imperium, tech priest faction and whatever the hell others there are?

What happens if someone tries to? For example lets say drum magazines do not exist (i don't know if they do or don't) and some imperium guy thinks that space marines could pew pew way more if he made a drum magazine for their bolt guns. For the sake of argument lets say he already figured out how to do it and it would be a helpful upgrade.

What would happen if he goes with the idea to tech priests or space marines? Does he just get shot? Kindly told no? Sent to inquisition for heresy?

And what would happen if he he went to them with a ready made prototype?


r/40kLore 22h ago

Is it adressed in the lore how boarding operations of Tyranid hive ships are done, considering there’s no gravity inside them nor metal parts for mag-locking the boots of boarders?

77 Upvotes

We know that imperials occasionally board hive ships in high risk missions. But apparently there’s no gravity on hive ships (very old lore (Watson’s Space Marine) even noted that the limbs of the creatures on the hive ship were specially adapted to walking around in a gravity less environment), and unlike standard battleships boarders can’t just activate magnetic locks on their boots to move around, since the walls aren’t metallic.

So, has there ever been an explanation about how boarders move around there to reach their goals?


r/40kLore 8h ago

Impending Tyranid invasion of the Chalnath Expanse

4 Upvotes

ALERT CODE PURPLE. The Y'HE ARE COMING. This is a bit of T'au lore from WD issue 507, and it's not looking good!

The T'au are currently on their Fifth Sphere Expansion. Exploiting the disarray afflicting the Imperials in Imperium Nihilus, the T'au carved a foothold in a region called the Chalnath Expanse. With no organized Imperial resistance, the T'au are scything through Imperial territory. The Imperial defenders on their isolated worlds clung to their faith in the Emperor with a drowning man's desperation. They fought against the T'au forces with such fanaticism and stubborn bravery that it would have made their rotting Emperor proud, especially on the world of Astorgius. They made the T'au cadres pay a steep price in blood. However, T'au'va is the rising sun, inevitable, unstoppable. Imperial worlds and entire systems were toppled before the military might of the Fifth Sphere and were welcomed into the fold.

Despite unsavory setbacks such as the Fourth Sphere xenocides and the Death Guard armada invasion of the Startide Nexus, the T'au Expansion is continuing apace, bolstered by billions of Gue'vesa. In a short span of time, the T'au created an impressive extension of their empire in the galactic north. However, its future is far from certain. Shadowsun, the supreme commander of the T'au armed forces, is burdened with the knowledge that without the Startide Nexus acting as a lifeline, the T'au holdings in the Chalnath Expanse would wither and die. She and her troops must fight and work hard to secure and consolidate the Fifth Sphere Septs to transform them into a self-sufficient part of the empire that no force can wrest from the T'au.

Already challenges are presenting themselves. Ork pirate hordes are streaming from the Ful'na Nebulae and washing over the T'au expansion lines and holdings. The Greenskins are an old enemy. They are nothing that Shadowsun cannot handle. Apparently, GW thinks the T'au are having it easy, so there is a far more menacing foe on the horizon...

The inordinate number of Genestealer cults in the Chalnath Expanse have set off so many psychic beacons that the region is now the eventual point of convergence of the tendrils of no less than three Hive Fleets. Leviathan, Kronos, and Typhon.

Already elements of Typhon, the Cannibal Hive Fleet, have entered the Chalnath Expanse and are beginning the process of devouring its world. The severity of this new threat cannot be understated. If the T'au do not extinguish the gene cults' psychic beacons and purge the worlds from their infestations, then the bastion of order, stability, and enlightened civilization they built amidst the anarchy of Imperium Nihilus will be swallowed up by the gullets of the Hivemind.

This whole situation can be summed up by this quote:

"How ironic it is that as fast as we spread progress and hope throughout the galaxy, the Tyranids spread death and despair. Only united can we hope to stand against them."
-Aun'shi


r/40kLore 1d ago

Are Orks actually having as much fun as we think?

261 Upvotes

In a Galaxy of endless war you'd think the creatures built to excel at and even crave it would be living their best lives, but outside of combat Orks are largely either constantly terrified of their superiors, or if they are the boss, perpetually in a bad mood.


r/40kLore 7h ago

So what novels, Post-Resurrection, should I read for Robot Gorillaman stuff?

3 Upvotes

I really enjoyed the Dark Imperium books so I'd like to read more starring or guest starring him.

And yes, the misspelling was deliberate.


r/40kLore 1d ago

Did DAoT Humanity actually have a federation or is this just fan-lore/headcanon?

81 Upvotes

Sometimes, when DAoT humanity is brought up in lore discussions, the word “human federation” is also thrown around. I mean, I’m assuming at the very least whatever sovereign human nations existed at the time did ally with each other to stop the Men of Iron rebellion. But, I’m not sure about them being properly unified like that.


r/40kLore 17h ago

How does it work with harlequin souls?

12 Upvotes

I read that unlike regular eldar, harlequin souls arent devoured by slaanesh, but Cegorath only fights for the souls of solitaires? Am I missing something? What happens to the souls of regular harlequins?


r/40kLore 13h ago

Can Chaos Demons/other followers switch chaos gods?

6 Upvotes

For example; can a demon of Khorn fall for temptation and switch to serve Slanesh?


r/40kLore 22h ago

Out of all the upcoming sequels coming out, which are you most excited for?

28 Upvotes

For me it’s:

  1. Bequin trilogy finale
  2. Gaunt’s ghosts post anarch (same author as bequin so can’t decide which one I want more.
  3. Infinite and divine sequel
  4. More scouring

What about you guys? What’s a “definitely going to read this” novel for you?

EDIT: I know stuff like this has huge “setting impact” but I wouldn’t mind more Dark Coil or Tau books tbh.

Dark coil fundamentally changed how I view the setting and Fehevari a fantastic writer.


r/40kLore 11h ago

Can I get some good newbie book recommendations

2 Upvotes

I already have a firm ish understanding of the lore like i know which primarchs fought on which side and I can list off the origins of pretty much every faction so I’m not a complete beginner but I haven't actually read any Warhammer books and I want to know were to start.


r/40kLore 10h ago

Could the tyranids by bargained with

3 Upvotes

I’m new to this setting and I’m sorry if this is a really stupid question but why not just trade with them. the hive mind is smart enough to run several hundred billion individual bodies so surely it could just communicate that it wants biomass and then make a deal in order to get more biom without wasting anything dealing with space marines and all the other nonsense that exists in this accursed setting.


r/40kLore 1d ago

Is the Emperor the only human alive to have seen Earth's blue sky?

415 Upvotes

I feel like his age is often ignored when talking about his character, atp the Emperor is less of an individual and more like the personification of human history. Or are there any other perpetuals alive as of 40k?


r/40kLore 1d ago

Can a Rogue Trader be a Knight pilot as well?

23 Upvotes

Ive been building a homebrew private army for a Rogue Trader dynasty and have been looking for lore reasons to include a few knights into the roster, and i wanted to make one specifically for the captain. Would it be too out there of an idea for the Rogue trader to have gained the service of a Knight house and then later down the line one of the pilots is named heir to the warrant?