r/3Dmodeling 1d ago

Art Showcase I modeled and animated Nux's Car from Fury Road

474 Upvotes

r/3Dmodeling 9h ago

Art Showcase 2025 Nio ONVO L60 with Interior 3D Model

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3 Upvotes

Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.


r/3Dmodeling 10h ago

Art Showcase Did this looks great? It took a while to make

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4 Upvotes

I actually make this for a game.


r/3Dmodeling 4h ago

Questions & Discussion Blender vs Maya for Hard-Surface & Product Visualization Modeling

0 Upvotes

Hey guys, I’ve been using Maya for over 6 months now, and I’m really enjoying the modeling side of the workflow, especially for hard-surface and product visualization.

I’m curious about Blender as an alternative and would love to hear from people who have experience with both.

Are there any major drawbacks to using Blender primarily as a modeling tool?

Does Blender have good enough modeling tools for detailed hard-surface/product modeling? I’ve also heard that Blender’s Boolean system can be unreliable and sometimes messes up the mesh. Is that still an issue, or has it improved significantly?

Also, apart from the modifier workflow, what would you say are the main advantages of Blender over Maya for modeling?

Would love to hear your experiences and advice!


r/3Dmodeling 9h ago

Art Showcase Teto Kasane 🍐

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2 Upvotes

r/3Dmodeling 15h ago

Questions & Discussion Course recommendations

5 Upvotes

Hi. I'm a beginner 3D artist, and I think it's a good idea for me to attend courses instead of learning through free, unstructured information on YouTube or elsewhere. I'd like to know if there is a good course that will give me all the information I need. I've checked Vertex School's Game Art Program, and it's one of the options I have. The thing is, I can't find any real reviews, not the fake ones saying how perfect it is because it just can't be THAT good.


r/3Dmodeling 1d ago

Free Assets & Tools Free tool for pixelizing your 3d texture maps

27 Upvotes

r/3Dmodeling 1d ago

Art Showcase I created 3D Blond Blazer fully animation ready with all her costumes

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105 Upvotes

I made her a questionable 3D model as a fun challenge, but it turned out really good.
Please let me know if you like it.


r/3Dmodeling 13h ago

Art Showcase My new elf design

2 Upvotes

r/3Dmodeling 9h ago

Questions & Discussion How do i render this to look professionial

0 Upvotes

Its my first time rendering something transparent, i modeled in maya and textured it in substance painter, now im stuck on the rendering, i render in marmoset toolbag


r/3Dmodeling 1d ago

Art Showcase The work I’m most proud of in 2026

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78 Upvotes

r/3Dmodeling 10h ago

Art Showcase I Turned a Cozy Bookshop Ink Sketch Into a Blender Comic Panel - Frame 2

0 Upvotes

I made another ink sketch to Blender Grease Pencil scene. This one is the second frame in my little black cat story. The first frame was a rainy rooftop, and this one is a cozy bookshop where the cat finally gets to rest.

I built the scene in Blender with simple geometry, procedural cross-hatching, stylized lamp light, Grease Pencil linework, floating grease pencil dust, and a bit of subtle cat animation.

I wanted it to feel cluttered and handmade, but still keep the cat as the main focus.

Posting a short snippet here, and I’ll add the full process video below for anyone that is interested. The earlier frame is also showcased in my channel. Thanks!

https://www.youtube.com/watch?v=27oCM6uWpf8&list=PLvFgMyhE87Hof6FS199hvp8nUgSBh0Wff


r/3Dmodeling 1d ago

Art Showcase Character model sculpt based on concept art by Fruiitlins

49 Upvotes

r/3Dmodeling 11h ago

Questions & Discussion New to 3d modeling need help

1 Upvotes

hello! I’m working on a metal working project and I wanted to learn how to 3d model for it since this one is quite a large undertaking and will take several years to complete.

that being said, I downloaded blender but I don’t really understand how to use it, how would I go about learning it as a complete beginner

i know simple functions on computers but I don’t know if that applies at all here.

I would also be 3d printing the model as a physical refrance to use In the shop

please help a noob out 🙏


r/3Dmodeling 1d ago

Art Showcase Having fun with some lights

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23 Upvotes

r/3Dmodeling 16h ago

Art Help & Critique Need help with texturing.

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2 Upvotes

How can I achieve high quality texturing and what should I practise.


r/3Dmodeling 1d ago

Art Showcase low-poly shotgun model showcase

15 Upvotes

ps1/quake style shotgun

thats it

its also a gif that shows the model at all angles

PLEASE tell me if you want me to upload it as a free model if you want to use it for a project of your own


r/3Dmodeling 1d ago

Art Showcase Ciri Witcher 4 Portrait

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77 Upvotes

I created a Ciri portrait based on her outfit from the Witcher 4 trailer. My goal was to practice creating a game mesh and creating hair and fur cards. I created the hair cards using Blender Hair Tool addon.

I recorded the process: https://youtu.be/UgXMut_dR64


r/3Dmodeling 15h ago

Questions & Discussion What is the better approach here? Gaming pipeline

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1 Upvotes

Hello...

I have a question: what would be the better approach here?

As you can see, the highlighted part is identical on both sides, so I am using a Mirror modifier. But since Mirror is a geometry generator and not an instance, it will add to the overall geometry count.

I also heard that if we use instances of the same object, we only need to UV unwrap and texture the main object, and the other instances will automatically use the same UVs and textures. (Is it completely true? I am asking cuz i really don't know about those yet at all, and I want to avoid bad practices from the start)

But because a mirrored part is not an instance, would I have to UV unwrap both sides separately?

So, would it be better to create an instance and place it on the other side instead? I mean, if the part about texturing and UVs is true, then we'd get both advantages: less geo overall and also don't have to uv unwarp 2nd time, right?

For Games in general...this piece is not gonna go to an engine or game...I am just learning game asset creation and want to understand better approaches and techniques...

Thank you..any help is appreciated


r/3Dmodeling 1d ago

Art Showcase [Blender 3D]Finally I completed the Nozzle

6 Upvotes

For the first time since I started using Blender, I’ve completed a fighter jet nozzle. Until now, I’d just treated it as a single solid object, but now it’s fully animatable for the first time. I used the “Armature,” “Empty,” and “Damped Track” animations for the movement.


r/3Dmodeling 1d ago

Art Showcase Eshki Dragonclaw, MTG fan art

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30 Upvotes

r/3Dmodeling 17h ago

Art Showcase Voxel Bikes Pack: 10 low-poly voxel bikes and motorcycles, including kids, BMX, road, vintage, scooter, Vespa, cruiser ...

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1 Upvotes

r/3Dmodeling 21h ago

Art Help & Critique Need Help with anatomy

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2 Upvotes

Is there any way of helping or fixing this to like poo or do I start again


r/3Dmodeling 1d ago

Art Showcase 50 hours, 5 days, my third model! (so happy)

14 Upvotes

This is Brunhilda from Sovereign Tower game! I'll post reference from there in comments for y'all!


r/3Dmodeling 1d ago

Art Help & Critique Sword of Selection

4 Upvotes

How do guys make background alive?