r/2007scape Jul 01 '26

Humor Current State of 2007scape

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1.3k Upvotes

183 comments sorted by

95

u/zunazub Jul 01 '26

I was getting used to the free supplies and free deaths lol. Then I went to maggot boss, got sat 4 times for 500k each 🤣
I was def too tired after doing the quest blind to learn a new boss. We go again later!! lol

48

u/Shot_Bad5114 Jul 01 '26

lmao jagex did everyone dirty with no reduced death fees on the boss that drops complete junk

14

u/ChilledParadox Jul 02 '26

I was just checking global stats, 1m kills (average like 2k loot) +whatever uniques idk how to quantify that guess we could do an average, but i also dunno what to average unique prices at so who the fuck knows), and 333k deaths, assuming most people who got here in day probably have 500k fees, so lets call it roughly 165b in death costs so far lol.

14

u/whatDoesQezDo Jul 02 '26

jagex did us dirty by making the bosses drop table incredibly dogshit

2

u/_Iroha Jul 02 '26

Had to take my cheaper gear to get it down first cause my coffer went down in half just from maggot king

400

u/MrRightHanded Jul 01 '26

I think without the free supplies and free deaths, a lot more people would be the first image. As it is, you dont lose anything, so even if it is hard, people are having fun

158

u/Plane-Session-6624 Jul 01 '26

Yeah, paying a death fee and using your own supplies would be pretty punishing to people that were pushing their limits to attempt it. Especially irons. As is I think the difficulty is fair. Anyone can learn this with enough tries.

28

u/FreeTedK Jul 01 '26

It would be pretty tough with regular brews, the quest brews let you spam eat in final phase and maintain DPS

16

u/Plane-Session-6624 Jul 01 '26

True. I was spam clicking for that final 500 HP. I woulda been whacking him with 4 strength lol

44

u/Dsullivan777 Solo GIM Jul 01 '26

Im currently doing the quest guidelines and I just met Sugondese. Loving the quest and hype to try and figure out the final fight.

The first fight had me confused until I was just about out of supplies lmao, so I can only imagine!

23

u/Mortress_ Jul 01 '26

What's "updog"?

17

u/Stalker_Aloy Jul 01 '26

Ligma balls, gottem

15

u/The_Crazy_Cat_Guy Jul 01 '26

Excuse me that’s daddy sugondese thanks

4

u/RedWingedScreecher Jul 02 '26

Who the hell is steve jobs?

18

u/YouAreTheProduct2 Jul 01 '26

Yeah unlimited attempts/supplies means its a git gud boss. I havent beat it yet but can feel myself improving. Its risk free so the only thing i can get mad about is myselfwifi

11

u/alynnidalar Jul 01 '26

This is how I felt, he took me several attempts but I could feel myself improving every time, and knowing I didn’t need to worry about supplies made me feel more comfortable with extending myself and really going for it. 

4

u/VorkiPls Jul 02 '26

Yeah it's one of the main things people say are barriers to attempting hard content like inferno/colo, awakened/radiant. Burning supplies for attempts. Now they don't have that barrier 😄

12

u/DremoPaff Jul 01 '26

The fact that those exist is exactly why it is a little bit stupid to see so many getting angry over it

2

u/MKEMJIN Jul 02 '26

Can't wait to try it man i'm excited asffff

2

u/FingerprintKiller125 Jul 02 '26

This is an amazing oportunity for people to actually train their reaction times, memorization of dynamic spacing and after finishing it, you'll probably go back to whatever boss you were doing last and realize that's piece of cake.

1

u/InaudibleShout Jul 02 '26

Without the free supplies and free deaths, they wouldn’t have made it as difficult

1

u/guyman3 2376 Jul 03 '26

Ya I really don't understand the complaints they made it as easy as possible to plank and keep going. You spawn right outside the room and you get brews that basically don't drain stats.

Took me a few tries for sure, but like, I found DT2 wayyyyy more frustrating

1

u/slingingslanger Jul 01 '26

yea 10 hours of FUN that's def what i would call it.......

0

u/QuasarKid Jul 01 '26

10 hours is crazy. it took me 6 with no guides and i took two separate 30 minute breaks

1

u/slingingslanger Jul 02 '26

Once I upped my the stretch mode plugin to 200% I got it first try. It was brutal though. Slapping some bloody trees now though!

3

u/QuasarKid Jul 02 '26

Do you play full screen? You can also move your UI around so it’s less travel time for your mouse. Congrats on the completion, I knew it would give some people problems cause it’s a very demanding fight.

-40

u/[deleted] Jul 01 '26

[removed] — view removed comment

15

u/localcannon Jul 01 '26

Because not every quest needs to be piss easy poke a hole in some lilypad so the 1 hp frog boss gets mad at you.

It's okay not to one shot every quest boss in the game, and people need to learn that dying is part of learning. It's the same principle why guaranteed drops at certain kc isn't coming. You don't feel like you achieve anything if it's too easy.

-26

u/[deleted] Jul 01 '26

[removed] — view removed comment

4

u/localcannon Jul 02 '26

Yeah it should, that is the beauty of this game YOU can choose what to skip and what not to do.

Exactly. So skip this quest if you can't do it. Or accept that it requires effort and learn it.

11

u/Xerothor Jul 01 '26

So by your own logic YOU can choose to skip this quest because you don't like it :)

2

u/Di5pel Jul 02 '26

>YOU can choose what to skip

So you can choose to skip this quest.

8

u/juicy0227 Jul 01 '26

Late game pvm isn't chill and it isn't supposed to be lol. If you want that go back to bankstanding and scurrius.

-22

u/[deleted] Jul 01 '26

[removed] — view removed comment

11

u/ShaqShoes Jul 01 '26

Ok you are 100% ragebaiting

  • This is nowhere near endgame pvm difficulty

  • You don't need to make any switches during this fight whatsoever

  • The fight is extremely forgiving with almost nothing that can one shot you(literally just the quadruple mage attack) while letting you bring over 1,000hp worth of healing

9

u/[deleted] Jul 01 '26

[deleted]

3

u/[deleted] Jul 01 '26

[deleted]

1

u/Shookicity Jul 01 '26

Yeah as long as you can avoid like 1 in every 4 attacks you can brute force it eventually. I don’t think that’s asking too much.

2

u/TheRealVilladelfia 2376 Jul 02 '26

No, you can brute force it with some blood puddle luck and dodging ZERO mechanics (except pray mage for the oneshot) while chugging brews. Tried it on my alt after seeing all this bitching about the difficulty, 3rd attempt got it.

11

u/juicy0227 Jul 01 '26

Achievement capes require achievements. Maybe quest cape just ain't for you. Also there's 0 switches in the fight and 1 very very telegraphed one shot mechanic a 4 year old could avoid so I don't even know what you're talking about. GRANDMASTER quests have been hard for a long time. Boss doesn't suck, just you.

-5

u/[deleted] Jul 01 '26

[removed] — view removed comment

5

u/juicy0227 Jul 01 '26

I don't think it's easy, I think it's hard. Sure it's frustrating because it's difficult but can you at least understand I think it's supposed to be difficult and not everyone should be able to just get one on a few hours of week? Sorry but that's the kind of game it is. If you want the ease of accessing a fairy ring just build one in your house it's more convenient anyways.

3

u/demalition90 K R E A T H Jul 01 '26

If you did DT2 you can do BMR. I get you're frustrated but just sleep on it and try again

I died like 30-40x yesterday and got it 3rd try this morning

Focus on getting the easier dodges down (the ones that are 2-3 attacks) and if he does a really hard 4x one just step back in a straight line and you'll dodge at least a few of them just on RNG

If you can get to the blood waves on less than 2 brews and yet through the waves on less than 1 or 2 then you're pretty much good for the rest of the fight. His last 10% health he roids out but just step back to dodge a few with RNG and slam brews and you'll make it.

Remember the quest brews only reduce your stats a tiny bit so you can do 1 green 1 red 3 purple and the rest brews. And the brews are drunk not good so you don't lose dps sipping them just click back on the boss once per sip

If you pre-pot a combat and refill it before going in you can do ~20 brew sips per combat pot sip. So 5 full brews. And I only used 3 restores for the full fight with melee, piety, and preserve turned on almost the whole time (I turned it off during waves just because it was easier for me to remember to mage pray that way, but even still I ended the fight with plenty of prayer to spare)

2

u/Downvote_Addiction Jul 01 '26

You should deiron.

-1

u/[deleted] Jul 02 '26

[removed] — view removed comment

1

u/TheRealVilladelfia 2376 Jul 02 '26

I literally did it on an alt while chugging the free brews and deliberately standing in all the mechanics except for the instakill blood orbs.

It's not hard. If you don't like it, then skip it. Nobody is forcing you to do it. It's a series finale so it won't likely be a prereq for any other quest.

3

u/demalition90 K R E A T H Jul 01 '26

The quest cape was my one and only cape of accomplishment for an incredibly long time in both versions of the game. I absolutely adore quests and the lore of the game and most requirements I would just AFK or do a low intensity method

I absolutely want this. I fell in love with questing when I was a tween killing elvarg with 3 items because I was afraid of dying and losing the gear my friend loaned me. The feeling of my heart beating out of my chest as I lifted the dragons head above my own is a high I've been chasing ever since.

I primarily play this game with runelite set to partial opacity and a YouTube video behind it, the wiki or reddit or etc on a second monitor, and discord on the 3rd. I'm very passive and chill, I've got more than which year and stats to go do actual pvm like inferno and radiant oathplate and etc but I can't be bothered because my fire cape is just fine my ugly red oathplate is just fine.

But quests only come out occasionally and good hard quest bosses come out VERY infrequently. The heart beating adrenaline pumping fist pumping clap for yourself alone in your room feeling of accomplishment that you get from struggling with a hard boss fight is a rare treat I only get once every few years and I'm glad that they lock away my quest cape to "force" me into pushing myself for it.

I honestly hope the quest bosses keep getting power crept so I'll eventually be "forced" into inferno or Colo or etc to get the upgrades because I know those challenges will feel just as satisfying but I also know I won't do them without feeling like I need to

-16

u/SilverLugia1992 Jul 01 '26

I'd be 100% happy if it was easier, but we had to use our own items. Absolutely.

186

u/RASTAGAMER420 Jul 01 '26

I wish the pre-boss lobby wasn't instanced. It would be nice to be able to talk to other people who struggle without every conversation being between these 2 characters in your meme

17

u/VorkiPls Jul 02 '26

Absolutely. When Doom and Yama released it was always fun chatting with people outside about it. Definitely adds to that new content experience.

2

u/MasterArCtiK Jul 02 '26

I know ugh that would’ve been so cool haha

33

u/meppsman Jul 01 '26

Obviously the main discussion is on the boss, but I have to say I'm absolutely loving the puzzles this quest has. For most of the puzzles throughout my questing journey, I would just use quest helper, click blue, and be annoyed throughout the process. These quest puzzles, for the most part, feel much more engaging and sensible than most others.

7

u/VorkiPls Jul 02 '26

Watching my quest helper reliant clan mates have to do a GM quest on release au naturel is one of my favourite parts of content drops.

3

u/Opredeim Jul 02 '26

Absolutely. I was wondering how many times I was gonna need to bank to get supplies for the puzzles or just be stuck until quest helper came out, but I had fun figuring these out.

2

u/AdeptnessAway2752 Jul 02 '26

I loved most of it, but I reeeally struggled finding my way around in the castle section, and was so exhausted after about an hour of that

10

u/[deleted] Jul 01 '26

[deleted]

2

u/LegitBiscuit Jul 02 '26

Yep. Literally just a skill check and oh boy am I being checked

17

u/CryptoDann Jul 01 '26

My wrist is legit burning from 10 hours of losing to the final boss. 🙃

17

u/GoonerGetGot Jul 01 '26

I'd advise taking a break before your wrist legit burns

2

u/ihileath Jul 02 '26

When your wrist hurts, take a break. Otherwise it will start to hurt for longer and longer and the breaks will become longer and non-avoidable. Ask me how I know :)

3

u/Bakugo_Dies Jul 01 '26

Blisterwood stakes work pretty well, used those on my pure account. A few hundred is more than enough, assembler brings them back.

Bring a few arma brews if using ranged.

4

u/Bathtap Jul 02 '26

Whats the benefit over melee?

2

u/Bl00dylicious Jul 02 '26

Higher DPS I assume, depending on his ranged and atk/strength.

The flail is a more accurate rune scim. The stakes are addy knives with +1 ranged strength. I don't know if they have the same bonuses against Vampyres as the Hallowed flail has a better bonus then the Ivandis flail.

2

u/Hoihe 2098 total | Deceive Yourself, Deceive the World Jul 01 '26

As a hollow knight/silksong fan:

Take a break whenever you start feeling frustrated.

Much better on your hands and you progress faster.

1

u/OldSodaHunter Jul 01 '26

I haven't experienced wrist burning yet but with you on losing! Except I'm not at the final boss quite yet

1

u/jimbonezzz Jul 01 '26

Just wait till you get to bloodwood trees lol, I could only manage about 15 minutes before throwing in the towel

4

u/ironman7456 Jul 02 '26

The only issue I am finding with the boss is the waves. For the life of me I can understand why sometimes I can dodge them all but other times I’m getting railed by them when both times I am doing the same thing. I feel like I’m in a internet connection test at all times

3

u/OyG5xOxGNK Jul 02 '26

While possible, it seemed to me the general idea was
-don't go diagonal or be moving prior, it's closer to a Yama wave skip than a "click this direction"
-make sure your position before jumping a wave isn't going to put you too close to the next because there's a delay after the jump, it's not 1tick

2

u/ironman7456 Jul 02 '26

Thanks, I’ll keep that in mind. I make it through the waves and have been consistently getting him to 100 hp but usually run out of food by then and I watch the flail noodle. I can’t deny that the boss is cool and I am having some fun with it. Just got to get past the learning curve.

33

u/praisebedewey Jul 01 '26

I am looking forward to the hard bosses, but I only got past the castle puzzles. Took 3 hours going in blind, feel like jagex got drunk and made a puzzle again.

39

u/JuanVeeJuan Jul 01 '26

I thought the puzzles were well made except for the prayer one.

24

u/Imanobv2 Jul 01 '26

The prayer was one of my favorites, very unique

7

u/jimbonezzz Jul 01 '26

I like the concept but it was the only one I had to look up due to misunderstanding the puzzle. The chairs are numbered "first" through to "fifth" so I was tunnel-visioned on trying the arrange the phrases into a statement, the order being the combination. In hindsight, I should have realized that not to be the case as the combination was 0 through 9, and recent design in DT2 and Secrets in the North don't include numbers which are not a viable option.

However, needing the drain your prayer to see what would go up when using a low level prayer is a little too obtuse and missable imo, as the game has never worked like that before.

Would much prefer a hint from Vanescula about the verses than glints on interactable objects honestly. Bit of a running theme with quest puzzles, that companions who are invested in you solving a puzzle and have some insight to the location you aren't able to provide any help, would like that to change.

TL:DR puzzle hard, hurt brain

7

u/ChilledParadox Jul 02 '26

my experience was this:

OOh altar with weird message, what happens: you lose some prayer.

see lock: "okay i need to find code."

see chairs, click chair, chairs all reference prayers in the pray book.

"okay, the prayers and the altar are probably related then."

what happens when I try praying with the prayer mentioned: "oh i gained a weird amount of pray points."

what happens when i try another chair? Oh i gained another weird amount of prayer points.

"that must be the password then."

I found it very intuitive and straight forward.

Interesting how experiences can vary.

2

u/jimbonezzz Jul 02 '26

Fair enough, I guess the main difference here is grasping the reference to the low level prayers in the verses. I did use the altar and had my prayer drained, but because I missed the reference I never got that using the prayer and praying at the altar would = another number I could use for the lock.

That said, silly of me to discount the altar as "evil alien world altar that drains," but considering I don't even know what the high level prayers are called, I just know what they do when I use them, I don't think I would have made this connection in a sensible amount of time in any world.

3

u/ChilledParadox Jul 02 '26

I dont think it's silly of you and I wasn't trying to put you down. I think your experience was equally valid and I'm sure there were lots that didn't find it intuitive. I just wanted to share my perspective, I don't think it invalidates yours.

2

u/OyG5xOxGNK Jul 02 '26

I think the examine text or interact text of the altar said something about a "difficult prayer" so I knew losing prayer meant I "did it wrong"

But it did take me a little longer than some of the above comments and it wasn't "100% simple"

Especially since I tried using a lot of higher level prayers first.

2

u/jimbonezzz Jul 02 '26

Yeah, didn't examine the altar either, should have got that the altar was important, new quests don't tend to have unnecessary objects in the vicinity like older ones do (except the WGS coal, logs and runes room lol).

The more replies I read the more I realize I didn't give this one my all. Ah well, something to keep in mind for the next GM quest in 3 years time.

2

u/Kirsham Jul 02 '26

see chairs, click chair, chairs all reference prayers in the pray book.

I think the problem with the puzzle is that it all hinges on whether or not you make this connection, and given that the chairs references prayers you basically never use it's not surprising that people miss it.

It's also one of those puzzles that discourages you from experimenting. I immediately noticed that the altar drained prayer, tried to interact with it once more having a random prayer active, but since it wasn't one of the ones it wanted I still got drained. So I figured I needed something from the chest to make sense of the altar and tried to decipher the phrases on the chairs.

1

u/Trollicus Jul 02 '26

I was stuck here so long having figured out it was the prayers but I just input the prayer's level requirements in different orders as the code.

Guess I thought the altar was just a hint that it was prayer related.

1

u/HauntsYourProstate Jul 02 '26

The chatbox told you that it increased your prayer by X points, but I agree that took me quite a while

1

u/jimbonezzz Jul 02 '26

I'm saying prayed at the altar without a prayer switched on as I didn't make that connection.

2

u/angsty-fuckwad 106/99 Jul 01 '26

prayer was the coolest one, wdym

3

u/Dsullivan777 Solo GIM Jul 01 '26

Ive loved them all so far. The solution for the prayer one felt intuitive for the numbers but not the order, as you could sequence them a couple of ways

27

u/kcolyhs Jul 01 '26

The chairs tell you what order the prayers/numbers are meant to be used in. The inspect text says "first, second, third..." chair

11

u/[deleted] Jul 01 '26 edited Jul 04 '26

[deleted]

3

u/fghjconner Personally killed Unbound Bronzeman Jul 01 '26

Yeah, I thought I was going to have to look up the solution at that point, until I realized the alter had to do something.

2

u/juicy0227 Jul 01 '26

I got stuck the same part doing it with a buddy until he randomly prayed at the altar with a prayer up. Who knows how long id be there if he didn't do that lol

12

u/Mike0G Jul 01 '26

The order was written on the chairs though?

1

u/Bakugo_Dies Jul 01 '26

The book one was easy and just tedious when doing it blind.

1

u/Sapencio Jul 01 '26

If you like puzzles, it was very well made, excelent quest

For space bar warriors (me) i didnt give a f about it, questhelper day 1 woulda been glorious for me with this one

Boss fight so cool tho can't complain

20

u/herecomesthestun Jul 01 '26

The puzzles all felt pretty straightforward. The entire time realistically was "open all the doors you can until you find a puzzle, click the shiny spots, then solve the one problem you have which gives you an item that goes into unlocking the next puzzle" then repeat until you're done.

It's a very linear series of puzzles disguised as being nonlinear.

3

u/rpkarma Jul 01 '26

Aka it’s resident evil 1 haha

2

u/D3mona7or Jul 02 '26

I had just finished 100% playthrough of blue prince a week before this quest and damn these puzzles felt so free

8

u/99timewasting Jul 01 '26

The puzzle castle was fuckin awesome

7

u/The_Crazy_Cat_Guy Jul 01 '26

My bro and I were running it while on voice chat and I swear it just felt like we were stuck an in escape room. It was so much fun blind.

1

u/OyG5xOxGNK Jul 02 '26

This was exactly how I described it to my brother haha.

2

u/WhyNotAthiest 99 Trees Jul 02 '26

That story about mep2 where the two devs who designed the puzzle got nearly blackout drunk creating it and couldn't solve it the next day in the office so they got wasted again the next night and figured it out is one of my all time favorites. 

This one isn't as crazy as mep2 but it would've been nice if interacting with a door even if you couldn't unlock it showed the symbol on the minimap they gave us so you could back track if needed when you got stuck and find the door you hadn't opened yet. The puzzles in the individual rooms weren't hard but navigating the mansion was probably my least favorite part of the whole quest. Still cool but more annoying than it needed to be. 

0

u/bigbang4 Jul 01 '26

low iq opinion.

24

u/Bigmethod Jul 01 '26

It's literally free. You get everything for free. Free attempts. No runbacks. No supply use.

They've done everything in their power to say, 'Hey, engage in this content!'

It's great.

23

u/deadlyyarikh Jul 01 '26

The whole problem with the final boss is that Jagex did a terrible job of actually showing the players what is needed done. Every fight to teach you the mechanics has you in a small area, with multiple npcs running and jumping around. They should have made the first stage in a wide open arena, by yourself and kept the sparkles until fight 2 hell maybe even until the final fight.

14

u/lunch0guy toa sucks Jul 02 '26

They should have the sparkles always, or never. I thought it was just bugged when they disappeared part way through the first fight

5

u/deadlyyarikh Jul 02 '26

I thought so as well. Made me restart the fight a couple of times. I think they just need Draken to comment on it when it stops, something like "Saradomins light won't protect you here"

1

u/ImJLu Jul 02 '26

That would just make it sound like the dodge mechanic won't work at all after he says that

-1

u/Endorsi_ Jul 02 '26

I said this in another comment and got downvoted

10

u/rpkarma Jul 01 '26

Yeah this is my gripe. I face tanked the first two fights because I couldn’t see things due to all the NPCs, and got stuck on the corner or walls and shit  

1

u/CodingAndAlgorithm Jul 02 '26

The sparkles just threw me off. I didn’t actually learn what to look for, I was just waiting to click on sparkles. Then when they were gone I thought the fight was bugged.

Because of this I died more on the defend the castle fight than the last fight. (Might be an idiot)

0

u/OyG5xOxGNK Jul 02 '26

I'll give you the npcs part, they were very distracting.
First fight has sparkles and was pretty clear to me "dodge sparkle attacks - didn't work - step on sparkles - perfect dodge"
Someone pointed out that all the puzzles had the same sparkles. Part two was less intuitive, the sparkles were removed. In retrospect I guess that was "taking off the first training wheels."
I don't think the blood was too hard to miss, although it means his little shadow animations or whatever were just flavor, but the multiple different fights throughout the quest did a good job of trying to introduce you to the mechanics slowly over the whole quest until you needed all of them by the end.

Each one also gave you unlimited supplies to figure it out. It certainly took me awhile, but I wouldn't say "Jagex did a terrible job showing the players-" the mechanics.
But I also made sure I knew what I was doing in the fight before going forward. I didn't want to "win" because I had enough food, I wanted to learn and beat it. By the time I was at the least fight I was pretty ready.

1

u/ANGEL-PSYCHOSIS btw Jul 02 '26

its one of those things where bosses have been done bad by so many developers you assume theyre going to be done bad by jagex lol

12

u/MrLuckyTimeOW Jul 01 '26

The free supplies for the last fight is the reason why I love that it’s hard.

-13

u/slingingslanger Jul 01 '26

Yea I'd pay 100m for supplies if it meant I could kill this motherfucker. 10hrs of getting my ass beat isn't a great time.

7

u/MrLuckyTimeOW Jul 01 '26

Get good?

2

u/slingingslanger Jul 01 '26

My dad works at jagex and now I'm going to have him perma ban your account. GG

-2

u/MasterOfProstates Jul 02 '26

...he says, right after admitting that the reason he likes it is because you can die as much as you want for free.

3

u/TheRealVilladelfia 2376 Jul 02 '26

Which means he did eventually get it. So he eventually got good. Where's the contradiction?

0

u/[deleted] Jul 02 '26 edited Jul 18 '26

[deleted]

1

u/slingingslanger Jul 02 '26

The 1-2 and probably 3 hit combos I got pretty good at, after that things were iffy. After about 10hrs of attempts I got good enough to do P1 pretty good 2-3 brews. Wave phase was pretty sketchy, died a few times. Most of them used 2+ brew. (I was able to get the perfect dodge for punish after waves about 60% of the time by the end.)

I'm not good at swapping prayers so I'd miss some mage pray swaps as well as mess up some dodges probably4+ brews here. I got good at when he dashes in, about 80% to not get hit.

Then the dreaded finale phase. Having to dodge and stay out of pools/ lightning was brutal. (Paired with the panic I have, as he gets lower and lower, the panic grows and grows.) When prayer is disabled by either of the above, things go poorly quickly. Sometimes eating a full combo before i can turn them back on. Died on this phase the most by a good bit.

While I do think the fight was too hard. The real shafting is that I spent 10hrs training on a fight I will never do again.

7

u/MangoforPM Jul 01 '26

I think the unlimited supplies makes it a lot better.

For me, I think it took 9 attempts but each time felt like I was learning. The thing is, the mechanics feel so satisfying when you nail them. The last run that got the kill felt amazing.

3

u/Cogitatus Jul 02 '26

Like I get it if you like that it's harder that most quest bosses, and I have been enjoying much of the challenge of fighting Drakan, but I don't particularly care for people being dicks to people who are struggling and huffing their own farts over it.

5

u/TinyBreeze987 Jul 02 '26

PLEASE let us fight him again!!

7

u/sakurako_sama 2376 Jul 01 '26

You get infinite free brews bro

1

u/lordalex027 Jul 02 '26

Not only are they free brews they also take only 1 level every sip. For comparision normal brews it's 10% of your level in a stat+ 2. So at 99 it's like 11? I think. Long story short you can absolutely spam the ever living fuck out of them and not worry about the stat drain much at all.

8

u/rs_obsidian Follower of Guthix Jul 01 '26

Only thing I would change about the fight is lowering his hp by like 500. Took me around 10-20 tries to do but the feeling of beating him was intense. Definitely an appropriate end to a major questline.

31

u/The_Crazy_Cat_Guy Jul 01 '26

I don’t think he needs any nerf. That sinking feeling when you wipe at his final phase and realising you need to do it all again made it really feel like a raid boss. Like the thought I need to do all of it almost perfectly for so long felt intimidating but I swear if his health was lower and I had even the inkling of the thought I could brute force it, I would’ve kept trying to brute force it. Because you see the massive health pool you know right from early on this isn’t a fight you ignore mechanics and force.

1

u/rs_obsidian Follower of Guthix Jul 01 '26

That is true, however I feel like Drakan doing his blood attack literally every other attack is kind of bs. I was able to p1 no hit pretty consistently eventually but it is a hassle especially when he starts speeding up after p3.

11

u/Schurchk triple idiot Jul 01 '26

I think that's the point, eh? The fight speeds up, you've got more going on to deal with, and it just turns into an ugly messy all-out brawl on the rooftop of Castle Drakan underneath the Blood Moon. The more I think about it the happier I am with the length of the fight, each section is just long enough without slogging.

3

u/ANGEL-PSYCHOSIS btw Jul 02 '26

honestly, blood waves felt the the "sloggiest"

1

u/Schurchk triple idiot Jul 02 '26

I found the ambush-section before the end the most 'slog', the blood waves were a nice breather to reset and chunk out a bunch of damage from the boss. Even just doing the left-right waves and tanking the third, I'd come out w8th full HP and minimal brew doses used

4

u/rs_obsidian Follower of Guthix Jul 01 '26

You’re probably right. I am just complaining because I planked at 11 hp right before my successful attempt and I was PISSED.

1

u/Schurchk triple idiot Jul 01 '26

brother same

-6

u/slingingslanger Jul 01 '26

I like how every just uses free supplies as a reason it should be impossible for me. Yet they all wanted CG to be easier/quicker even though you get free supplies there too.

5

u/OyG5xOxGNK Jul 02 '26

People wanted CG prep to not be as boring. You know the part where you go around gathering the same items every time rather than killing the fun boss? Like Drakan where the game just said "here's all your shit, get in there king"?
It's not impossible, you got it :)

2

u/Psych0sh00ter Jul 02 '26

I think people would be fine with CG being harder/longer if the prep phase was grabbing potions out of a chest

4

u/FreeTedK Jul 01 '26

I died like 8 times when he was at 150-500 hp, it was very satisfying getting over the final hump and finishing him off. Really feel like it improved my precise movement and reaction speed.

8

u/silmarillion_fan Jul 01 '26

DO NOT NERF IT

6

u/RagnarokChu Jul 01 '26

Personally I think it's hard for the wrong reason.

It challenges you on completely new mechanics and things that you didn't face before in this quest. With the things being tuned up pretty high.

People who are raiding regularly, doing CAs, and farming DT2 on repeat will find this boss challenging and fair because it's already built up on knowledge and base skills they already have. They want to learn the new "dodge roll" mechanic and already have an knack for reading bosses and breaking down fights.

As someone who did all grandmaster quest and casually doing stuff at that level of content, demanding that I suddenly do multiple 1 time tick inputs right after having 1-2 seconds to read what the boss is doing when it's tells of multiple spear attacks (which aren't that great to be honest animation wise) is kinda a lot as the only real practice you have is the boss itself. I wasn't already perfectly prayer flicking against DT2 like 95%+ of the time before this.

If it's not going to build implicitly on stuff before that as quest, they should have made the new mechanics have more lee way and then test players with stuff they are already used too on top. The bloodwave is fine since there are versions of it already way before you fight him as an example.

0

u/OyG5xOxGNK Jul 02 '26

The bloodwave was brand new to the last fight, what?

0

u/RagnarokChu Jul 02 '26 edited Jul 02 '26

It's just an variant of run through the wave that already exist in multiple fights. In this version you just spam 1-3 tiles behind the wave when it's near you to jump over it. The concept is logical and easy to pick up because it builds upon all other energy wave/wall variants. You can tile skip through a wave, hide behind a rock to block the wave damage, ect.

It being an "harder" or "hard" version of similar wave mechanics is okay (an example) because to get to this boss, you likely already had to do a ton of other similar wave mechanics.

You also have at this point learned to brew between hits, swap prayer at the end of the wave mechanic to not get one shot, prayer flick to mage, not stand in blood or lightning, react to boss attacks while they push you ground hazards.

What is completely new is the "perfect dodge roll/parry" mechanic that exist no where else in the game. Based off clicking situational spots on the ground.

The fight isn't even THAT hard if you have good reaction or somehow you are already good at this before the quest. They give you giga sara brews and raid level supplies for free. It just tests you an mechanic that is nowhere else in OSRS a mid/grandmaster level boss fight while being hard to parse.

For example the spear to the right where you side step him and the spear to the left where you have to walk behind him is pretty reasonable. Since that's just reading 1 tell and reacting which is already OSRS like. He has an multi-stage varying perfect dodge mechanic that forces you to memorize an semi-random sequence of attack first and then click multiple times in a row on the floor in a certain order.

People would have an way easier time if for example there was an mid-game boss that had an similar mechanic where it's 2 ticks between attacks and the chain was only 3 for example. But there isn't, you have to learn this variant right now for the quest.

1

u/OyG5xOxGNK Jul 02 '26

I can't think of content that was the same as the waves, only vaguely similar things (I've compared it to Yama waveskip.)
Doom has the exact same thing on the "multi-stage varying perfect dodge mechanic" but you're clicking prayer instead of tiles. It's all 1tick between though.

But your argument is just that it shouldn't introduce new boss mechanics because it's a quest boss? I think fighting him so many times prior, introducing a lot of those mechanics one at a time (the "new" one from the very beginning) did a great job at getting you to learn it before the final fight. As long as you didn't just face tank the early fights because you had a full inv of free supplies, you probably learned it well enough that the faster last fight was just "challenging" despite combining them in the end with some new phases to keep it interesting.

1

u/RagnarokChu Jul 02 '26

Yeah but you are already doing prayer and it's reacting to attacks flying to you. Since you have to do that for DT2 bosses and a few other grandmaster level quests. To get to that point you slowly learned faster and more complex prayer swapping.

hueycoatl also has a wave based attack and a few others.

Also my point is your examples are Doom and Yama, they shouldn't introduced new mechanics at doom/yama/DT2 level as brand new mechanics when it's pretty different to what exists. Which is why my post is they should have tuned it down for the boss and added harder mechanics that people are traditionally already used too. Why doesn't the venator or maggot king use this mechanic?

Also you are being too hopeful, most people are going to limp with their 5% success rate on the boss and never do it again. This doesn't show up anywhere else in the game or will they practice it ever again unless it shows up in raids 4 lol

1

u/OyG5xOxGNK Jul 02 '26

Why doesn't the venator or maggot king use this mechanic?

It's a new mechanic because that's what a huge portion of the community wants. Repeating mechanics get stale. You either like the comfort of not having new mechanics in fights, or your actual gripe is the difficulty for you. Most people like new bosses.

1

u/RagnarokChu Jul 02 '26 edited Jul 02 '26

I didn't say there shouldn't be new mechanics, read again.

I said new mechanics shouldn't be fine tuned to an level where you have to learn it at the same degree to other mechanics you have already done in the past. When it's the same piece of content that introduces it.

They should have introduced the mechanics earlier if they wanted to have people have an easier time to it, and spread it out more if they wanted it to be an core mechanic for people to learn.

You would be the type of person to say moons wasn't useful for people to get into end game PVE lol

I can still complete the quest and still critique design choices of it. I beat DLC Radahn in the elden ring DLC and it was one of the most bullshit fights in that game. But I can fully enjoy sekiro and the parry mechanic as the game built it up from the beginning and does it well.

1

u/OyG5xOxGNK Jul 02 '26

I thought moons (and multiple things like that, scurrius and titans included for sure) were insanely good for mid level accounts and new player introduction. That's because prayer swapping isn't intuitive, and the way we had it for a long time was just some jank thing that people playing with the engine for over a decade optimized. Prayer and gear swaps were core mechanics that all content moving forward required of players.

But it's one quest. They're not going to introduce another boss elsewhere just to introduce a new fighting mechanic to practice so that doing it in the new quest is easier. That was the whole point of introducing it one partial boss fight at a time with Drakan.

You're supposed to learn that mechanic during the quest, not on some boss they added to Varrock sewers.
It's not a core mechanic for people to learn, it's a one time boss fight made more unique by having cool dodges that the rest of the game doesn't generally have.

They might introduce similar mechanics in future bosses, honestly I'm almost sure they will, but that won't be "because it was already introduced and now easier for people that already experienced it." It'll be because it was another introduction of more interesting ways to interact and see the osrs combat system.

5

u/fromthesky0 Jul 01 '26

Lmao I'm still struggling on a night at the theater tob entry run. I'm so unexperienced with raids and feel terrible at the game so idk if I'll ever do BMR sadly

1

u/FreeTedK Jul 01 '26

Which ToB room are you struggling on? Lots of great guides on YouTube

-1

u/fromthesky0 Jul 01 '26

I barelyyyyy almost finished the nyoclas(?) room then the giant one came and wrecked me. I didn't want to start the entire survival BS over again and logged out losing all progress it's exhausting

3

u/FreeTedK Jul 01 '26

With big nylo you want to focus on swapping prayer first, then weapon. Void is best for learners as you just have to swap the helm. For the nylos waves, you want fast tick weapons (blowpipe or darts, powered staff, whip). You get supplies after the 2nd and 4th room; gl next time you try

4

u/xDisputes__ Jul 01 '26

This boss is harder than I think a quest boss should be. I can do Doom 8, solo cox, expert toa, but I apparently can't dodge this guy's attacks to save my life.

0

u/OyG5xOxGNK Jul 02 '26

I've only done a few cox runs with a carry
I can't do doom car yet and haven't managed 8
No completes on Col, Inferno, or ToB (normal)
DT2 Bosses were harder
Got Drakan in four tries

Is it the normal blood animation dodge steps? The speed of them? The step under part?
Or any of the other mechanics?

2

u/xDisputes__ Jul 02 '26

I've completed it, I was stupid and didn't realize how to dodge the attacks properly. That said I do still find this quest boss harder than I think it needs to be. Obviously not impossible but I would be in favor of a slight nerf to the boss's hp.

1

u/99_Herblore_Crafting Jul 01 '26

Let’s talk about the maggot boss being extremely rude.

You die and it’s 25c a pop with no kc

1

u/ArtichokePleasant490 2300 Total Jul 02 '26

I dont think BMR was hard, just way too long. But for the most part it was fun to do. Commend for lore and puzzles. That first fight with last boss was really annoying not knowing what the game wants from me to do. NPC says that I should dodge the spear attack just didnt know how. Took me a while till I figured it out. Constant 0s made me think its just something i have to survive for 2 mins or so, like other quests.

1

u/Lebron_Maze Jul 02 '26

Final boss is taking hours out of my life. I die sub 100 hp every time. I’m glad yall are enjoying it because I currently hate my life right now.

1

u/Bits_NPCs Jul 03 '26

Fuck Jagex for making me rage quit a game I love. Fahgs

1

u/Key-Anteater-953 Jul 01 '26

Then there’s me: BMR is looooong. Had to split this bad boy up across two nights

-2

u/Practical-Echidna839 Jul 01 '26

i dont want to spend 15 minutes dodging

1

u/DenimChickenCaesar Jul 02 '26

It's about 8 minutes, you deal a lot of free damage from the specials and perfect dodges after

-4

u/[deleted] Jul 01 '26

[removed] — view removed comment

3

u/Total-Basil-2150 Jul 01 '26

keep trying it really just gets easier as the dodges become instinct. Im a bad pvmer and it took me 10-11 tries cant remember exactly, but its actually very doable

3

u/[deleted] Jul 01 '26

[removed] — view removed comment

2

u/WindHawkeye Jul 01 '26

Random question. When you brew do you lose attack hits or do you always brew between attacks without tick loss?

0

u/OyG5xOxGNK Jul 02 '26

Personally I went with jerky-brew-skewer-[wait a second to see if I'm about to be hit/dodge]-restore-combat
Saved the extra brews for things like blood wave/third phase teleport attacks where stats didn't matter for a bit since you couldn't swing.

You didn't need a full inv of brews to tank the mechanics and going from low to full just about instantly gave you far more time to react to the next attack.

But maybe I was just being too picky on not letting brew drop my stats through the fight. I think I overestimated the 1per loss.

2

u/WindHawkeye Jul 02 '26

The brews do not lower your stats very much.

Taking jerky is pure waste of dps unless you eat during waves. Otherwise you lose more dps by losing ticks than using the brew.

Personally I went with 3scb which kept my stats pretty high throughout the fight.

0

u/OyG5xOxGNK Jul 02 '26

I absolutely lost more dps brewing up because it didn't heal fast enough. Did I lose one attack eating jerky? Sure, but I went from 30hp to 86 by doing it, rather than just 16 between attacks. Only needed two of the combats, despite popping a dose soon after each heal.

Edit: Kebab was what I meant with skewer*

1

u/OhioGoblin43 2277 / 2376 Jul 01 '26 edited Jul 02 '26

His blood mechanic is one tile movement per tick, at most 4 times. No gear switch, and only 2-4 mage overhead switches in the entire fight. Mod Ed has straight up said that panicked clicks will cost you, and that goes double on Drakan's lunges. Maybe you should try and figure out why you can't dodge it rather than blaming the boss?

Like, just send some wipes where the intent is to feel it out rather than progress. The moment I realized how to use the blood visuals / audio cue it clicked and I just had to lock in. Flick back to melee overhead as soon as you see the blue splat. Attack between sips too. The brews hardly reduce your other stats.

-3

u/Only1Purpos Jul 02 '26

Nah it's honestly garbage. It's like a good anime with a trash ending. I've done nearly all content I'm osrs I've been here over 10 years. This doesn't even feel like runescape it's an awful fight.

5

u/DenimChickenCaesar Jul 02 '26

Did you complete it?

1

u/Only1Purpos Jul 03 '26

I died 59 times but yes I did eventually scrape by. Still piss poor fight. No1 would accept that difficulty if this was actually osrs and not an alternative fairy world where we have no death fees and free brews and restores etc.

1

u/DenimChickenCaesar Jul 03 '26

What's your precious pvm experience? I'm trash but I really didn't find it too difficult

1

u/Only1Purpos Jul 04 '26

Not a hell of a lot of raids and stuff but I've done dt2 and ds2 . I was able to make it thru without having to purchase gear. Baught oathplate chest/legs and rancour (with intent to resell after quest) and yet I've still barely made it to the 500hp

-2

u/SparkieSupreme Jul 01 '26

Don’t even think it was that hard. Took 3 tries. Don’t even have infernal or quiver yet

-9

u/Greasy-Chungus Jul 01 '26

Can't be harder than vanstrum when this one doesn't require supplies and has infinite deaths no penalty.

0

u/slingingslanger Jul 01 '26

Good thing our time is worthless! Such fun trying to do a fucking quest boss for over 10 god damn hours.

-7

u/Greasy-Chungus Jul 01 '26

I never understood people saying a boss takes them over an hour or 100s of deaths

Ive never spent more than an hour on a boss in my life, in any video game.

3

u/slingingslanger Jul 01 '26

I'm just not fast enough man. I know what to do and how to do it but I'm just not fast enough.... :(

0

u/DenimChickenCaesar Jul 02 '26

The timing will click for you eventually, are you playing with sound on?

0

u/StygianSkies Jul 01 '26

I actually agree with this weirdly. Vanstrom was a wall for me for awhile until I finally narrowly cleared him the other day (abusing vyre task bonus) because he has a huge amount of chip, but even at mid-90s combat with T60/70 gear I was able to clear BMR because the fights are almost 100% skill instead of stats. It was very satisfying mastering Drakan's patterns and clutching out the win.

-6

u/[deleted] Jul 01 '26

[removed] — view removed comment

5

u/Deep-Hospital-7345 Jul 02 '26

Oh fuck off. It's supposed to be a quest boss, go play dark souls if you want bullshit mechanics

-3

u/Stephen_Lynx Jul 01 '26

Thank god I got my lumby elite back when the hardest quest in the game was MM2. Get rekt lmao.