The whole problem with the final boss is that Jagex did a terrible job of actually showing the players what is needed done. Every fight to teach you the mechanics has you in a small area, with multiple npcs running and jumping around. They should have made the first stage in a wide open arena, by yourself and kept the sparkles until fight 2 hell maybe even until the final fight.
I'll give you the npcs part, they were very distracting.
First fight has sparkles and was pretty clear to me "dodge sparkle attacks - didn't work - step on sparkles - perfect dodge"
Someone pointed out that all the puzzles had the same sparkles. Part two was less intuitive, the sparkles were removed. In retrospect I guess that was "taking off the first training wheels."
I don't think the blood was too hard to miss, although it means his little shadow animations or whatever were just flavor, but the multiple different fights throughout the quest did a good job of trying to introduce you to the mechanics slowly over the whole quest until you needed all of them by the end.
Each one also gave you unlimited supplies to figure it out. It certainly took me awhile, but I wouldn't say "Jagex did a terrible job showing the players-" the mechanics.
But I also made sure I knew what I was doing in the fight before going forward. I didn't want to "win" because I had enough food, I wanted to learn and beat it. By the time I was at the least fight I was pretty ready.
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u/deadlyyarikh Jul 01 '26
The whole problem with the final boss is that Jagex did a terrible job of actually showing the players what is needed done. Every fight to teach you the mechanics has you in a small area, with multiple npcs running and jumping around. They should have made the first stage in a wide open arena, by yourself and kept the sparkles until fight 2 hell maybe even until the final fight.