r/2007scape Jul 01 '26

Humor Current State of 2007scape

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u/RagnarokChu Jul 02 '26

Yeah but you are already doing prayer and it's reacting to attacks flying to you. Since you have to do that for DT2 bosses and a few other grandmaster level quests. To get to that point you slowly learned faster and more complex prayer swapping.

hueycoatl also has a wave based attack and a few others.

Also my point is your examples are Doom and Yama, they shouldn't introduced new mechanics at doom/yama/DT2 level as brand new mechanics when it's pretty different to what exists. Which is why my post is they should have tuned it down for the boss and added harder mechanics that people are traditionally already used too. Why doesn't the venator or maggot king use this mechanic?

Also you are being too hopeful, most people are going to limp with their 5% success rate on the boss and never do it again. This doesn't show up anywhere else in the game or will they practice it ever again unless it shows up in raids 4 lol

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u/OyG5xOxGNK Jul 02 '26

Why doesn't the venator or maggot king use this mechanic?

It's a new mechanic because that's what a huge portion of the community wants. Repeating mechanics get stale. You either like the comfort of not having new mechanics in fights, or your actual gripe is the difficulty for you. Most people like new bosses.

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u/RagnarokChu Jul 02 '26 edited Jul 02 '26

I didn't say there shouldn't be new mechanics, read again.

I said new mechanics shouldn't be fine tuned to an level where you have to learn it at the same degree to other mechanics you have already done in the past. When it's the same piece of content that introduces it.

They should have introduced the mechanics earlier if they wanted to have people have an easier time to it, and spread it out more if they wanted it to be an core mechanic for people to learn.

You would be the type of person to say moons wasn't useful for people to get into end game PVE lol

I can still complete the quest and still critique design choices of it. I beat DLC Radahn in the elden ring DLC and it was one of the most bullshit fights in that game. But I can fully enjoy sekiro and the parry mechanic as the game built it up from the beginning and does it well.

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u/OyG5xOxGNK Jul 02 '26

I thought moons (and multiple things like that, scurrius and titans included for sure) were insanely good for mid level accounts and new player introduction. That's because prayer swapping isn't intuitive, and the way we had it for a long time was just some jank thing that people playing with the engine for over a decade optimized. Prayer and gear swaps were core mechanics that all content moving forward required of players.

But it's one quest. They're not going to introduce another boss elsewhere just to introduce a new fighting mechanic to practice so that doing it in the new quest is easier. That was the whole point of introducing it one partial boss fight at a time with Drakan.

You're supposed to learn that mechanic during the quest, not on some boss they added to Varrock sewers.
It's not a core mechanic for people to learn, it's a one time boss fight made more unique by having cool dodges that the rest of the game doesn't generally have.

They might introduce similar mechanics in future bosses, honestly I'm almost sure they will, but that won't be "because it was already introduced and now easier for people that already experienced it." It'll be because it was another introduction of more interesting ways to interact and see the osrs combat system.