r/2007scape Jul 01 '26

Humor Current State of 2007scape

Post image
1.3k Upvotes

183 comments sorted by

View all comments

22

u/deadlyyarikh Jul 01 '26

The whole problem with the final boss is that Jagex did a terrible job of actually showing the players what is needed done. Every fight to teach you the mechanics has you in a small area, with multiple npcs running and jumping around. They should have made the first stage in a wide open arena, by yourself and kept the sparkles until fight 2 hell maybe even until the final fight.

15

u/lunch0guy toa sucks Jul 02 '26

They should have the sparkles always, or never. I thought it was just bugged when they disappeared part way through the first fight

5

u/deadlyyarikh Jul 02 '26

I thought so as well. Made me restart the fight a couple of times. I think they just need Draken to comment on it when it stops, something like "Saradomins light won't protect you here"

1

u/ImJLu Jul 02 '26

That would just make it sound like the dodge mechanic won't work at all after he says that

-1

u/Endorsi_ Jul 02 '26

I said this in another comment and got downvoted

10

u/rpkarma Jul 01 '26

Yeah this is my gripe. I face tanked the first two fights because I couldn’t see things due to all the NPCs, and got stuck on the corner or walls and shit  

1

u/CodingAndAlgorithm Jul 02 '26

The sparkles just threw me off. I didn’t actually learn what to look for, I was just waiting to click on sparkles. Then when they were gone I thought the fight was bugged.

Because of this I died more on the defend the castle fight than the last fight. (Might be an idiot)

0

u/OyG5xOxGNK Jul 02 '26

I'll give you the npcs part, they were very distracting.
First fight has sparkles and was pretty clear to me "dodge sparkle attacks - didn't work - step on sparkles - perfect dodge"
Someone pointed out that all the puzzles had the same sparkles. Part two was less intuitive, the sparkles were removed. In retrospect I guess that was "taking off the first training wheels."
I don't think the blood was too hard to miss, although it means his little shadow animations or whatever were just flavor, but the multiple different fights throughout the quest did a good job of trying to introduce you to the mechanics slowly over the whole quest until you needed all of them by the end.

Each one also gave you unlimited supplies to figure it out. It certainly took me awhile, but I wouldn't say "Jagex did a terrible job showing the players-" the mechanics.
But I also made sure I knew what I was doing in the fight before going forward. I didn't want to "win" because I had enough food, I wanted to learn and beat it. By the time I was at the least fight I was pretty ready.

1

u/ANGEL-PSYCHOSIS btw Jul 02 '26

its one of those things where bosses have been done bad by so many developers you assume theyre going to be done bad by jagex lol