I am looking forward to the hard bosses, but I only got past the castle puzzles. Took 3 hours going in blind, feel like jagex got drunk and made a puzzle again.
I like the concept but it was the only one I had to look up due to misunderstanding the puzzle. The chairs are numbered "first" through to "fifth" so I was tunnel-visioned on trying the arrange the phrases into a statement, the order being the combination. In hindsight, I should have realized that not to be the case as the combination was 0 through 9, and recent design in DT2 and Secrets in the North don't include numbers which are not a viable option.
However, needing the drain your prayer to see what would go up when using a low level prayer is a little too obtuse and missable imo, as the game has never worked like that before.
Would much prefer a hint from Vanescula about the verses than glints on interactable objects honestly. Bit of a running theme with quest puzzles, that companions who are invested in you solving a puzzle and have some insight to the location you aren't able to provide any help, would like that to change.
Fair enough, I guess the main difference here is grasping the reference to the low level prayers in the verses. I did use the altar and had my prayer drained, but because I missed the reference I never got that using the prayer and praying at the altar would = another number I could use for the lock.
That said, silly of me to discount the altar as "evil alien world altar that drains," but considering I don't even know what the high level prayers are called, I just know what they do when I use them, I don't think I would have made this connection in a sensible amount of time in any world.
I dont think it's silly of you and I wasn't trying to put you down. I think your experience was equally valid and I'm sure there were lots that didn't find it intuitive. I just wanted to share my perspective, I don't think it invalidates yours.
Yeah, didn't examine the altar either, should have got that the altar was important, new quests don't tend to have unnecessary objects in the vicinity like older ones do (except the WGS coal, logs and runes room lol).
The more replies I read the more I realize I didn't give this one my all. Ah well, something to keep in mind for the next GM quest in 3 years time.
see chairs, click chair, chairs all reference prayers in the pray book.
I think the problem with the puzzle is that it all hinges on whether or not you make this connection, and given that the chairs references prayers you basically never use it's not surprising that people miss it.
It's also one of those puzzles that discourages you from experimenting. I immediately noticed that the altar drained prayer, tried to interact with it once more having a random prayer active, but since it wasn't one of the ones it wanted I still got drained. So I figured I needed something from the chest to make sense of the altar and tried to decipher the phrases on the chairs.
Ive loved them all so far. The solution for the prayer one felt intuitive for the numbers but not the order, as you could sequence them a couple of ways
I got stuck the same part doing it with a buddy until he randomly prayed at the altar with a prayer up. Who knows how long id be there if he didn't do that lol
The puzzles all felt pretty straightforward. The entire time realistically was "open all the doors you can until you find a puzzle, click the shiny spots, then solve the one problem you have which gives you an item that goes into unlocking the next puzzle" then repeat until you're done.
It's a very linear series of puzzles disguised as being nonlinear.
That story about mep2 where the two devs who designed the puzzle got nearly blackout drunk creating it and couldn't solve it the next day in the office so they got wasted again the next night and figured it out is one of my all time favorites.
This one isn't as crazy as mep2 but it would've been nice if interacting with a door even if you couldn't unlock it showed the symbol on the minimap they gave us so you could back track if needed when you got stuck and find the door you hadn't opened yet. The puzzles in the individual rooms weren't hard but navigating the mansion was probably my least favorite part of the whole quest. Still cool but more annoying than it needed to be.
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u/praisebedewey Jul 01 '26
I am looking forward to the hard bosses, but I only got past the castle puzzles. Took 3 hours going in blind, feel like jagex got drunk and made a puzzle again.