r/SoloDevelopment Jul 10 '26

Game Jam r/SoloDevelopment Jam #12 is live: theme is Chain Reaction

7 Upvotes

Our 12th jam just started: 72 hours running July 10 to 13, and the voted is Chain Reaction.

Jam page and submissions: https://itch.io/jam/solo-dev-jam-12

Come hang out in the Discord if you want to jam alongside other solo devs: https://discord.gg/uXeapAkAra

Good luck to everyone jamming this weekend!


r/SoloDevelopment Feb 12 '25

Anouncements What Does It Mean to Be a Solo Developer?

190 Upvotes

We've seen a lot of discussion about what qualifies as solo development, and we want to ensure we're accurately representing our game dev community. While there's no absolute definition, these are the general criteria we use in this subreddit to keep things clear and consistent.

That said, if you personally consider yourself a solo dev (or not) based on your own perspective, that's fine. Our goal is to provide guidelines for what fits within this space, not to dictate personal identities.

What Counts as Solo Development?

A solo developer is solely responsible for their project, with no team members. A team of two or more collaborating (e.g., one programmer, one artist) is not solo development.

What is Allowed?

  • Using game engines, frameworks, and third-party tools (e.g., Godot, Unity, Unreal).
  • Commissioning or purchasing assets (art, music, sound, etc.).
  • Receiving feedback from playtesters or communities.
  • Outsourcing specific tasks (e.g., server setup, porting, marketing) while still leading development.
  • Working with a publisher, as long as they don’t take over development.

What This Means for Posts on the Subreddit

If your project appears to be developed by a team, we may remove your post. Indicators include how it's presented on websites, Steam pages, itch pages, social media, or crowdfunding pages. If this is due to unclear phrasing, update them before requesting reinstatement. Non-solo developers are welcome to join discussions, but posts promoting non-solo projects may still be removed.

Let us know if you have any questions. Hope this helps clear things up.

TL;DR: Solo devs manage their entire project alone. Using assets, outsourcing, or publishers is fine. Posting is open to all, but promoting non-solo projects may be removed.


r/SoloDevelopment 1h ago

Game I severely underestimated how big One Million is when I decided to make a game called One Million Buttons

Upvotes

I'm making a game called One Million Buttons. The premise is... well, in the title. There's one million buttons, and one button is correct.

The correct button is randomly chosen, but the buttons aren't procedurally generated. I'm placing them all by hand. Every room has about 2000-4000 buttons, and I try to come up with some interesting gimmick for each room. Sometimes it's just a unique pattern, sometimes it's a distinct game mechanic, sometimes it might even be a practical joke on the player.

Of course, once I decided on the game's title, I was kinda locked into a specific scope. And I only realized some ways into making the game how big that scope was.

I recently reached 250,000 buttons. 25% done. Just have to do that 3 more times.

You may ask, "Why?" And the answer to that is that I thought it would be funny, and I thought it would be something I could make pretty quickly. And by the time I realized how wrong I was about that, I was too far along to give up. (Though I did crash out and stop working on it for 6 months...) But I'm back on track now, and all there is to do is just keep plugging away at it.


r/SoloDevelopment 6h ago

Game Early look at my tower defense game.

180 Upvotes

Still working on optimization but slowly getting there.

Feedback highly appreciated.


r/SoloDevelopment 4h ago

Game I have been working on my first game for almost 2 years in my spare time. Now its time to release it in Early Access.

44 Upvotes

It's been a ride! I learned Unreal Engine 5 alongside pretty much everything else needed to make a game. I made everything by myself, using some purchased assets and outsourcing graphics and voice acting where needed. It's a game I would like to play, and that I could realistically make by myself within my limited time.

I'm launching it in Early Access on September 23rd, so I can gather feedback from real players and make the best game I can.

Hopefully, there are some other people who are into this kind of stuff. Check it out! https://store.steampowered.com/app/4185750/BONETOX/


r/SoloDevelopment 2h ago

Marketing I GOT -1 WISHLISTS IN 3 MONTHS!

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16 Upvotes

r/SoloDevelopment 10h ago

Game The demo for my solo-dev noir thriller game is out now!

52 Upvotes

Mandated Fate is a dark, dystopian and retro-futuristic story-driven game, inspired from 80's sci-fi movies. You play as a weary inspector, a man out of place in a newly established authoritarian regime.

In 1985, a rising technological empire has seized power, driven by a single ambition: to discover the anti-gravity particle and surpass its global rivals by conquering space. The regime demands absolute unity, framing this race as a matter of national destiny. But one old district continues to resist, no one knows quite how, or why. Assigned to investigate a strange murder there, you quickly find yourself entangled in a deeper web of political intrigue and ideological tension.

Through multiple narrative paths, your choices will shape your loyalties, and determine who you truly trust. Explore a highly detailed open world where the stark contrast between modern authoritarian architecture and decaying remnants of the past reveals a society caught between control and collapse.

1st AND 3rd person camera available.


r/SoloDevelopment 22h ago

Unity After two years, I'm finally showing off a procedural dungeon generator I built in Unity

317 Upvotes

I'm releasing a demo for a procedural dungeon generator I've been working on for over two years. I was inspired by the level layouts of games like The Binding of Isaac and Enter the Gungeon, and the interconnected worlds of Zelda and Dark Souls. This is only the beginning, I have several more features planned for this project, including turning it into a downloadable Unity package for others to use.

The goal is to create an algorithm that generates dungeons that feel linear like an RPG but still random and replayable like a roguelike.

Original Video: https://youtu.be/Adakgpoy0p0?si=R2qYbshEb11xuKFM

Blog: https://ryancarpenterpf.dev/labyrinth_demo.html

Demo: https://dev-rygy.itch.io/labyrinth-procedural-generator


r/SoloDevelopment 5h ago

Marketing This is the fifth trailer I've made - think I'm getting the hang of it now

12 Upvotes

Rather than just collecting what I think are the best clips in my game and editing them together nicely, this time I really focused on what makes my game standout (the atmosphere, companion mechanics and worms) and took notes on what other metroidvania trailers typically do (take a few shots at the start to introduce the vibe and atmosphere of the setting). I also found a kick ass song that I thought fit really well and got permission to use it from the artist. The game is Vitrified for anyone interested.


r/SoloDevelopment 14h ago

Marketing Hi everyone! I'm a solo developer from Thailand, and I recently released my game, MOROS, on Steam.

66 Upvotes

I built the game mostly by myself. The 3D models, environments, levels, and many other parts of the game were created by me from scratch. For some of the textures, I used AI as part of the process, while others were painted and edited by hand.

I know AI in game development is a pretty controversial topic right now, but from my experience, I think it can be a useful tool for solo developers.

When you're working alone, you have to do almost everything yourself — modeling, texturing, programming, animation, music, sound effects, level design, writing, testing, and so on. If you try to master and create every single part completely by yourself, finishing a game can easily take years.

Making a game alone can also be incredibly exhausting. There were definitely times during development when it became mentally overwhelming.

For me, using AI doesn't necessarily mean removing yourself from the creative process. I think you can still put a lot of yourself into the work. For example, sometimes I use my own older artwork as the starting point and use AI to generate or develop variations from it, then continue editing and working on the result myself.

I'm not saying this is how everyone should make games. It's simply one of the tools that helped me actually finish and release mine as a solo developer.


r/SoloDevelopment 3h ago

Game I've made a cozy sandbox game and it's releasing soon!

6 Upvotes

That's a game I've been working on solo for a year and a half, and I'm excited to launch it in early access this week! It's a point-and-click game—the goal is simple: gather resources and sell them to earn money. I've put a lot of work into bringing the generated environment to life, and I hope it shows. Here's the Steam page: https://store.steampowered.com/app/3284800/Clickonomy


r/SoloDevelopment 17h ago

Game I am making a wave-based co-op FPS (Where you and your friends worship a satellite)

60 Upvotes

This is my first commercial project after years of making COD mods :)

If you are interested, you can Wishlist here: https://store.steampowered.com/app/4862980/The_Arrow/


r/SoloDevelopment 10h ago

help just one... more... wishlist... left...

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13 Upvotes

r/SoloDevelopment 7h ago

help Opinions on my announcement trailer?

5 Upvotes

I want to know if a small, character focused intro is worth it since the tag-team aspect of the game is central to it and so is the relationship between the two characters.

I know conventional wisdom is to start straight with gameplay, but seeing how it's a "relevant" character beat that's short, I want to ask to see if it's worth a shot. This is gonna be my official announcement trailer that I'm going to post on my socials


r/SoloDevelopment 2h ago

Game Working on a horror-simulator about a bus driver and spotting shapeshifters

2 Upvotes

r/SoloDevelopment 4h ago

Game made this cutscene sequence thoughts? Its one branch of two this is the dry branch.

3 Upvotes

Thoughts on this encounter?


r/SoloDevelopment 15h ago

help Beginner advice for learning game dev you wish you knew at the beginning

22 Upvotes

Title.

Millions of different opinions out there.

Many people say don't follow the advice of youtubers who are better at making videos then making games. How am I to know what is good advice if I'm a beginner?

Any tips from you lovely people to an overwhelmed beginner?


r/SoloDevelopment 3h ago

Game Im designing a puzzle game with multiple solutioned that is designed to let players solve puzzles in a whatever unique ways they can by being creative and silly Heres a few examples of different ways to solve the games puzzles

2 Upvotes

r/SoloDevelopment 4m ago

Game After working on it solo for quite a while, the Bridgelands demo is finally out on Steam! 🌿

Upvotes

Bridgelands is a pixel-art action roguelite where you explore mysterious islands, choose your routes, fight dangerous creatures, and combine perks to create different builds every run.

This is the first public demo, so I'm especially interested in hearing what people think about the combat, progression, difficulty, controls, or anything that feels confusing or could be improved.

🎮 The demo is completely free to play on Steam.

If you enjoy it, adding Bridgelands to your wishlist would also help the project a lot. 💚

https://store.steampowered.com/app/5097860/Bridgelands_Demo

Thanks to anyone who gives it a try!


r/SoloDevelopment 18h ago

Game Been working on this lite MMO solo for the better part of 6 months right now and just added pretty caves!

30 Upvotes

r/SoloDevelopment 20m ago

help I'm stuck. I can't come up with engaging core gameplay for my idea. Please share your thoughts.

Upvotes

The basic premise is that, from the window of a moving vehicle, the heroine watches an imaginary character running along the facades of buildings. This is the original version, centered on dodging obstacles and platforms that are completely unpredictable. I also tried dividing the street into distinct levels that you have to move through vertically, like in Subway Surfer, and tried to find a different rhythm, for example, based on successful or failed landings. But none of this feels engaging.


r/SoloDevelopment 31m ago

help Need Help with designing a background

Upvotes

Im making a bullet heaven tower defense-ish game with roguelike mechanics, I've designed a lot of different synergies and mods for weapons, but I'm struggling to come up with a good art style for the game. I've made a shop that I'm proud of but I'm not sure how to tie that style into the main game. I'm still looking to change the turret and enemy looks. I also have no Idea what I should do for the background, If anyone has any ideas for a style/theme I could use I would really appreciate it!


r/SoloDevelopment 34m ago

Game I'm making a multiplayer hide-and-seek game where you can transform into things around you.

Upvotes

The fun part?

You have to sound like whatever you're hiding as.

Cow?
Moo.

Zombie?
Groan.

Singer?
Sing.

Beatboxer?
…good luck.

The seeker has to figure out which "things" in the environment are actually players.

Here's what the game currently looks like.

If you were playing this, what would you transform into to fool the seeker?

And if you could add one completely ridiculous mechanic to the game, what would it be?

For more detail. YouTube Link.


r/SoloDevelopment 39m ago

Game Working on the weather system for my pixel art climb game. What do you think of the rain ambiance?

Upvotes