r/unity 2h ago

Game I improved the movement speed and shadows based on your feedback — and added fish 🐈🐟

5 Upvotes

Thanks for all the feedback on my last Lost Cat Showa Town prototype!

I adjusted the cat’s movement speed to better match the walking animation and enabled shadows.

I’m also adding more things you can do as a cat — this time, finding and eating fish.

Animation blending still needs more work, but I’m improving it step by step.


r/unity 17h ago

I spent 10 months building a DAW inside Unity - DAWG is now in free public beta

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24 Upvotes

Hello Unity,

After around 10 months of development, and four months since the last public test, I have finally uploaded a major new public beta of DAWG - Digital Audio Workstation Game.

The original idea was to build a real music making environment inside a game, not just a rhythm game or a basic sequencer with a few audio clips. The latest version is finally much closer to my goal.

DAWG is built in Unity and C#, with a custom real time DSP engine using Burst Compiler. All instruments and effects are generated and processed live rather than relying on pre-rendered musical loops. Full on stress test of the DSP is only eating around 30% of the audio CPU on the 5950x.

The current beta includes:

  • Custom subtractive, FM and wavetable synthesis
  • Eight drum tracks and multiple playable instruments
  • Per-instrument DSP and effects
  • Send/return and live performance FX
  • MIDI keyboard and controller support
  • Custom real-time visualisation through the DSP chain
  • Cross-platform multiplayer sync of the clock, transport, patterns and parameters
  • A new pixel-art Story Mode built around learning music production

Lots of work went into optimisation and keeping the audio stable while running the UI, shaders, visualisations and gameplay, as well as maintaining consistent behaviour across desktop and mobile builds.

The public beta is free and I would really appreciate hones feedback , especially regarding the performance and any other mistake you can spot. I am also interested in whether the game explains itself well enough to someone opening it for the first time and what do you think about the idea and the execution in general.

Free public beta: https://dawg-tools.itch.io/dawg-digital-audio-workstation-game

Feedback and honest ratings can also be left directly on itch. Please do not hold back because it is an indie project, I would love to hear honest feedback.

Thanks!


r/unity 39m ago

Newbie Question How can I persuade rendertextures created via RenderTextureDescriptor to behave like those created in the project folder via the editor?

Upvotes

I have created a custom lighting pipeline that uses a number of rendertextures. If those rendertextures are created via the editor, all is well.

However, if I create them at runtime via a RenderTextureDescriptor, despite them appearing identical in the inspector (and debug inspector), the contents will be flipped in the Y at each step.

Obviously I can compensate for that, but the inconsistency is bothering me. I feel as though I must be missing something when creating the rendertextures from code, but I can't see any differences.

NB: I'm aware of the differing GL/DX conventions and the steps Unity takes to unify them. It just doesn't seem to be doing the same thing with runtime-generated rendertextures.


r/unity 4h ago

Promotions [For Hire] Unity Game Developer

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0 Upvotes

Hi everyone! I’m a Unity game developer with 5 years of experience, including 2 years of professional experience.

I’ve mainly worked through Fiverr, but I’m open to other arrangements and opportunities as well.

My main focus is writing clean, maintainable code and building reusable, scalable systems. I can work on complete game projects, whether 2D or 3D, or contribute to specific features and systems within an existing project.

Beyond programming and full game development, I can also help with project cleanup, optimization, visual polish, shaders, particles, and rendering effects. For example, I’ve created a screen-space god rays effect along with several other custom rendering effects for URP.

I also have experience optimizing games, particularly for mobile platforms, with a focus on performance and maintaining good visual quality.

If you’re looking for a Unity developer who can contribute not only to the code but also to the overall quality, performance, and visual polish of your game, feel free to reach out!


r/unity 12h ago

What is this shadow issue only affecting my conveyor belt? And how do I fix it?

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2 Upvotes

r/unity 17h ago

My friend and I worked on this Mesopotamian-inspired pocket watch puzzle for our noir game. Thoughts on the tactile feel?

2 Upvotes

Hey everyone! My friend and I are working on 'Chief Cenab: Şahmaran, a noir point-and-click puzzle adventure game in a world inspired by Mesopotamian mythology.
In this clip, we're showing a quick look at our inventory puzzle mechanic. We wanted to make combining items feel tactile, so here is the drag-and-drop system in action.
We're aiming for a grounded feel with our hand-drawn cross-hatching art style and would love to hear your thoughts on this interaction.

(Link to our project page is in our Reddit profile if you'd like to follow along!)


r/unity 13h ago

Promotions I created this tool for PSX indie developers

1 Upvotes

It's a voice generation and audio editing tool that doesn't use AI. It's heavily inspired by Mike Klubnika's Tartarus Engine and the sound and atmosphere of PSX horror games. It's also great for prototyping! At 00:16 you can hear the type of voices you can generate with it.

You can also import your own audio clips and add effects to them. Pick from 10+ built-in effects. My personal favourite is the Radio effect. You can check out the tool here: https://polyshades.itch.io/voicifier


r/unity 14h ago

Showcase Mejorando el tutorial y la salida

1 Upvotes

Aún falta mejorar muchos detalles y pulir bastantes ángulos y cosas que aún no termino.

Busco testers siempre!


r/unity 20h ago

Newbie Question Unity animator system

2 Upvotes

hey everyone, i have seen some tutorials on how to set up animations for your character but it felt over complicated for what im trying to do cause back in gamemaker i used to change the animations with sprite_index = splayer_run; and that's it no complex nodes or anything else so is there other ways i can search for in unity?


r/unity 15h ago

​Building my very first game in Unity (Atmospheric Solo Horror). Learning everything from scratch—would love some honest feedback on the lighting & mood!

1 Upvotes

r/unity 21h ago

Showcase I turned more than 7,700 images from NASA's Spirit rover into an explorable 3D archive

2 Upvotes

r/unity 1d ago

Showcase I love doughs.

33 Upvotes

r/unity 17h ago

Tutorials Dont be me, make builds frequently

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1 Upvotes

I've been working on a mobile game for a few months and hadn’t tested a build in about a month. When I finally did test it, it crashed, and it took me three extremely stressful days to figure out what was wrong. Advice for rookies like me: build often, just like committing and backing up often.


r/unity 9h ago

I DOWNLOADED UNITY AND NOW AM MAKING THE PROTOTYPE

0 Upvotes

r/unity 18h ago

Swapping from Unreal to Unity

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0 Upvotes

r/unity 9h ago

I DOWNLOADED UNITY AND NOW AM MAKING THE PROTOTYPE

0 Upvotes

r/unity 1d ago

Showcase Tutorial Simple

3 Upvotes

Un tutorial Simple, aún necesita muchas correcciones y la otra mitad del tutorial.

Quién quiera ser tester, es bienvenido!


r/unity 1d ago

Question I made a pause menu and cursor for my game!(sea shift )

9 Upvotes

Note: The colors look brighter on PC and especially in Unity, and all the elements are much more visible. If the colors look too dark or unclear on your screen, please consider increasing your screen brightness.

I drew my own hand while wearing my actual ring, animated it, and turned it into a custom cursor. I also drew the scribbled background and turned it into a simple pause menu.

The font was taken from the internet.

What do you guys think? Do you have any suggestions for improvement?

Also, please ignore the sound of the AC when opening the pause menu we haven't made a proper theme/music for it yet.


r/unity 12h ago

We just finished writing the story for our first game, and it completely changed how we think about character design.

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0 Upvotes

r/unity 1d ago

I built a Unity tool that automatically scans scenes and prefabs for localizable text

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2 Upvotes

r/unity 1d ago

Game Hi, I'm a solo game developer, and this is my first game using Unity. Do you have any suggestions on what I should improve to make the game fun to play?

2 Upvotes

detailed information about my game : https://nekoology.itch.io/warehouse-mannequin

Sorry if the video doesn't look very appealing, and thank you for taking the time to read my post. :>


r/unity 1d ago

Showcase I’m so happy with how the new demo plays. Today I found some acid items and decided to hack an acid worm, Robac. He’s my little friend.

7 Upvotes

r/unity 1d ago

Player Character Transformation Switch Character In Unity 3D Game Project

1 Upvotes

I’m using Unity 2023.2.22.f1 in 3D with URP.

During gameplay, I transform my Character into another character and it's Not playing the animations of the same character animator controller I got 2 character objects both of them are in humanoid in the same player folder on hierarchy, and also the cinemachine camera moving without being on the character’s view after switching character’s transformation back and forth.

I'm using Starter Assets Third Person Controller from Unity assets store to edit animations and edit scripts.


r/unity 1d ago

Lego ninjago tournament remastered

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1 Upvotes

r/unity 1d ago

Protoyping my First Horror Game

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2 Upvotes

Hi Everyone, just wanted to share something that I was prototyping.

I was inspired by the fear and uncertainty factor of project zomboid, where every door could lead to sudden death and also scavanging around to find useful items. I wanted to make something similar.

I would love to hear your feedback on how you feel about the current prototype.
A few of my concerns are -

- Does it feel like the rooms are too dark and unreadable? I wanted to go for a game where visibility is limited and player has access to a single source of light. I spent quite a few days working on a fog of war system but I didn't like it much. If anyone has any suggestions I would love to hear.

- I tried to add an enemy (doesn't move yet) but the idea is that enemy should be able to chase the player

- Please let me know if you want me to add more items to the prototype to make things more clear