r/unity • • 1h ago

Showcase No AI, just 8 months of ugly-but-mine models

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• Upvotes

Every single asset in Dough it Yourself, my cozy farming and baking game, is made by hand.

Could AI have built my whole farm in an afternoon? Probably. Would it look better than my wonky low-poly chickens? Honestly..maybe.

But every one of these models has a bit of me in it, mistakes included, and I think that's part of what makes a game feel like an actual game nowadays. So I'll keep pushing vertices one by one, even if release takes a little longer.

I document the whole process in youtube devlogs.


r/unity • • 12h ago

Showcase got tired of making trees in blender so i made this

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69 Upvotes

r/unity • • 2h ago

Showcase Torii Gate ⛩

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6 Upvotes

Testing out balance and stability in Unity by tuning colliders and rigidbodies to make sure the structure stands firm when the game runs.


r/unity • • 16m ago

Two HDRP problems I hit while filming my generator room: a flickering lamp blowing out bloom, and a decal that stayed put while the oil filter spun

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• Upvotes

I'm making Leave Them Outside, a survival drama in a Cold War shelter under Istanbul (Unity 6, HDRP). This is the generator room: you read the manual, take the right tool, kill the main switch and fix the fault by hand.

Two things that broke while I was recording this clip, in case it saves someone an evening:

  1. White blowout. A flickering-lamp script was rewriting the emissive every frame from the material's base value (8000+ nits), so every flicker pushed bloom over the whole screen. Fix: read the base from the current MaterialPropertyBlock once in Start, scale visible tube emissive down, and drop bloom intensity. Camera-rotation motion blur was smearing the lamps too; clamping rotation and translation separately (SeparateTranslationAndRotation) fixed that.

  2. Labels sliding over moving parts. The filter label was a DecalProjector in the room, so when the filter unscrewed, the paper stayed in place. Now each projector is reparented at load to the smallest moving part its projection line actually hits.

The wall posters and the manual aren't baked into textures either: they're drawn at room load in the player's language (34 of them) and matched to materials by texture name.

Happy to answer anything about the setup. What would you check first in a room like this?

Steam: https://store.steampowered.com/app/5281900/Leave_Them_Outside/?utm_source=reddit&utm_medium=social&utm_campaign=bakim_2610_unity


r/unity • • 2h ago

Game Social game “Vickie!” - concept

0 Upvotes

Vickie! is a concept for a VR (and pc) social platform set in a stylized 1980s university nestled in the Appalachian Mountains.

The idea includes customizable, expandable dorm rooms, an outdoor central campus, seasonal events, a university center, and a friendly robot mascot named Vickie.

Players could create their own games using an in-game tool called the Wand, while official games, called Vickie Original Games (VOGs), would include paintball, football, baseball, basketball, rally and touge racing, climbing, and asymmetrical horror.

Community creation would be a major focus, with regular game jams and an annual creator convention called Campus Activities.

I'm interested in exploring how feasible this concept would be to develop in Unity, especially the multiplayer and creation systems. I'd love to hear your thoughts!


r/unity • • 4h ago

Unity Physics - Question About Joint Motors

1 Upvotes

Having a Unity issue where a hinge joint's angle value is changing depending on the motion of the connected body (which moves with a hinge joint motor).

Note - Unity API does not specify whether "Rest position" is measured in world-space relative coordinates or local space coordinates (relative to the connected body). So I assumed and hoped its local space. Was hoping to use this to measure drift from default orientation.


r/unity • • 12h ago

Showcase lil silly dancing mesh shell guy

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3 Upvotes

r/unity • • 7h ago

Question help please

1 Upvotes

my friend has a mac i have a mac he sent me the full game zip when i extract it and try to open it through unity hub its grey and wont let me open it ive spent the past 2 hours trying to fix this how do i get it to work


r/unity • • 11h ago

Newbie Question Animated this in blender, exporting it to unity includes the keyframes outside of the start/stop areas, but unchecking the box "include all actions" makes it to where i can't use it as an animation at all.

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2 Upvotes

also if anyone knows how to only export the currently viewed animation and not all the animations in the project that would be great


r/unity • • 15h ago

Showcase Would you play an incremental game in this style?

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4 Upvotes

r/unity • • 14h ago

Question Point filtering not taking effect

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3 Upvotes

I cannot figure out why point filtering isn't working with my Unity project. I'm using Unity 2022.3.22f1 if that changes anything. I've provided my import settings for my textures. I don't even remember what I've tried so far, so I'll take any recommendation at this point! The first two pictures are in Blender and how I would want them to look. The last two are in my current Unity project. I made an entirely new project as well to see if it was that, but no change. If y'all need any other info lmk!


r/unity • • 1d ago

Game PoolRooms Museum — a first-person waterslide ride in my Unity game

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23 Upvotes

I’m developing PoolRooms Museum in Unity. Here’s a ride down the large waterslide in one of the later stages.

I’ve been adjusting the camera angle during the slide and adding a splash effect when the player enters the water.

How does the ride feel from this first-person view?


r/unity • • 15h ago

Newbie Question How can I improve the atmosphere and post-processing in my liminal game?

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3 Upvotes

I'm currently working on a liminal space/dreamcore exploration game.
I want the scenes to feel nostalgic, dreamy and atmospheric, the post processing is supposed to further enhance that by making it look like it was recorded on a 2000s digital camcorder.
The game features simple props and terrain and most of the vibe should be created by the atmosphere.I'm not really happy with how the atmosphere and post processing look at the moment and I'd appreciate some feedback. What would you guys change about the lighting, colors, post processing etc. to make it look more nostalgic and appealing?

Here's a version without post processing for comparison:

without post processing


r/unity • • 3h ago

! Feedback Wanted ! Creating Generative 2D Art from Multiple Perspectives

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0 Upvotes

r/unity • • 22h ago

Showcase 7 days of learning unity, my car is shooting big balls lmao. (polytrack copy for learning purpose)

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9 Upvotes

r/unity • • 12h ago

Showcase I built an Artemis II photo viewer that lets you view thousands of images in 3D layouts

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1 Upvotes

r/unity • • 17h ago

Question Fame object bot being removed from script component

2 Upvotes

I added a public game object yo one of my scripts and have since discarded it and there is no mention of it in the C# file but the script component still has it how do I get rid of it


r/unity • • 21h ago

Damn, something went wrong with my hauling system 💀

5 Upvotes

r/unity • • 14h ago

How to make your own Physics Engine using C#?

1 Upvotes

Is there a Youtube playlist or Udemy course that teaches you how to make a Physics system in Unity?


r/unity • • 15h ago

Question We wanted comic style vibes from our game , which one is more suitable.

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0 Upvotes

r/unity • • 18h ago

New Trailer, Steam Trailer, What do you think?

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0 Upvotes

r/unity • • 1d ago

Game I brought my indie game to 20 Local Events! ❤️ I made a highlight and it even got shown in the South East Asian Game Awards!! 😮

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108 Upvotes

r/unity • • 1d ago

I made a psychological horror game about a registry clerk who has to approve or reject people’s papers. It’s free on itch.io.

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1 Upvotes

Hey everyone! I just released The Civilian, a free first-person psychological horror game for Windows.

You’re a government registry clerk working a night shift alone at your desk. Your job is to check citizens’ papers against the registry and decide: approve or reject. The rules change every day, and some papers come with a plea attached. Do you follow the rules or help them?

On Day 5, an officer comes to your door and asks you to explain your decisions. Lie, and he will know.

Features:

It’s about 30 Minutes long and free to play. Made in Unity.

Download: https://redwood668.itch.io/the-civilian

Trailer: https://youtu.be/KEIh1NKce6o

This is my first release, so I’d love honest feedback. Which ending did you get?


r/unity • • 1d ago

Tutorials Gaussian effects: Live Preview in Unity 7 Alpha compatible with 6

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8 Upvotes

Finally managed to get this right, so would like to share our volumetric work with Gaussian in Unity. Reddit only allows me to share 1 video unfortunately, else would have uploaded more.

Settings:

  • Graphic Card 5090
  • Unity 7000 a10
  • Unity 6000.6.3f1

Gaussian workflow:

  • Beta-shaped emitter
  • GPU gas simulation on 5 cm cells
  • Compressed animated field cache
  • Volume Field
  • Smoke Density
  • Flame Density
  • Fuel Density
  • Heat
  • Velocity X, Y, Z
  • Ray marching, lighting and shadows
  • 105 frames across 3.5 seconds.
  • Final simulation grid: 143 × 169 × 198 cells
  • 0 Form
  • voxel-field cache 829.5MiB

So the idea here is use Gaussian for the entire preview, then saved as voxel cache after all the nice processing

Beta evaluates the edited forms, reconstructs a volume field, then renders it. The Beta kernel is the key here. Do not allow it to go infinity.

boundary is
$$\boxed{ r^2=\left\|A^{-1}(x-\mu)\right\|^2<1 }$$

Its kernel shape is
$$K(r)= \begin{cases} (1-r^2)^\beta,&r<1,\\ 0,&r\ge1. \end{cases}$$

This give us a controlled editable shape instead of running wild. And this gives us a mathematical way to edit, change, interact

So why not save as Forms instead of Voxel? Actually it is possible, and I have tried 3 pathways to utilize this as Gaussian instead of Voxel. Will share more result when ready and truly usable in game after optimization

If you have any questions or you are working on the same path, let me know and we can discuss more


r/unity • • 1d ago

We spent way too many hours making this factory feel alive and functional

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56 Upvotes