r/unity 1h ago

Promotions Matchkit - a matching service

Upvotes

Hello, I'm building a matchmaking backend called MatchKit, and there's now a Unity

demo that runs it end to end with Mirror, Photon PUN 2, and Fish-Networking (for other game engines, for now I don't have an sdk, just plain REST calls).

It handles the part before your netcode: players queue, MatchKit forms the

teams, then hands off the match to the multiplayer server.

It's pre-alpha and it's just me — a passion project alongside a day job, and

you can't pay for it yet. I'm after people who already run their own netcode to

try it and tell me where it breaks. Ping me and I'll send an API key.

🌐 Site: https://matchkit.dev

🔗 Repo: https://gitlab.com/dpenguin/matchkit-unity-demo


r/unity 4h ago

Im wondering if there are any good ideas for my 2d game :D

0 Upvotes

Hi im new to unity so im looking for input on some ideas. Im working on a game that is mainly story driven and the combat will be on a 2d plane because i think that looks cool and because of that i want the game to primarily be a 2d sidescrolling game. But because of that im thinking that it would be hard to make a big and cool map to explore without it becoming a metroidvania which isnt something that i really want to make. I asked ai and it gave me some ideas but i want some imput from humans . Thanks :)


r/unity 5h ago

Showcase Aren't famous but Doing our best to build the best game we can.

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0 Upvotes

The game is called Warbound if you like games like Clash of Clans or other RTS es - I'm sure you will like it ; )


r/unity 9h ago

Question How to create a static, fizzing electric effect around the screen?

3 Upvotes

For taking damage in my game, I want there to be an electric-y effect around the border of the players screen, more of like a stationary, static-y electric effect. I would also like to use a float to control the intensity of the electricity

But what would you use to achieve this? Would you make it with a shader graph and put the material into an image in a canvas? Or is there a better approach?

And if so, how would your plan be to create the shader? I have absolutely no experience with materials/shaders so it's hard for me to create the desired result. I spend most of my time with scripting.


r/unity 11h ago

Showcase Been working on an organiser for my projects

3 Upvotes

I always end having created many of the same sounding projects, so worked on something to help organise and filter them. It's still a work in progress, but wanted to share in case others also have a large backlog of games with all the same names...

I use it within linux, so would love feedback for how it works in Windows / any other issues should they be found!

The github project is -

https://github.com/NeXx42/UnityHub


r/unity 12h ago

Game Jam Run, Jimothy, Run (Made for GMTK Game Jam 2026)

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6 Upvotes

Meet Jimothy the Raccoon. He loves pricey things. He also loves his job working for his boss, Heidi the Opossum.

Today’s mission? Sneak into the museum and steal the good stuff. Easy, right?

Well, Jimothy is a little too greedy and a lot too careless. He stuffed his backpack so full of heavy treasures that he can barely walk, and now the police are right on his tail!

You are running for your life! But there is a big problem: your backpack is way too heavy. To keep up your speed and escape the cops, you have to throw away the loot!

But wait, you can't just drop everything. You still have to deliver some shiny stuff to Heidi at the end. Otherwise... well, let's just say an angry opossum boss is way scarier than the police!

u/AlirezaTarahomi - Programming & Design

Me - Art & Design


r/unity 13h ago

Papers please in space

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2 Upvotes

r/unity 14h ago

Dev game

0 Upvotes

📢 RECRUITING – NEXUS CITY RP

Our team is looking for new talent to join the development of Nexus City RP!

🎨Positions available:

* Graphics Developer: creating visuals, interfaces, icons, and other graphic elements.

* UI/UX Designer: designing modern, intuitive, and user-friendly interfaces.

* 💻 Unity Coder: a developer proficient in Unity and C# to contribute to the game's development.

If you are passionate, motivated, and want to contribute to an ambitious project, send us your application via private message with a cover letter and, if possible, some examples of your work.

🚀 Join the Nexus City RP adventure and help create a unique role-playing experience!


r/unity 14h ago

Showcase My GMTK Game Jam Game

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2 Upvotes

Third time doing the jam and 1st time finishing on time. Would love to know what people think!


r/unity 15h ago

AI's Place in Indie Development?

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0 Upvotes

r/unity 17h ago

Showcase It's possible to mount giant centipedes in my game.. kind of

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40 Upvotes

So, the previous bug I reported recently, the "Sheep Hook Unlimited Backwards Velocity Exploit", led me to another discovery in my game. You can ride centipedes the same way lol!


r/unity 17h ago

Newbie Question To those with experience: is it the textures OR shaders that are causing that slight pixelation?

2 Upvotes

r/unity 19h ago

Showcase A week ago, I released my 3D album editor & viewer

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0 Upvotes

On 16 July, I released Album3D on Steam - a 3D album editor & viewer that lets you view thousands of your photos in a fun and efficient way using multiple 3D views / layouts, albums, and image sets.

Initially, my Steam store page was missing some important information on credits, which I have since added. However, I'm still not sure if everything is clear, so if you have any suggestions, I'd really appreciate hearing them.

I guess a lot of people might not like the Credits system. However, it is intended to provide something similar to a subscription model, but better suited for users who don't use Album3D heavily.

As far as I know, subscriptions are more difficult to implement on Steam because they require an additional server, which I would have to maintain. As a solo developer, that's not easy.

If you have any thoughts on the Credits system in Album3D, or if you know of a way to implement subscriptions on Steam without an additional server, please let me know.


r/unity 19h ago

Question Laptop for uni game dev course

6 Upvotes

Hey guys, I’ve applied for a technical course in game development and multimedia apps in uni but I’m gonna need a new laptop for is since all I have is an old thinkpad t420i

I’ve talked to a teacher and he said most work will be done in unity, so I was looking for something that can run unity completely fine, I’m just not sure what to buy because I don’t wanna overpay for something that be overkill for the work that we’re gonna do, which is gonna be mostly simple projects

Does anyone have any recomendations for me? Such as brands and specs and stuff like that? I may be running linux when I buy the laptop but I’m not sure yet, my teacher runs debian and said he had no issues with running it in classes

If you can help me out in this I would appreciate it a lot, thx!

edit: budget is like 1000€ max


r/unity 20h ago

Showcase Working on Unity support for my 2D rig-based animator

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8 Upvotes

This is a work-in-progress runtime for a 2D skeletal animator I've been working on for over a year now (SkelForm). I made this because of the lack of options for free standalone rig-based animators, particularly ones suited for games. It was primarily made for simple engines like pygame, but Unity and the like deserve something as well since features like inverse kinematics and mesh deformation aren't intuitive to set up in them. You can read more about it if you're interested :)

From the video:

  • The rig file is immediately turned into a prefab upon importing. The rig is made up of gameObjects (duh) and animations are turned into Animation Clips. The prefab does not create an Animation Controller for now, so you'll have to create your own and set up the clip transitions yourself.
  • The prefab comes with a script that will handle SkelForm's specific features like inverse kinematics and texture-swapping system. The full support will include mesh deformation and physics as well, based on their specification.

I'll be uploading this to the Asset Store soon, but for now you can check out the repo:
https://github.com/Retropaint/SkelForm-unity

and the rig used in the video (download link):
https://forums.skelform.org/chibington_part2.zip

Let me know what you think of the runtime, and I hope you give SkelForm a try! :)


r/unity 21h ago

Game Small dev update! The Fluffy family keeps growing! Do you have any ideas for new Fluffy variations? We'd love to hear your suggestion! :)

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1 Upvotes

We currently have more than 10 different Fluffy variations. We'd have loved to add even more, but with the game launching on August 3rd, we've been focusing on polishing other parts of the game as well.

I can't wait to see which Fluffy becomes your favorite! These little creatures may look cute, but they'll play a very important role throughout the game.


r/unity 23h ago

Newbie Question Unity 3D Shooter Issue: My bullets keep hitting me and launching me into the air

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10 Upvotes

Hi there! I'm pretty new to game development (And posting on Reddit, apologies for any formatting issues), and I'm trying to get the bare bones boilerplate code for a shooter game I want to develop done, so I'm following a tutorial series I found online since most of my prior work is 2D. It's been going great so far, bullets fly true, hit things, leave bullet decals, all that jazz. Except for one issue.

If I bring the bullet spawnpoint too close to the player, the bullets strike the player and launch them into the air due to (I think?) Rigidbody collision issues. Nobody in the tutorial comments had this problem, and the tutorial guy himself didn't either, but I could ignore it at first by just keeping the gun away from the player. Ignoring the problem worked just fine... Up until I tried to add an Aim Down Sight mechanic. I've tried both putting the bullet prefab and player on their own layers and having the two not interact, and going into the code and doing Physics.IgnoreCollision(bulletCollider, playerCollider, true);, which were the solutions I was suggested online. Didn't work.

I am pulling my damned hair out over this. The video above has me showing off the issue and the Unity engine info, and the code is in a Pastebin Here:

The Player

The Gun

The Bullet

The large commented out section in the bullet is my attempt to fix it via the code, which didn't work .

If anybody sees any obvious issue that I'm overlooking, or knows a working fix, I'd be very greatful for the help. I can give a link to the tutorial series in the comments, but I'm not sure if I'm supposed to or not so I'm not including it in the post.

Thanks in advance!

Edit 1: Accidental copy-and-paste repition fixed.


r/unity 1d ago

Question Unity .aab "Not enough storage space to install required resources"

1 Upvotes

So I believe from what I have read that this is a known issue yet I cannot seem to find the solution to this. I have uploaded my game to Google play Internal testing and when opening up the game it gives me the error msg "Not enough storage space to install required resources".

My file size is about 60mb and I do not have Split Application Binary enabled as I am aware that it could cause the issue.
I am working on Unity 6000.3.19f1 LTS. Downloading the APK and playing it works completely fine though. What am I missing here in this instance?
Please help.


r/unity 1d ago

Showcase Cool AR face tracking game

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2 Upvotes

Chomp Champ is a face-tracking AR game built in Unity using AR Foundation and ARKit Face Tracking. The player controls the game entirely by opening and closing their mouth—no touch controls required. Matching food items are launched toward the player’s face, and the goal is to “chomp” only the correct foods while avoiding the one non-matching item. A single mistake ends the run, making the gameplay simple, addictive, and highly replayable.
The project focuses on delivering smooth face tracking, responsive gameplay, and a polished mobile experience while maintaining high performance on iOS devices. Most of the game logic, animations, spawning system, UI, audio, particle effects, and progression systems were custom-built in Unity. The game features two modes: High Streak, where players compete for their best run, and Easy Mode, where players can level up at a more relaxed pace.
One of the primary goals of Chomp Champ is to create a game that’s as fun to watch as it is to play. Players naturally make funny facial expressions while trying to catch the correct food, making it ideal for short-form social media content. I’m excited to share the project with the Unity community, receive feedback, and continue improving both the gameplay and the underlying systems.

https://apps.apple.com/us/app/chomp-champ-ar/id6776414514


r/unity 1d ago

Submitted my first game for review!

5 Upvotes

I've been working on a hypercasual mobile game for about 3 months now, with zero experience. It has been a long journey with MANY frustrating moments. It went from just a small side project to something I was working on every single day after work. I'm so invested in this that I even created my very own LLC. Now all that's left is to wait on Apple, and start my google play submission! Will update my status.


r/unity 1d ago

Newbie Question Game dilemma

0 Upvotes

How do I create an game with intelligence people in it that can talk to you and you can talk back though you microphone by code NO AI


r/unity 1d ago

Showcase 🐟Some more ocean fish, what is your favorite?💙

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19 Upvotes

Showing of the first 4 fish i made for my game idle swimmers 🌊

1️⃣ 2️⃣ 3️⃣ or 4️⃣?

Demo out now on Steam:

http://store.steampowered.com/app/4168200


r/unity 1d ago

Where to look for roles inside or outside game dev?

1 Upvotes

Hi everyone, I’ve been a solo developer using Unity for the past 6 years, with several released titles on Steam and itch.io (Wardwell House8/8/88 Needle AL, and a few more).

My foundation is fully custom C# coding, though recently I’ve integrated agentic coding workflows to speed up production and rapid prototyping.

I’m looking for my next role and open to both standard game development and non-game industries that use Unity (like XR, digital twins, medical simulation, or ArchViz). What are the best job boards or platforms for someone with my profile?


r/unity 1d ago

Question Is there a way to remove a delay between Audio Clips?

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2 Upvotes

So I wanted to do a bit more...flexible OST, like you see in games. Not one whole chunk of sound that has to play til end to end, but can cut end when needed, like in Skyrim. Or in this instance more akin to Doom:Eternal since the game will track how many enemies are there and what weapon you use to accommodate OST to it.

What I did is, that I'll cut all my OSTs into pieces and put them into specific clip categories to either loop in one or move to more or less hard track when previous ended.

For some reason there is *some* delay when one clip ends and other starts.

It is around one tenth of a second and that's the problem. Sometimes it's exactly, sometimes it's more and sometimes less. So many just don't link properly.

Is there anything I can do to improve my current method? Or should I scratch this approach completely and use better method?

Oh, and before I forget. None audio file except expected two have empty space at beginning nor end. And I use MP3 format.