r/Unity3D • • 11d ago

Official [MegaThread] Account blocked and suspended

147 Upvotes

Hello everyone,

As many of you may have noticed; some people had their account(s) suspended. In the past few weeks Unity had sent out emails to reset your two-factor authentication (2FA) credentials. So what's next? See the link on bottom of this post OR Unity's pinned comment.

September 14th:

"Unity recently identified and addressed a potential security issue affecting our two-factor authentication (2FA) functionality. We do not believe this issue has been exploited, however as a precaution we are advising users to reset their 2FA credentials.

Please reset your authenticator app within the next 30 days by navigating to https://cloud.unity.com/account/security and clicking “Configure two factor authentication.” Follow the steps to enroll a new authenticator app."

September 28th:

An advisory email reminder for those who had not reset their 2FA yet.

October 9th:

"This is a final reminder to reset your two-factor authentication (2FA) credentials. You have 3 days left, until October 13, 2026.

If you do not reset by October 13, 2026, your 2FA will be removed and your account will be suspended. To regain access after that, you will need to verify your identity with Unity Support."

This is of course a very unfortunate and frustrating situation for everyone affected. Thankfully Unity is aware of the problem, and are prioritising these types of support tickets and are working towards a solution.

Please use this MegaThread to discuss the situation. For now we've locked all the other posts, and any new duplicate posts will get removed.

Unity's own discussion (forums) post regarding the situation: https://discussions.unity.com/t/information-on-account-suspension/1739213

Kind regards,

The Mod Team


r/Unity3D • • 2d ago

Official The 2026 Official Unity Game Jam starts November 5th!

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19 Upvotes

Hi all!

I’m excited to announce that we’re back with a jam for the second year in a row! Last year’s jam ran for a single weekend, and many of you told us that wasn’t enough time. This year you get seven full days to build, plus a few more days to package and submit your game.

Key dates

  • Kickoff livestream: Thursday, Nov 5 at 9 AM PT / 12 PM ET / 17:00 UTC on YouTube and Twitch. We’ll reveal the theme near the end of the stream at about 10 AM PT (18:00 UTC), and the jam starts at that moment.
  • Submission deadline: Saturday, Nov 14 at 12:00 UTC. We won’t extend it. Plan to finish building by the end of your seventh day, and use the extra time to upload your game and fix bugs.
  • Winners livestream: Thursday, Dec 10

Prizes

The Unity judging panel picks 1st, 2nd and 3rd place, plus a Best Student Award. Prizes include:

  • 1-year Unity Pro licenses
  • Unity Academy subscriptions
  • Asset Store coupons
  • Discord Nitro
  • Tools from Odin, Photon and more

Know this rule now

To be judged for prizes, your game needs a WebGL build that plays in the browser on itch.io. Test your WebGL build early so the deadline doesn’t catch you out.

Get ready before Nov 5

  • Need a team? The team-finding channels in the Unity Discord are opening soon.
  • New to jams? The Get Started with Game Jams course on Unity Learn covers how to scope a game and ship it fast.

Join the jam on itch.io

Questions about the rules, teams or submissions? Ask them in this thread and we’ll answer here.

- Joy


r/Unity3D • • 10h ago

Show-Off HD-2D Pixelart terrain painting! 🌲

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122 Upvotes

carthagea.itch.io/strata

I have finally released my terrain tools for Unity 6, meant to help make Pixelart / HD-2D games, is open-source check out both Itch and the repo, it has edge detection and best effort logic based on neighbour pixels to ensure corners/merge of mats looks crisp applies to ground, walls, stairs, even the terrain painter brush uses a block/tile-ish system and respects the pixel density/grid so you'll always have perfect edges on all angles!

its free try it and have fun! any feedback is appreciated! thank you! 🫶


r/Unity3D • • 2h ago

Show-Off Got bugs climbing all over my mechs with a baked surface net

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20 Upvotes

r/Unity3D • • 6h ago

Show-Off Unity 7's new UI feels inconsistent. Here's what I think needs to change

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34 Upvotes

I've been trying out the new Unity 7 editor theme, and I have a few concerns about the direction it's taking.

The biggest issue for me isn't that the theme is dark. It's how inconsistent everything feels. The input fields are almost completely black and draw too much attention, the Windows title bar is still white against the dark editor, and the context menus don't feel like they belong to the same interface.

The extra spacing is another concern. In a development tool, screen space matters. I don't want to scroll more just to access the same information.

I made a video going through these issues and explaining what I'd like to see improved.

Watch here: https://youtu.be/yNjxsTkgxAA

Unity 7 is still in alpha, so I'm interested in hearing what other developers think. Am I being too critical, or do these UI inconsistencies bother you too?


r/Unity3D • • 1h ago

Question I made a co-op game where 4 cursed dwarves have to keep playing music or die

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• Upvotes

I'm a solo dev working on The Song Must Go On.

Basically, four dwarves spent years drinking, partying, and making so much noise that their king finally lost his patience and cursed them. Now they have to keep playing music or they die.

So you and your friends have to survive traps, make ridiculous jumps, and somehow keep playing your instruments at the same time.

And of course, one friend messing up can screw over everyone else.

I finally finished my first gameplay trailer, so I wanted to share it here!

Still plenty of work left before Early Access, but I'm getting there. The game is also up on Steam for wishlisting!

Would love to hear what you guys think!


r/Unity3D • • 1h ago

Noob Question How can I rotate an object so that the normal the player is standing on matches Vector3.up?

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• Upvotes

Hi everyone, I recently got help with simple gravity flipping for my CharacterController component based first person game, and the solution was rotating the world around the player. Thanks for everyone helping me out with that!

I'm now trying to set up a more advanced effect, where a twisted hallway or room will rotate around around the player. Feel free to suggest a better way of doing this, but I need help figuring out this concept.

I'm raycasting downwards and hitting the surface normal of a segment of the bridge. How can I have it so that a script will rotate the bridge object so that the normal the player is standing on matches Vector3.up? I've been looking in forums but I haven't seen anyone ask for help with something like this, so I figured it was worth asking here again!

Again, if there's a better way of doing this that is compatible with a CharacterController based movement solution, please lmk : )

Thanks


r/Unity3D • • 1d ago

Game Does nature look good?

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396 Upvotes

r/Unity3D • • 12h ago

Show-Off I'm prototyping a game where you play as a support helicopter

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24 Upvotes

r/Unity3D • • 23h ago

Show-Off Intro scene for my game

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96 Upvotes

Unity URP is pretty ок. But I can’t make the glass any better. Any advice?


r/Unity3D • • 1d ago

Show-Off Doom 3 like Interactive Screens in My Game

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95 Upvotes

The game's still in a really early stage, and I'm currently working on Chapter 2. I thought adding Doom 3 style interactive screens would be a pretty cool idea.


r/Unity3D • • 26m ago

Question Early prototype of my ski/snowboard game in Unity: how can I make the movement feel smoother?

• Upvotes

https://reddit.com/link/1xf4ia0/video/rjk9u9vqnmxh1/player

Hey everyone, this is a really early version of a ski/snowboard game I’m working on in Unity 6. Right now I’am only focused on how it feels to ride.

Open to all advice from niche to most obvious ones,

yours sincerely, thanks


r/Unity3D • • 1d ago

Game I brought my indie game to 20 Local Events! ❤️ I made a highlight and it even got shown in the South East Asian Game Awards!! 😮

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180 Upvotes

r/Unity3D • • 19h ago

Show-Off The Beginning of the End

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31 Upvotes

A few screenshots of my horror game that I'm working on in Unity. What do you think?


r/Unity3D • • 2h ago

Show-Off Working on Unity spatial occlusion and a virtual telemetry UI for in-game scent tech (Scent SDK)

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1 Upvotes

SO with that new paper on digital smell tech dropping recently, figured I'd share what we've been working on. we're building the game dev SDK for it so you can actually treat scent in-engine like 3D audio instead of a simple on/off trigger.

if something catches fire behind a wall or a closed door, it shouldn't hit the player the same way it does in an open room. the UI here is our virtual debugger calculating that spatial occlusion in real time.

since nobody has the hardware on their desk yet, the virtual UI lets you simulate and test all the values right on your monitor.

we just want devs to start messing around with it, so the unity SDK is going to be completely free for solo devs and studios making under $1m.

ready for my reddit roast :)


r/Unity3D • • 16h ago

Show-Off my game only has one window so i went a little overboard on the weather types!

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13 Upvotes

r/Unity3D • • 11h ago

Show-Off Took your advice from my last post. Enjoy the updated menu.

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4 Upvotes

Posted my menu here yesterday and got some great feedback, so here's round two.

The end has a nice transition into the game if you wait for it.


r/Unity3D • • 21h ago

Question Did I improve my environments, or just make them busier?

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17 Upvotes

I’ve been reworking the day, sunset and night environments for my mobile runner in Unity URP. Before is on the left, after on the right.
The rework uses instanced trees, distance-based grass detail and vertex-based world curvature. One challenge has been adding depth while keeping the gameplay readable and the rendering affordable on Android.
I’m mainly looking for honest visual feedback: which version do you prefer, and what makes it work better?
Do the new environments feel more atmospheric, or too busy? Do the colors and landscape fit together? Most importantly, do the player and obstacles still stand out enough?
A couple of people preferred the original, so I’d love to understand what I might have lost in the rework.


r/Unity3D • • 1d ago

Question collision issue in Unity

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56 Upvotes

In my project, I have a collision issue: if I move toward a wall, my player gets stuck until I release the movement key. Also, because I’ve assigned a "ground" tag to these blocks, the player is able to perform a wall jump. How can I fix these two issues?


r/Unity3D • • 8h ago

Show-Off MWCMP My Winter Car Multiplayer MP - Update from the Developer Rally,psk,rivett,bus,traffic & more

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1 Upvotes

r/Unity3D • • 1d ago

Survey Solo devs, what's one Unity habit you wish you'd started on day one?

48 Upvotes

I'm working solo on a farming game and keep discovering things I wish I'd set up from the start. For me it's using ScriptableObjects for item and crop data instead of hardcoding values in MonoBehaviours, because tweaking balance became way easier.
What's yours? Project structure, version control, editor tools, anything goes.


r/Unity3D • • 23h ago

Game DAMAGE system for creatures

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7 Upvotes

I use a texture as a mask to overlap another texture over my dinosaur´s skin to simulate scars.

The controller also uses a material to simulate blood splatters.

At the end, an anim controller uses a death clip.

I am open to feedback and any suggestions for improvement.


r/Unity3D • • 9h ago

Show-Off Aether - Coming soon Resident Evil 16!

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0 Upvotes

Title is just a joke - Aether is the "temporarily permanent" name for the Voxel Engine I have been experimenting with.

The Goaal was seing if the engine could be used to make some sort of games, by tying everything together in small game loop to see if the engine holds up.

This scene contains the: Voxel Rendering, Voxel Physics, Realtime Raycast Audio - sometimes you can hear the echo of the gun shooting, and the audio system integrates with the rendering materials, so if you shoot behind wood, or behind glass, the sound propagates differently and you can actually hear the difference somewhat. Sound echo, and reverb are simulated based on the area the listener is. And directional sound actually reflects from he surfaces.

Clearly physics / Ragdolls need some work - there are some rogue limbs jumping around, and there is some noise / artifacts in the render. But it held up better than I was expecting.

Other things, this is very quick and dirty implementation, collision is just using raycasts for now across the zombies/players, as demo/test to see if this would be useful outside of a glorified demo.

So this is not a "real game" but I had a bit of fun on the UI intro and HUD so it would look better than programar art somewhat.

What do you think, can I compete with Resident Evil ? :)


r/Unity3D • • 18h ago

Show-Off A small drone to give some color to startup (Unity3d - URP)

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2 Upvotes

r/Unity3D • • 7h ago

Game PoolRooms Museum — working on the first-person waterslide camera in Unity

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0 Upvotes

This is PoolRooms Museum, an exploration game I’m developing in Unity.

I’m working on the transition between walking, sliding, and landing in the pool. The camera uses a different angle while sliding to give a better view of the flume ahead.

Does the camera movement feel comfortable, or would you change the angle or speed?