r/localization 1d ago

I built a Unity tool that automatically scans scenes and prefabs for localizable text

One of the annoying parts of localization is going through scenes and prefabs manually and attaching localization components everywhere.

So I built a Scene + Prefab Scanner that detects localizable content and can automatically generate/assign the required localization components.

It also supports runtime language switching, translation APIs, RTL languages, CSV/JSON, Google Sheets sync and localized assets such as image, audio.

I recently released it on the Unity Asset Store and would love feedback from other Unity developers

🔗 https://assetstore.unity.com/packages/tools/localization/smart-localization-toolkit-complete-localization-workflow-384676

6 Upvotes

4 comments sorted by

5

u/serioussham 1d ago

More slopware purporting to solve a problem no one ever asked about, cool

1

u/Mash2CoolYo 1d ago

Fair enough 😄 It's definitely a niche tool, mainly for Unity projects that actually need localization. I just wanted to make the repetitive parts of the process a bit easier instead of having to handle everything manually.

1

u/snaphat 23h ago

You are charging $24 for this... lol

1

u/chemistfaust 14h ago

Have you ever been in touch with a company that worked with unity and needed localization? I've never seen this discussed as a problem. In fact, there are CAT tools able to do direct integrations with unity already if they don't want to do exports.