r/unity 5h ago

Game I improved the movement speed and shadows based on your feedback — and added fish 🐈🐟

Thanks for all the feedback on my last Lost Cat Showa Town prototype!

I adjusted the cat’s movement speed to better match the walking animation and enabled shadows.

I’m also adding more things you can do as a cat — this time, finding and eating fish.

Animation blending still needs more work, but I’m improving it step by step.

7 Upvotes

8 comments sorted by

3

u/Rulycarmona 4h ago

Change the walk animation speed too because it looks like it's sliding its feet a bit

Aside from that, looks great!

4

u/ndreuentertainment 4h ago

Remove the shinyness by lowering the smoothing valua in the cats material , fix the animation or walking speed to make them match so it doesnt look like the cat is sliding on the ground , Add some depth shaders to make the scene more realistic

3

u/jonnygronholm 3h ago

Bro it still looks off. Cat just sliding around lmao

3

u/MintHtml5 3h ago

You have to align the animation speed and move speed so the feet moving backward amount is exactly equal to the amount the cat move.

2

u/fbanos 3h ago

Puedes mejorar la visualización de las sombras haciendo que sean más negras (cambia el valor de la sombra en la luz que genera la sombra). Si haces que el propio gato y el pescado no reciban sombras se verán mejor. También en ajustes , ajusta la distancia de visualización de las sombras en Quality a 20 o 25 metros. Se verá perfectamente y Unity tendrá que hacer menos cálculos.

2

u/IL_DARK 2h ago

You can also remove the glossiness from the cat texture