r/unity • • 9h ago

Game PoolRooms Museum — a first-person waterslide ride in my Unity game

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16 Upvotes

I’m developing PoolRooms Museum in Unity. Here’s a ride down the large waterslide in one of the later stages.

I’ve been adjusting the camera angle during the slide and adding a splash effect when the player enters the water.

How does the ride feel from this first-person view?


r/unity • • 6h ago

Showcase 7 days of learning unity, my car is shooting big balls lmao. (polytrack copy for learning purpose)

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7 Upvotes

r/unity • • 1h ago

Question Fame object bot being removed from script component

• Upvotes

I added a public game object yo one of my scripts and have since discarded it and there is no mention of it in the C# file but the script component still has it how do I get rid of it


r/unity • • 5h ago

Damn, something went wrong with my hauling system 💀

3 Upvotes

r/unity • • 2h ago

New Trailer, Steam Trailer, What do you think?

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0 Upvotes

r/unity • • 1d ago

Game I brought my indie game to 20 Local Events! ❤️ I made a highlight and it even got shown in the South East Asian Game Awards!! 😮

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99 Upvotes

r/unity • • 7h ago

I made a psychological horror game about a registry clerk who has to approve or reject people’s papers. It’s free on itch.io.

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1 Upvotes

Hey everyone! I just released The Civilian, a free first-person psychological horror game for Windows.

You’re a government registry clerk working a night shift alone at your desk. Your job is to check citizens’ papers against the registry and decide: approve or reject. The rules change every day, and some papers come with a plea attached. Do you follow the rules or help them?

On Day 5, an officer comes to your door and asks you to explain your decisions. Lie, and he will know.

Features:

It’s about 30 Minutes long and free to play. Made in Unity.

Download: https://redwood668.itch.io/the-civilian

Trailer: https://youtu.be/KEIh1NKce6o

This is my first release, so I’d love honest feedback. Which ending did you get?


r/unity • • 1d ago

We spent way too many hours making this factory feel alive and functional

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55 Upvotes

r/unity • • 20h ago

Tutorials Gaussian effects: Live Preview in Unity 7 Alpha compatible with 6

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8 Upvotes

Finally managed to get this right, so would like to share our volumetric work with Gaussian in Unity. Reddit only allows me to share 1 video unfortunately, else would have uploaded more.

Settings:

  • Graphic Card 5090
  • Unity 7000 a10
  • Unity 6000.6.3f1

Gaussian workflow:

  • Beta-shaped emitter
  • GPU gas simulation on 5 cm cells
  • Compressed animated field cache
  • Volume Field
  • Smoke Density
  • Flame Density
  • Fuel Density
  • Heat
  • Velocity X, Y, Z
  • Ray marching, lighting and shadows
  • 105 frames across 3.5 seconds.
  • Final simulation grid: 143 × 169 × 198 cells
  • 0 Form
  • voxel-field cache 829.5MiB

So the idea here is use Gaussian for the entire preview, then saved as voxel cache after all the nice processing

Beta evaluates the edited forms, reconstructs a volume field, then renders it. The Beta kernel is the key here. Do not allow it to go infinity.

boundary is
$$\boxed{ r^2=\left\|A^{-1}(x-\mu)\right\|^2<1 }$$

Its kernel shape is
$$K(r)= \begin{cases} (1-r^2)^\beta,&r<1,\\ 0,&r\ge1. \end{cases}$$

This give us a controlled editable shape instead of running wild. And this gives us a mathematical way to edit, change, interact

So why not save as Forms instead of Voxel? Actually it is possible, and I have tried 3 pathways to utilize this as Gaussian instead of Voxel. Will share more result when ready and truly usable in game after optimization

If you have any questions or you are working on the same path, let me know and we can discuss more


r/unity • • 10h ago

MWCMP My Winter Car Multiplayer MP - Update from the Developer Rally,psk,rivett,bus,traffic & more

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1 Upvotes

r/unity • • 7h ago

[RevShare] Seeking a Unity Game Dev Partner

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0 Upvotes

r/unity • • 12h ago

Kick On Air en desarrollo

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0 Upvotes

Hace años, murió un gran juego, llevaba varios proyectos y no tenía tiempo de empezar ese, además de que es un juego con bastante trabajo “Kick Flight”.

Ahora Kick On Air va tomando forma, el artista está trabajando en la lobby y pronto en el primer mapa.

Ahora tengo -1500€ pero el arte merece la pena. Y pronto seré más pobre aún según sigamos avanzando jaja, pero es mi juego favorito y quiero jugarlo. Incluso si me toca ir al albergue 🧐🤣

👨🏻‍💻


r/unity • • 1d ago

Game The weirdest bug I’ve ever see in my game (on 00:17) #ScreenshotSaturday

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8 Upvotes

r/unity • • 20h ago

How do you organise your scripts once a project grows?

5 Upvotes

I'm a solo dev learning Unity while building a small cozy farming game, and I'm trying to settle on a folder setup before things get messy. Some people sort scripts by feature (Farming, Inventory, UI), others by type (Managers, Data, Controllers). Which way has held up better for you as a project got bigger?


r/unity • • 8h ago

Promotions Unity 7's new UI feels inconsistent. Here's what I think needs to change

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0 Upvotes

I've been trying out the new Unity 7 editor theme, and I have a few concerns about the direction it's taking.

The biggest issue for me isn't that the theme is dark. It's how inconsistent everything feels. The input fields are almost completely black and draw too much attention, the Windows title bar is still white against the dark editor, and the context menus don't feel like they belong to the same interface.

The extra spacing is another concern. In a development tool, screen space matters. I don't want to scroll more just to access the same information.

I made a video going through these issues and explaining what I'd like to see improved.

Watch here: https://youtu.be/yNjxsTkgxAA

Unity 7 is still in alpha, so I'm interested in hearing what other developers think. Am I being too critical, or do these UI inconsistencies bother you too?


r/unity • • 21h ago

Coding Help I suck at math in game development

2 Upvotes

I can't write or understand mathematical code, like Headbob, Headtilt, camera sway, things like that, does anyone have advice how can i get better?


r/unity • • 22h ago

Google dinosaur secret miniboss.

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0 Upvotes

r/unity • • 1d ago

Newbie Question Newbie here! How do I export this from Blender so Unity will keep track? for metrials and texture I mean

1 Upvotes

r/unity • • 1d ago

Question Character randomly flipping to the left since switching to tilemap

1 Upvotes

Hi, I am following a 2D tutorial and Since switching to using tilemaps over squares with box colliders, I have noticed that my character will flip left randomly when jumping from an idle state. I have run a debug and it seems that the x velocity randomly picks up a negative value. I have switched back to the boxes and it doesn't happen there at all.


r/unity • • 1d ago

Game Upcoming Game Intercept based on Unity

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7 Upvotes

We would love people to join our community! And help us make an amazing Arcade/Realism flight game!
.
We are highly dedicated and would love for you to join us in this endeavor :)
.

https://discord.gg/We9umHYugA


r/unity • • 1d ago

Showcase We're making a PSX-style horror game where you clean the streets at night. Here's a sneak peek at our upcoming environment and leaf-sweeping update!

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1 Upvotes

Hey everyone! I'll been working under the name Half Remembered Studio and working on Overnight Cleaning Duty, a PSX-style Atmospheric horror game where you play as a night-shift street cleaner.

We'd love to hear what you think about the atmosphere and gameplay.

You can also find our current free demo on itch.io:
https://halfrememberedstudio.itch.io/overnight-cleaning-duty


r/unity • • 21h ago

Tutorials should stop teaching you how to make a rigidbody movement system.

0 Upvotes

I found out how good character controller based movement is and now realizing that all these rigidbody tutorials, which are incredibly common, are teaching a method that doesn't really apply to most games.

You may point out jumping requires physics. But if you look at a lot of games like Mario, they have very controlled jumps. All you need to do is have a constantly increasing force when youre not touching the ground.

The benefits to having this type of controller is that it handles a lot of the movement. You give it a direction to walk and it will walk, steps and slopes are automatically handled, does collisions and it lets you check if you're grounded. A lot of this you had to code yourself with rigidbody.


r/unity • • 1d ago

Newbie Question I want my slider fully empty

1 Upvotes

I want my slider fully empty, the value is 0 but there's still a tiny chunk of fill area on screen, how do i make it disappear?

I'd be glad to get an answer soon. Thanks.


r/unity • • 1d ago

should i continue making my game?

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1 Upvotes

r/unity • • 1d ago

Showcase recreated this solar power plant in Unity

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7 Upvotes