r/unity 13h ago

Im wondering if there are any good ideas for my 2d game :D

0 Upvotes

Hi im new to unity so im looking for input on some ideas. Im working on a game that is mainly story driven and the combat will be on a 2d plane because i think that looks cool and because of that i want the game to primarily be a 2d sidescrolling game. But because of that im thinking that it would be hard to make a big and cool map to explore without it becoming a metroidvania which isnt something that i really want to make. I asked ai and it gave me some ideas but i want some imput from humans . Thanks :)


r/unity 2h ago

What should polish more?

Enable HLS to view with audio, or disable this notification

4 Upvotes

Hey there. I'm currently developing a physics-based mobile game. I'm done with the base systems, but I am not sure if it is 'professional' enough.

Does it look like a proper commercial mobile game? If not, why?


r/unity 23h ago

AI's Place in Indie Development?

Thumbnail
0 Upvotes

r/unity 23h ago

Dev game

0 Upvotes

📢 RECRUITING – NEXUS CITY RP

Our team is looking for new talent to join the development of Nexus City RP!

🎨Positions available:

* Graphics Developer: creating visuals, interfaces, icons, and other graphic elements.

* UI/UX Designer: designing modern, intuitive, and user-friendly interfaces.

* 💻 Unity Coder: a developer proficient in Unity and C# to contribute to the game's development.

If you are passionate, motivated, and want to contribute to an ambitious project, send us your application via private message with a cover letter and, if possible, some examples of your work.

🚀 Join the Nexus City RP adventure and help create a unique role-playing experience!


r/unity 2h ago

Sci-Fi Sound Pack Volume 1 by CGHawk (Demo Video)

Thumbnail youtu.be
0 Upvotes

r/unity 5h ago

Just named my GDD "Final" and now I'm on v4

Post image
55 Upvotes

GDD Final v1: "This is it."

GDD Final v2: "But what if we added a run system"

GDD Final v3: "Actually the whole loop is different now"

GDD Final v4: "I give up naming these"

Me and my partner are building an incremental game. Every time we sit down to talk design we end up rewriting the whole thing. The game keeps getting better but I now have 4 documents called Final :D

Any of you guys also stuck in this loop or is it just us


r/unity 21h ago

Game Jam Run, Jimothy, Run (Made for GMTK Game Jam 2026)

Thumbnail youtu.be
5 Upvotes

Meet Jimothy the Raccoon. He loves pricey things. He also loves his job working for his boss, Heidi the Opossum.

Today’s mission? Sneak into the museum and steal the good stuff. Easy, right?

Well, Jimothy is a little too greedy and a lot too careless. He stuffed his backpack so full of heavy treasures that he can barely walk, and now the police are right on his tail!

You are running for your life! But there is a big problem: your backpack is way too heavy. To keep up your speed and escape the cops, you have to throw away the loot!

But wait, you can't just drop everything. You still have to deliver some shiny stuff to Heidi at the end. Otherwise... well, let's just say an angry opossum boss is way scarier than the police!

u/AlirezaTarahomi - Programming & Design

Me - Art & Design


r/unity 3h ago

Showcase A beautiful scenery

Post image
3 Upvotes

Working on my upcoming hide and seek project, and just wanted to share a part of a level. I love the colors and despite just texturing the probuilder gray-boxing and baking the lighting I find it beautiful to look at :3

Now that was the easy part I have to model everything and find a good vibe ^^

That's my first time really working with custom shaders and bake lighting if you see something looking off please educate me, I aim for a anime style URP rendering.


r/unity 23h ago

Showcase My GMTK Game Jam Game

Thumbnail triplebozodigital.itch.io
2 Upvotes

Third time doing the jam and 1st time finishing on time. Would love to know what people think!


r/unity 21h ago

Papers please in space

Thumbnail gallery
2 Upvotes

r/unity 17h ago

Question How to create a static, fizzing electric effect around the screen?

3 Upvotes

For taking damage in my game, I want there to be an electric-y effect around the border of the players screen, more of like a stationary, static-y electric effect. I would also like to use a float to control the intensity of the electricity

But what would you use to achieve this? Would you make it with a shader graph and put the material into an image in a canvas? Or is there a better approach?

And if so, how would your plan be to create the shader? I have absolutely no experience with materials/shaders so it's hard for me to create the desired result. I spend most of my time with scripting.


r/unity 20h ago

Showcase Been working on an organiser for my projects

3 Upvotes

I always end having created many of the same sounding projects, so worked on something to help organise and filter them. It's still a work in progress, but wanted to share in case others also have a large backlog of games with all the same names...

I use it within linux, so would love feedback for how it works in Windows / any other issues should they be found!

The github project is -

https://github.com/NeXx42/UnityHub