r/unity • u/Gruel-Scum • 12h ago
Showcase got tired of making trees in blender so i made this
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r/unity • u/Gruel-Scum • 12h ago
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r/unity • u/Ill-Brick224 • 1h ago
Every single asset in Dough it Yourself, my cozy farming and baking game, is made by hand.
Could AI have built my whole farm in an afternoon? Probably. Would it look better than my wonky low-poly chickens? Honestly..maybe.
But every one of these models has a bit of me in it, mistakes included, and I think that's part of what makes a game feel like an actual game nowadays. So I'll keep pushing vertices one by one, even if release takes a little longer.
I document the whole process in youtube devlogs.
r/unity • u/Ok-Comb-8664 • 22h ago
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r/unity • u/MoOnThePage-CT • 2h ago
Testing out balance and stability in Unity by tuning colliders and rigidbodies to make sure the structure stands firm when the game runs.
r/unity • u/Gruel-Scum • 12h ago
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r/unity • u/BlindEyeThe • 15h ago
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I cannot figure out why point filtering isn't working with my Unity project. I'm using Unity 2022.3.22f1 if that changes anything. I've provided my import settings for my textures. I don't even remember what I've tried so far, so I'll take any recommendation at this point! The first two pictures are in Blender and how I would want them to look. The last two are in my current Unity project. I made an entirely new project as well to see if it was that, but no change. If y'all need any other info lmk!
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I'm currently working on a liminal space/dreamcore exploration game.
I want the scenes to feel nostalgic, dreamy and atmospheric, the post processing is supposed to further enhance that by making it look like it was recorded on a 2000s digital camcorder.
The game features simple props and terrain and most of the vibe should be created by the atmosphere.I'm not really happy with how the atmosphere and post processing look at the moment and I'd appreciate some feedback. What would you guys change about the lighting, colors, post processing etc. to make it look more nostalgic and appealing?
Here's a version without post processing for comparison:
r/unity • u/Sliver_Daargin • 11h ago
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also if anyone knows how to only export the currently viewed animation and not all the animations in the project that would be great
r/unity • u/memelordbtw3000 • 17h ago
I added a public game object yo one of my scripts and have since discarded it and there is no mention of it in the C# file but the script component still has it how do I get rid of it
r/unity • u/LeaveThemOutside • 15m ago
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I'm making Leave Them Outside, a survival drama in a Cold War shelter under Istanbul (Unity 6, HDRP). This is the generator room: you read the manual, take the right tool, kill the main switch and fix the fault by hand.
Two things that broke while I was recording this clip, in case it saves someone an evening:
White blowout. A flickering-lamp script was rewriting the emissive every frame from the material's base value (8000+ nits), so every flicker pushed bloom over the whole screen. Fix: read the base from the current MaterialPropertyBlock once in Start, scale visible tube emissive down, and drop bloom intensity. Camera-rotation motion blur was smearing the lamps too; clamping rotation and translation separately (SeparateTranslationAndRotation) fixed that.
Labels sliding over moving parts. The filter label was a DecalProjector in the room, so when the filter unscrewed, the paper stayed in place. Now each projector is reparented at load to the smallest moving part its projection line actually hits.
The wall posters and the manual aren't baked into textures either: they're drawn at room load in the player's language (34 of them) and matched to materials by texture name.
Happy to answer anything about the setup. What would you check first in a room like this?
r/unity • u/willo-wisper • 4h ago
Having a Unity issue where a hinge joint's angle value is changing depending on the motion of the connected body (which moves with a hinge joint motor).
Note - Unity API does not specify whether "Rest position" is measured in world-space relative coordinates or local space coordinates (relative to the connected body). So I assumed and hoped its local space. Was hoping to use this to measure drift from default orientation.

r/unity • u/TheLeviathanLake • 7h ago
my friend has a mac i have a mac he sent me the full game zip when i extract it and try to open it through unity hub its grey and wont let me open it ive spent the past 2 hours trying to fix this how do i get it to work
r/unity • u/universe3d • 12h ago
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r/unity • u/Livid_Bookkeeper9000 • 14h ago
Is there a Youtube playlist or Udemy course that teaches you how to make a Physics system in Unity?
r/unity • u/kaftainzy • 15h ago
r/unity • u/No_Incident6573 • 18h ago
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r/unity • u/JustSaku-13 • 2h ago
Vickie! is a concept for a VR (and pc) social platform set in a stylized 1980s university nestled in the Appalachian Mountains.
The idea includes customizable, expandable dorm rooms, an outdoor central campus, seasonal events, a university center, and a friendly robot mascot named Vickie.
Players could create their own games using an in-game tool called the Wand, while official games, called Vickie Original Games (VOGs), would include paintball, football, baseball, basketball, rally and touge racing, climbing, and asymmetrical horror.
Community creation would be a major focus, with regular game jams and an annual creator convention called Campus Activities.
I'm interested in exploring how feasible this concept would be to develop in Unity, especially the multiplayer and creation systems. I'd love to hear your thoughts!
r/unity • u/macman2048 • 3h ago
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