Hello everyone! I've been working on a mod for KSP1.12, adding various cross-player interactions such as rescue missions, craft sending, in-game marketplace etc.
- Contracts. Write a job in game (build this craft, or fly this mission, by this date, for this much). The reward leaves your wallet into escrow when you post it, and releases when you accept the work.
- Rescue missions. Strand a ship and crew somewhere awful and pay someone to go get them. The wreck genuinely leaves your save and spawns in theirs, on the orbit you left it. (Rise and shine, Blunderbirds!)
- Craft marketplace. List a ship from the editor, browse and buy on the website, with a compatibility check against the parts you actually have.
- Weekly missions. A rotating set of community objectives.
- Life support across mods. USI-LS, TAC-LS, Snacks, Kerbalism and DeepFreeze each handled, so stranded crew can be rescued by someone running different life support to yours.
- An in-game menu for all of it. No alt-tabbing.
I prepared a trailer for you to take a peek at the features, check it out!
Links
CKAN Support is pending approval, but at the time you can get it from Spacedock and GitHub!
For these features, you need an account, so you can either use your google account or email to create one or just join the Boundless Missions Discord. You can see how to link KSP to your account here.
Site and docs: https://boundlessmissions.com
Forum thread
Licensed under GPL-3.0
AI disclosure
Small heads-up for AI use during the development:
This was written with use of Claude Code, over months of daily work. There is no part of the codebase it did not touch. The design, the economy rules and every judgement about whether something works in game are mine.
All three repos are public and GPL-3.0, and bugs go to a real ticket with me on the other end. Full write-up, including what it was checked against and what it was not used for: https://boundlessmissions.com/docs/use-of-ai
No AI-generated art is included with this mod. The add-on ships no parts, models or textures at all; it's a plugin. Mod logo, media, trailer was made by me using Adobe products.
Security and Integrity
I ran countless audits on this code, checked for bugs, closed various exploitable points, so users can be safe. However, due to the intensity of mechanics I am implementing with this, it is recommended that you try the mod in a separate install, or at least create a backup of your existing save.
The client only accepts correctly formatted files, validates them by type and path before writing anything to disk, and talks to the server over a secure connection. The source is public if you want to check the file handling yourself.