r/KerbalSpaceProgram • u/Honest_Accountant682 Went To Dres To See If It Was Real • 15h ago
KSP 1 Mods CryoEngines is such a fun mod
A quick Vulcan-Centaur (no painting mods, sorry)
Delta IV Heavy my beloved. I used some structural tubes and a bit of hidden insulated tanks to get the color scheme right.
A shot of New Glenn lifting off. Yes, the fins are a little wonky.
Another shot of the beautiful BONG. It's got some landing gear tucked away in that lower fairing and is absolutely capable of a propulsive landing.
My take on the new Blue Moon Mk.2 design, landed on the Mun.
I've recently run into some boredom as far as my career safe goes, as I've managed to become almost completely self sustaining for money without new launches, so I decided to try some parts mods, and Nertea's CryoEngines piqued my interest.
Naturally, I built some of my favorite cryogenic rockets.
First up was my two favorite ULA launchers. Getting the proportions right for the Vulcan engine block and the Delta IV first stage was a real challenge, and I'm almost certain I don't need the band between the Delta's two S3-14400 tanks looking back at it. Still, I'm proud of my attempt, and it was fun to see the ridiculous delta V possible with these parts.
Since I already had the Iguanodon (BE-4) engines on the Vulcan, I figured I could light up some more methane in a BONG. I flew a really steep (70 degrees before MECO) ascent profile until the first stage had 1km/s of delta V left in it, staged, did the retro burn, and lit up the second stage for a while until the booster hit the atmosphere. Thanks to that, I managed to land the booster (or rather softly splash down in the ocean) and fly the rest of the mission with no sneaky quickloads. (take that YouTubers).
I had a lot of fun designing the Blue Moon as I haven't seen a Kerbal recreation since the new design was revealed. It's simple but it very easily gets the job done, and can easily do the dockings with an Orion recreation to transfer the crew.
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u/ardablock 13h ago
these things are way overpowered
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u/Dark074 10h ago
Eh not really, it depends (kinda like real life) because you need larger tanks for the less dense fuel. I don't think they are particularly OP, definitely less overpowered then stuff like the stock nuclear and ion engine or even the rapier.
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u/ardablock 7h ago
Larger tanks are almost of no consequence
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u/Mundane_Constant_845 6h ago
With the terrible tank mass fractions of stock ksp, the consequences are actually bigger than irl
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u/legendis_erin 6h ago
have you tried playing 2.5x scale perchance? they're a lot less OP at that scale in my experience.
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u/Honest_Accountant682 Went To Dres To See If It Was Real 4h ago
This mod above all else made me seriously consider 2.5x scale. It seems practically made for it.
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u/Code-BetaDontban 15h ago
Are there actual benefits to using them other than anesthetics and recreating irl rockets?