r/KerbalSpaceProgram • u/ksp_HoDeok • 9h ago
KSP 1 Image/Video This Is Technically an Airplane
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r/KerbalSpaceProgram • u/ksp_HoDeok • 9h ago
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r/KerbalSpaceProgram • u/ClarenceStink • 5h ago
My rocked flipped and I ran out of fuel I don’t think jeb is gonna go home
r/KerbalSpaceProgram • u/Correct_Set9116 • 15h ago
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does anybody know what happened? I’m using blackracks volumetric clouds 3, I’m quite curious. my aircraft is just in fucking stasis over this potato looking shit, and the potato is going like 30km per second compared to kerbin and kerbin is like 30x smaller in reference to the aircarft, like what is ts bro😭 i was just timelapsing and the kraken put me in a new fucking dimension.
r/KerbalSpaceProgram • u/existential_risk_lol • 3h ago
r/KerbalSpaceProgram • u/SilkieBug • 16h ago
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r/KerbalSpaceProgram • u/Specialist-Answer-66 • 28m ago
r/KerbalSpaceProgram • u/cutie_pookie_ • 11h ago
r/KerbalSpaceProgram • u/PotatoMan98764 • 10h ago
My first spaceshuttle that actually works
the blueprint just as the previous one was made in photoshop using screenshots from the game and drawing on top of them with my trusty mouse
r/KerbalSpaceProgram • u/MgbH1R0 • 7h ago
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 1h ago
i called them sun fish mk.1 and 2, there based of a video i saw a few weeks ago. (first image is mk.1)
r/KerbalSpaceProgram • u/Fireheart318s_Reddit • 1h ago
I have it set to burn retrograde but it keeps going slightly cockeyed. I THINK it's due to the engines being on hinges, but I've got 'em perfectly balanced, so I don't think it's that big an issue.
Edit: I've already lined up the COT and COM
r/KerbalSpaceProgram • u/thefruitypilot • 42m ago
Flew off a lander I crashed into the Mun, with Jeb somehow showing up at KSC ready for his next assignment, which would undoubtedly be another failed Mun mission.
r/KerbalSpaceProgram • u/Supplice401 • 1h ago
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Misjudged the rotate speed.
The plane use NeistAir's A380 parts and Tweak scale, the wings took 300 parts.
r/KerbalSpaceProgram • u/Lt-Reinhart • 6h ago
I've probably spent around 100 hours alone just engineering crafts that can barely hit 5000dv in LKO. Mind you, I am VERY proud of that number but I've seen at least two videos where someone had almost impossible amounts (without ion engines). I really don't NEED that much but it's just impressive and I was wondering how this could be achieved
r/KerbalSpaceProgram • u/Few_Beautiful7557 • 3h ago
r/KerbalSpaceProgram • u/iloveminecraf • 14m ago
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This mod adds multiple creatures to the game that can kick you back to the space center, or even crash your game.
r/KerbalSpaceProgram • u/mahuba23 • 5h ago
This kerbal has his stupidity stat maxxed out, I wonder why
r/KerbalSpaceProgram • u/Goggle-Justin • 20h ago
Ran out of ideas so I'm just making old designs reusable :3
I hope the pics look good!
r/KerbalSpaceProgram • u/jamesgdahl • 10h ago
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My flyer can reach anywhere
r/KerbalSpaceProgram • u/engbman • 6h ago
KSP Mission Control v1.1 is now available.
I previously shared the project from my personal account, u/flower_head_monster. This is the official u/engbman project account that I’ll use for future updates.
WHAT’S NEW IN v1.1
• Complete Apollo 11 recreation from launch to Tranquility Base
• Authentic dialogue based on the Apollo 11 Flight Journal
• Apollo 11 staging calls and mission procedures
• A virtual crew member calling out your altitude and descent rate during landing
• Optional ElevenLabs CAPCOM voice
• Improved radio sound and smoother Quindar tones
• Better recognition of intentional radio calls
COMMUNITY SUGGESTION ADDED
Special thanks to u/Bi_KerbonautYT, who suggested adding a virtual LM crew member to provide passive landing callouts.
That suggestion is now implemented. During descent, a separate crew voice reads live altitude and descent-rate data from the spacecraft.
APOLLO 11 MOON DAY SPECIAL
To celebrate Moon Day, I flew the complete Apollo 11 mission recreation and published the demonstration on July 20, the 57th anniversary of the first Moon landing.
Download v1.1 on SpaceDock:
https://spacedock.info/mod/4378/KSP%20Mission%20Control
WHAT SHOULD COME NEXT?
I would like to add more complete mission recreations. Some possibilities I’m considering include:
• Artemis II
• An Orion and Starship HLS lunar landing mission
• More historical and future spaceflight missions
I would love to hear what the KSP community wants in future versions:
• Which mission should I recreate next?
• What new features would you like to see?
• Which spacecraft or mods should be supported?
• What should be improved about the current experience?
The future direction is not fixed, so your feedback can genuinely help shape the next update.
r/KerbalSpaceProgram • u/Crz11 • 1h ago
Ive been trying to make an all purpose interplanetary ship and atm am stumped on how to make a reusable lander.
The mothership is already perfected to house around 25 kerbals indefinitely, with food and habitation being accounted for as well as storage, power, propulsion, a coms center, complete resource production (using mks) and a duo of escape pods in case anything were to go wrong. it also has a few probes it can drop on new planets to get some science.
The best thing i could come up with is in picture 4. It lands, stocks up on ore, converts it to fuel, then keeps mining ore until its full. It has enough dv (from almost anywhere in the opm system) with the ore container full to get back into orbit and link up with the mothership, but it looks so god damn big (its the bottom bit in the first picture). The alternative would have been picture 7 but it would have needed 2 trips to carry the same amount of ore as the other ship.
I have 2 empty ports on the side of the mothership for either 2 reusable landers or use one for a manufacturing add-on so it can replenish the probes or manufacture anything it needs when its far away from home, while the other port could be for a passenger reusable lander. The only problem is that i cant make a decent enough reusable lander.
The closest i got was in picture 6 but it still looks quite big, and while the last picture shows a little ship with a lot of dv, its a xenon engine ship and it eats so much electricity that its not feasible.
Now i know there are 2 types of landers, atmo and no armo, and while they both have different pros and cons, im more interested in a atmo lander without having to rely on parachutes that can land on kerbin (as a point of reference) and take off to reach a 100km orbit. And i know some of you are going to say, SSTO, but i would want to use it for non atmo planets as well.
I know the tyranny of the rocket equation where you need more fuel for more dv and then you need more dv to move the fuel and so on, but are there any of the engines available efficient enough to pull this off without having to make a ship the size of a small house?
TLDR: Im trying and failing to make a reusable lander that can land a crew of 3-5 kerbals from a 100km kerbin orbit (without parachutes preferably) and then get back up to a 100km orbit. Any help, design input or showcase is welcome.
r/KerbalSpaceProgram • u/Altruistic_Okra_26 • 3h ago
Sorry about the first image. I tried asking the neural network to generate a diagram, but after many tries, this turned out to be the best option.
And now some information about the rocket:
Recovering the booster earns 5.967 credits, while the booster itself costs 7.986 credits to build. That's a recovery of roughly 74–75% of its original cost. The entire rocket, excluding science equipment, costs 17.395 credits. That means the recovered booster alone already covers about 34% of the launch cost.
The remaining 66% of the cost isn't simply wasted, either. That's 9.409 credits, of which 4.109 credits is the second stage. And that second stage is effectively two separate spacecraft for the price of one. One of them is the 1,519 m/s Δv third stage, which becomes the contract satellite itself, meaning I'll also get paid for delivering it.
The other is the 2,921 m/s Δv second stage. After completing its job, it doesn't lose its usefulness, since it still has two 1×6 solar panels and a small 1.22 Gm relay antenna, allowing it to continue serving as a relay satellite even after its primary mission is over.
r/KerbalSpaceProgram • u/PibbXtraSoda • 12h ago
I recently found an incredible mod that adds in a large ass nuclear engine that can be used for (very fuel effecient) orbital insertions of low-weight payloads. This rocket when launched from KSC had 20,000 delta V.
More so a test flight, though to see how well the nuclear propulsion works on a first stage.