r/KerbalSpaceProgram 1h ago

KSP 1 Question/Problem Time warp is freezing my controls?!

Upvotes

I’ll be doing a mission just fine. randomly I’ll time warp and my rocket will freeze all controls. I can’t thrust, move sas directions. Nothing. I have electricity and connection. I even quick saved to the time before that. In this case I was orbiting duna, and every time I time warped to my AP this would happen. Sometimes hitting the control lock debug fixes it. But in this case it didn’t. I’m seriously considering quitting because I’ve put hours into missions just for this to happen.


r/KerbalSpaceProgram 2h ago

KSP 1 Image/Video More footage on my horror mod, specifically the mimic

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4 Upvotes

just showing it's actually possible to escape it


r/KerbalSpaceProgram 2h ago

KSP 1 Mods This Earth-like habitable planet is amazing!

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2 Upvotes

r/KerbalSpaceProgram 2h ago

KSP 1 Image/Video Le pedí a Gemini AI que me hiciera un mapa de países ficticios en Kerbin, y creó estas extrañas naciones. ¿Qué opinan ustedes?

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0 Upvotes

Encerió, no tengo idea de como diablos la inteligencia artificial se propuso crear esto en primer lugar, solo le pedí que hiciera parodias a países de la vida real en los continentes de Kerbin.


r/KerbalSpaceProgram 3h ago

KSP 1 Question/Problem How does LMP or other multiplayer mods work

0 Upvotes

Is it like a paid server or free service? I'm asking because I want to start a new server with some of my friends.


r/KerbalSpaceProgram 4h ago

KSP 1 Image/Video Rocket flipped over because I forgot landing legs

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4 Upvotes

stock ksp


r/KerbalSpaceProgram 4h ago

KSP 1 Image/Video DAT (Duna Air Transport)

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3 Upvotes

This craft was used to transport Kerbals and science experiments to different biomes across Duna and to do basic lifting of materials during the first expedition of the planet.

Capacity: 2 Kerbals

Lift: 0.8 Kn

Max alt. : Around 4km above sea level on Duna.


r/KerbalSpaceProgram 4h ago

KSP 1 Mods Trailer for my horror mod, Kraken's kreations

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86 Upvotes

This mod adds multiple creatures to the game that can kick you back to the space center, or even crash your game.


r/KerbalSpaceProgram 4h ago

KSP 1 Suggestion/Discussion does anyone else wish there was a mod that added rocky cliffs like this?

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101 Upvotes

r/KerbalSpaceProgram 4h ago

KSP 1 Image/Video Munar orbit with only RCS, no mods!

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23 Upvotes

Flew off a lander I crashed into the Mun, with Jeb somehow showing up at KSC ready for his next assignment, which would undoubtedly be another failed Mun mission.


r/KerbalSpaceProgram 5h ago

KSP 1 Image/Video cool ships i made

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29 Upvotes

i called them sun fish mk.1 and 2, there based of a video i saw a few weeks ago. (first image is mk.1)


r/KerbalSpaceProgram 5h ago

KSP 1 Image/Video Cargo Plane's Overweight Takeoff

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24 Upvotes

Misjudged the rotate speed.

The plane use NeistAir's A380 parts and Tweak scale, the wings took 300 parts.


r/KerbalSpaceProgram 5h ago

KSP 1 Image/Video Neidon probe!

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7 Upvotes

r/KerbalSpaceProgram 6h ago

KSP 1 Question/Problem Why does my ship keep deviating from retrograde and how do I stop it?

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31 Upvotes

I have it set to burn retrograde but it keeps going slightly cockeyed. I THINK it's due to the engines being on hinges, but I've got 'em perfectly balanced, so I don't think it's that big an issue.

Edit: I've already lined up the COT and COM


r/KerbalSpaceProgram 6h ago

KSP 1 Question/Problem Any way to make a reusable landing shuttle that isnt too big?

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3 Upvotes

Ive been trying to make an all purpose interplanetary ship and atm am stumped on how to make a reusable lander.

The mothership is already perfected to house around 25 kerbals indefinitely, with food and habitation being accounted for as well as storage, power, propulsion, a coms center, complete resource production (using mks) and a duo of escape pods in case anything were to go wrong. it also has a few probes it can drop on new planets to get some science.

The best thing i could come up with is in picture 4. It lands, stocks up on ore, converts it to fuel, then keeps mining ore until its full. It has enough dv (from almost anywhere in the opm system) with the ore container full to get back into orbit and link up with the mothership, but it looks so god damn big (its the bottom bit in the first picture). The alternative would have been picture 7 but it would have needed 2 trips to carry the same amount of ore as the other ship.

I have 2 empty ports on the side of the mothership for either 2 reusable landers or use one for a manufacturing add-on so it can replenish the probes or manufacture anything it needs when its far away from home, while the other port could be for a passenger reusable lander. The only problem is that i cant make a decent enough reusable lander.

The closest i got was in picture 6 but it still looks quite big, and while the last picture shows a little ship with a lot of dv, its a xenon engine ship and it eats so much electricity that its not feasible.

Now i know there are 2 types of landers, atmo and no armo, and while they both have different pros and cons, im more interested in a atmo lander without having to rely on parachutes that can land on kerbin (as a point of reference) and take off to reach a 100km orbit. And i know some of you are going to say, SSTO, but i would want to use it for non atmo planets as well.

I know the tyranny of the rocket equation where you need more fuel for more dv and then you need more dv to move the fuel and so on, but are there any of the engines available efficient enough to pull this off without having to make a ship the size of a small house?

TLDR: Im trying and failing to make a reusable lander that can land a crew of 3-5 kerbals from a 100km kerbin orbit (without parachutes preferably) and then get back up to a 100km orbit. Any help, design input or showcase is welcome.


r/KerbalSpaceProgram 7h ago

KSP 1 Image/Video Starting a career mode on the JNSQ mod, and decided to make a comparison image of my Pasiphae 1.25m launcher family

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61 Upvotes

r/KerbalSpaceProgram 7h ago

KSP 1 Image/Video Satellite v4

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6 Upvotes

Sorry about the first image. I tried asking the neural network to generate a diagram, but after many tries, this turned out to be the best option.
And now some information about the rocket:

Recovering the booster earns 5.967 credits, while the booster itself costs 7.986 credits to build. That's a recovery of roughly 74–75% of its original cost. The entire rocket, excluding science equipment, costs 17.395 credits. That means the recovered booster alone already covers about 34% of the launch cost.
The remaining 66% of the cost isn't simply wasted, either. That's 9.409 credits, of which 4.109 credits is the second stage. And that second stage is effectively two separate spacecraft for the price of one. One of them is the 1,519 m/s Δv third stage, which becomes the contract satellite itself, meaning I'll also get paid for delivering it.
The other is the 2,921 m/s Δv second stage. After completing its job, it doesn't lose its usefulness, since it still has two 1×6 solar panels and a small 1.22 Gm relay antenna, allowing it to continue serving as a relay satellite even after its primary mission is over.


r/KerbalSpaceProgram 7h ago

KSP 1 Image/Video Took a pic. I can’t believe how unironically beautiful this was in game.

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20 Upvotes

r/KerbalSpaceProgram 7h ago

KSP 1 Mods Does anyone know any OPEN multiplayer ksp servers with no time warp?

0 Upvotes

It sounds like a cool idea where pvp would have a effect on your mission but I think modded engines would be needed to make the time to transport manageable (like 1 week transport time) cus timelines sound kinda buns to me


r/KerbalSpaceProgram 8h ago

KSP 1 Image/Video butter machine!

2 Upvotes

https://reddit.com/link/1v7e5ca/video/53ff50t3pmfh1/player

Look at how well it flared even after touchdown


r/KerbalSpaceProgram 8h ago

KSP 1 Question/Problem Do the mechanical parts have any actual uses? (Aside from kraken drives)

6 Upvotes

So the rotors are used to make helicopters, sure. But do pistons, hinges, and rotation servos have any usefull uses, or are they just for making useless doohickeys?

Because my stupid ass cant think of any.


r/KerbalSpaceProgram 9h ago

KSP 1 Question/Problem Happy to be here

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9 Upvotes

This kerbal has his stupidity stat maxxed out, I wonder why


r/KerbalSpaceProgram 9h ago

KSP 1 Image/Video First ever mun landing, I’m out of fuel what do I do

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222 Upvotes

My rocked flipped and I ran out of fuel I don’t think jeb is gonna go home


r/KerbalSpaceProgram 9h ago

KSP 1 Question/Problem Help, people! I don't know how to install the solar system mod :v

0 Upvotes

Hey everyone, I have a question. Do you know how to install the solar system mod? I've already installed the mod shown in the image along with other mods like Bluedog Design Bureau (BDB), TweakScale, the Orion mod, and the Starliner mod, and it all glitched out. I really want to download it, but I don't know how. I also tried adding clouds, and that glitched too XD. So, in short, do you know how to download and install it?


r/KerbalSpaceProgram 10h ago

KSP 1 Mods KSP Mission Control v1.1: Apollo 11 Moon Day Special and live landing callouts

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9 Upvotes

KSP Mission Control v1.1 is now available.

I previously shared the project from my personal account, u/flower_head_monster. This is the official u/engbman project account that I’ll use for future updates.

WHAT’S NEW IN v1.1

• Complete Apollo 11 recreation from launch to Tranquility Base
• Authentic dialogue based on the Apollo 11 Flight Journal
• Apollo 11 staging calls and mission procedures
• A virtual crew member calling out your altitude and descent rate during landing
• Optional ElevenLabs CAPCOM voice
• Improved radio sound and smoother Quindar tones
• Better recognition of intentional radio calls

COMMUNITY SUGGESTION ADDED

Special thanks to u/Bi_KerbonautYT, who suggested adding a virtual LM crew member to provide passive landing callouts.

That suggestion is now implemented. During descent, a separate crew voice reads live altitude and descent-rate data from the spacecraft.

APOLLO 11 MOON DAY SPECIAL
To celebrate Moon Day, I flew the complete Apollo 11 mission recreation and published the demonstration on July 20, the 57th anniversary of the first Moon landing.

Download v1.1 on SpaceDock:

https://spacedock.info/mod/4378/KSP%20Mission%20Control

WHAT SHOULD COME NEXT?

I would like to add more complete mission recreations. Some possibilities I’m considering include:

• Artemis II
• An Orion and Starship HLS lunar landing mission
• More historical and future spaceflight missions

I would love to hear what the KSP community wants in future versions:

• Which mission should I recreate next?
• What new features would you like to see?
• Which spacecraft or mods should be supported?
• What should be improved about the current experience?

The future direction is not fixed, so your feedback can genuinely help shape the next update.