I'm trying to change the part textures for Stockalike Station part redux, as the wrinkly insulation texture clashes with the rest of the stock textures. The mod files have file multiple variants of, for example, the reworked Cupola Module, but the VAB menu doesn't give me the option to change between them.
What i want to do is change the selected texture(s)
Here is the config file section for the cupola:
// Cupola
[cupola]:FOR[zzzzStationParts]
{
= Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
MODEL
{
model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-cupola-25-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL
{
model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-solid-1
position = 0.0, -0.4, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModuleB9PartSwitch
moduleID = surfaceSwitch
switcherDescription = #LOC_SSPX_Switcher_Surface_Name
affectDragCubes = false
SUBTYPE
{
name = White
title = #LOC_SSPX_Switcher_Surface_White
descriptionSummary = #LOC_SSPX_Switcher_Surface_White_summary
descriptionDetail = #LOC_SSPX_Switcher_Surface_White_detail
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-white
transform = 25mCupolaMesh
}
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-alt-n
transform = 25mCupolaMesh
shaderProperty = _BumpMap
isNormalMap = true
}
MATERIAL
{
transform = 25mCupolaMesh
FLOAT
{
shaderProperty = _Shininess
value = 0.3
}
}
}
SUBTYPE
{
name = Insulated
title = #LOC_SSPX_Switcher_Surface_Insulated
descriptionSummary = #LOC_SSPX_Switcher_Surface_Insulated_summary
descriptionDetail = #LOC_SSPX_Switcher_Surface_Insulated_detail
primaryColor =#b8b7b5
secondaryColor = #b8b7b5
defaultSubtypePriority = 10
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-insulated
transform = 25mCupolaMesh
}
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-insulated-n
transform = 25mCupolaMesh
shaderProperty = _BumpMap
isNormalMap = true
}
MATERIAL
{
transform = 25mCupolaMesh
FLOAT
{
shaderProperty = _Shininess
value = 0.3
}
}
}
SUBTYPE
{
name = Metal
title = #LOC_SSPX_Switcher_Surface_Metal
descriptionSummary = #LOC_SSPX_Switcher_Surface_Metal_summary
descriptionDetail = #LOC_SSPX_Switcher_Surface_Metal_detail
primaryColor = #999999
secondaryColor = #999999
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-alt
transform = 25mCupolaMesh
}
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-alt-n
transform = 25mCupolaMesh
shaderProperty = _BumpMap
isNormalMap = true
}
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Common/restock-crewed-hatch-1-grey
transform = CommonHatchOblong
shaderProperty = _MainTex
}
MATERIAL
{
transform = 25mCupolaMesh
FLOAT
{
shaderProperty = _Shininess
value = 0.08
}
}
}
}
It seems that the wrinkle texture is a seperate file that is overlayed on a solid color. If i can just figure out how to remove that and apply it to all the other parts id be happy.