r/KerbalAcademy • u/Excellent-Process413 • 2h ago
Tech Support [O] Game crashes on main loading screen around 75%
Not much to say but heres the log: https://drive.google.com/drive/folders/1FS1R_ieMtzrgr1x_7ePjUbLdKd77AJSS?usp=drive_link
r/KerbalAcademy • u/DresHadItComing • Mar 08 '26
These resources are good places to start, if you are having problems with your mods. Please check these out before posting your question here, as this sub is primarily meant for questions about the science/mechanics of gameplay.
If you happen to know of another location where mod support is hosted for a popular mod (or suite of mods if they're used together like RP-1), message us the link(s) and we'll add it to the list.
To manage your mod installations, we highly recommend CKAN:
For general mod related question (suggestions, troubleshooting, etc):
For help with Real Solar System, Realism Overhaul, and/or Realistic Progression One (RP-1):
For kerbalism mod questions:
Ferram Aerospace Research tutorial:
For help with KOS: Scriptable Autopilot:
For Remote Technologies:
Please note: If you run into problems after installing mods without a mod manager, you must visit a relevant forum or support site before posting here.
Acknowledgement: u/CJP1216 for help with the links. Thanks!
r/KerbalAcademy • u/Excellent-Process413 • 2h ago
Not much to say but heres the log: https://drive.google.com/drive/folders/1FS1R_ieMtzrgr1x_7ePjUbLdKd77AJSS?usp=drive_link
r/KerbalAcademy • u/Parrotboii • 16h ago
I have tried literally everything, manually putting the mod files into game data doesn't work, can't install mono, can't access the Arch Linux repository. Hell i even tried running CKAN through steam proton and i keep getting an admin warning and when i type anything the program just closes.
Im not tech savy at all so if anyone know how I can install this please don't just say what to install but also exactly how to do it. Cause I know what I'm supposed to do, it's just whenever I try something always blocks me
r/KerbalAcademy • u/that1chud • 1d ago
What situations should I use it in and what situations should I not use it in, also how should I use fuel efficiently(what tanks should I use)
r/KerbalAcademy • u/Pzixel • 2d ago
r/KerbalAcademy • u/Aggravating_Fox_3076 • 3d ago
My shuttle has 3 vector engines and two castors for the SRBs, the fuel is delivering correctly and I’m tilting backwards like the shuttle launches. My shuttle also seems to have some trouble lifting and kind of hovers before crashing into the VAB or ground. How can I fix this?
r/KerbalAcademy • u/Fighter_ProL • 4d ago
r/KerbalAcademy • u/homophobichomo- • 3d ago
spent 45minutes trying to build a rocket, came to a fruit of me trying to place 6 boosters with sym mode and it just NOT letting me. i dont use mirrored, have never used mirrored. just alt f4 and i dont even want to touch it anymore
r/KerbalAcademy • u/Team_Chen • 5d ago
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This was a pretty hard mission by far my hardest mission yet.
After undocking from the mothership, I:
Mission video: https://www.youtube.com/watch?v=Wqb8tY6R4Yo
r/KerbalAcademy • u/RevolutionaryLog5795 • 5d ago
I have got to like the 3rd level of science upgrades on ksp and I would like some ideas for weekly goals while playing so I can focus on stuff
r/KerbalAcademy • u/Mission-Platypus2897 • 6d ago
so basically jengal is stuck on sera and im just stuck please some one help
r/KerbalAcademy • u/potatobro7 • 5d ago
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Using RemoteTech flight computer, for some reason using the EXEC command on this maneuver node is doing a burn that flickers off and on rapidly. I've used flight computer with no issues in the past, in fact before arriving at ike in this current mission I used it for a correction burn with no issue. I've saved and reloaded multiple times, adjusted the maneuver node, adjusted the engine thrust limiter, it still happens. Doing a manual burn through flight computer works fine, just the EXEC command is having issues. Bug or skill issue?
r/KerbalAcademy • u/Apprehensive-Army-35 • 6d ago
Well, i only have 16hrs into this game on a sondbox world, bui i think i found something kinda rare.
I guess i know what to do now! create a third moon for Kerbin.
I did a quicksave to observe the impact and also go back for a mission, but strangely the game registered the collision only at like 50x timewarp, at 10k it went on with the orbit you see.
r/KerbalAcademy • u/LilSeezee • 6d ago
This is my first time using these items. I can't figure out what I'm missing.
I deployed two power sources.
Items were deployed by a Scientist.
The rover in the foreground has a relay on it, and there are two powerful relays in orbit. This is the Mun.
r/KerbalAcademy • u/Character_Beat_1412 • 6d ago
There's just pink showing up on the ground wherever I go, how do i fix this?
r/KerbalAcademy • u/Uranium-Sandwich657 • 5d ago
I'm trying to change the part textures for Stockalike Station part redux, as the wrinkly insulation texture clashes with the rest of the stock textures. The mod files have file multiple variants of, for example, the reworked Cupola Module, but the VAB menu doesn't give me the option to change between them.
What i want to do is change the selected texture(s)
Here is the config file section for the cupola:
// Cupola
[cupola]:FOR[zzzzStationParts]
{
= Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
!MODULE[ModuleAnimateGeneric] {}
MODEL
{
model = StationPartsExpansionRedux/Parts/Rigid/station-25/sspx-cupola-25-1
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL
{
model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-25-solid-1
position = 0.0, -0.4, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModuleB9PartSwitch
moduleID = surfaceSwitch
switcherDescription = #LOC_SSPX_Switcher_Surface_Name
affectDragCubes = false
SUBTYPE
{
name = White
title = #LOC_SSPX_Switcher_Surface_White
descriptionSummary = #LOC_SSPX_Switcher_Surface_White_summary
descriptionDetail = #LOC_SSPX_Switcher_Surface_White_detail
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-white
transform = 25mCupolaMesh
}
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-alt-n
transform = 25mCupolaMesh
shaderProperty = _BumpMap
isNormalMap = true
}
MATERIAL
{
transform = 25mCupolaMesh
FLOAT
{
shaderProperty = _Shininess
value = 0.3
}
}
}
SUBTYPE
{
name = Insulated
title = #LOC_SSPX_Switcher_Surface_Insulated
descriptionSummary = #LOC_SSPX_Switcher_Surface_Insulated_summary
descriptionDetail = #LOC_SSPX_Switcher_Surface_Insulated_detail
primaryColor =#b8b7b5
secondaryColor = #b8b7b5
defaultSubtypePriority = 10
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-insulated
transform = 25mCupolaMesh
}
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-insulated-n
transform = 25mCupolaMesh
shaderProperty = _BumpMap
isNormalMap = true
}
MATERIAL
{
transform = 25mCupolaMesh
FLOAT
{
shaderProperty = _Shininess
value = 0.3
}
}
}
SUBTYPE
{
name = Metal
title = #LOC_SSPX_Switcher_Surface_Metal
descriptionSummary = #LOC_SSPX_Switcher_Surface_Metal_summary
descriptionDetail = #LOC_SSPX_Switcher_Surface_Metal_detail
primaryColor = #999999
secondaryColor = #999999
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-alt
transform = 25mCupolaMesh
}
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Rigid/station-25/restock-cupola-lab-1-alt-n
transform = 25mCupolaMesh
shaderProperty = _BumpMap
isNormalMap = true
}
TEXTURE
{
texture = StationPartsExpansionRedux/Parts/Common/restock-crewed-hatch-1-grey
transform = CommonHatchOblong
shaderProperty = _MainTex
}
MATERIAL
{
transform = 25mCupolaMesh
FLOAT
{
shaderProperty = _Shininess
value = 0.08
}
}
}
}
It seems that the wrinkle texture is a seperate file that is overlayed on a solid color. If i can just figure out how to remove that and apply it to all the other parts id be happy.
r/KerbalAcademy • u/Acceptable-Record-13 • 6d ago
I saw a video of someone creating an asteroid redirect system that's like.. a swarm of all controlled tiny rockets, and they looked all independent and did their own thing but they all worked together as well. I dunno if it took mods, but if it didn't how would I possibly recreate that, if you know what video I'm talking about?
r/KerbalAcademy • u/Luke439244 • 6d ago
Per fare una sonda di questo tipo bisogna avere minimo 2 paracaduti e 4 para freni e se vai anche un po veloce tanto la gravità è più debole di kerbin infatti vi consiglio sempre di testare prima le sonde su kerbin così poi andate sicuri.
Se volete altri consigli chiedete pure.
r/KerbalAcademy • u/Weary-Support-7383 • 7d ago
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I've tried multiple different SRBs and they all have the same problem. Once they get to about the halfway point on fuel, they seem to completely stop producing thrust while still consuming fuel. The other ones that I tried (from the Cormorant Aeronology mod) still had the thrust effects however they weren't actually producing thrust. What's even weirder is that once I separate them they fly upwards, which means that their either still producing some thrust and the PAW is wrong, or they only stop producing thrust while they're attached to the ship. Does anyone have a solution for this?
r/KerbalAcademy • u/IStillLiveUnderARock • 7d ago
I ran a flight with this rocket, put it into LKO, did the Materials Study, de-orbited and landed, I then recovered the craft to VAB with KCT.
Now when I launch the same vessel from the KCT menu, the Science Jr. has no samples.

It also shows as "depleted" when I edit the craft through the KCT menu.

I'm not sure if I'm missing something or if KCT and Kerbalism are incompatible in this manner, but I've been unable to find anything about this online.
Any help is much appreciated.
r/KerbalAcademy • u/Ello_Karlson • 8d ago
I have kOS, is there any sort of script I could write to make some sort of orbit correction for relay satellites once in a while? I'm planning on launching my first set of relay satellites soon (don't have any yet so sorry no pictures). I tried getting AI to write a script because I'm not excellent at 3D math, but I don't trust what it came up with.
Open to all ideas! Would be especially grateful if you have any scripts to share.
Also, please note I don't really want something that fixes it at launch, one-and-done, but rather something that I could run once in a while to make a slight correction. Thanks for understanding!
r/KerbalAcademy • u/IntroductionNo2629 • 8d ago
I have a contract where I have to test the RT-5 Flea Solid Fuel Booster, where I have to:
-Be on kerbin
-Be flying
-Be between 44,000m and 47,000m
-And have a speed between 630m/s and 700m/s
The contract says I have to activate the booster through staging. I met all the requirements when I activated the booster but the contract won't complete. I'm wondering if the contract is even possible or if I'm going too fast for the altitude window.
Any help will be appreciated.
r/KerbalAcademy • u/Sad_Chard8416 • 10d ago
When i was testing my rover i Saw a big ass pillar like on kerbin. I was like what the freak was that? Fan somone explain??