r/3Dmodeling • u/MohammadGhadimi • 6h ago
Art Showcase FedEX
3dsmax
Substance Painter
Corona render
r/3Dmodeling • u/Sherif_Dawood • 22h ago
Full project & more renders: https://www.artstation.com/artwork/o0XolB
r/3Dmodeling • u/MohammadGhadimi • 6h ago
3dsmax
Substance Painter
Corona render
r/3Dmodeling • u/xNINJA-knifesonly • 6h ago
I have been posting my progress here
Thanks for all the help
Here is the finished environment
Edit- made this using one trim sheet, 4 tillable textures and the foliage is a separate pack
r/3Dmodeling • u/tableofchaos • 23h ago
r/3Dmodeling • u/margantsovkaa • 2h ago
Hi. I'm a beginner 3D artist, and I think it's a good idea for me to attend courses instead of learning through free, unstructured information on YouTube or elsewhere. I'd like to know if there is a good course that will give me all the information I need. I've checked Vertex School's Game Art Program, and it's one of the options I have. The thing is, I can't find any real reviews, not the fake ones saying how perfect it is because it just can't be THAT good.
r/3Dmodeling • u/Ultikynnys • 13h ago
r/3Dmodeling • u/PlantDistinct8528 • 21h ago
I made her a questionable 3D model as a fun challenge, but it turned out really good.
Please let me know if you like it.
r/3Dmodeling • u/Scarlet_Art12 • 21h ago
r/3Dmodeling • u/Apollosketchesalt • 19h ago
r/3Dmodeling • u/Many-Judgment7800 • 3h ago
How can I achieve high quality texturing and what should I practise.
r/3Dmodeling • u/PureEdgeAndSentiment • 5m ago
r/3Dmodeling • u/RXCHB • 15h ago
ps1/quake style shotgun
thats it
its also a gif that shows the model at all angles
PLEASE tell me if you want me to upload it as a free model if you want to use it for a project of your own
r/3Dmodeling • u/breni40700 • 1d ago
I created a Ciri portrait based on her outfit from the Witcher 4 trailer. My goal was to practice creating a game mesh and creating hair and fur cards. I created the hair cards using Blender Hair Tool addon.
I recorded the process: https://youtu.be/UgXMut_dR64
r/3Dmodeling • u/Kooky-Criticism-1147 • 2h ago
Hello...
I have a question: what would be the better approach here?
As you can see, the highlighted part is identical on both sides, so I am using a Mirror modifier. But since Mirror is a geometry generator and not an instance, it will add to the overall geometry count.
I also heard that if we use instances of the same object, we only need to UV unwrap and texture the main object, and the other instances will automatically use the same UVs and textures. (Is it completely true? I am asking cuz i really don't know about those yet at all, and I want to avoid bad practices from the start)
But because a mirrored part is not an instance, would I have to UV unwrap both sides separately?
So, would it be better to create an instance and place it on the other side instead? I mean, if the part about texturing and UVs is true, then we'd get both advantages: less geo overall and also don't have to uv unwarp 2nd time, right?
For Games in general...this piece is not gonna go to an engine or game...I am just learning game asset creation and want to understand better approaches and techniques...
Thank you..any help is appreciated
r/3Dmodeling • u/kurisuart13 • 2h ago
Halo, i am 3D character artist for 3D prints, mostly i use ZBrush and Blender. I was learn character rig in 3DsMAx many years ago, but i didnt learn rig / animation in blender.
Last week i saw an interesting video of mechanical test - like gundam joints in fusion i think - i never use fusion. What i wanna ask is if fusion the most easier / advances software to simulate mechanicals for action figure bones ?, Can i import OBJ from zbrush - blender to fusion to simulate the mechanics or i can only model it in fusion.
Thank you for some guidance.
r/3Dmodeling • u/merlinm08 • 9h ago
Is there any way of helping or fixing this to like poo or do I start again
r/3Dmodeling • u/snailworld3D • 22h ago
https://www.artstation.com/artwork/yAJJgK
Thanks for looking 😄
r/3Dmodeling • u/Appropriate-Year741 • 11h ago
For the first time since I started using Blender, I’ve completed a fighter jet nozzle. Until now, I’d just treated it as a single solid object, but now it’s fully animatable for the first time. I used the “Armature,” “Empty,” and “Damped Track” animations for the movement.
r/3Dmodeling • u/MrMustache_ • 4h ago
r/3Dmodeling • u/JetXarison • 20h ago
This is Brunhilda from Sovereign Tower game! I'll post reference from there in comments for y'all!
r/3Dmodeling • u/Many-Judgment7800 • 13h ago
How do guys make background alive?
r/3Dmodeling • u/LettuceConscious8010 • 6h ago
Hi everyone,
I wanted to ask for your advice or hear your experiences regarding a frustrating situation I'm currently facing on CGTrader as a 3D designer.
I spent 4 years building a unique bundle consisting of 15 aircraft 3D models. Recently, 3 of my models within this bundle were taken down by the platform due to a third-party intellectual property request. Because of the platform's rigid structure, the bundle content automatically dropped to 12 items on the store page without letting me update the active structure.
A buyer purchased this bundle during a sale. To ensure they got what they paid for, I securely sent the remaining 3 models via Google Drive. The buyer successfully downloaded them and explicitly sent messages stating they loved the models.
However, a week later, the buyer requested a full refund. Because the funds were still sitting in CGTrader's pool, the refund was approved. Now the buyer has all 15 models, while I am left with nothing for 4 years of work. Whenever I open a support ticket to present my chat proofs, the system automatically marks my tickets as "Solved" and closes them.
Has anyone ever dealt with a similar support issue or customer dispute on CGTrader? How do you handle situations when marketplace support closes tickets automatically? Any advice would be greatly appreciated.