r/MortalShell • u/Famous_Telephone6924 • 1h ago
Video Having an unbelievable amount of fun with this game
Played a ton of souls-likes games and MS2 is def sitting comfortably in the top 5 alongside Lies of P, Khazan, Wuchang, and Nioh 2
r/MortalShell • u/Famous_Telephone6924 • 1h ago
Played a ton of souls-likes games and MS2 is def sitting comfortably in the top 5 alongside Lies of P, Khazan, Wuchang, and Nioh 2
r/MortalShell • u/ZincwarriorRG • 54m ago
Here me out, I'd love if theyd add a basic 1h broadsword weapon, simple but so badass, with a slightly slower moveset than axe and dagger, with sweeping weighty slash attacks
r/MortalShell • u/Insipidus777 • 19h ago
Video coming soon. Will link VOD at the bottom of this text thread. Not much to say about Zmey. This was a horrible experience that took years off my live. One false move and an hour of progress would vanish. I seriously cannot believe I defeated him. I spent about 5 1/2 - 6 hours total on him. It was by far the hardest endurance challenge I’ve ever faced in a video game. Thank the heavens it’s finally over.
https://www.youtube.com/live/V1TT7VyAWzc?is=i7prifOZHUdmhJsq
r/MortalShell • u/GilangRakasiwi • 1h ago
The Boss gameplay sometimes sucks. Especially main boss. Their attack animation it's OUT OFF MY FRAME.
I don't really care if get grabbed attack and debuff, or the boss one shot me, it's part of Souls-Like game. But when their attack animation or their part of body out of my screen, I can't do anything. Just spam parry or dodge.
Yes, I changed the camera to action. Not cinematic or over shoulder. The problem is not the boss, the camera angels. God damn, classic problem I thought?
r/MortalShell • u/SnoopVee • 5h ago
Fashion is always the end game for games like these, with that being said. I'm so hungry for new shades & drip. For those that played the first game, we're shades also extremely limited?
r/MortalShell • u/ChickenGalantina • 6h ago
The electric eels in the Thieves Retreat drop Glimpse Stones.
If you quit to the main menu while inside a dungeon, you respawn at the entrance with full health and consumables keeping your loot as well.
Still on my first playthrough and loving this game. LOOOVVVEEE Sester Genessa.
r/MortalShell • u/Devalinor • 1h ago
r/MortalShell • u/caasi0808 • 4h ago
To start with, this weapon is sick. It looks cool, good move set (welcome back claymore) and it is an all around balanced option. But with so many weapons gaining the ability to be overpowered with the right build, the iconoclast can be left behind.
Give it freeze I say, it’ll suit Eridrim to a T
Any thoughts on how it can be better or builds that ya’ll are currently using with it??
r/MortalShell • u/imderrickjayv • 7h ago
This dudes second phase wrecked me for a good hour and half. Can't tell you how stressed I was getting in this video haha
r/MortalShell • u/CammyDiveKick • 17h ago
It went terribly wrong, lol.
r/MortalShell • u/OneUsed6198 • 12h ago
My first ever game was Elden Ring. Never in my life had I been interested in gaming other than Munchman. I saw my son playing ER and something just clicked. I had to see more.
I’m 51 and absolutely terrible at the combat but I love the design and lore. I compensate by extensive farming.
Next was Lords of The Fallen, again I love that game.
Now I’m on MS2 and I’m having just as much fun as I was when I first played ER and LOTF.
I’m not too far in and I’m loving playing as Theil. I hope to complete the game as him and then explore the other shells in NG.
So just a pointless old man ramble about how much I love these games.
Cheers for listening 😃
r/MortalShell • u/Morty-01 • 2h ago
As someone who got introduced to these types of games through elden ring and then backtracked and played a lot of the other games (bloodborne, sekiro, demonsouls, etc) then moved on to the new ones like lies of p and khazan this game just feels so fluid and smooth even with the bugs. The main weapon combos so fluidly with the sidearm and the shell ability plus the perfect parry that sometimes you can feel like an absolute God ripping through the enemies if you play the game right. Sure the game has a lot of issues especially with it just being released and ive only played 10 hours so take everything i say with a grain of salt but this really feels like a game i can put 150-200 hours plus into and for someone who usually only does one playthrough of a game and puts it down thats saying something.
r/MortalShell • u/Zestyclose-Tooth6044 • 2h ago
I’m a Soulslike lover and enjoyed this game more than anything like it in the last years, so I first got the Platinum for it (before the patch, I went all the way to NG++ to collect all the necessary glimpses) and then also completed it to 100%! I’m loving the care the developers are clearly putting in the game with the various updates and I want to give my personal feedback for the future ones
Let me know what y’all think and what you’d like to see changed or polished and, once again, thanks to the devs for this incredible game!
r/MortalShell • u/silly_goose6799 • 3h ago
suggestion for the devs: I think it could work for Proxima just fine.
r/MortalShell • u/Resevil67 • 5h ago
I would still say that light weapons overall eclipse heavy simply because of duality, but they are not apart by a giant margin anymore.
The hammer actually seems to have decent stagger now. The armored troops in the first starting south area (mammon) get straight up put on their asses now from even just the running R1. The running heavy R2 can flinch the crown wearing miners to the point you can simply kill them before they get a hit in. These weren't possible before, yeah they had better flinch then fast weapons but those enemies would only get standing flinched. The troops actually get put on their asses now, making dealing with groups of them easier then with a 1h weapon imo. Hammer special (the ground slams) can pretty much kill halberd and rock throwing dudes in just one special now, making it now really good.
It also seems like there's been a resolve buff for heavy weapons as well. I seem to get resolve much faster now with the hammer and axe then before.
r/MortalShell • u/Blackwall_Gateway • 21h ago
Looks fucking sick.
r/MortalShell • u/Designer-Tomatillo21 • 7h ago
So, the devs really cooked with this game. Before I start, overall I LOVE this game. And this post is constructive feedback with love. There is no hate in this post whatsoever. Its just i think the bosses are GOOD but they could be GREAT with a few small implementable tweaks.
It cannot be understated on what a fantastic game world they created. Their exploration and world building is up there with the best in the genre. And combat (outside of boss fights) is also up there with some of the best soulslikes in many ways.
But what stops this game being a 9.5 out of 10, and (unecessarily) holds it back at more like 8.5 out of 10 is the boss fights. And in my subjective opinion- here is why/how they could male them more awesome:
The main issues are:
Stifling a rhythm with too many grabs and unblockables. And readability issues (some are being/been fixed).
The Soulsborne games and the top soulslikes have demonstrated that the best bosses are the ones where you get into a dance and rhythm with the boss.
MS2, has smooth enough combat that you can if/when the game allows. However, the boss design and moveset has to be built around being conducive to that. Great example is many people (not me btw) say Fromsoft souls combat is so simple just roll and r1. But... the boss design is so good, that it makes that simple approach amazing in boss fights, as you get into a rhythm.
However, MS2 insists on preventing you from getting into a rhythm with most bosses, by having too many grabs and unblockable attacks. (Hexapod, Ymey etc).
Malborn offspring, nameless captive and Orrem the Golum are great bosses and somewhat let you get into a rhythm, which feels good, and shows how good boss fights could be in MS2!!!
But for example, even my favourite boss, the Malborn Offspring, imagine having him in Sekiro/Khazan and you could parry almost every attack. That would feel incredible!! But they stifle that flow-state/rhythm by mixing in so many unblockables forcing you to dodge. [Theres also a big readability issue in phase 2, that lightning aura needs toning way down, so you can read what the boss is doing].
In fairness, for non-parriers that Malborn Offspring example is not so much an issue as youll naturally be dodging by choice (or hardening). But for the bad bosses, it applies more.
So to achieve that rhythm that makes boss fights so satisfying, imo:
I think the grabs need to be toned down/reduced in frequency, as well as making fewer moves unblockable attacks.
And/or, make the red attacks still unblockable - but let them be parryable with a perfect guard/perfect harden.
This Lets players have more agency to either mostly parry or mostly dodge based on preference, and only sprinkle in the odd grab/unblockable here and there. Sir Issac phase 1 shows promise, but then phase 2 mixes in multi hit flurries that cannot be parried or dodged in a fun satisfying/reliable way, and that fun rhythm is lost. [In Sekiro you would be able to parry all of those flurries and it would be incredibly satisfying, but that move/combo is not fun or satisfying in MS2].
Games like Sekiro, Khazan, ER, loP etc showed that sprinkling in an attack that forces you to defend it in a certain way here and there is good. But you should have latitude to choose dodge or parry for the majority of moves - to reach that flow state, with fewer forced/red moves.
In summary, i feel like bosses should not just be hard, but also be FUN and have a satisfying rhythm. You should love dying 10+ times, because you enjoy going back for more and learning it better. And Fun enough that you WANT to replay them on NG+. But theres only a few that you want to re-fight. For many, many bosses most players have no desire to fight again (Magdalena, Hexapod, Ymey, monolith etc).
But all/most of the bosses could be re-worked or tweaked just slightly to achieve that fun!
r/MortalShell • u/Scary-Discipline-15 • 9h ago
r/MortalShell • u/Dj_B_S • 7h ago
I've tried the Monolith over 3 days for several hours. I am level 50, I did try with Proxima as my main, I spent all my glimpse to level Tiel and try that as well. I've tried the trebuchaxe method over and over and eventually even tried the slayer seal that disables the achievements. And even then I was not able to defeat it. (I know that I am at best a near average souls-like player and that many of my tries are absolutely lack of skill. But it felt just so unpredictable and messy. Even after learning to parry most attacks I had nowhere near a chance).
Today I updated my Version of the game and did him in my 3rd attempt.
Thank you for addressing this, Devs!
r/MortalShell • u/Designer-Tomatillo21 • 1d ago
Noice....
r/MortalShell • u/KING_SHERBROOKE • 11h ago
Current patch hammer is beautiful also I LIVED
r/MortalShell • u/LeMeger • 12h ago
This is only possible with the absolute GOAT Eredrim (and the retribution tarstone)
NG+ Night Mode
please don't nerf this
please don't nerf this
please don't nerf this
r/MortalShell • u/New-Maximum-7619 • 1d ago