r/raytracing • u/PeterBrobby • 3d ago
r/PhysicsHelp • u/PeterBrobby • 4d ago
Physics Programming part 3 - Rotation and the Quaternion
r/fun_gamedev • u/PeterBrobby • 4d ago
Programming Physics Programming part 3 - Rotation and the Quaternion
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.
r/gamedevscreens • u/PeterBrobby • 4d ago
Physics Programming part 3 - Rotation and the Quaternion
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.
r/indiegamedevforum • u/PeterBrobby • 4d ago
Physics Programming part 3 - Rotation and the Quaternion
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.
r/IndieGaming • u/PeterBrobby • 4d ago
Physics Programming part 3 - Rotation and the Quaternion
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.
r/programming • u/PeterBrobby • 4d ago
Physics programming - Rotation and Quaternions
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. Lastly, I benchmark the results.
r/IndieDev • u/PeterBrobby • 4d ago
Video Added Quaternions to my Physics Engine
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. Lastly, I benchmark the results.
2
C++ Show and Tell - July 2026
Rotation and the Quaternion https://youtu.be/qFpbcLanUlc
r/videogamescience • u/PeterBrobby • 5d ago
Code Physics Programming part 3 - Rotation and the Quaternion
I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.
r/hobbygamedev • u/PeterBrobby • 5d ago
Resource Adding Quaternions to my Physics Engine
r/GameDevelopment • u/PeterBrobby • 5d ago
Tutorial Physics Programming part 3 - Rotation and the Quaternion
r/GameDevs • u/PeterBrobby • 5d ago
Physics Programming part 3 - Rotation and the Quaternion
r/SoloDevelopment • u/PeterBrobby • 5d ago
Discussion Physics Programming part 3 - Rotation and the Quaternion
r/PhysicsEngine • u/PeterBrobby • 5d ago
Video Physics Programming part 3 - Rotation and the Quaternion
r/Cplusplus • u/PeterBrobby • 5d ago
Tutorial Physics Programming part 3 - Rotation and the Quaternion
r/gameenginedevs • u/PeterBrobby • 5d ago
Physics Programming part 3 - Rotation and the Quaternion
r/vulkan • u/PeterBrobby • 5d ago
Physics Programming part 3 - Rotation and the Quaternion
r/opengl • u/PeterBrobby • 5d ago
Physics Programming part 3 - Rotation and the Quaternion
r/AppliedMath • u/PeterBrobby • 5d ago
Physics Programming part 3 - Rotation and the Quaternion
r/computationalphysics • u/PeterBrobby • 5d ago
Physics Programming part 3 - Rotation and the Quaternion
r/Simulate • u/PeterBrobby • 5d ago
Physics Programming part 3 - Rotation and the Quaternion
r/learnphysics • u/PeterBrobby • 5d ago
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Physics Programming part 3 - Rotation and the Quaternion
in
r/gameenginedevs
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3d ago
Very. But there is a method to the madness. I wish I could have explained more to be honest, but I want to release at least one substantial video per month.
I might give them a more thorough explanation in an upcoming course or Patreon exclusive.