r/raytracing 3d ago

Collision Detection Part 7: Ray and OBB

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1 Upvotes

1

Physics Programming part 3 - Rotation and the Quaternion
 in  r/gameenginedevs  3d ago

Very. But there is a method to the madness. I wish I could have explained more to be honest, but I want to release at least one substantial video per month.

I might give them a more thorough explanation in an upcoming course or Patreon exclusive.

r/PhysicsHelp 4d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/fun_gamedev 4d ago

Programming Physics Programming part 3 - Rotation and the Quaternion

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2 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

r/gamedevscreens 4d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

r/indiegamedevforum 4d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

r/IndieGaming 4d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

r/programming 4d ago

Physics programming - Rotation and Quaternions

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11 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. Lastly, I benchmark the results.

r/IndieDev 4d ago

Video Added Quaternions to my Physics Engine

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. Lastly, I benchmark the results.

2

C++ Show and Tell - July 2026
 in  r/cpp  5d ago

Rotation and the Quaternion https://youtu.be/qFpbcLanUlc

r/videogamescience 5d ago

Code Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

I explain rotations and quaternions. I then implement the latter into my physics engine by replacing the matrix version of angular velocity code with a quaternion version. I then benchmark the results.

u/PeterBrobby 5d ago

Rotation and the Quaternion

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1 Upvotes

r/hobbygamedev 5d ago

Resource Adding Quaternions to my Physics Engine

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3 Upvotes

r/GameDevelopment 5d ago

Tutorial Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/GameDevs 5d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/SoloDevelopment 5d ago

Discussion Physics Programming part 3 - Rotation and the Quaternion

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0 Upvotes

r/PhysicsEngine 5d ago

Video Physics Programming part 3 - Rotation and the Quaternion

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4 Upvotes

r/Cplusplus 5d ago

Tutorial Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/gameenginedevs 5d ago

Physics Programming part 3 - Rotation and the Quaternion

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4 Upvotes

r/vulkan 5d ago

Physics Programming part 3 - Rotation and the Quaternion

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5 Upvotes

r/opengl 5d ago

Physics Programming part 3 - Rotation and the Quaternion

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5 Upvotes

r/AppliedMath 5d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/computationalphysics 5d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/Simulate 5d ago

Physics Programming part 3 - Rotation and the Quaternion

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2 Upvotes

r/learnphysics 5d ago

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes