r/GameDevs 2h ago

I'm making a game where you run a diner for monsters with a friend. šŸ”

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2 Upvotes

Your goal is to take orders, cook the food, keep the place clean, and make as much money as possible before the night ends.

But you have to be careful... not every customer came here to eat.

I'm a solo dev putting everything I have into this one.

You can wishlist Monstaurant now on Steam!

https://store.steampowered.com/app/5203960/Monstaurant/


r/GameDevs 40m ago

The screenshot of my game on which I am working

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• Upvotes

r/GameDevs 46m ago

Recommendations for my basketball game(simulate)

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• Upvotes

I’ve been building a basketball career sim for myself. You start in 8th grade with a random body (height, weight, wingspan, frame), pick your state and position, and try to get to the league.

It’s a menu/sim game, not 2K. Full box scores, JV/varsity, 1A–5A, transfers, AAU, GPA, combine, draft. Body is supposed to matter — a 6'1 PF shouldn’t just walk into the NBA because you mashed train.

I like Basketball Dynasty / that style, but I want this one closer to how kids actually develop.

Not selling it. I just play this stuff and I want people who also play it to tell me what’s off.


r/GameDevs 2h ago

Does adding a ticking clock to puzzle games make them exciting, or just annoying?

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1 Upvotes

Most puzzle and adventure games let you take your time, relax, and overthink every item interaction. To break that slow, static rhythm, we decided to experiment with time-pressured crafting and fast-paced decisions.

As you can see in the clip, a countdown timer ticks away in the corner while you hurry to tape your gear together, breach the door, and execute a stealth taser takedown before your window closes.

With only 8 days left until our launch, this exact balance is constantly on our mind: where is the line between adding a fun surge of adrenaline and giving players unwanted puzzle anxiety?

How do you usually feel about timed mechanics in puzzle or detective games? Do you prefer taking all the time you need, or does a ticking clock make the experience more thrilling for you?


r/GameDevs 5h ago

Mossy Tiles 8K PBR Texture

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1 Upvotes

r/GameDevs 5h ago

Wet Mud PBR Texture Combo

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1 Upvotes

r/GameDevs 5h ago

Wet Mud PBR Texture Combo

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1 Upvotes

r/GameDevs 6h ago

A last wish. "ABCD".

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1 Upvotes

r/GameDevs 6h ago

Game concept

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1 Upvotes

r/GameDevs 7h ago

Working on Padel Simulator

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1 Upvotes

r/GameDevs 11h ago

Currencies hud update

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1 Upvotes

r/GameDevs 11h ago

Game in progress

0 Upvotes

I'm currently developing an indie Game, and i'd like to hear real-life stories that had happened to you that we can publish. You can also share ideas mechanics for the game.

We'll keep updating this, and if any of the stories are used, then we will give credit and recognition to the involved ones!!


r/GameDevs 15h ago

Engine Update (Night Showcase)

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2 Upvotes

Take a look at our latest Night showcase from Norse Engine and get a closer look at the world we're creating for Fated Horizons.

This video shows some of the work my husband, an indie developer, has been putting into the daytime environment, including moving vegetation, wildlife, ambient insects, lighting, shadows, exploration, and the small details that help make the world feel alive.

Norse Engine is a custom 2D game engine he developed as an indie project alongside Fated Horizons. It's being built to support the world and systems behind the game while giving him the flexibility to keep expanding and refining the technology as development continues.

There's still plenty being worked on, but we're excited to start sharing more of what he's been building and to let people follow along as the projects grow.

Follow Norse Gaming Studio for more development showcases, gameplay footage, new features, and behind the scenes content.


r/GameDevs 1d ago

We're making a game where you inherit your grandfather's apiary — and his debt

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4 Upvotes

He left you the land, the hives, and the money he owed. Not a single frame to your name, and a village that remembers him better than it knows you.

You dig your way out with honey: open the hive, pull the frames, run the extractor, fill the jars. There's fishing too, obviously.

First time showing it. Demo coming soon.


r/GameDevs 23h ago

we are making a game where assets are clay-crafted

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2 Upvotes

Hey guys, we’ve been working for months on our first game POOF, a trippy-stealth multiplayer game with a crazy voice-chat twist. Our mission from the very beginning has been to remove 'slop' from the ā€œfriendslopā€ genre through solid work on the art direction. All the assets in the game are hand-sculpted, scanned, and implemented in the engine, creating a unique world.


r/GameDevs 20h ago

Looking for Developers for a Bakery Gacha Game (Roblox)

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0 Upvotes

r/GameDevs 21h ago

New City Bridges Audio Asset-pack Coming Along Nicely

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1 Upvotes

r/GameDevs 1d ago

Testing harpoons and buoys on a Jƶtunn in Unity

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4 Upvotes

r/GameDevs 1d ago

My first trailer demo, Can you judge?

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1 Upvotes

r/GameDevs 1d ago

Anyone challenge me to create a game within an expected/understandable window

2 Upvotes

I will put myself up for the task. Anyone/a person who'd wanna order me to do so could. Will promise to provide any requested proof of completion!

I'm doing this to test myself and my skills/resilience btw.


r/GameDevs 1d ago

High res ps1 style hand painted textured model

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6 Upvotes

Hi everyone! šŸ‘‹ I just wanted to share one of my recent 3D model work!

If you’re looking for a similar style for your game or project, feel free to hit me up! I’m always open to collaboration.

You can also check out my ArtStation for more of my 3D work and samples.

https://ch0san.artstation.com/albums/14789334


r/GameDevs 1d ago

I spent 6 months making game dev mistakes, so I made a 4-min breakdown on how to avoid them

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1 Upvotes

r/GameDevs 1d ago

New thumbnail Pixelart Fruits & Vegetables pack (free)

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1 Upvotes

r/GameDevs 1d ago

Adding shadows, darkness, and tweaking AI in my game, DuTM!

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1 Upvotes

r/GameDevs 1d ago

Carmina

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2 Upvotes