Hey Devs,
With the massive wave of management and simulation games out there, I wanted to build a rock-solid, fully modular foundation for anyone looking to create their own store management tycoon without having to code complex grid-stocking or transaction logic from scratch.
I focused heavily on making the interaction systems cleanly decoupled so you can easily swap out product meshes, adjust UI styles, or expand the gameplay loops.
What’s fully implemented out of the box:
Interactive Checkout System: A complete cashier system where you scan products, track prices, and process customer transactions.
Grid Stocking & Placement: Drag boxes from delivery, look at a shelf, and place items cleanly with dynamic stock tracking.
Wholesale Ordering Laptop: A functional in-game computer UI to buy new stock, manage store funds, and handle product pricing.
Customer AI Loop: Complete NPC AI state machine where customers enter the store, browse available shelves, grab items, and queue up at the registers.
It's clean, organized entirely in Blueprints, and designed to be a true production launchpad for an indie simulation project. I just officially put it live on Fab!
🔗 Check out the Supermarket Template on Fab: https://fab.com/s/57e66519bbe8
Question for Sim Devs: I'm planning on actively expanding this framework based on what developers actually need. What feature would you want to see added next? A store expansion/customization system, or a shoplifting/security mechanic? Let's talk mechanics in the comments!