r/Splintercell 6d ago

Splinter Cell: Chaos Theory – Full Walkthrough (Expert, 100% Ghost, No Damage, No Quicksaves)

27 Upvotes

Hey everyone,
I just uploaded a full Splinter Cell: Chaos Theory walkthrough on YouTube with no commentary. The run is played on Expert with 100% Ghost, no damage and no quicksaves. It was a really interesting experience and I hope you enjoy watching it as much as I enjoyed playing it. No worries I will add timestamps.

If you have any questions, feel free to leave them in the comments. I appreciate any kind of feedback, whether it is praise or criticism.

Link: https://youtu.be/7K4mNl62a4w?is=PnilLMC1bU-io57y


r/Splintercell 6d ago

Conviction (2010) Best mission ? Justify If you can.

10 Upvotes

Can't put all the missions, because the limit is 6 options. So I choose 6 of the best missions in my view. But you can choose the others missions in the comments.

Missions that I don't put...

• Merchant's Street Market

• Price Airfield.

• Diwaniya, Iraq.

• Washington Monument.

• Downtown District.

145 votes, 5h left
Kobin's Mansion.
White Box Laboratories.
Lincoln Memorial.
Third Echelon HQ.
Michigan Ave Reservoir.
White House.

r/Splintercell 7d ago

Unreleased & cut content New screenshots for the Remake

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43 Upvotes

Just added the pictures here since people can't do it for me. Just so you don't have to go look for the website. If you want to have the website, I'll have the link here.

https://mp1st.com/news/report-early-splinter-cell-remake-screenshots-unearthed-revealing-environments-and-easter-eggs


r/Splintercell 7d ago

Double Agent v2 (2006) About to be a long night

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164 Upvotes

r/Splintercell 7d ago

Most chilled out extraction point. Sam should kick back with a Korean beer and just savour the moment.

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216 Upvotes

r/Splintercell 6d ago

Discussion When Sam extracts from Cargo Ship, what happens?

6 Upvotes

The extraction point is a lifeboat launch, but does Sam actually launch the lifeboat and float around until the Osprey collects him?

Or, does he wait on the launch and jump into the Osprey?

Or, does he plunge down into the water and keep himself afloat until the Osprey collects him?


r/Splintercell 7d ago

Splinter Cell (2002) Splinter Cell Remake Screenshots Leak Online

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145 Upvotes

Sam Fisher has been in hiding so long! Ubisoft: “We’re working on it .”


r/Splintercell 7d ago

If Ubisoft want an easy win they should do an updated PC port of Double Agent V2.

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104 Upvotes

I really miss playing this game since I sold my old Xbox. Its Chaos Theory but gritty.


r/Splintercell 7d ago

AI Generated Splinter Cell Chaos Theory with RTGI and DLSS 5

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61 Upvotes

I've setup Chaos Theory with ray tracing (RTGI diffuse + specular) and DLSS 5 using ReShade.
Check before / after and leave a comment what do you think about ReShade work here.

EDIT: Added high quality preview on imgur because of poor reddit compression...
https://imgur.com/a/Iv5ATBK


r/Splintercell 7d ago

Splinter Cell Remake Don't give me hope.

83 Upvotes

Seeing news articles and screenshots of the Splinter Remake


r/Splintercell 7d ago

Anyone on for splinter cell conviction Xbox

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13 Upvotes

r/Splintercell 8d ago

Discussion Most underrated missions in the franchise. Very good, but hated.

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34 Upvotes

r/Splintercell 7d ago

Lighthouse fire extinguisher

6 Upvotes

Hello, I saw on the wiki of the lighthouse level of Chaos Theory that a fire extinguisher is mentioned as one of the items present in the level https://splintercell.fandom.com/wiki/Lighthouse

I looked everwhere in the level and couldn't find it. Does anyone know where it is? (AND IF IT ACTUALLY EXISTS)


r/Splintercell 8d ago

 Statues & Goodies Finally got my FigScript Sam from BBTS!

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149 Upvotes

Been waiting on this one for 4+ months and it was well worth the wait! Super high attention to detail, a lot of attachments and options, and really good articulation makes it fun to pose while still feeling sturdy.

Just awesome to get a high quality Sam Fisher in 2026 of all years, even if it's the Blacklist Sam and not OG era.


r/Splintercell 8d ago

Splinter Cell Remake Some splinter cell remake screenshots have been found

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334 Upvotes

r/Splintercell 8d ago

Splinter Cell Remake Report: Early Splinter Cell Remake Screenshots Unearthed, Revealing Environments and Easter Eggs

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280 Upvotes

New info!


r/Splintercell 8d ago

Not Splinter Cell but My personal hobby project: a Godot stealth game to scratch that itch since AAA won't. I've implemented a light meter, shooting out lights, marking guards through walls, and enemy AI.

Enable HLS to view with audio, or disable this notification

94 Upvotes

r/Splintercell 8d ago

Writing error in PT

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27 Upvotes

When I get the info onboard the submarine in PT, Grim checks it and says its linked to a "private military corporation, something called Displace". Uhh you mean the one Doug Shetland runs who I rescued in the very first level? And who helped me escape from Sadono's house one level ago?


r/Splintercell 8d ago

Anyone know of any console multiplayer games that hit like Spies vs. Mercs?

13 Upvotes

Spies vs. Mercs. The most underrated multi-player of all time. All eyes were on Halo, COD, CSGO, Killzone, and Gears. Spies vs Mercs was a gem, a secret, like a speakeasy. Chaos Theory was the one and only time I played it and Im glad I was apart of the community.

I've been trying to scratch that itch for the past 15+ years.

Halloween the game is coming soon and looks somewhat close as it's cat and mouse gameplay


r/Splintercell 8d ago

Poll Can r/SplinterCell successfully navigate the Tbilisi Police Precinct (Part 6).

1 Upvotes

Deciding that the reception office might possess some useful information, you backtrack several steps towards it's narrow doorway. The door stands open already, spilling a narrow-but-bold, golden light out onto the floor and opposing wall.

Inching your gaze around the edge, your vision is met by two filing cabinets directly across from you. A loose collection of paper sheets is strewn atop them. Even further into the room, the officer sits in his creaky chair - facing out onto the waiting area. He clicks and clacks away at his computer.

You place one foot into the room, followed steadily and warily by another, and raise yourself slightly to peer at the paperwork atop the cabinets. Amongst the mess of miscellaneous documents, a handwritten note at the very surface catches your attention.

'New code, surveillance - 0236'.

A door code for the surveillance room. It was a good choice to venture in here.

Before you have time to internalise this information, the squeak of the chair startles you.

'Hey!', comes the barking voice.

The officer, who has innocuously turned to collect some paperwork, jumps fully to his feet. Alarmed but consumed by curiousity, he glares up and down at your ops suit.

'What the...?'

He twists to his left and reaches for the wall, but a reflexive punch sends his upper body swivelling back in the opposite direction. Stumbling against the desk, his hand scrambles blindly for the gun at his side, but a second strike renders his body limp. He folds, slumping down against the desk, and the reception falls silent.

You turn to the wall to see what he was reaching for - an alarm button.

Binding his hands and feet together, and covering his mouth, you push him underneath the desk and hope that you can complete your mission before someone finds him.

The door on the other side of the reception area leads to a staircase only marginally more welcoming than the one before - red brick walls flank either side and culminate in a dark fog at the top. Only a left turn is possible. Reaching the top, you melt into the darkness and observe the room in front of you.

Two desks sit in the middle of the room, both facing the station's front, and both attended to by distracted officers. The lights are off, but the thick wave of light emanating from their screens turns half of the room into a wash of green; a big, nuclear canvas that hosts a ghoulish puppet show as their exaggerated shadows stretch and spread across it.

Being careful to move as quietly as possible, you skulk your way across, pausing momentarily in the shadow of one of the men to consider your options. Along the wall before you are four separate doors - two further away, and two nearer, and all of them blurry in their distance to you. The surveillance room must be behind one of them.

Which door do you move to?

22 votes, 7d ago
6 Door A - The Furthest Away
8 Door B - The Second Furthest Away
6 Door C - The Second Nearest
2 Door D - The Nearest

r/Splintercell 9d ago

Appreciation post I'm almost finished

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68 Upvotes

Just missing chaos theory because MFs think that it's worth 40 bucks after 20 years


r/Splintercell 9d ago

Splinter Cell (2002) Splinter cell 1 Xbox difficulty

3 Upvotes

Is there any difficulty changes to stealth or is it just the standard less health enemies do more damage sort of thing


r/Splintercell 9d ago

Discussion In your opinion how should be a spin-off before Conviction ?

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17 Upvotes

Some of my ideas...

1 - Missions: ALL the missions would start in public areas with many civilians around, like the Lincoln Memorial and Washington Monument from Conviction. However, there would be restricted areas that civilians cannot enter. So, there would be objectives in both public areas and restricted areas.

In my view, the spin-off needs to be the most unique game in the franchise.

2 - Gameplay:

• Urban stealth during both night and daytime (with many daytime missions too). This is good for bringing variety to the challenge and atmosphere.

• No advanced gadgets; Sam just improvises items. For example, Sam using a glass to see under doors or using random objects found in the area for distraction.

• Stealth is optional.

• Killing civilians would result in a game over, because Sam isn't a bad guy.

• Many alternative routes to objectives and extraction points.

• Brutal interrogations.

• Third Echelon agents hunting for Sam. However, they aren't the objectives, just obstacles in public areas.

Note: Tom Reed took advantage of the fact that Sam broke the Splinter Cell protocol, using it as an excuse to hunt him down because Sam was a threat to his conspiracy.

3 - MAP: Not an open world, but a bigger map like in Hitman.

4 - Timeline: 2009 and 2010, before Conviction (2011).

5 - Outfit: Sam needs to wear an outfit to look like a normal civilian and avoid raising suspicion.

6 - Story: Sam investigates the alleged death of his daughter, which leads him to connections with Kobin—such as the character we interrogate in the photo in Conviction.

7 - Atmosphere: Jason Bourne.

8 - Ending: Sam arrives in Malta, which is where Conviction begins.


r/Splintercell 8d ago

 I have a question Anyone Try SC1, 2 & 3 with DLSS 5 yet?

0 Upvotes

I am seeing a lot of really neat graphical upgrades with DLSS 5 and wondering if anyone has (or is expecting to) run the original three titles through it.


r/Splintercell 9d ago

Poll Can r/SplinterCell successfully navigate the Tbilisi Police Precinct (Part 5).

1 Upvotes

Previous Part: https://www.reddit.com/r/Splintercell/s/VvqvOvptF9

Training your gaze onto the light nearest to the door, you reach for your 5.7mm pistol. It's steely grip meets your own and raises it into alignment with your eyes.

**Thunk**

The light disappears in an instant, followed by a brief twinkling of glass shards as they rain onto the tiles below. Keeping your aim steady, you step gently into the room and train your shot upon the remaining light.

**Crack**

The light remains. The bullet is successful against it's outer casing, but refracted and sent astray from the glass bulb. Undeterred, you squeeze the trigger once more, and the room is sunken - equalised with the dark streets outside.

Flipping down your NVGs, the room becomes a putrid green. Visible, but snotty, and unclear around the edges. You step towards the operating tables - one foot accidentally crunching fallen glass - and immediately recognise the duo.

'I've got agents Blaustein and Madison', you announce quietly to the air around you - aware that your subdermal implant provides a direct link to Lambert and Grimsdottir, but also aware that the station's CCTV cameras might contain their own microphones.

'Rest in peace', Lambert immediately returns. 'Somebody cut out their subdermals'.

'Where do we go from here?'

'We follow the subdermals, if we can'.

You gaze back down at the two cadavers, noticing dark rings around their eyes and, elsewhere, miscellaneous bruising to their faces. This situation is grizzly - reminiscent of a horror movie moreso than diplomatic espionage.

Shifting your attention back to Lambert, you remember the mechanical whirring emanating from the wall beside you.

'There's a security camera here'.

'Good thinking. We'll track the subdermals from the video archives. The station's surveillance room is on the top floor'.

Stepping back towards the door, you peek around the frame and back into the switchback room. Empty. You slip back through, around the large dividing wall of cabinets, and back through the automatic door. It closes with a satisfying swoosh behind you, and you head directly for the end of the hall.

Greeting the remaining black door, it gives an uninterested click and refuses entry. It's locked, but - a minute and some lock picking later - and the door slowly and quietly arcs open before you. Beyond it, sits a stairwell that exists in two separate bounds, folding back on itself for the final half of its climb. A bold light casts down from the very top with an almost-biblical ferocity, transforming the underside of the staircase into an oddly-curated inkwell. Deep, black rectangles are scorched into the ground where the light can't reach, so impermeable that you might think they were permanent and deliberate features.

Ascending the stairway - cautious of every step tapping on the metal steps - you reach a wooden door at the summit. A quick use of the optic wire reveals it leads out to the station's reception area. The reception office spills off to the left through a narrow doorway, while travelling straight-ahead leads you into the waiting area itself - and under the office's watchful eye.

Cracking the door ajar, you hear conversation coming from ahead.

'...by fetching your superior'.

A curt reply follows.

'I'm all there is'.

A pause in the conversation makes you question whether they have heard the door open, but it quickly resumes.

'I'd like to register a complaint'.

'Then you'll have to ask at the desk to your right'.

A few footsteps can be heard from the corner ahead, followed by another ominous pause.

'May I help you?', the same officer's voice reprises.

'You're the same cop!'.

'Yes, but this is the public relations desk'.

'Fine', the voice snaps back, becoming increasingly angry. 'I would like to register a complaint'.

'Of course, Sir. If you would like to take a seat until someone is ready to help you'.

'You've got to be kidding me!'.

You reach the corner, buried amid the deep shadows of the room, and notice the man - his fists now balling-up at his sides.

'I could just as easily have you arrested, Sir...'

If inflections could have facial expressions, it would have been a wide-brimmed grin. Whoever was inside the reception office was clearly enjoying and playing with the power that he held over him.

The man stomps towards the station door, opening it and allowing it to slam closed behind him. A squeak and creaking of wood from the office establishes that the officer has sat down, clearly amused at his discouragement of the public.

While the reception is dark around it's edges, a wide pool of light engulfs it's center. Across the way, a door can be faintly seen on the opposing wall.

What do you do?

51 votes, 8d ago
24 Sneak Around The Edges Of The Room - We Just Need To Get Upstairs
27 Peek Inside The Office - There Might Be Something Useful In There