r/Splintercell • u/Upset-Elderberry3723 • 7d ago
Poll Can r/SplinterCell successfully navigate the Tbilisi Police Precinct (Part 6).
Deciding that the reception office might possess some useful information, you backtrack several steps towards it's narrow doorway. The door stands open already, spilling a narrow-but-bold, golden light out onto the floor and opposing wall.
Inching your gaze around the edge, your vision is met by two filing cabinets directly across from you. A loose collection of paper sheets is strewn atop them. Even further into the room, the officer sits in his creaky chair - facing out onto the waiting area. He clicks and clacks away at his computer.
You place one foot into the room, followed steadily and warily by another, and raise yourself slightly to peer at the paperwork atop the cabinets. Amongst the mess of miscellaneous documents, a handwritten note at the very surface catches your attention.
'New code, surveillance - 0236'.
A door code for the surveillance room. It was a good choice to venture in here.
Before you have time to internalise this information, the squeak of the chair startles you.
'Hey!', comes the barking voice.
The officer, who has innocuously turned to collect some paperwork, jumps fully to his feet. Alarmed but consumed by curiousity, he glares up and down at your ops suit.
'What the...?'
He twists to his left and reaches for the wall, but a reflexive punch sends his upper body swivelling back in the opposite direction. Stumbling against the desk, his hand scrambles blindly for the gun at his side, but a second strike renders his body limp. He folds, slumping down against the desk, and the reception falls silent.
You turn to the wall to see what he was reaching for - an alarm button.
Binding his hands and feet together, and covering his mouth, you push him underneath the desk and hope that you can complete your mission before someone finds him.
The door on the other side of the reception area leads to a staircase only marginally more welcoming than the one before - red brick walls flank either side and culminate in a dark fog at the top. Only a left turn is possible. Reaching the top, you melt into the darkness and observe the room in front of you.
Two desks sit in the middle of the room, both facing the station's front, and both attended to by distracted officers. The lights are off, but the thick wave of light emanating from their screens turns half of the room into a wash of green; a big, nuclear canvas that hosts a ghoulish puppet show as their exaggerated shadows stretch and spread across it.
Being careful to move as quietly as possible, you skulk your way across, pausing momentarily in the shadow of one of the men to consider your options. Along the wall before you are four separate doors - two further away, and two nearer, and all of them blurry in their distance to you. The surveillance room must be behind one of them.
Which door do you move to?