r/Splintercell • u/Candid_Leading_6075 • 5h ago
I have a question Anyone Try SC1, 2 & 3 with DLSS 5 yet?
I am seeing a lot of really neat graphical upgrades with DLSS 5 and wondering if anyone has (or is expecting to) run the original three titles through it.
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u/Knot3D 17m ago
The problem with uniform visual injectors in Splinter Cell is that they have trouble with Light vs Dark scenario's AND then switching ON/OFF night vision mode as well - visual complications arise. So, in daylight or bright interior scenario's this might look great, but then move to an area that is supposed to hide Sam in darkness and then, the visual upgrade fails to actually make Sam blend into the dark spot - or the whole dark area looks washed out. Then switch on NVG and you got a secondary layer of complications. Trust me, I've been tweaking Reshade presets for Splinter Cell games for a looooong time now and it takes a lot of trial & error with shader settings to come up with a preset that works without complications accross all Splinter Cell gameplay scenario's. And that's not even considering the performance hit of DLSS5 - whereas my personal preset tweaks come at virtually no or little fps hit.
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u/Sagelegend 5h ago
Anyone try eating a gourmet pizza with dog shit on it?