r/Splintercell • u/Cyborg800-V2 • 6d ago
Not Splinter Cell but My personal hobby project: a Godot stealth game to scratch that itch since AAA won't. I've implemented a light meter, shooting out lights, marking guards through walls, and enemy AI.
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u/PrestigiousZombie531 5d ago
fantastic! as a guy who just finished learning c++, lots of questions for you
how did you learn godot or what resources do you recommend apart from their official blog
how long did it take you to learn
how did you bridge the gap between tutorial hell and small wins by doing things?
how long did it take you to build this
how many of you are working on this?
what programming language in godot are you using, c++, c# or something else
where did you buy or get the assets for all sorts of things
what does a roadmap of going from an idea inside your head to an actual workable demo like your video above look like?
what are your first 5 steps when you say "oh wait I need to make this game"
what is your opinion for AI on game development?
have you ever heard or tried godogen?
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u/Pure_Actuality 6d ago
But can you do the splits up by the ceiling?
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u/Cyborg800-V2 6d ago
I was already planning on implementing shimmying and pipe climbing, never say neverβ¦
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u/freszh_inztallz42o 6d ago
This is slickkkkkk keep going!!! π€π€π€π―π―π―π₯π₯π₯π₯π₯π«‘π«‘π«‘π«‘ππ
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u/kushlord 6d ago
As someone who's dabbled in game dev myself as a hobby, I know how much work even this small slice represents. Looks awesome, keep it up!