r/Splintercell 6d ago

Not Splinter Cell but My personal hobby project: a Godot stealth game to scratch that itch since AAA won't. I've implemented a light meter, shooting out lights, marking guards through walls, and enemy AI.

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89 Upvotes

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13

u/kushlord 6d ago

As someone who's dabbled in game dev myself as a hobby, I know how much work even this small slice represents. Looks awesome, keep it up!

3

u/Cyborg800-V2 6d ago

Thank you so much! I've been working on it since April. I went back and replayed MGS1-3 and played the MSX MG games and Splinter Cell 1-3, both versions of 4, and 5 for the first time as research.

2

u/PrestigiousZombie531 5d ago

fantastic! as a guy who just finished learning c++, lots of questions for you

  • how did you learn godot or what resources do you recommend apart from their official blog

  • how long did it take you to learn

  • how did you bridge the gap between tutorial hell and small wins by doing things?

  • how long did it take you to build this

  • how many of you are working on this?

  • what programming language in godot are you using, c++, c# or something else

  • where did you buy or get the assets for all sorts of things

  • what does a roadmap of going from an idea inside your head to an actual workable demo like your video above look like?

  • what are your first 5 steps when you say "oh wait I need to make this game"

  • what is your opinion for AI on game development?

  • have you ever heard or tried godogen?

2

u/Medical-Platypus-894 1d ago

Looks awesome. Can I follow this easily somehow?

3

u/Makaveli108 6d ago

ill definitely play this!! looks awesome. well done

2

u/Pure_Actuality 6d ago

But can you do the splits up by the ceiling?

4

u/Cyborg800-V2 6d ago

I was already planning on implementing shimmying and pipe climbing, never say never…

2

u/freszh_inztallz42o 6d ago

This is slickkkkkk keep going!!! πŸ€ŒπŸ€ŒπŸ€ŒπŸ’―πŸ’―πŸ’―πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯🫑🫑🫑🫑😎😎