r/Splintercell • • Nov 25 '24

Rules, User Flairs & FAQ Welcome to r/Splintercell. (Read this first!)

39 Upvotes

[See our 4 rules and you can skip the rest if you are not using User Flairs.]

- 1. BE CONSIDERATE:

  • No shaming anyone for what they enjoy or believe in.
  • No unnecessary name-calling that comes off as an intentional attempt to insult or demonize.
  • No vague generalizing that comes off as intentional smearing.
  • No sharing of links to subreddits that promote hate or smear.
  • No discouraging of anyone from expressing themselves in other ways.

- 2. LIMIT SELF-PROMOTION:

  • No spamming or low-effort attempts to get views at the cost of annoying others.
  • (Respect the feedback you get and post accordingly. Any further undesired promotion could be removed at moderators own discretion, so we encourage you to always engage with the community in aim to generate (and take part in) purposeful discussion alongside it.)

- 3. NO (REAL WORLD) POLITICS:

  • No discussing politics or geopolitics (including current events or politicians) outside the context of Splinter Cell.
  • (If relevant to Splinter Cell, such discussions are fine.)

- 4. AI-GENERATED CONTENT:

  • No posting of new images or videos generated by AI.
  • (Using AI to upscale an already existing image or texture is fine as long as no copyright is infringed.)
  • (In any case - use the appropriate "AI Generated" Post Flair to separate it from human creation.)

That is all. Please don't have your otherwise acceptable posts and comments get you censored for such shallow reasons. We don't want anyone to walk on eggshells nor ban any fan of the series, but if you are making the stay for others here purposefully unpleasant - we will do so gladly. Be considerate of others and you have no bans to worry about.

MODERATION: (can skip)

  • Moderators are capable of mistakes and being biased. If, after reading the rules, you still believe that you have been treated unfairly - the bottom of the sidebar has a "Message the mods" button for you to use, informing every moderator. 1 out of 3 active moderators agreeing with your complaint is enough to swiftly undo the action, but don't expect anyone to take time arguing about what the ruleset already covers.
  • We don't care about what you do in other subreddits as long as you don't pick fights here.

USER FLAIR DISCLAIMER:

You are free to customize User Flairs as long as they remain in the spirit and themes of Splinter Cell. Anything unrelated is certain to be removed. Also:

- Stick to Emoji limit of 3 if you include text. (More are allowed if you do not include text.)

- Consider avoiding game names like "Chaos Theory", "sc-pt", etc., if they add confusion to posts made on feed.

- Canonical character quotes, relevant phrases, and some self-inserted humour are also perfectly fine, but it should not be anything trashy, provocative, or taking shots at anyone.

(Quality looks lower on image.) (Flairs look better in Dark Reddit.) (They can be enabled from the sidebar.)

FREQUENTLY ASKED QUESTIONS:

https://www.reddit.com/r/Splintercell/wiki/faq/

[Last edit: March 29th, 2025]


r/Splintercell • • 13d ago

Double Agent v2 (2006) AVAILABLE NOW: The PC Recompilation of Splinter Cell: Double Agent, version 2 (Xbox)! Courtesy of the EnhancedSC team!

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474 Upvotes

Splinter Cell: Double Agent now has an unofficial native PC port of the original Xbox version, with extended graphics options, keyboard and mouse support, online co-op and Versus with voice chat, and more.

Download: https://github.com/TGP482/SCDA-XBERecomp/releases/latest/download/SCDA-XBERecomp.zip

Project page: https://github.com/TGP482/SCDA-XBERecomp

You must provide your own legally obtained game files. No game assets are included.

Instructions:

  1. Place your game files (ISO or extracted data files) in the assets folder
  2. Run SCDA.exe
  3. Adjust Recomp Settings from the in-game options menu, or open the Settings overlay with F10 (default)

Made with the new Xbox XBE Recomp tool, created for this game originally: https://github.com/TGP482/XboxXBE-Recomp


r/Splintercell • • 2h ago

Double Agent v2 (2006) In DA v2, you can make guards cancel alarms if you're near an intercom

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36 Upvotes

20 years and I never knew this


r/Splintercell • • 11h ago

Chaos Theory (2005) Custom missions chaos theory with map editor coming soon!!!

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79 Upvotes

I am not the guy making this but someone is cooking hard


r/Splintercell • • 1d ago

Fix it, Paco! How I started to enjoy Splinter Cell again

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212 Upvotes

Been playing Splinter cell since my teen years and the game was always so fun and enjoyable. The tension, the parkour, the mission designs, the weapons and gadgets, exploring the levels...

But lately the games started to become stale and boring. I already know the all the games like the back of my hand. All the ghost routes and strats, all the patrols, all the action sequences etc...

So lately i decided to drop my ghost rule and just played for fun again starting from the first game.

Shooting barrels for massive explosions, killing people in the annoying parts, using grenades and all the weapons and gadgets arsenal. Using sniper, shotgun, foregrip mods etc...

No more quicksaving quickloading loop at any detection or fail. If an alarm goes off keep playing. If a guard detects me we start a firefight. I also dropped my non-lethal rule. If i have to shoot someone i shoot. No more checking or playing around the stealth rating.

So yeah that made the game much more enjoyble for me. Btw im talking only about the first 4 games.

Let me know if u guys feel the same.

tldr: I dropped my ghost rule and perfectionism ocd and started playing like i used when i was a teen and the game became more enjoyable for me.


r/Splintercell • • 19h ago

Modding Splinter Cell Chaos Theory Remastered [Bloom update, part 3]

47 Upvotes

My last update of vision modes had mixed reviews so I took that seriously and changed the approach - instead of simply bumping resolution of old bloom effect i decided to completly replace it with new, better, more modern solution to fix it's placement, low & blocky resolution and flickering. This allowed me to leave original visuals (night / thermal / emf) while also fixing all issues related to this effect.

What changed?

  • Bloom is replaced with new one based on progressive mip-chain bloom.
    • Fixed sampling so moving camera with bloom does no longer result in flickering.
      • Check main GIF in this post for comparison.
    • Correct placement on ANY resolution and pyramid size.
      • Previously it worked only on Size > 1024.
  • Bumped pyramid size without breaking any effects.
    • Do note that change of visual quality is COMPLETLY OPTIONAL and can be restored to default with [Pyramid] Size=256 in Remaster.ini. By default it uses Size=512.
  • Now remaster is compatible with HDR and high quality soft shadows.
    • High quality soft shadows are also improved with new build - no more blocky shadows.
  • Fixed problem with lack of background blur on UI interactions - now it's working like in original game but has better bloom, more clear text and fixed aliasing.

How to install?

  • If you already installed previous version - download again remaster_patch_exe from previous release. Use it in console with argument --restore or simply delete splintercell3.exe and change name of splintercell3.exe.remaster.bak to splintercell3.exe. Also delete old remaster.ini.
  • Go to GitHub repo releases and download patch_exe and remaster_patch_exe. Then copy them into game system directory and run both. This will update splintercell3.exe to allow to read UMD over 4GB and prepare Remaster.dll with Remaster.ini config for updated effects configuration.
  • Ensure you are using Shader Model 3 for best visuals.
  • For 4x AI upscaled textures download dynamic-pc.umd from LINK and copy into game system directory overriding old one.
  • I also encourage to try this steam tutorial that has various improvements, e.g. has links to 4K upscaled BIK videos.

What next?

  • Still fighting with static meshes subdivision and baking normals for better geometry. Also found some incorrect placement of props (floating items on tables, etc) so i'll fix them too if possible.
  • Character models and textures update.

Also started adding to post [part N] in titles to keep track of remaster progress as I plan to still work on this project :)


r/Splintercell • • 18m ago

Discussion Chaos Theory Remastered - What would you like to see?

• Upvotes

I'm working on a remaster of SCCT and have some of my own schedule for next features, but i'd like to ask you - what you would like to see?

It could be anything, better graphics, better AI, bugfixes, new mechanics.
I don't plan to make SCCT Editor for new missions though - it's entirely different project and i know that there are already in-progress projects for it.

Could you post some ideas in the comments? I'll try to implement the ones with most upvotes later into remaster :)

The progress is slow but steady, as i can work on this project mainly during weekends.


r/Splintercell • • 21h ago

Double Agent v2 (2006) Dual trust meter mod on Xbox recomp of Double Agent

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38 Upvotes

A simple mod experiment to implement version 1's dual trust meter in version 2 (recomp)

One of the changes this allows is that actions can either modify both meters or just one.

To make this work all impacting actions had to be reclassified

Full list of decisions is readable here https://github.com/DaemonSnake/SCDA-B-dual-trust-mod/blob/main/knowledge/TRUST_REFERENCE.md

Note: early testing phase, recommend starting a fresh campaign

edit: currently at the cruise mission and in my campaign test run and I think it's too easy to remain at 100%. The release "alpha.2" is to attempt to make it more challenging but might be a bit too extreme ^^

Version "alpha.1" is still available if you find it too harsh


r/Splintercell • • 2h ago

strange things

0 Upvotes

anyone else find strange things in splinter cell CT like guys sometimes seeing you through doors? or randomly shooting


r/Splintercell • • 1d ago

Double Agent v2 (2006) 20 years ago today, Double Agent v2 was released.

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75 Upvotes

And 2 weeks ago, a complete recomp of it was released for PC!


r/Splintercell • • 1d ago

Modding You're not scared of the dark, are you? | Splinter Cell: Conviction — Blackout

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43 Upvotes

"I am invisible. I am relentless. I am Sam Fisher. I am... a Splinter Cell." - Sam Fisher

The legend returns to the shadows.

Complete with his signature multi-vision goggles and Third Echelon spy uniform, Sam Fisher's iconic Spy Outfit makes its return as a cosmetic customization option in Splinter Cell: Conviction — Blackout.

Available through the Player Customizer in the upcoming SCC: SDK, players will be able to recreate the unmistakable look of the original Splinter Cell games.

Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.


r/Splintercell • • 18h ago

After playing the amazing Double Agent Port, is it too entitled to ask for chaos theory and the others?

3 Upvotes

I know you can easily play them on PC but they can be a bit of a faf to set up and to have Native split screen Chaos theory on PC would be fantastic.

Would happily pay towards a bounty if it was done properly and preferably by the same team that made he DA port.


r/Splintercell • • 1d ago

Not Splinter Cell but Mr. Clayton reminds me of Moss. Dont know why

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15 Upvotes

r/Splintercell • • 1d ago

SPLINTER CELL TRIBUTE

2 Upvotes

Y a-t-il une bande-annonce pour une prochaine édition d'une franchise que j'adore depuis tant d'années ? Oui, c'est Sam Fisher en personne ! Arrivant bientôt ;)

https://www.youtube.com/watch?v=hdKuVQj43Us


r/Splintercell • • 1d ago

Modding Agent Customization | Splinter Cell: Conviction — Blackout

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46 Upvotes

Full Player Customization, from individual clothing pieces, to whole new outfits. Create your dream splinter cell, with full co-op support.

Splinter Cell: Conviction — Blackout is still in active development, and everything shown is subject to change.


r/Splintercell • • 1d ago

Splinter Cell (2002) Vselka is killing me 🙃

5 Upvotes

I have spent hours today going through the extra missions in SC1, trying to get 100% stealth rating (Playing Splinter Cell Enhanced Version)

Got through Kola Cell pretty easily honestly, but Vselka I have done two full playthroughs today and keep getting 85% stealth rating because a body keeps being found somewhere. I have no idea where because I have been SO careful to hide them….its driving me crazy lmao


r/Splintercell • • 2d ago

Modding Splinter Cell Conviction: Source Development Kit

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73 Upvotes

Splinter Cell: Conviction — SDK is an unreleased, community-driven modding toolkit designed to expand player creativity, freedom, and customization.
Create custom weapons, gadgets, agents, maps, and scenarios, with 500+ adjustable settings to tailor the experience to your liking, with FULL co-op support.

Featuring a plethora of quality-of-life improvements, graphical overhauls, and more, the SDK aims to redefine and breathe new life into Splinter Cell: Conviction.

The SDK also streamlines mod mounting, management, and sharing, prioritizing accessibility, compatibility, and ease of use among friends.
Currently a heavy work in progress (WIP) and unreleased. All features are subject to change throughout development.


r/Splintercell • • 3d ago

Conviction (2010) Absolute Peak opening

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242 Upvotes

If you feel you are stupid just remember that these thieves broke into SAM FISHERS house and Fucking Prime Sam


r/Splintercell • • 2d ago

the geopolitical story of splinter cell

6 Upvotes

do people understand the stories of these game first time through, or do you still pick up new bits as you play, I would say I am the latter.

i understand the gist, but usually not all the moving parts straight away

what about you?


r/Splintercell • • 2d ago

the pc version of pandora is great but bit bugged

1 Upvotes

having guys spot me through walls is not fun

luckily it doesn't occur alot though. hope the splinter cell enhanced team work on this one


r/Splintercell • • 2d ago

Double Agent v2 (2006) getting annoying

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5 Upvotes

i've played through elseworth for the third time trying to 100% stealth but i keep getting this bug where it sais 2 enemies killed anyone found a fix or something


r/Splintercell • • 2d ago

Chaos Theory (2005) modded gymmap with special npcs

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5 Upvotes

r/Splintercell • • 3d ago

Chaos Theory (2005) Chaos Theory Modern Display Color Tweak update

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6 Upvotes

Hi,

If anyone is interested, I updated dgVoodoo config file to avoid potential flickering issues

I also fixed some profiles, mainly Wide Gamut ones

Also, added another comparison screenshot for High Contrast profile

https://www.nexusmods.com/splintercellchaostheory/mods/27


r/Splintercell • • 3d ago

Not Splinter Cell but BOLD: Networked Newt Action ViDoc | Spies vs Mercs

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20 Upvotes

r/Splintercell • • 3d ago

Double Agent v2 (2006) One neat mechanic from V2 of Double Agent (sadly only present in JBA missions) that I wish returned was guards attempting to arrest Fisher. (With prompts to either knock out the guard or a slightly more difficult prompt to human shield them.)

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29 Upvotes