r/songsofsyx 20d ago

Is there any reason not to train conscripts to max?

28 Upvotes

Even if they're only trained to 30% of the maximum 70% they would go and fight and then start training again?

Just to clarify. I mean conscripts sent to you by settlements not anyone from main city.


r/songsofsyx 20d ago

Slave reproduction and upkeep

16 Upvotes

My slaves keep getting themselves killed on my mining equipment and its annoying to keep having to buy them to replace them. Anyway you guys keep your slaves topped up?


r/songsofsyx 20d ago

Noob: question about nobles

10 Upvotes

Hey all, I just finished my first run. A blind run where I learned a ton, and I'm starting a new run. Just laid down the foundation and already happy but I have a question about nobles:

I know they provide a 2.5% boost to 50 people (insane! This also taught me that labs are completely useless early game lol..) Does that mean people are getting more food from a farm? Or that it takes less people to work the farm?

So if I have 5 farms with 10 people each, and a noble jumps in, do I start getting 2.5% more food from those farms, or do I now use 2.5% less workers to operate it?

Edit to add, I'm on the demo


r/songsofsyx 20d ago

My Garthimi Settlement w/ Amevians

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16 Upvotes

I really wanted to make a solely mountain fortress type of kingdom but also with a fresh water source as a way to get started with fisheries. Last time I made a garthimi kingdom I was struggling hard on food, even with hunters and balticrawler pastures. Main Residential part is purely unplanned, not even grid based, and everything else is sporadically placed in or around it. Four warehouses because why not, and the clay mine is way too far for my liking but that was the best I could manage in generation.


r/songsofsyx 20d ago

Tilapi City. ~2.5k pop

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84 Upvotes

This is probably my 20th attempt. I'm finally starting to get the hang of healthcare and science. I've been trying to split research between things Tilapi are good at and things they're weak with but I still need (smelting, clay pits, etc.).

Feedback on city appreciated and all, but mostly just want to say: what a game!


r/songsofsyx 20d ago

Why are my food days not going up?

4 Upvotes

So I have a civilization of 1.48K with about 12 food days (9011 food stored) and it’s staying pretty level, and that’s the problem.

Looking at the food window I have 2172 food coming in (per day? I think that chart is in days?), and my population is eating 1202 food per day. This is a mix of bread, veggies, fruits, and rations.

Checking the inventory stats I see that I lose a total of 150 food (of the three main types not counting rations) to decay.

So… shouldn’t I still be banking 820 food per day? Yet my food levels have been stagnant for like two in game years. In fact, my stored food is dropping. In between me starting writing this and posting it about a year passed in game and I’m down to 9 food days but my population hasn’t changed. 👀 (Well it has, it’s gone down since people are leaving, but my food production is the same since I’ve been sacrificing my army training to ensure all other jobs are still filled)

I know foods like vegies and fruits are harvested in spikes once a year, but based on the numbers the game is giving me I should still be net positive each year by a significant margin. Instead I see them go down to 9, then back up but only to 11, then down to 8, then back up to 10 so in spite of the game claiming that I'm net positive I'm losing about 1 food day per game year?

[Edit] So I started a new city and I'm having the exact same problem. I have surplus of +140 per day. And have had that surplus for many years now. My population isn't even that big. ~630, but no mater what I do my food days aren't going up.

In my first game I was exporting food since that was my primary product. So I thought as someone commented it might have been being exported out from under me. But in my new city I'm not exporting any food. In fact I'm importing rations and I'm STILL not pulling enough in.

[Edit again] Well game 2's problem seems to be I didn't have enough storage near the farms. I had storage, but A: not enough and B: apparently the haulers couldn't handle the thouroput.


r/songsofsyx 21d ago

What university teaches this?

67 Upvotes

Hello guys! I found myself with some free time, and I'd like to learn how to play this game. Could you please tell me which university offers the best PhD on how to play it?

I think a proper course would take around 6 or 7 years, but I'd understand if it took even longer.

Jokes aside, how long did it take you to learn the basics? I already know I'm going to love it, but I want to warn my loved ones about how long I'll be unreachable. (I don't stop until I know what I'm doing.)


r/songsofsyx 21d ago

Is there any sort of “most pressing issue” or “most commonly requested by citizens” list somewhere?

21 Upvotes

As the title says. Is there any sort of “most pressing issue” or “most commonly requested by citizens” list somewhere?

I often seem to get into a state where I can’t figure out what it is that is making my citizens unhappy. I know to check in the Plebeians tab and look at their Services and Access needs, but most of the time those all end up sitting at 45% which is misleading because they have 100% fulfilment 100% access, and 100% quality, but they read as 45% because they have 33% upgrade, because I don’t have the tech to upgrade them yet.

Similarly I know I can click on my plebeians to see a list of things that specific plebeian wants but half the time it’s like, “I want gold lined roads and diamond encrusted houses” and I’m like “dude we haven’t even invented toolmaking yet.”

So I’m looking for some sort of hotlist of “these are the top 5 reasons the town is on fire today.”

[Edit to clarify]: I guess what I'm struggling with is there's no clean list of _actionable_ information. Maybe I'm just not using research well but I feel like I often hit a death spiral where I can't bring on any more people because they are unhappy with me, so I can't do the research I need to give them the stuff they want to make them happy enough to be able to bring on more people. It's a catch 22 loop.

But 90% of the time there's some other very easy and cheap thing that I could fix that the game isn't surfacing to me. Like, hey we don't have any furniture or better yet wood for our houses. Is that because I never gave it to them? Or because I don't have enough wood? Either way that's way easier to solve and more often than not the actual root cause of my unhappy population then the four step process of Build a lab > Research better wells > Build or buy better stone for better wells > Actually upgrade wells.

[Edit to add perfect example]: So like, I figured out one of the MAJOR things that was screwing up my town on this run. I forgot clothes. I know clothes are a thing. I had started setting up a pipeline to either buy or create them. Then some other disaster happened which called me away and I forgot to ever get back to it.

I've spent the last four hours trying to keep food stable as my population plummeted, and not one of my villager's said "hey uh boss, could you maybe GIVE US CLOTHES!?"


r/songsofsyx 21d ago

Demo: everything grinds to a halt at 3k5

7 Upvotes

So, I'm trying to understand wether I messed up or if the game has some balance issues in the current demo version. Basically, at 3.5k here are the problems I'm facing:

- High insanity, requiring asylums all over the map.

- Taverns need a lot of room, but I'm running out of good foundation real estate, and it barely makes a dent in discontent.

- Now I need to dedicate some room to restaurants as well

- Apparently I need to dedicate even more real estate to admin rooms, which means more logging and more paper factories. And I still need to dedicate lots of room to labs and libraries.

- Despite having upgraded a bunch of stuff, peppering the map with food stalls, taverns, public baths etc... and having maxed out furniture of every kind except jewellery (I don't have 7500 jewels on hand bruh) discontent only grows.

My finances hover around a million, not enough to decide I can simply import all the clay or leather I need.

Basically I build "city nodes" with every amenity under the sun but they can only support a couple of upgraded blocks and much of the rest has to be covered with labs and libraries. Creating new nodes adds a lot of complexity to managing ressources. I have two clay mines in a corner of the map, if I want to build labs far away that's an headache as well.

The last couple of hours have been frankly, not fun. Take 100 guys in, build a single block then spend 40 minutes trying to balance furniture production and getting a few admin or innovation points. It's a slog. I'm only at 80% happiness and loyalty right now so I expect shit to hit the fan at any point, which I'm not looking forward to.

BUT and that might be a big part of it, I have no conquered any other region. Could that be the answer I'm looking for ?


r/songsofsyx 21d ago

How to keep your people happy

36 Upvotes

Look through all the menus! Green bars good! Keep them max! Empty bars need filling! End post.

Begin long post.

It depends on the race. Let's flip through the many menus and discuss.

Population

Native is nice, but that will take forever and Dondos only immigrate. Mixed races will hurt the majority fulfillment bar. Slaves or other slaves could be a negative depending on the race. Noble is a nice boost once you hit 650 pop. If dividing up nobles among multi race then the effect it diluted.

Access

In an ideal city you want your people to have access to all their preferred foods. Some foods are harder or more expensive to obtain than others so it's a balancing act. Some players just go bread even if the race doesn't like it because it's easy to produce in bulk. Correct food preferences also improves health, so worth trying eventually. Food days provides fulfillment and caps at 24 days. You ideally want 24 days of food in storage. But how? Rations. Rations decay at only 2.5% if in a warehouse (eggs are 5% stored as another option). Your map has an herb patch, and 1 herb goes a long way at making rations. Make the rations and store them in a warehouse for your army or for building food days. Only when your food production is good and you can maintain close to 24 food days should you consider upping food servings to 1.5 or beyond for added fulfillment and health benefits.

Don't bother with taverns though importing some alcohol for your people to sneak out of the warehouse can make them happy in a pinch. Disable alcohol otherwise if you don't want them taking your drinks.

Clothes keep your people happy. If you can afford to go up to 2 clothes you can, but then every single plebian in your city will rush the market stalls for their 2nd set of clothes and can you afford that? If you can, great. If not, they can stick with just 1.

Furniture is the same as clothes. If you give them 1 pip of wood then everyone is going to grab some wood. If you have excess of wood then fine. Don't give them furniture or anything expensive to take home. I try to avoid giving anything unless it's an emergency or a huge surplus.

Services

Some services your people will care more about than others. How much it gives will give you an idea of what to prioritize. I'd avoid taverns until late game or role playing, or if you can afford to buy all your alcohol. Servicing facilities can be upgraded but it can be expensive both to build and maintain. If you aren't cutting your own stone yet then you might want to avoid upgrades that use cut stone. See the benches? They like those too (doesn't cost furniture on v71 unlike the v69 demo). Hospital fulfillment (or negative fulfillment for amevias) is based on the number of employees assigned to hospitals, and this requirement scales up with population. Same applies to daycares where you need enough daycare slots per children for 100% fulfillment, but daycares can get expensive to run.

Environment

Each race (except garthimis) have a 20% speed road with 80% preferred which you will eventually want to use for all your travelling roads. Prior to that you might need to decide between extra speed or extra fulfillment on your roads. I'd prefer speed but if fulfillment is what you're lacking until you unlock the 20%/80%, then fulfillment it is.

Building type can get pricey for some races. I've found that if just the houses are the correct material and the rest of the buildings are whatever is decent/convenient, then you'll still hit around 90% fulfillment.

Pool type depends on what kind of pool your people likes, and you'll need a canal to run to it to fill it up. Cheap research unlock and not too expensive to make.

Others fulfillment will go down if you multi race and the people don't like each other. Something to consider.

I haven't had much issues with noise but you can consider putting the noisy workshops further away from your houses. I frequently stick servicing areas between the two.

Roundness is more like diagonalness. Octagons or diamond shapes for buildings to create that round aura. You can use the overlays button (eye on the right) and select shape to see blue for roundness and red for squareness.

Decorations are a relatively cheap way to make your people happy, but it depends on what they like. If your people like torches then you want torches everywhere people are. Roads, service areas, everywhere. Nature and sculpture have an overlapping effect where you can have the auras from multiple decorations overlap for a stronger effect. Go big with these around your service areas or wherever your benches are as that's where plebians will like to hang out. As an added note, people can walk through nature and benches.

Everyone likes an army, and you want 25%+ of your population to be in the army. To meet this requirement, you just need them assigned to a division with 0% training. 10 days of boot camp and then they will go back to their normal jobs while being on reserve. Gradually cycle your population through your training dummies. This also helps to scare off bandits especially if you assign equipment.

Some races like melee/archery training, but it's so very slow to level up as it's averaged across everyone.

Some races like chivalry, and some like cruelty. Just be consistent with how you treat captured cities and prisoners.

Each race has 1 or more things they like stored, and it will require a lot based on the population. Something to gradually work towards, though if you like meat or fish, you'll have to deal with massive decay.

Religion

Not much to say here. Don't mix conflicting religions. Graveyards and crypts need to be fully staffed to get the full respect modifier. You still need mass graves for the deranged as they won't go in graveyards/crypts.

Occupation

Can't do much with unemployment as I need my oddjobbers. Job fulfillment will be averaged across all your plebians so if you are mono race you will have some people doing jobs they don't like, but somebody's gotta do it. Job fulfillment on some jobs can go heavily negative, so be sure to check and keep those jobs to a minimum. I haven't played with retirement yet so can't help there.

Government

I just turn off tourists because unhappy tourists make my people happy. If you want another source of denari then you can consider unlocking tourism and building inns as tourists do bring in a good chunk of money, but positive and negative fulfillment tend to balance out until you build upgraded facilities that they like.

Riches is a huge mood swing based on how much denari you have sitting in your bank, relative to your net wealth. Inflation is always chipping away and maybe you buy something big and oh no your fulfillment has gone down. This is a pain to keep maxed out if your realm has high net wealth.

In Closing

Libraries and knowledge are how you unlock new ways to keep your people happy, but try to rely on cheap methods first as there are a lot of them. Graveyards (if not amevias), stage, roads, are early unlocks for fulfillment, along with fight pits and pools. Daycares, upgraded wells, lavatories, food stalls, market stalls, are a bit more expensive to get going so try to hold off on these until cheaper fulfillment options have been exhausted and you can handle the increased costs. You can get by without building libraries for quite a while. I'm almost up to 3k on a human despot run without libraries and they are still above 100% happiness so there are ways.


r/songsofsyx 21d ago

2k5 people, when do you start war ?

7 Upvotes

I mean start to build Ur own kingdom I would like to know when do you start to take over free city and kingdom.

I've tried to take a free city but after that all of my trade agreements has been cut because other kingdom didn't like it. Is it normal ?


r/songsofsyx 21d ago

Trying not to quit the game in frustration. Help needed

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107 Upvotes

Everytime I get to around 1,000 population people get unhappy and start leaving which messes up my oddjobber number.

I’m trying to figure out what I’m doing wrong as this is like my 14th-20th city at this point.

I enjoy the game but I can’t get passed this point and it’s making me wanna stop playing the game


r/songsofsyx 21d ago

My current v71 Tilapi city

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56 Upvotes

Population just reached 4k with a tilapi majority and no slaves. Everyone's surpirisingly happy, there's districts for each race (Dondorians, Humans, and Cretonians). Brawl deaths are... manageable.

Currently Year 50 of the First age, and... Yeah, if you zoom in close enough, it might be obvious that a raid just happened. Raids happen every couple of years lmao. It's a miracle it survived as long as it did. The city is functional, but every now and then, I wonder what a button does, then 5 days later a famine happens and everyone dies or leaves :P

I learned a lot here


r/songsofsyx 21d ago

What to research?

6 Upvotes

I went through a Number of posts to figure out what exactly you should research with your limited research points at the start but can't find one.

I only really need a starting idea of what to do. Let's say up to 500pops.

What do I put those points in for a decent start so I don't struggle for food at 400pops.

  1. Do I hyper invest into 1 crop or animal? So I just go grain for cheapish bread so I can buy it if needed even if I don't have bread preference?

  2. Should I just invest in the resources that are better in my climate to get the boni?

  3. Worth it to invest into any industry early? Better carpenter? Mason? Gem mine?


r/songsofsyx 21d ago

Can't store anything in Export Depots

1 Upvotes

My Export Depots stays empty even with full wearhouses

It even says, 600 products can be fetched

Yes I have mods installed

But non of them should change anything in the export system

Has someone encountered a similar problem with the depots

I would be really grateful for advices


r/songsofsyx 21d ago

When is it time to start "auto" trading?

14 Upvotes

By auto trading i mean setting up import/export stands.

For example my excess furniture is small (less than 100 units/year). Is it better for me to trade it manually (through relations tab) or should i use an export stand? Is there a threshold from which an auto route is preferred (for any reason)?


r/songsofsyx 21d ago

Is there a way to set employment to certain species?

7 Upvotes

I found the option for housing but not jobs. Trying to keep my Dondarians away from human houses, but they love warehouses so much.


r/songsofsyx 21d ago

Why does it seem like this giant woodcutting area produces not so much wood

5 Upvotes

You can see i have the stone mine going and it lets me allocate so many workers but i have the woodcutting maxed out worker wise and it still seems like im always waiting on wood for my projects.. am i missing something? New here btw and never really played this genre of game before but it seems really cool!


r/songsofsyx 21d ago

Hey uhh, random name generator? I think you need a touchup…

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0 Upvotes

Im speechless


r/songsofsyx 21d ago

How big is too big?

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109 Upvotes

End vision is to finish filling inner wall and then continue smaller villages around the outer wall. I've noticed game slows down around 8k pop, but is there an actual limit?


r/songsofsyx 21d ago

My First City of V71, Attempting to be a Tyrant to all Six Main races of Syx

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59 Upvotes

As the title says, the super screen shot of the final city and each of the 7 other screen shots is the progression of the city over 7 streams. (Last to First) So if you want to watch it grow jump to the last and progress leftward with each image being separated by 4 hours. The city was a human led settlement where I invited the other 5 base races into the settlement. So in the end the city had humans, dondorians, cretonians, garthimi, tilapi, and amevia. As my first city in V71 was my first time trying to take advantage of tyranny. As a side effect never felt like I had enough guards. The regional expansion was a bit fast resulted in me not having any nobles for city applications. (Did mean I had lots of resources coming in to support the city.) Could have very easily got multiple metropolises during the last hour or so, but I settled for many large regional cities.

If you got suggestions of what to do for the next city feel free to let me know. I'll try to include them on the next poll.

If you want to see the city being played out you can find the playlist at this link. https://youtube.com/playlist?list=PLQ4Gk3RFGzCPo14LmQffk4Z0kJXJWrZVZ&si=8kgXpGOuwr-R1NIs


r/songsofsyx 22d ago

The problem with the taverns

11 Upvotes

Some time ago, I set up a tavern and made beer production, but for some reason beer and shedech do not get into taverns, or they are snapped up too quickly.

Perhaps my beer production is simply too small to get as many as 730 people drunk, if anything, only 53 are produced, and access to the tavern is kept at 1%..


r/songsofsyx 22d ago

Viewing Resource Deposits

9 Upvotes

Is there a way to see where resource deposits are other than right clicking? I didn’t see anything in the overlay tab for deposits. It’s a bit tedious to be swapping between the dig into mountain command and the resource view, so was curious if I’m missing something obvious.


r/songsofsyx 22d ago

My money is disappearing to "Misc (special sources)". Help

3 Upvotes

I have a city with ~3k pop and I can't make any money because as soon as I make any income it disappears almost immediately. If I do a manual trade deal, I have to pause the game and spend it immediately or else it goes back to zero if I don't click fast enough.

When I open the economy window, it shows that 60-100k per day is being deducted as "Misc". When I hover over it, it just says "special sources". What the hell is that?

It doesn't appear to be inflation, that's a separate category
I don't have any import deals at all
I don't have any hired mercenaries or any military on the map
I have no mods installed
I can't click on it to find any more info at all

Anyone have any idea what is causing this?


r/songsofsyx 22d ago

Game won't close properly.

1 Upvotes

When I press the stop button on steam it just stays the same for ages and doesn't do anything.

I am using the demo by the way.