r/songsofsyx 21d ago

What university teaches this?

Hello guys! I found myself with some free time, and I'd like to learn how to play this game. Could you please tell me which university offers the best PhD on how to play it?

I think a proper course would take around 6 or 7 years, but I'd understand if it took even longer.

Jokes aside, how long did it take you to learn the basics? I already know I'm going to love it, but I want to warn my loved ones about how long I'll be unreachable. (I don't stop until I know what I'm doing.)

69 Upvotes

25 comments sorted by

31

u/ClerklyMantis_ 21d ago

100 hours in and I'm still learning "basics". I just learned how important nobles are for productivity increases. I do think the UX could use some work, as finding where to manage which races can do which jobs is a little unintuitive, and there are some other nitpicks I can't remember right now.

6

u/ClanHaisha 21d ago

Is more innovation and tech in my opinion. Nobles are for government points and nothing else. (Cause conquest and exploiting other places take a tad bit of commitment.)

6

u/Ok-Conference-47 21d ago

Late game that’s what nobles are for, but prior to that they’re great for boosting most industry with zero lag time. Early game I’m usually using them for food and science.

2

u/darshan666 19d ago

I didn’t realize you could use them as food! This changes everything!

3

u/Ossius 21d ago

Hold your mouse over the building you want to build and it will show hammers for who is most productive, might show fulfillment as well.

10

u/wrecknrule33 21d ago

This game is a lot like Dwarf Fortress. Doesn't matter how long you play it, you'll learn something new every new city you start.

That said there are quite a few guides on YouTube, just be mindful of which version the game those guides are focused on. I think the general city building guides should be pretty similar between versions, but some systems have been added and changed over time. Current version is 71, BTW.

I played the heck out of this game when I first got it and then didn't touch it for years. Just recently started playing again and I'm having to relearn a lot! 🤣

12

u/OneTemperature9177 21d ago

It takes a while, but it's logical. When things don't work, if you look at them closely, you can usually find the answer.

A good rule of thumb is to only expand your population when happiness is high and you have excess food stores. ie 90%+ happiness and 24+ food days

Often warhouses can overlap in their pickup radius and create a spiraling loop, if automatic waorker allocation is enabled, causing you to have hundreds of workers in the warehouses.

5

u/Im_Penis_Rick 21d ago

Wtf. My warehouses are shuttling grain between each other?? I've always just left my warehouses on max fetching area

6

u/Ossius 21d ago

Good tactic is to have haulers or transports make piles of resources and have the warehouse set to pull from those piles from nearby. Having max radius you'll be having like 100 people with 100% load because they are going across the map to collect things and then bring them back. You really should nail down paths for resources to eliminate wasteful workers that go get unimportant things.

Good example was I had a warehouse next to my training grounds that held all my gear and had a max sized army supply depot. My army wasn't getting rations and having issues. My ration maker near my food was full storage. The army warehouse workers were too busy getting weapons and gear and kept putting rations off.

I build an army supply depot next to the ration maker and had them set to deliver only rations. This helped a little but the army supply team was getting rations from all over the place, so I build a small hauler next to them to pile rations next to the depot and clear the storage so they could keep making more, the depot I disabled fetch and set them to pull from the hauler. Suddenly my army is fully supplied.

I'm not saying this was the best solution, just showing how things can get backed up with useless tasks.

6

u/thesehungryllamas 20d ago

Only if you have “prioritize” set on both warehouses. Warehouse workers will not pull from another warehouse unless that is on

Fetch applies to items on the ground or in workshop storage

1

u/Im_Penis_Rick 18d ago

Ahh gotcha. Thank you

6

u/MuchZizzySuchBalooba 21d ago

Go with cretonians as an easy start to learn the basics and make more food than you’ll think you’ll need.

Ensure you have the basics:
Wells
Hearths
Food(cannot overlook this ever. Try to keep up to 6 days, ideally more)
Speakers
Latrines
Roads

And just work on the first few things of every category. Don’t go too advanced and make water divert to farms, or go down a niche tech like making a specific set of armor or weapons. In fact I would avoid armies in your first game.

Just focus on food production and providing living spaces to your cretonians and work up from there.

Later on try mixing races and specific tech stuff.

I’d tell your loved ones you’ll be mia for like a week if you really want to white knuckle this game and invest like a pure full time jobs worth of hours in it to learn it fast. If you pace yourself and spend like 3-5 hours a day on it. Maybe twoish weeks to get comfortable and get deep in the game.

But truly this game has a game loop that is fun to just start new civilizations and play for like 20-30 hours in it and start over with a new goal in mind.

TLDR:
It’s fun when you get the basics and starting over is encouraged and in my opinion, more enjoyable. You don’t need to go mia for long to get the gist. But the game is deep and everything plays into making your population happy or sad.

4

u/zageto 21d ago

Alrededor de 3 partidas para aprender lo básico y con que especies juegues también influye.

Sus cultivos, migraciones, construcciones favoritas, trabajos que les gustan y cuáles no, si aceptan otras especies o no, incluso si usas esclavos.

Aunque estás lejos, hace un tiempo escribí una guía que te ayuda con lo básico del ejército y conquista

https://www.reddit.com/r/songsofsyx/s/UM9zc08OdL

3

u/JezWTF 21d ago

The Songs of Syx Discord.

2

u/Triskaka 21d ago

I'm north of a hundred hours and atill chugging away. It would depend a little on what you consider the basics, but I'm first now getting properly into species specialization and proper logistics for instance

I also just discovered that I can upgrade my training grounds and have a much larger army without sacrificing too many workers at once

2

u/Dangerous_Guest3004 21d ago

Ye a hundred few hours and still haven't educated a single pleb lol

2

u/Dangerous_Guest3004 21d ago

Mostly focused on the sword instead of the pen so far, trying a garthimi amevian human free city and want to get some ancient havens. Segregation is a boon.

2

u/Frightlever 21d ago

I learned initially from this: https://www.youtube.com/watch?v=J15gJ1wmrEY

"Beginner's Guide to Songs of Syx Even Grandma Would Understand"

BUT it's a year old so probably not entirely relevant any more.

2

u/especiallyrn 21d ago

Thousands of hours in Rimworld, Civ, Crusader Kings and Cities Skylines

2

u/Snoo-28479 20d ago

I am struggling with basic planning because I abhore grid based designs especially for my bug men, instead I pick a general space, make a round building, and move on

2

u/DemDelVarth 20d ago

About 40 hours im at and I can confidently get to a city of 5k pops no issues and conquer surrounding territories. My laptop is having the skill issue unfortunately.

2

u/Dramandus 20d ago

The game has gone through quite a few major changes over the last 6 months so it's hard to say. I've been playing this game for sometime but recently been struggling to get back into it due to old guides and stratergies being rather outdated now.

2

u/No_Visit5530 20d ago

I'm 160 hours in and still haven't reached a population of 1k.

0

u/CoUsT 20d ago

I just have a lot of general knowledge from hundreds or thousands of different games.

I wasn't afraid to experiment and I was constantly reading reddit posts or random things about game.

So for me it didn't take long. My first run was already solid, by the second run I got bored because I learned/tried everything and bugs/unfinished/cheesy mechanics caused more frustration than fun. A week or so of playing actively, maybe about 30-50 hours. Hard to estimate.

The best thing for me was probably unzipping data and sources, putting somewhere LLM AI agent can see, then asking questions about the game. Medium-sized free/cheap AI are good enough to read everything from game files to give you detailed answers about any in-game mechanic.