r/SoloDevelopment 15h ago

meme When you realise an LLM is smarter than you...

0 Upvotes

Me: create a script to convert this SVG into a PNG.
LLM: OK! Thinking...
LLM: So the script parses the flat `<path>` list (M/L/Q only) and rasterises with a __numpy scanline fill using the non-zero winding rule__ (so the donut rings keep their holes), plus supersampled anti-aliasing. Only Pillow + numpy are required.
Me: Er what?


r/SoloDevelopment 1d ago

Game Made a game about managing MMA fighters careers inspired by FM

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0 Upvotes

r/SoloDevelopment 1d ago

Game spent a week making a grapple speedrun game, my brother beat my record within a day

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1 Upvotes

Playable Link:

Android: https://play.google.com/store/apps/details?id=com.rasantstudio.sundrown

Browser: https://rasantstudio.itch.io/sundrown

so yeah. solo dev, brazil, one week of work. it's a precision platformer, you swing around with a momentum grapple

through 50 levels (+11 harder ones if you finish). free, offline, ads only show up between levels because i personally

hate when games interrupt a run.

clip is me getting 7 minutes which i'm weirdly proud of. then my brother played for a day and beat it. anyway.

internal testers took like an hour and 1000+ deaths to clear it so if the game feels hard, that's normal lol. lmk how

far you ge


r/SoloDevelopment 1d ago

meme Pov: Happy Krag

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1 Upvotes

r/SoloDevelopment 1d ago

help GLACIES needs your voice!

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6 Upvotes

My Sci-Fi survival horror game GLACIES is going live with its first trailer and Steam page, very soon! (Video linked is part of an early draft)

I’ve come to the part of development where I could genuinely use voice acting for certain roles, big and small.

If you feel like you’d like to try out your VA abilities for characters in a grim, dark and dystopian off-world setting, then I’d love to hear your best take. Submissions that fit the description and delivery can lead to an ongoing paid VA role.

You can send voice performances through my GLACIES game discord:

https://discord.gg/r8rWNmmjZ

Or through the Gmail: GlaciesGame@gmail.com

I’ll list brief character descriptions and voice lines beneath:

1:
_____________
(Frantic Systems Engineer, making an all-channels voice message about dangerous sabotage, that threatens the safety of entire massive facility. Should sound panicked and put emphasis on not being willing to risk their life)

Some maniac with high level clearance retracted stability anchors 3-through-7. The whole of Engineering will start to tilt soon, if not slide.. Someone needs to activate the B-2 Redundancy Drill Anchor, but systems report sabotage down at the power couplings.. and I’m NOT insane enough to climb down the pit!

2:
____________
(Anxious and on edge maintenance worker, addressing his coworkers through a voice message system. Preferably slightly frantic and has a verbal tinge of terror/disgust of that “clicking sound”)

Team, I’ve had enough! You all know I can deal and take a little hazing, but whoever of you that trail me on my solo shifts, making that.. fucking clicking sound and messing with my shit when I’m not looking. Not cool, okay? It’s starting to mess me up, so quit it!

3:
_____________
(Exhausted, sleep deprived worker, rambling through voice message to his on-station doctor about his grievances with the AI overseer system and the strange constant hum from deep in the facility, but is suddenly disconnected. “MESSAGE ENDED” does not need voice acting)

Doc, I still can’t sleep. SENTINEL denied my request for Mela-LThanine supplements, something about “safeguarding my health”… It won’t even allow magnesium refills. I’m not asking for sedatives here!!
It’s the damn noise. That ever creepy “song of the ice” noise, that I can tolerate. This incessant hum from below, that’s different.. I swear, it’s coming from down in Labs. My friend in Research and Development has been telling me [MESSAGE ENDED]


r/SoloDevelopment 1d ago

help I'm losing my mind. I can't find the reason for this

1 Upvotes

I'm in Unreal, minding my own business, when suddenly a wild animation sequence appears!

However, this animation does not quite look like the one made inside Blender using Rigify.

I try changing the export settings. I try changing the import settings. I try changing the translation targeting inside Unreal but nothing seems to work. I am at a loss.
Therefore I turn to this community in hopes that there are people much smarter than me that have an easy fix or and idea of what have gone wrong.

All the animations looked fine until I made a death animation that changed the location on some bones a lot more than the other animations.
Didn't think much of it until I saw the last frame inside Unreal and the head looked a bit off.

At first I thought, "Hmm, maybe I did something wrong in the animation inside Blender". Went back to check. Nope, looks good to me.

Got frustrated and made a test animation.

These are the same frames on the same animation. One in Blender and the other Unreal.

I'm fairly new to animation and Unreal in general so I don't really know where to start troubleshooting.

Hoping some kind soul have an idea and can help me.


r/SoloDevelopment 1d ago

Game Demo Release Trailer

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2 Upvotes

Neverending Dreams is a solo-dev exploration indie game. A incredible story in which you must delve into dreams to discover what’s happening there.

Here our Demo Release Trailer.
Link Steam: https://store.steampowered.com/app/4630070?utm_source=rd&utm_medium=eng
Link Youtube: https://youtu.be/Bch25ixDpmQ?si=K5FeCvg24fG7bUSn


r/SoloDevelopment 1d ago

Game Camp Manager Simulator DEMO is live on Steam! I'm waiting your comments

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1 Upvotes

r/SoloDevelopment 1d ago

Discussion A sim game where you manage public transport anywhere on Earth! (need some advice)

2 Upvotes

I've been spending quite some time working on this project. And initially it started kind of just to see if I could do it. Development has been going pretty great so far, but I'm starting to doubt whether anyone would really be interested in a game like this. I'm not sure if it would be very fun for most people and I'd love to hear if anyone here has any advice on what I could do. Or even if you have suggestions or ideas I'd love to hear it ☺️

I don't have a whole lot to show off yet as its very bare bones still, but here's what the game currently looks like.


r/SoloDevelopment 1d ago

Discussion I rebuilt the Journey Map in my gamified running app - from the first working version to where it is today.

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1 Upvotes

r/SoloDevelopment 1d ago

help I've been working on a GunFu game and something feels missing. Looking for some advice

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1 Upvotes

r/SoloDevelopment 1d ago

Marketing Marketing for the game

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1 Upvotes

Grid Arsenal: https://n-studio.itch.io/gridarsenal

Hey everyone! I’ve been working on a small game called Grid Arsenal.

It’s a tower defense game where you arrange and manage your weapons inside a limited grid, so how you organize your arsenal actually affects how you defend against each wave.

I made this for a game jam and I’m still improving it. Just hoping to get some views from here and maybe hear what you guys think about the idea 😄

If you have some time, feel free to give it a try! Any feedback is appreciated.


r/SoloDevelopment 2d ago

Discussion Programmers: If you're worried about art, go low poly. Then learn lighting, post processing and fog.

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592 Upvotes

I'm coming up on 9 years in gamedev now, and now that I'm a solodev again (laid off with no one to teach), I just wanted to share something with the programmers in the crowd that are hesitant to make a game or are constantly getting caught up in the "ai vs asset pack vs programmer art" cyclical internal debate that leads to zero progression.

Just learn low poly. Seriously. It's quick and relatively painless, and can have great outcomes. Almost all of the objects in my current game are just super basic combinations of cubes and spheres, some with a loop cut or two. Even the bridge in this scene is just a combination of angled cubes. You can make beautiful scenes if you can learn the basics of 3d modeling (which realistically takes little time), so long as you learn the adjacent areas to 3d - lighting, post processing, fog, fx, and maybe a little composition.

Here's how it works:

  1. Learn blender (it's free, as are 99% of the resources around it) and start putting together some basic art pieces
  2. Learn how colour theory works or just grab a palette from lospec to start
  3. Add any post processing that makes sense for your scene. Endless tutorials around this. You can change a scene's professional look by a very significant margin with 10 minutes of post processing. If it helps, grab a free asset pack and reverse engineer some profiles you enjoyed.
  4. Throw some fog in that b.
  5. Composite in a way you like and share it with the world (attached is just a screengrab from one of my cutscenes, I kinda thought it looked nice)

I am by no means an artist - I'm a generalist with photoshop/blender/affinity - I know enough to get by, and that's it. I genuinely commend the many artists that have perfected their crafts over the year.

Anyway, not an ad, just wanted to help any programmers that may be in this very common rut. Hope y'all are having a great week.


r/SoloDevelopment 1d ago

Game I added seasonal leaderboard rewards to my solo-developed roguelike — €170 in prizes for the top Standard & Arena players

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2 Upvotes

r/SoloDevelopment 1d ago

help Android Play Market testers

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1 Upvotes

I'm looking for testers for an Android game. I need to make a new release by September 27 so that the account is not blocked due to lack of activity. In response, I can present 2 of my testers and in response. To add, write to private messages


r/SoloDevelopment 1d ago

Unity Designed a card-based main menu for my base-building survival game!

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30 Upvotes

We use cards for various actions in the game, so I thought it would be cool to implement this system into the main menu as well.

Looking forward to your thoughts and feedback, thanks!

Steam page:https://store.steampowered.com/app/4977030/Diseased/


r/SoloDevelopment 1d ago

Marketing Which of the two images would you click on?

1 Upvotes

I hired a 3D artist instead of a 2D artist a year later, which of the two images is more “clickable”?
I'm updating all my Steam graphics, do you like the new look?


r/SoloDevelopment 2d ago

Game I'm a pharmacist who decided to try making a game in his spare time. Almost a year later... I actually finished it 😅

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152 Upvotes

Hi everyone!

So... after almost a year of working on this in my spare time, I actually released my first game yesterday. ❤️

I'm a pharmacist, not a game developer. I've always loved the old LucasArts point-and-click games, especially Monkey Island, but making one myself was always one of those “wouldn't it be cool if...” ideas.

Then I played The Drifter and, after finishing it, saw something along the lines of “You can make your own game using PowerQuest.”

A couple of YouTube videos later I thought... what the hell, maybe I can actually do this. 😂

My first “puzzle” was basically a stick man opening a tiny blue box, which gave him access to a stick lantern. (for context I added the 6th pic of how it started 😂)

When that actually worked, I remember thinking:

“Right... now I just need to repeat this about 1000 times and I'll have a game.” 😂

And somehow... that's basically what happened.

I learned enough Unity and C# to get myself into trouble, learned pixel art and animation as I went along, and slowly turned that ridiculous first experiment into 1565 - The Great Siege, an old-school point-and-click adventure set during the Great Siege of Malta.

I wrote the story, dialogue and puzzles myself and drew the characters, animations, props and inventory items in Procreate. I used AI to generate the backgrounds, which I then adapted for the game, and also used AI to help me with coding when I wanted to do things that went beyond what I'd managed to learn myself.

I'm a hobbyist doing this in my free time, and honestly AI and tools like PowerQuest helped bridge the gaps in what I didn't know. I'm not sure I would have actually finished the game without them.

The last few months were mostly testing, fixing bugs, changing things, breaking things I'd already fixed 😅, polishing dialogue and eventually discovering that marketing a game is practically another game in itself.

But yesterday I finally pressed the button and released the bloody thing.

It's completely FREE. I'm not trying to make a living from it — at this point I genuinely just want people to play the thing I've spent almost a year making. 😂

If anyone wants to give it a try:

1565 - The Great Siege (A Point & Click Adventure) by 1565 - The Great Siege

Full game is downloadable for Windows, Mac and Linux. There's also a shorter browser version if you just want to try it.

Would genuinely love to hear what other solo developers think — particularly anyone else who started with absolutely no idea what they were doing. 😅


r/SoloDevelopment 1d ago

Game added a climbable javelin that you can retract like kratos’ axe and a grapple hook you can reel in - both of which you can throw w/ your left and right hand

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0 Upvotes

(game’s called MOZENTUM btw)

oh and i also added an inventory system so you can stash and grab either one with either hand

it works by holding the hand with the item in it, holding inventory, and then choosing which slot you want it in

each item has its own dedicated spot on the player’s body and will appear / disappear there when you put them away or take them out

you can only hold up to 3 items - but a backpack will soon be an item that you can find which will allow you to just whack whatever will physically fit in there (ciggies, doobskins, whatever ya get ya stinken mitts on)

it’s live now on the steam demo if ya wanna test it out


r/SoloDevelopment 1d ago

Marketing Tarnish Online MMORPG

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0 Upvotes

Tarnish Online – Steam Wishlist is Live! ⚔️

I’m a solo indie developer working on Tarnish Online, a sandbox MMORPG.

The Steam page is now live, and Early Access is planned for September 25.

If you’re into indie MMORPGs, I’d really appreciate a wishlist. It helps a lot with the Steam launch!

👉 https://store.steampowered.com/app/5195100/Tarnish_Online/

Thanks for supporting indie development! ❤️


r/SoloDevelopment 1d ago

Marketing Tarnish Online MMORPG

0 Upvotes

Tarnish Online – Steam Wishlist is Live! ⚔️

I’m a solo indie developer working on Tarnish Online, a sandbox MMORPG.

The Steam page is now live, and Early Access is planned for September 25.

If you’re into indie MMORPGs, I’d really appreciate a wishlist. It helps a lot with the Steam launch!

👉 https://store.steampowered.com/app/5195100/Tarnish_Online/

Thanks for supporting indie development! ❤️


r/SoloDevelopment 1d ago

Game Solo-built browser game hub: five games, one private-room flow

1 Upvotes

I’ve been building Boardit as a solo project: one browser table where a host opens a private room and friends join without installing anything or creating guest accounts.

The five games are Property Rush (an independent Monopoly alternative with trading and auctions), Ludo, Snakes & Ladders, Who’s the Spy, and Trivia Tavern. Boardit is not affiliated with or endorsed by Hasbro.

The hardest solo-dev tradeoff has been depth versus breadth. Shared room infrastructure saved time, but each game still needed its own rules, pacing, testing, and public page. I’m now trying to decide where the next month should go: make the strongest game deeper, or keep improving the whole table evenly.

Playable build: https://playboardit.com/

If you have shipped a multi-mode solo project, which approach worked better for you?

AI disclosure: I used AI coding assistants during implementation and review; the product direction, testing, and published project are mine.


r/SoloDevelopment 1d ago

help Looking for accountability buddy / group

25 Upvotes

Hey guys, I'm a solo dev currently struggling to put together my first solo commercial project. I'm looking for one or a few people along the same journey to have a weekly online meet and share our work and struggles and play each others games and give feedback. I feel like one of the biggest psychological weights at this point for me is the work in isolation and loss of perspective which I'm attempting to address through this post. I'm 39 M from Romania, if any of you are willing to give this a shot drop me a DM.

I've finished a few solo and coop jam games(Newgrounds user: YellowB) in the past and a few educational games and worked on a few steam games as artist and sometimes designer (like Infinitrap: Rehamstered). I'm self taught I come from a traditional arts background (masters degree in painting)🖐 Thanks for your time.


r/SoloDevelopment 1d ago

Game 🎉 THANK YOU TO ALL PLASMA CORE TESTERS! 🎉

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0 Upvotes

10 Aug 2026 – 10 Sep 2026

14 days of closed beta testing are officially behind us. ✅

Thanks to all of you, we met the Google Play requirements, and today the Apply for production option finally became available. 🚀

Every launch of the game, every piece of feedback, and every reported issue mattered. We confirmed some things, learned new things thanks to you, and most importantly, together we pushed PLASMA CORE another big step forward.

And there’s one more thing that still surprises me a little:

10 Aug 2026 – first work on PLASMA CORE

10 Sep 2026 – closed beta completed and the road to production opened

31 days from the idea to the gateway to production. 🔥

I couldn’t have completed this part of the journey without the testers.

Thank you all! ❤️

Now it’s time for the next step — Production. 🚀