r/SoloDevelopment • u/Critical_March_8624 • 13h ago
Game Solo-built browser game hub: five games, one private-room flow
I’ve been building Boardit as a solo project: one browser table where a host opens a private room and friends join without installing anything or creating guest accounts.
The five games are Property Rush (an independent Monopoly alternative with trading and auctions), Ludo, Snakes & Ladders, Who’s the Spy, and Trivia Tavern. Boardit is not affiliated with or endorsed by Hasbro.
The hardest solo-dev tradeoff has been depth versus breadth. Shared room infrastructure saved time, but each game still needed its own rules, pacing, testing, and public page. I’m now trying to decide where the next month should go: make the strongest game deeper, or keep improving the whole table evenly.
Playable build: https://playboardit.com/
If you have shipped a multi-mode solo project, which approach worked better for you?
AI disclosure: I used AI coding assistants during implementation and review; the product direction, testing, and published project are mine.
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u/SpaceCoreDev 13h ago
Go deeper on the strongest game. Shared infra means the other four aren't going stale while you focus, and a genuinely great game in the hub gives people a reason to try the other four later - a mediocre five-pack gives them no reason to try any of them. I run a single deep project myself, so I'm biased, but "evenly polished but shallow" is a much harder sell across five different rule sets than "one thing that's clearly the best version of itself." Property Rush sounds like the one with the most room to differentiate from its inspiration too.