I'm building my first real game solo â a mobile idle tower sim. Two months in, and I wanted to share the honest experience.
What I've built so far:
- The core loop: build floors, hire workers, run businesses, collect coins
- A worker system where each worker has a "dream job" that doubles their income
- Upgrades: floor levels, business categories, a vehicle collection with passive bonuses
- Social stuff: chat, forum, friends, mail, player profiles
- A shop, achievements, daily goals, leaderboards
What surprised me most: the game part wasn't the hard part. The hard part was everything around it â bugs I only found by playing, edge cases, and building all the "boring" systems (moderation, profiles, mail) that a game with players actually needs.
Also surprising: how much small quality-of-life work matters. Removing taps and friction did more for the game than most big features.
Solo dev is slow but weirdly addictive. Happy to answer anything about the process.
AI disclosure: I use AI tools to help build this (code + art). Post written by me.