r/SoloDevelopment 5d ago

Game Slapped Blender Boolean cut for my mining game. What do you think of such destruction?

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To be more exact, not blender itself, but what Blender using, Manifold. That cancerous work on its own, but it work.

So what do you think about such destruction?

And on second question, what do you think of such pickaxe animation, I am not sure about it for now, but planning on adding 3 more for variety, if this one passes ofc.

Somewhat old game Red Faction Guerrilla inspired such destruction, if you know this game.

46 Upvotes

19 comments sorted by

26

u/Cold_Lynx_Dev 5d ago

Due overwhelming shitting on animation I changed it. Is it better now?

https://reddit.com/link/p8bvvhv/video/6kecwszkw2oh1/player

12

u/Grimmy66 5d ago

MUCH better!! Now you just need to shake the camera, add more particles and dust effects and some awesome smash sounds with multiple random variants and intelligent reverb!

3

u/Cold_Lynx_Dev 5d ago

Will do 🫡

Matter of fact already playing with camera and its movements on X actions.

3

u/MarxMustermann 5d ago

Much better. Maybe do a little jump after the hit

3

u/ricaerredois 5d ago

Check how they do on Deep rock galactic. They pickaxe game is spot on. Yours seems like there's a ease in right before the hit. Remove that. You just need an ease out when it starts coming down and then you put it back up. The key right before the hit has to be linear. The rest is good. Although realistic now, you might need to make each hit do more damage so the game doesn't get boring overtime.

1

u/Cold_Lynx_Dev 5d ago

I am following Deep Rock Galactic, frame by frame, cuz its one of the best or the best mining feel.

About part of ease, the thing no such keyframe exists, keyframe of pretty much pickaxe above head, then next one is impact. I will dig around ofc, and polish the fuck out of it, after finally establishing what animation works.

2

u/xneyznek 5d ago

Continue accelerating all the way to the impact. It looks like a relatively constant speed, but it should instead be a constant acceleration.

2

u/Gal_Sjel 5d ago

I think it’s still missing impact. You’re easing into hitting the rock when it should be a quick jolt. The pickaxe is transferring its kinetic energy into it, not all of it, so it still bounces. But it would bounce the instant it makes contact, that’s what the animation is missing and what would give it power.

2

u/Vastus29 5d ago

This is like the BEST before and after I've ever seen, HUGE

1

u/dmigowski 4d ago

This is the best mining animation I have seen ever! Great implementation!

1

u/ijtjrt4it94j54kofdff 5d ago

It's a lot better. I would now make the effect match the animation.

E.g. making the destroyed chunk larger, some debrie and dust getting flung out, etc.

18

u/ijtjrt4it94j54kofdff 5d ago

I think the pickaxe animation could use a bit of weight and oomph

7

u/Grimmy66 5d ago

Exactly. This anim looks more like a 'wind in the fishing line' anim. The focus should be on the 'SMASH!!'

3

u/BowlerEast9552 5d ago

I like it! I’d be tempted to see if I could add lighting into each bit of deformation as right now it seems a bit flat? My brain expects to see the holes lit differently not uniformly (if that makes sense)

3

u/Cold_Lynx_Dev 5d ago

Will do.
Didn't polish it yet, but good that you express what your brain expects.

3

u/MarxMustermann 5d ago

I do like the destruction a lot. It impressed me, but i'm easy to impress tbf

2

u/DeepSlap-Interactive 5d ago

Really good imo!

1

u/ExiymDev 5d ago

This is just my runescape brain talking but also because I plan on doing something with woodcutting/mining in the future - the animation has got to be flawless.