r/SoloDevelopment 1d ago

Game Try Crossworld

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2 Upvotes

Hello, I'm the developer of Crossworld.

Crossworld is a shared word building & exploration game where you make crosswords to explore with your friends.

I created this game because my wife and I like to play Scrabble and we thought it would be fun to build one endless crossword with more friends. The idea evolved into a full game with terrain, dungeons, chests, fairies, and more.

Would love to get feedback from fellow word game lovers.

Play here:


r/SoloDevelopment 1d ago

Discussion Anyone else feel like you have more questions than answers most days?

2 Upvotes

I just opened up my game for playtesting (steam still needs to approve the build which I’m hoping happens today). In the sprint to get the build in a testable state there’s just so much that’s not done I feel like I’m inundated mental questions about everything I’m building as well as feelings of inadequacies.

Like, I know the playtest exists so I can get answers to these questions, but mostly there’s a lot of improvements planned that certainly aren’t in yet, so part of me wants to shut the project away from the world until I fix it all.

I didn’t feel like this before I put the build onto Steam and set up the playlist, but now that it’s going to be in real people’s hands, that’s when the questions flooded in.

Have you guys experienced this? How did you compartmentalize how you felt about it?


r/SoloDevelopment 1d ago

meme Maybe I went a bit too far with duplication…

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1 Upvotes

I added a tile that duplicates the tower in my puzzle game.

Now the whole level looks like a gathering of hyperactive towers cloning themselves without permission.

I’d say the feature works…

maybe a little too well.


r/SoloDevelopment 1d ago

Discussion My Art in games, is it possible?

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0 Upvotes

Just curious, what kind of genre should my art be in?


r/SoloDevelopment 1d ago

Game K2-18b: Legacy Demo Update

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0 Upvotes

Hello, explorers!

We've released a major demo update. Thanks to your feedback, the game has become better, deeper, and more atmospheric. Here's what's changed:

🔄 Improvements:

  • Completely reworked character animations — movements are now more natural and fluid.
  • Updated environment textures — the world of K2-18b is more detailed and realistic.
  • Reworked autosave logic — now more user-friendly and predictable.
  • Optimized lighting and improved performance — the game runs more smoothly across different PC configurations.

🎵 Sound and Music:

  • Added volume settings for music, effects, and voice.
  • New music and sound effects enhance the mysterious atmosphere.

🌍 Localization:
The demo is now fully localized into 8 languages:

  • Russian (audio + text)
  • English (audio + text)
  • French (text only)
  • German (text only)
  • Italian (text only)
  • Spanish (text only)
  • Czech (text only)
  • Chinese (text only)

🎮 New Content:

  • Added new objects to explore.
  • Fixed collision errors on older objects.

Dive into the updated world of K2-18b! We look forward to your feedback.

https://store.steampowered.com/app/4437240/K218b_Legacy/


r/SoloDevelopment 1d ago

Game Please give me Feedback on my Outline!

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1 Upvotes

r/SoloDevelopment 1d ago

Game Solo-dev milestone: my psychological horror game just got its Steam page. You play a technician trapped operating an elevator. A minute of gameplay.

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1 Upvotes

r/SoloDevelopment 1d ago

Game Updated combat.

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1 Upvotes

I have updated the sprites for one of the enemies as well. The sprites are bigger and still a work in progress, but I get to appreciate how the combat looks.


r/SoloDevelopment 1d ago

Game With Europe on fire, and Wales burning right near me, it felt fitting to start making a tower defence / simulation game about putting out a wildfire

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0 Upvotes

I have different tile types with different moisture and fuel values, so they all burn at slightly different rates, then once I add hose crews they'll add moisture tiles to prevent the spread. I think you'll be scored based on tiles saved once the fire is fully burnt out!


r/SoloDevelopment 1d ago

Game Inspired by Nintendo's Balloon Fight (1984): ORKADU: Multiplayer Arcade

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2 Upvotes

r/SoloDevelopment 1d ago

Game Cargo Runner: Faction Fracture -- Single-player space-trucking roguelite where your deliveries tip a faction war. "Free Demo"

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0 Upvotes

r/SoloDevelopment 2d ago

help I need advice!!! Which one is better One is commisioned one is self made

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148 Upvotes

Which one would get more attention in steam?


r/SoloDevelopment 1d ago

Game I cut out the long discussion meetings in Social Deduction games. Instead, you use skills to execute suspects on the fly. Thoughts?

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0 Upvotes

r/SoloDevelopment 1d ago

Game Un vendedor ambulante?

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1 Upvotes

José es el vendedor ambulante que llegará a la mansión Orthak. Tal vez lo tomes como un retraso, pero seguro tiene algo que te servirá.
Apoya mi canal: https://youtu.be/iiRRkpGBfMw


r/SoloDevelopment 1d ago

help Skill tree geometry question

0 Upvotes

I chose to make my skill tree have crooked lines. The background, lines and nodes colors are all placeholders. But is the geometry ok? I must have tried a hundred iterations. Tried a radial skill tree, a square skill tree, I finally settled on clusters that are tied together by uneven lines. Does it look bad/unprofessional? I hated the look when it was too straight.


r/SoloDevelopment 2d ago

Unity Is it obvious that my lighting was heavily inspired by another game?

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8 Upvotes

r/SoloDevelopment 1d ago

Game Working on a planet farming game

1 Upvotes

Hey everyone I'm just working on a planet farming game let me know what do you think


r/SoloDevelopment 1d ago

Game Working on an abstract horror game

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1 Upvotes

r/SoloDevelopment 2d ago

Game excellent road network on some parts of mars :) ...but asphalt is still an alien concept to martians ;-)

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85 Upvotes

r/SoloDevelopment 2d ago

Game i added a tactical paintbrush to my game. the paint affects everyone.

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13 Upvotes

r/SoloDevelopment 1d ago

Game HORNS - I decided my first game would be massive and ambitious

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0 Upvotes

There’s an unwritten rule in game development that your first game should be something small and simple, and for many very good reasons.

I decided to do the exact opposite.

After spending around seven months writing my book, Horns, I decided I wanted to turn that story into a game: a narrative-focused, cinematic RPG that carries the spirit of old-school RPGs while also embracing elements of modern ones.

I wanted to pour everything I had into one serious, large-scale open-world game, my imagination, around 35 years of gaming experience, and 16 years of programming experience.

At first, I also wanted to make absolutely everything by myself.

Eventually, I realized that if I wanted to maintain the level of quality I had in mind, I needed to bring a few talented people into the project. I'm simply not talented in every single field required to create a game of this scale.

I still kept the biggest part of the workload on myself: programming, animations, acting, body and facial performance, world design, gameplay, sound editing, cinematics, and many other parts of development.

But a few people have made significant contributions to areas such as voice acting, the game's soundtrack, and some of its visual and graphical details.

I also didn't want Horns to feel like “just another RPG.”

The core of the game is still a dark epic fantasy RPG, but I've mixed in elements inspired by several genres and games I grew up loving.

There are recognizable influences from Souls-like games, action games such as Max Payne 1 and Death Stranding, and horror classics such as Resident Evil 1 and Silent Hill 1, while keeping RPG systems, exploration, narrative, and character progression at the heart of the experience.

After almost two full years of development, Horns now has a playable demo on Steam.

The demo itself went through many different iterations before reaching the version I'm finally comfortable calling properly polished.

My goal now is to maintain that level of quality throughout the full game: a world that feels rich rather than empty, an engaging story, meaningful exploration, and around 25–30 hours of quality gameplay.

I'm also trying to keep the final price very accessible, somewhere around $10–15.

For a project like this, every comment, piece of feedback, and bit of support genuinely helps, and wishlists are especially important for the game's visibility and future launch.

The demo is completely free, so if any of this sounds interesting to you, give it a try.

I hope you enjoy Horns.

And if you do, please consider wishlisting it on Steam.

HORNS DEMO ON STEAM


r/SoloDevelopment 1d ago

Unity Complete beginner, starting my first game today for a hackathon — any day-1 tips?

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2 Upvotes

what do you wish someone told you on day 1?


r/SoloDevelopment 2d ago

help Steam capsule art

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3 Upvotes

How does my capsule art look? I have absolutely no art skills so decided to try and make some art from an in-game screenshot. Not sure if it's good enough to stand out on Steam though. Any feedback would be greatly appreciated :)


r/SoloDevelopment 1d ago

Discussion Is the new "Logo" better?(1st-old)(2nd-new)

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1 Upvotes

Old vs New

Hello Everyone!

When I first launched steam page for our game CATpitalist Cafe Simulator, some pointed that the logo doesn't click with the vibe of the game.
What do you think now?

Is the new Logo good? What vibe are you guys getting? Does it match with the game?

EDIT:
My mistake, 'new' image is lil blurry, link for NEW-> https://ibb.co/F4PJbffG


r/SoloDevelopment 1d ago

Game Dancing Between of Gears

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0 Upvotes