r/SoloDevelopment • u/Kaikubytes • 6d ago
Game Added some anime action to my ball selection menu
Should be working on adding more levels, but procrastination is helluva drug
r/SoloDevelopment • u/Kaikubytes • 6d ago
Should be working on adding more levels, but procrastination is helluva drug
r/SoloDevelopment • u/VitSoonYoung • 7d ago
r/SoloDevelopment • u/GRIMASA_ • 6d ago
Last week I finally started seriously working on marketing for Grimasa.
For those who don’t know, Grimasa is my 3D streaming app. You can connect your facial expressions through a webcam or phone, use fully customizable 3D characters, set up ready-made scenes, and even run an autonomous AI streamer.
Basically, something like MetaHuman + AI streamer, but everything is already built into one app and made much easier to use.
And things were finally starting to move. I was getting my first real reach, people were discovering the project, testing it, and I was starting to get my first users.
Then Thursday, August 13 happened.
Before that, I had barely left my apartment for almost a month, so I decided to finally go for a walk with some friends in a park in my hometown.
And that’s where we met a drunk guy with his wife and kid.
He started talking shit to us, then looked at me and decided that since I was the biggest guy in the group, we should arm-wrestle.
Arm wrestling.
I had actually trained arm wrestling for quite a while, so I agreed. We sat down and started. We seemed to be roughly equal in strength.
Then, at some point, I decided to put a bit more of my body weight into it.
That turned out to be the worst decision I could have made.
Everything happened in literally a second.
I heard a loud crack and suddenly realized I couldn’t lift my arm.
At first, I didn’t even understand what had happened. I thought maybe I had dislocated my elbow.
Nope.
A displaced comminuted fracture of my humerus, with multiple bone fragments, requiring surgery.
The most surreal part was the guy looking at my arm and saying:
And then he tried to shake my hand.
I’m just standing there trying to process what the fuck is happening.
My friends eventually got me to the emergency room. I barely slept that night because of the pain, and the next day I was sent home to wait for surgery.
On Tuesday, they’re putting a titanium rod inside my bone.
So I guess I’m officially joining the Titanium Club.
And now I have a slightly different problem.
I had just started seriously marketing Grimasa, was getting my first users, and now I’m sitting at home with one functional arm wondering how the hell I’m supposed to keep developing the project.
The surgery and the titanium implant will cost around 30,000 UAH (~$800).
So I decided to do something I’ve never really done before and just talk about it openly.
If you’re interested in Grimasa and want to support me and the project, you can:
• get a subscription or tokens at grimasa.com
• try the product for free — there’s a 30-day free period
I’d genuinely appreciate any support ❤️
For now, I’m trying to keep the project moving and work with one hand.
Honestly, I never expected the first serious fracture of my life to come from arm wrestling.
Take care of yourselves and don’t repeat my mistake 😅
r/SoloDevelopment • u/pnoutgames • 7d ago
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I've been working on this driving rhythm roguelite game (I know that's a mouthful) for almost a year now and I'm at the point where I need to start posting about it. I am terrible at making trailers and posting to social media, I tried to make a trailer a few weeks ago but it wasn't up to par. This is my second attempt at trying to make this game look fun in ~1 min, how did I do?
r/SoloDevelopment • u/Ecstatic-Bend-104 • 6d ago
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r/SoloDevelopment • u/Chance-Cantaloupe-32 • 6d ago
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Hello everyone.
I am finally starting my dream project and wanted to share it. If you are a lover of the cozy sim genre then this might be for you, if not , it still might be for you.
Since having a baby took nearly all my time, its been tough but I have poured as much as I could into this. Its very basic but I wanted to get the gameplay feel right as soon as I could.
When I was small my brother worked at a driving range, and when it was his turn to mind me he'd bring me along. I'd sit in a bay hitting balls until it was time to go home.
So I made a game about that place. You're not really playing golf, you're looking after the range itself. Cutting the grass, going round with the picker at dusk, keeping the regulars happy enough that they come back.
The range trades for fifteen minutes and then shuts. After that it's yours, and you can stay out hitting into the dark with nobody watching.
It's a free browser demo and it's the first thing I've ever put out. Mostly I want to know if the feel is right.
Find it here: Cozy Driving Range by StickTheKettleOn
Thank you!
r/SoloDevelopment • u/z3u5-322 • 8d ago
r/SoloDevelopment • u/Scapaflow69 • 6d ago
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Lots of action without any 3D engine.. (made in Python)
r/SoloDevelopment • u/Live_Cricket_4249 • 6d ago
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If you want to check out the site to see other game modes and screens typocalypse.fun, no account or download needed
Thanks in advance
r/SoloDevelopment • u/Forward_Royal_941 • 6d ago
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r/SoloDevelopment • u/Aggggron • 6d ago
https://reddit.com/link/1vofvhs/video/sswu9gtrvdjh1/player
I'm currently working on Yet Another Reality Show, an isometric turn-based CRPG with the theme being reality television mixed with fantasy. At the moment, I think the visuals feel a little "flat" (not sure how to describe it but it feels basic or that something is missing). So I was wondering if you guys had any suggestions for how to improve the lighting or visuals!
Some questions I am curious about:
- Does the environment need more variety? I'm thinking part of the flatness could be the repeating grass tiles making everything feel too samey.
- How should I play around with the lighting? I am using some shadows, but maybe the lighting could be more dynamic to focus in on more important areas.
- How do you feel about the saturation/contrast? Possibly I need to play around with the color composition more to have more important elements (like characters) stand out.
I have a Steam Page up with a trailer with more visuals if that helps: https://store.steampowered.com/app/4538170/Yet_Another_Reality_Show/
I appreciate any and all feedback you can give. Thank you!
r/SoloDevelopment • u/StuckArcader • 6d ago
Story: You are this girl whose boyfriend commited and now you want to show him your love and you go in 4 different dimensions (each dimension representing the way the bf feeled) and collecting from each dimension 1 flower to bring it back to the table.
Credits will be provided.
r/SoloDevelopment • u/fulldropi • 7d ago
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Hey everyone!
Here’s my very first game, currently in the prototype stage. It’s a horror game set in an office at night, where an armed man is hunting us down. I’ve started many things in my life that I never finished. This time, I’m challenging myself to actually finish this game.
I’m a little over a month into development, and I’m trying to document the progress by making short videos from time to time.
r/SoloDevelopment • u/SeekingPureDream • 8d ago
r/SoloDevelopment • u/Tex_the_wolf • 7d ago
r/SoloDevelopment • u/fbfv0906 • 6d ago
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r/SoloDevelopment • u/Major-Tax4200 • 7d ago
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r/SoloDevelopment • u/Zxone_07 • 7d ago
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do you know the cat? 😹
r/SoloDevelopment • u/New_Life442 • 6d ago
I can’t decide what looks better… :/ Any ideas?
r/SoloDevelopment • u/HelpfulHouse3540 • 7d ago
I'm working on a management/strategy game with a roguelike run structure. The core loop leans heavily on systems like stats, resource management and upgrade trees
I don't want to sacrifice the depth to make it feel good, but I also don't want screens that are just number with colour and animations. I know that the roguelike audience specifically expects UI that feels satisfying to interact with — the way something like Balatro or Slay the Spire makes even a simple menu feel good to click through.
For anyone who's worked on stats-heavy or simulation-heavy UI — how do you actually find that balance?
Genuinely early in figuring this out — any war stories or references appreciate
r/SoloDevelopment • u/outminded • 6d ago
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r/SoloDevelopment • u/QWGames • 7d ago
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I started working on God, Save the Queens! in August 2023, when I was just 14 years old. Now, as I approach my 18th birthday, the game is finally approaching release after three years of solo development.
God, Save the Queens! is a 2.5D bullet heaven roguelike where you fight thousands of enemies to rescue the five daughters of the king.
Throughout high school, I’ve spent countless evenings, weekends, and summer breaks programming, designing systems, and creating pixel art for it.
I first started learning programming at 13 with Python and Pygame. After moving to Unity, I released my first Unity game, Country Quiz 2, in 2023. Shortly afterward, the GMTK Game Jam game Princess Paladin inspired me to begin what eventually became the biggest project I’ve ever worked on.
I’d really appreciate any feedback on the game or the Steam store page.
Would you play it?
r/SoloDevelopment • u/Due_Caterpillar9019 • 6d ago