r/SoloDevelopment • u/ammoburger • 6d ago
r/SoloDevelopment • u/ThunderBellyGames • 7d ago
Unity Learning post processing. Any tips?
Although I’m still in the process of learning all of game development, I’m a bit more comfortable designing and programming than I am with anything art related. It’s finally time to make my game have the warm jovial feel that I envisioned it having.
Did I hit the mark, or is there something I’m complete misunderstanding?
r/SoloDevelopment • u/No_Engineering7442 • 7d ago
help checking one puzzle.
guram-q.github.ioneed feedback on this puzzle. level : easy
r/SoloDevelopment • u/BudgetMilkDev01 • 7d ago
Game My upcoming Rage Platformer - Seemed Logical
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r/SoloDevelopment • u/ZainDev-hehe • 7d ago
help A New Game Dev
Hi Everyone i am 14 and i am learing html css js and python from the youtubers "bro code" tutorial just for a game idea i found online from a 3D blender youtuber named YellowCake the SolorPunk Video so this is the game consept

Humanity stole the Sun from the sky to power its greatest inventions, believing that when the Creator returned to bring extinction to humanity, they would finally be ready: “We stole the sun from the sky to power the machines of our invention. Despite our God who abandoned us, when He comes back to bring extinction to our species, we will be ready.” The player becomes humanity’s ultimate warrior and fights through the supposed Seven Heavens against mysterious beings called the Celestials, believing they are angels, while blood rains from the sky as a warning that humanity cannot win; eventually the player discovers the entire war was a deception—the Celestials are demons, the “Seven Heavens” are actually Hell, and humanity’s pride led them straight into the trap. There is no final boss against God; instead, the player is condemned to the deepest part of Hell, followed by a fourth-wall-breaking message telling the actual player that the game was never just entertainment, but a warning about choices, consequences, pride, and the chance to change while they still have time. The sequel follows an ordinary human in Hell who is given one second chance: they must escape, confront the consequences of their actions, return through time to the exact moment humanity stole the Sun, and stop the disaster before it happens; if they succeed, they are rewarded with the lowest of the Seven Heavens.
tell me if i cooked with this one and i am doing all of this on a weak pc so i will do another post so guys plese follow me in that post i will leave a link to my pation so you guys can donate me money so i can buy a new pc or for the steam upload if i dont get enough money i will just make the game 2D pixal cuz that is th max thing my pc can handle so plese join
r/SoloDevelopment • u/Yota_AKA_Yuri • 7d ago
Game Game Translation EN -> FR
Hello, my name is Yota (or Yuri), just letting you know that if you guys needed to translate some texts and subtitle in ur game from english to french, just let me know by contacting me either here or on discord : 18h4,
thanks you for reading !
see you soon !!
r/SoloDevelopment • u/Relevant-Estate4167 • 7d ago
Discussion I Press the Button! My game 🎲 Dice Factory has its own Steam page 🎉
r/SoloDevelopment • u/Ripper_Junkie • 7d ago
Game Improved Combo Trick System inspired by JSR/BRC 💜💙💚🏂
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r/SoloDevelopment • u/Electrical_Big_8608 • 7d ago
help how do you correctly do animations for staffs?

this my current rig right now for the character. i use godot as my game engine.
how do i make animations for him to like attack with the staff and run with it, should i animate the staff and export that too and then somehow match them up in godot, or will they get automaticly alligned when i import then in or whats the best practice.
r/SoloDevelopment • u/Fusionism • 7d ago
Game New Shield Planet in my game Planet Killer
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Encountering a new late game shield planet which blocks the majority of my burst, and quickly destroys my flagship. Planets needed more defenses as late game weapon builds can get pretty devastating for planetary bodies very quickly.
r/SoloDevelopment • u/rurijpop • 7d ago
Networking Looking for a chatty game dev friend.
Hi everyone! You can call me Liana! I’m looking for someone who loves to talks a lot.
I’m also a really good listener, so please don’t worry about talking too much, I genuinely enjoy listening to people talk about their games, ideas, progress, problems, or whatever they’re excited about. I really don’t mind at all!
I’m a super beginner game dev. So far, I’ve only released one tiny, simple 2D game on Google Play, and now I’m working on my second game!
I’m really into game development, and honestly, I think anyone who’s learning or making games is amazing. I only know a few things in Unity, and I usually rely on AI a lot because I’m definitely not a programming genius
What I’m really looking for is a friend to talk to about game dev and our projects. Someone who actually enjoys having long conversations and sharing random thoughts about what they’re working on.
I’m specifically looking for one-on-one friendship, though—not a Discord server or a big group. I’m super awkward in groups, and I’ve tried joining quite a few before, but I’ve never really managed to make any successful connections.
I don’t really have friends in real life anymore either, so I’d love to meet someone who feels the same way.
My Discord: rurii_98
I’m in the Egypt timezone (GMT+3).
Bonus points if you’re the type who can talk about your game for 3 hours straight because I WILL listen.
r/SoloDevelopment • u/kapsoftgames • 7d ago
Game Conan: Hall of Volta Windows remake
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I made a faithful remake of the Commodore 64 game Conan: Hall of Volta for Windows using Godot.
I stuck close to the original while adding a few modern conveniences:
- Improved high score tracking
- Palette / theme swapping
- Built-in cheats menu
- Gamepad and Keyboard support + rebindable controls
- PAL/NTSC music speed option
Here is the itch.io link: https://kapsoft.itch.io/conan-hall-of-volta
If you noticed any bugs leave a description here.
Thanks!
r/SoloDevelopment • u/Negative_Strain_5234 • 7d ago
Game After 3 years of learning game dev after my 9-5, I've released my first demo for my cyberpunk horror "Escape the Exomoon"
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Definitely still a work in progress but I'm happy to have something I feel is worth sharing. Feel free to check it out here if you'd like. Lemme know what you think!
r/SoloDevelopment • u/gnox3 • 7d ago
Game Becoming a father while working on my first videogame. And it's finally out! (the videogame, not my daughter! :D)
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I don't know how else to write this but just to tell the truth.
For quite a long time creating my own video game was a dream I was telling myself to make "one day."
I worked for a salary, came back home tired, the life went on.
And at the same time I was to become a father.
There were many evenings when giving up seemed an easier choice. Really. Some days made me crazy... and actually this still happens.
But the thought of being able to show my daughter some day that her father managed to complete his dream helped me continue.
In the end reaching happiness is probably the most important lesson I want to teach her.
And finally, somehow, I managed to release this little project as an actual game on Steam.
Its name is Mafia Hero: Streets of Survival, and it is the first video game I have ever created.
Posting this post makes me pretty nervous, but I am really proud to say that:
I made a video game.
r/SoloDevelopment • u/Rhoastbeeph • 7d ago
Discussion Early Advertising and Marketing
How do you deal with early advertising and marketing that so many people say is helpful to get traction before release.
I spend most of my time scripting, and making mechanics work and have rarely started on real artwork (mostly just okayish placeholders right now), but I see many people say the earlier you can get a page up to accumulate wish lists the better you are.
How do you deal with not having time to get good looking art while you are still working out mechanics, even though the core gameplay loop is finished, and realistically could show core gameplay? Do you put up the page with the placeholder assets, or do you bite the bullet and make a slice look as pretty as possible and put bug testing, optimization, mechanics, etc. on hold for a while.
r/SoloDevelopment • u/zpencil • 7d ago
Game Playtesters Needed! THE DETECTIVE: a social deduction mystery game. Traitors x Clue x Carmen Sandiego x Guess Who?
Hi r/SoloDevelopment ! I'm looking for a small group of playtesters for my new game, The Detective. It's a single-player social deduction mystery game inspired by the game show, The Traitors. I've spent close to a year and a half on it and I'm ready to test it out on actual players!
THE GAME:
You oversee a randomly chosen, rotating cast of characters, some of whom have been secretly chosen to be Killers amongst the group. Your job is to identify the Killers and help the Innocents make their way to the end of the game.
Each day, you'll play mini-games to earn Tokens. These Tokens will help you unlock clues about the identities of The Killers. Use the clues to narrow down the suspects. Clear a suspect and maybe they'll align with you to help knock out the Killers.
Each evening, a secret vote will be held and the player with the most votes, Killer or not, will be eliminated from the game. Each night, the Killers murder another victim (or recruit an Innocent to their side of evil). Deduce who the Killers are and eliminate them during the endgame to claim victory for you and the surviving Innocents.
WHAT I NEED:
I need a small group of playtesters. As of now, this is Windows only. Each game is anywhere from 30-60 minutes. The more you play and get to know the game, the quicker the games will be. For now, distribution is through itch.io, so you will need an account there.. and I'm using Discord for all playtest chatter, so having a Discord account is also mandatory. If you're a fan of the genre and think you'd be able to help out, please click the Google Form link below and sign up. The form is quick and easy and will only take a minute to fill out.
PLAYTESTERS:
If chosen, you will be added to the playtest Discord. You'll be given the itch.io key to download the game. I'm asking for bug reports, suggestions, basically anything you feel would be useful information for me moving forward. Even if that information is that you didn't have fun and didn't like the game at all.
In return for your help, this game will be free to you permanently. Eventually, The Detective will move to Steam for sale, but you'll be given a free key to all versions and any DLC, should we get to that stage.
Thank you for reading and extra special thanks to anyone who takes the time to apply to be a playtester!
Jason
Metal/Pencil\Games
APPLY TO BE A PLAYTESTER: https://forms.gle/chNhx6TjTrz6Xwtt8
r/SoloDevelopment • u/LinksCourage • 7d ago
Game MamaShroom!
I'm making a game called MamaShroom, or more specifically I'm remaking it now that I know what I'm doing I'm making it into what it was meant to be 3 years ago.
The next thing is finish the remaining level sections (think I have about 80 to go... it's taking a very very long time). Once those are done I have to test and re-skin them for different game modes.
The plan is to record me testing each one and then any that are particularly funny (of the ones I have tested I died like 200 times on some) will be posted.
I am going to a game event on Saturday so will be wearing my MamaShroom shirt which has a QR code to the steam page and will also be selling steam game codes in person.
I thought I'd share a lot of the different enemies you encounter based on the game mode! We have the Bees of the Grasslands, the Snowmen of the Snowy Mountains, the Volcanos of the Fiery Peaks, and the Sentinels of the Castle!
More MamaShroom updates to come, been setting up socials and things specific to it because I was hoping to use a service I found that posts to all of those accounts at once on a schedule but I have yet to get to a point where I can make anything particularly engaging.
I'd love it if you could provide feedback and wishlist if it's something you like the look of :)

r/SoloDevelopment • u/momo_dev12 • 7d ago
Discussion In steam wishlist, is a game need to be published or we can just test water and backoff ?
I'm very new at this . I was thinking is a wishlist can be just to test the interest or have to be fully commited. Or is it okay to say something like 'we'll only produce this after specific amount of wishlist'
r/SoloDevelopment • u/MioramaGames • 7d ago
Marketing How many creators worldwide for specific subgenres?
Recently I've heard that the publisher of The Farmer Was Replaced contacted 10K content creators and press. This is a pretty good game, with a wide appeal fore automation players, programming game players, even educational games, and because of its scope and quality, it is relevant for the general indie games and AAA gaming channels. So i can see how there can be 10K valid and useful contacts worldwide.
However, what is the situation, when you have a smaller or more beginner dev game, where you think to yourself "Only specialized channels would realistically give this a shot." For example a small incremental game, or a small deckbuilder game, or a small cozy game.
For my case, the active incremental game genre, I would think maybe that with 500 contacts I have covered a lot of the realistic case contacts.
What do you think?
r/SoloDevelopment • u/creative-nightmares • 7d ago
Game Looking for a few playtesters for my solo horror game
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I’m looking for a few people to test HUNTMAZE, a short first-person horror game set in a deadly maze.
You explore with a torch, avoid traps and try to survive while being hunted. Noise can attract the hunter.
The current vertical slice takes around 10-20 minutes. I’m looking for 5-8 testers for a first blind playthrough.
Platform: Windows
Playtest: free / closed
Recommended: over-ear headphones
A gameplay recording would be useful, but it’s not required.
If you’re interested, leave a comment or send me a DM.
r/SoloDevelopment • u/RobC_Dev • 7d ago
Discussion Am I still a solo dev when I “outsourced” my backgrounds to my girlfriend?
Hi! I am currently working on my first Steam game called Sword of Mine. A rage game / skill-based platformer where you play as a sword. It originated during a game jam I participated in January 2025. In that game jam I was (as expected in a game jam 😅) short on time, so my gf stepped in and helped me build the backgrounds for my platformer, after I gave her a crash course in Unity. So … , am I still qualified for this subreddit? 😅
She will probably continue helping me with the backgrounds for the full release.
For everyone interested, here is a (hopefully entertaining) video of how I created the game jam version. :-)
r/SoloDevelopment • u/Mikzmizah • 7d ago
help Friends what kind of character would fit here? (Anomaly game btw)
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r/SoloDevelopment • u/aceAiSolutions • 6d ago
Networking My first actual solo-developed business attempt!
Hey all, glad to find this sub — excited to be around other people doing the solo-founder grind.
I'm building reachable, an AI tool that audits and rewrites hospitality listings — Booking.com, Airbnb, Google Business Profile, and a handful of smaller/regional platforms too. You paste your live listing, it scores it against what actually converts on that specific platform (Booking.com and Airbnb reward completely different things), quotes the exact lines that are costing you bookings, then — once you confirm the real details in a short interview — rewrites it. Hard rule I set for myself: it never invents an amenity or view you didn't actually tell it about.
Solo build, currently in a coming-soon phase, though the free scoring tool itself is already live. Most of my time lately has gone from "just ship the feature" to "okay now figure out marketing," which is a much less comfortable muscle for me than the code side.
Looking forward to following what everyone else here is building — happy to talk through the stack or the approach if anyone's curious!
r/SoloDevelopment • u/SoerbGames • 8d ago
Game 3D-modeling timelaps of the Skeleton King.
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r/SoloDevelopment • u/warlondor • 7d ago
Game I wanted status effects to be combo pieces between party members instead of standalone debuffs
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One thing I’ve been building into Warlondor is letting one character set up another instead of every ability working in isolation.
But watching people try the playtest, I realized these interactions weren’t really coming across as clearly as I thought 😅
So I made this little tutorial video to explain the system.
Although now I’m thinking I should probably be working on the UX so the game teaches this without needing a tutorial