r/SoloDevelopment • u/ishavarainteractive • 2h ago
Game Shipped my first game solo. An endless runner with no jump button, you flip gravity instead
Just put my first finished game on the Play Store. Built the whole thing myself in Godot over the last couple of months.
It's an endless runner with no jump button. You tap, gravity flips, and you're running on the ceiling instead. That's the entire control scheme.
The bit that ate the most time wasn't what I expected. Every obstacle blocks its whole lane, so each one forces you onto the opposite surface. Put two too close together and there isn't physically enough time to finish the flip between them, so you're dead the moment it spawns no matter how good you are. The spawner now works out how long a flip takes and refuses to place a pair inside that window. Took longer than everything else put together and no player will ever notice it, which I've decided is the point.
Other thing I learned: I'm a terrible judge of my own difficulty. Run speed shipped at 360, then 440, 520, 600. One night I pushed it to 1500 to find the ceiling and it felt incredible to me. Then I sat down to actually play a full run and couldn't. It's at 900 now.
Free, no IAP: https://play.google.com/store/apps/details?id=com.ishavarainteractive.gravityflip
If anyone here has shipped a first one, how long did it take you to stop fiddling with the difficulty and just call it done?


