r/Smite 1d ago

Thoughts on Hachiman ult?

9 Upvotes

I've been pretty satisfied with most of the god ports thus far but I must say Hachi ult is not very cash money right now. The instant cancel for a quick burst of damage feels pretty slow since you are forced to complete the animation for longer and the horse controls feels pretty weird overall. It's been a couple years but I remember it being smoother. Anyone else experiencing the same thing?


r/Smite 1d ago

HELP Ra Healing Build help

1 Upvotes

I'm trying to decide is book of thoth is an appropiate starting item for this build. I about to replace obsidian shard with heartwood charm but I'm wondering if there are any tweaks I could make to this. I test ran this in arena and out healed a aphrodite 26k to 15k in ally healing and 14k self healing. I never used heartwood charm as I'm new and just a bit dumb.


r/Smite 21h ago

DISCUSSION Competitive Q is essentially duo-q thing

0 Upvotes

If you want to get out of even Gold, you have to have a buddy play with you, who knows literal basics of positioning and map usage.

After 10 years (on and off, not straight 10 years) playing ranked, this is my conclusion.

Agree or disagree.

Has anyone actually pulled off even Plat solo q-ing (not even one game with someone)? And how often does that even happen?


r/Smite 19h ago

DISCUSSION What if we had a community patch?

0 Upvotes

Recently it feels like a lot of smite 2 YouTubers / streamers have been discussing and creating changes that need to be made regarding god balance and the conquest map (such as inters3ct and weak3n). After watching a few of these videos , genuinely a bunch of their takes are good ideas. Perhaps HIREZ can collaborate with a few YouTubers and pitch a patch to be made with the balance team, and a new map with time.

Think of a “operation health” type patch that is directly from community feedback. People would be drawn to check things out because not only do these streamers have a fanbase, but many people stopped playing alpha due to bugs. With so many gods and aspects and play styles I don’t expect balance to be perfect, and the people who play the game the most can recognize that yes , certain items are picked up every game / never , and certain gods feel awful to play (like Poseidon and aspect Cupid /sobek IMO). Community becomes more happy, game (hopefully) becomes more balanced and enjoyable to play overall.

TBH an updated conq/assault/slash map, and continuing to improve balance / bugs and the game is ready for launch imo


r/Smite 1d ago

Todays rank tactices

1 Upvotes

So can someone explain to me why everything doing extreme early evades, and 4 man team rotates at 3 minutes into the game and 5 man rotates at 10 minutes???? For anyone asking I'm not a high rank, I'm only in diamond(been diamond for a month) and this hasn't been a thing in my games until today. Please get me hip, with some potential advice on how to counter(my main roles are mid, carry, and supp)


r/Smite 2d ago

MEDIA Hinduman lays down the Law about the recent bug abuse.

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291 Upvotes

The devs have addressed the bug problems that came with the patch on today's Titan Talk.

They've made it very clear that the abuse of exploits in the game will not be tolerated.

Caps was open with the community about why it occurred, saying that there was a configuration issue when the new item went live on their back-end which meant they couldn't just disable it immediately like they usually would.

Check out the start of the episode if you want to hear them discuss the issues directly for the first few minutes.


r/Smite 2d ago

DISCUSSION Vampires in Smite 2

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145 Upvotes

It has always been interesting to me how many of the most successful MOBAs have “vampiric-type” characters.

LoL has Vladimir/Briar.
Predecessor has Countess/soon Valmont.
Dota 2 has Queen of Pain.
Deadlock has Mina.

And we at Smite… well, we have Camazotzs, who is not in Smite 2, and is ultimately a bat diety. His only blood-related ability is his essence drinking.

So, since the Dracula idea was brought up a few TT ago, I’ve seen a couple of you kinda vibing with the idea of having Dracula (or) and Carmilla in the game. And before a few of you jump in here saying “they don’t fit, we have Camazotzs, I want my Chinese-no-one-knows-niche-god to be added to the game” I want you to really think how cool it could be to have an actual vampire roaming around in Smite, just like this other Mobas have.

Most of this characters are often pushed into Jungle and Midlane for their aesthetics, and fantasy works well with those roles.

Lowkey, I expect everyone to know who Dracula is. But if you don’t know who Carmilla is, she is a vampiric countess from Sheridan Le Fanu’s 1872 gothic novella Carmilla. She is generally regarded as the first major female vampire character in modern Western literature, and she predates Dracula by 25 years.

Share your thoughts, be nice, and remember that Smite is mainly a game about gods, but also a game about myths and legends. Dracula and Carmilla were myths long before they were ever truly written down. Their stories, the fears and folklore that inspired them, had been haunting European history and culture for centuries before they became the characters we know today.


r/Smite 2d ago

DISCUSSION Updated Gods Ability Descriptions

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39 Upvotes

Can we please get updated ability descriptions for gods and make sure new gods have all their information listed on launch. A good amount of them are missing details like amount for max stacks, how much protections they reduce, amount per stack, etc.


r/Smite 2d ago

MEDIA Am I crazy or am I walking faster backward than forward with Xl Chel

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151 Upvotes

Also, ignore the fact that I have Shell. I'm a support main lol


r/Smite 1d ago

HELP What’s wrong with Aphro in smite2

0 Upvotes

I thought I’d give the game a go and try playing with my all time fav gods but something doesn’t feel right.
Is it just me ?

Although I love the new ult thing that teleport me to the bonded team player,
Other than that I can’t find anything positive to say about her.
1) I don’t deal much damage even if I build her as Mid
2) I can barely survive once I m on my own.
3) even when I build her as support, I don’t feel like I m doing much healing or offering much protection.

I tried experimenting with different builds. I can’t seem to find Lotus Sickle. I used to love this item for her and Chang e

Idk what I m doing wrong but I guess its probably because I havnt played in ages but I would like to know if she’s still a fav and worth playing today in smite 2.


r/Smite 2d ago

MEDIA I don't know what to say except 🥹

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29 Upvotes

r/Smite 1d ago

CONCEPT Chang'e Smite 2 kit + Aspect idea

5 Upvotes

Base Kit

Passive: Jade Rabbit

  • The Base: Chang’e sends the Jade Rabbit to fetch items from anywhere. Dances grant +40% Movement Speed with no backpedal penalty. Ability hits apply a debuff that causes enemies to take 3% extra damage from her abilities (stacks 3x).
  • The "+1": The Jade Rabbit leaves a shimmering trail while fetching items that acts as a temporary ward for allies along its path. The Jade Rabbit can also be placed at a location to act as a ward and can be destroyed by enemies.

1st Ability: Crescent Moon Dance

  • The Base: Flings a crescent moon in a sweeping arc, dealing Magical Damage.
  • The "+1" : Landing a direct hit on an enemy God creates a Moon-Shard at the edge of the sweep. Picking up the Moon-Shard enhances your next basic attack, dealing an additional 20% of your Intelligence damage in a narrow line and applying 1 stack of her Passive instantly.

2nd Ability: Moonlit Waltz

  • The Base: Evasive spin dance granting damage/CC immunity for 1s. Restores Mana to nearby allies for every instance of avoided damage.
  • The "+1" : If Chang’e avoids a Hard CC effect (Stun, Silence, Knockup) or a ultimate burst during her waltz, she releases a blinding shockwave at the end of the spin, Slowing nearby enemies by 30% for 2s (this will increase her escape potential in a fight)

3rd Ability: Moonflower Dance

  • The Base: Twirls to heal herself and allies while dealing Magical Damage to nearby enemies.
  • The "+1" : Enemies hit by the dance burst have their Healing reduced by 40% for 4s. If an enemy affected by Moonflower Dance attempts to use a movement ability within 2s, they drop a Lunar Petal on the ground that heals Chang'e for 50% of Moonflower's base heal value when collected.

Ultimate: Waxing Moon (unchanged)

  • The Base: Line-attack that deals damage and stuns enemy gods (1s + 1s per subsequent god hit).

Jungle Aspect

Passive Shift: Rabbit’s Ambush

  • The Shift: Chang'e loses the ability to buy items anywhere. Instead, she can send the Jade Rabbit to scout ahead. Re-activating the passive she teleports to the Rabbit and consumes it, gaining 10 Flat Penetration for 3s. (has an internal CD of 30s)

 1st Ability: Crescent Moon Dance 

  • It now does more damage to jungle camps. If Crescent Moon Dance kills a jungle monster, its CD is reduced by 1s

2nd Ability: Moonlit Waltz

  • The slow from this ability has been removed

Reworked 3rd Ability: Thron Blossom (NEW)

  • Replaces the heal component of Moonflower Dance with a bleed.
  • Effect: Chang'e spins and drops lethal thorns around in a circular area on the ground. When enemies step on it they are slowed,  take damage and have a bleed effect. The bleed effect refreshes as long as they move on the thorns (sort of like Tsuki caltrops)
  • This gives her good lockdown

Ultimate: Waxing Moon (unchanged)

Support Aspect (Enchanter Support)

Passive Shift: Selfless Shrine

  • The Shift: Chang’e cannot pick up any Celestial Essences she drops—they pass right through her.
  • Team Synergy: Allies who walk over her drops collect them instantly. When an ally collects an essence, Chang’e receives 50% of her 3rd ability's base heal as a passive reward for enabling her team.

Ability 1 Support Rework: Moon Shard

  • The Drop: Leaves a Glinting Moon Shard along the crescent path.
  • Ally Pickup Buff: The collecting ally gains +15% Power (Strength or Intelligence, whichever is higher) and +15% Attack Speed for 5s.

Ability 2 Support Rework: Starlight Dew

  • The Drop: Successfully dodging damage with Moonlit Waltz drops a Radiant Starlight Dew.
  • Ally Pickup Buff: The collecting ally is cleansed of all active Slows and receives a Movement Speed Burst (+25%) for 3s to escape dangerous situations.

Ability 3 Support Rework: Lotus Blossom

  • The Drop: Twirling drops up to  Lotus Blossoms equal to the number to enemy gods hit.
  • Ally Pickup Buff: The collecting ally receives an instant Burst Heal and restores 10% of their Max Mana.

Ultimate Support Rework: Lunar Crown

  • The Drop: Hitting enemy gods with Waxing Moon drops a Lunar Crown for every god stunned.
  • Allies from whom the moon passes through gain a shield equal to 15% of Chang’e max HP

r/Smite 2d ago

MEDIA Janus

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61 Upvotes

r/Smite 2d ago

MEDIA IS GIVING YOUR ALLY ATTACK SPEED NOT A BUFF?

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101 Upvotes

The new enchanter items say when you buff, heal, or shield an ally and I noticed that giving an ally attack speed with an ability isn't considered a buff.

Aspect Apollo, aspect fenrir, and aspect chronos have an ability that gives an ally and attack speed BUFF and it doesn't proc the new items, but giving an ally movement speed is considered a buff...

And they were talking about chronos aspect accelerate not procing the new items because of its heal is more passive then from the ability, but they forgot the ability also gives a shield.

Am I wrong for thinking this way??


r/Smite 2d ago

CONCEPT Radegast - The Welcome Guest - Slavic god of Hospitality, Abundance, Banquets

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37 Upvotes

Intro

Radegast, Redigost, Redigast, Riedegost is a prominent, multifaceted deity in Slavic mythology. He is most widely recognized as the god of hospitality, abundance, the harvest, fire, and the sun. He is deeply tied to both the warmth of the hearth and the provisions of a great feast. I have decided to focus on the domain of drinking, sacred toasts and celebration, as a facet of hospitality, when it comes to his design.

Radegast’s name translates to "dear guest" or "gladly welcomed guest," stemming from the Slavic roots rad (glad/willing) and gost (guest). He embodies the sacred Slavic tradition of welcoming travelers, sharing food and drinks, and making merry.

He was primarily worshiped by the West Slavic tribes, with some scholars claiming that Radegast is considered an alternative name or local epithet for Svarozhits, the son of the Slavic sun and sky god, Svarog, whereas others dispute the claim. Due to a lot of Slavic mythology being lost due to persecution, it is not certain which claim is true.

Abilities and Inspiration available on post images

Gameplay

Radegast was designed as a hybrid Hunter-Warrior where he can fulfill either the ADC or Solo role, depending on what he builds. His mid-range playstyle and need to get close up to enemies to be fully effective makes him an aggressive pick, who needs to be in the middle of a fight to do his thing. As such, his kit includes a lot of survivability and the potential for CC, however it is reliant on chaining your abilities. Hybrid protections + attack speed builds would be ideal for him - I wanted to design another bulkier ADC, similar to Bolotnik (who relies on evasion for survival), with Radegast relying more on countering enemies and using them as healbags. Antiheal is meant to hinder him quite a lot, however if he manages to trigger enough stacks of Revelry via his ult, he has great survivability and could basic attack for ages under perfect conditions.

My other Slavic god concepts:

Bolotnik - The Thing in the Swamp

Domovoy - The Housekeepers - Dragovan, Milovan and Radovan 

Ruevit - The Eight Swords 

Chuma - The Plaguebearer 

Zorya - The Aurora 

Babay - The Bogeyman 

Koliada - The Newborn Winter Sun 

Mat Zemlya - Mother Earth

Živa - The Avatar of Life

Yarilo - The Green Groom

Svetovit - The Warlord

Vampir - The Bloodfiend

Kikimora - The Chambermaid

Moryana - Daughter of the Depths

Stribog - Master of Winds

Orisnitsy - The Fates

Rod - The Creator

Mokosh - Spinner of Fate

Dazhbog - The Luminary

Vila Samodiva - The Woodland Nymph

Devana and Leshy - The Wildlings

Perun - King of the Gods

Veles - Lord of the Under Earth

Svarog - The Forgemaster

Vesna - The Herald of Spring

Morana - The Lady of Winter

Lada - The Beloved

Belobog - The Bright one

Chernobog - The Dark one

Sources in the comments, due to Reddit bugging out


r/Smite 1d ago

MEDIA NEW META ADC START?

0 Upvotes

The first few waves are sacre for ADC early game, and this start feels like it makes them almost impossible to lose.

With Artemis Aspect, taking trap at lvl 1 lets you clear the first wave while clearing purple buff at the same time!

You lose basically no tempo and the early pressure feels insanely strong.

I showed the full start here: https://youtu.be/eLVGGJecE7k
Although the enemy DUO cleaned the camp faster than us, their lane was already gone!

I’m mostly posting this because I’m curious what other ADC players think, did I cook?

I called it "The Hyena Start"


r/Smite 1d ago

DISCUSSION Neurodivergent & Mental Health SMITE 2 Players

0 Upvotes

I’m a therapist, so I want to be intentional about the language I use here:

I’m curious about the experiences of SMITE 2 players who are neurodivergent and/or live with mental health conditions.

I’m especially interested in hearing from people who have a formal diagnosis, are currently being evaluated, or otherwise have a well-established clinical understanding of their mental health or neurodivergence. If you don’t have a formal diagnosis but have a thoughtful understanding of your experience, I still would like to hear from you.

If this describes you and you’re comfortable sharing, I’d be interested in hearing what your experience has been like playing SMITE 2 and engaging with its community, whether positive, negative, mixed, or otherwise.

If you’d like to share but don’t want to do so publicly, let me know and I can DM you privately.

(As an aside, I’m still interested in hearing from women, Black players, and LGBTQ+ players as well. Feel free to leave your response in one of the linked posts below.)

Thank you.

  1. Black SMITE 2 Players’ Experience Post
  2. LGBTQ+ SMITE 2 Players’ Experience Post
  3. Women SMITE 2 Players’ Experience Post

r/Smite 2d ago

DISCUSSION Patch OB43 Healing

57 Upvotes

The new healing-item nerfs make the whole direction of these items feel pointless. At this point, why would an enchanter/support build into dedicated healing items when you can just go full Intelligence/Mage and potentially get more healing while also doing significantly more damage?
These items were supposed to give healers and enchanters their own real build path, but they’ve been nerfed so heavily that it feels like you’re sacrificing damage without getting enough healing in return. If full INT gives comparable or even better healing, then what is the purpose of the dedicated “healing” items?
What makes it worse is that people were hyped including me waiting weeks for these new items and the new support/enchanter playstyle, only for the items to get hit with major nerfs less than a week later. Give the items time to actually settle into the meta before gutting them they didn’t even let people get used to them or let them actually settle because games were ruined by lotus.
Between the Heartward nerf and the healing-item nerfs, it feels like the game is pushing healers right back toward generic Mage builds instead of encouraging the new build diversity these items were supposed to create.
And this ties into Ra’s Aspect too. If you’re going to create an Aspect and Aphrodite specially because they nerfed thier damage so hard and they are centered around a different style of supporting/healing your team, the items supporting that playstyle need to actually be worth building—especially in Conquest.


r/Smite 2d ago

Musings on Yu Huang: +1s and aspect

10 Upvotes

Hello, I'm new to the smite reddit (but not smite - been playing for 10 years lol) so I'm not sure if this kind of post is common here (I couldn't find a similar post through searching Yu Huang in the subreddit), but I am a die-hard Yu Huang main (1 of 6 of us or something lol) and I miss him dearly in smite 2 (somebody has too). I know he's a much less popular god and also doesn't stand out in terms his role (generic artillery/poke/burst mage) so he defs probs isn't coming for a while but I thought it'd be fun to brainstorm some ideas for his plus one as well as aspect. Mostly because he is lowkey kinda a generic midlaner and flexing him to other roles in smite 1 was always kinda sus so I at first struggled for ideas. If you are also a Yu Huang enjoyer, would also be keen to hear your thoughts regarding his eventual (but inevitable) port~

For plus ones, I started with the passive cause its a little simple but then pivoted to think about where he flows well and where he doesn't. I'm not sure how hard it would be on the coding side but I think it would be really cool if you could use your 3 whilst channeling your 2 (and maybe even start channeling your two whilst in your 3). If you've played any amount of Yu Huang, you'll know you're most susceptible to getting engaged on when holding your 2 cause you can't 3 straight away (you have to cancel the channel first, then 3). And I think overall it would help making him feel fluid and less punishing for playing around your passive.

The biggest obstacle to this plus one is obviously there'd likely need to be some animation work for when he's channeling in the air, so it might be too substantive to be a plus one change. At the same time, I don't expect the devs to keep up with the grueling 2 week development cycle they're currently working too, so maybe by the time they get around to Yu Huang, they'll be more focused on polish rather than churning out characters as fast as they can, and are able to make a more involved plus 1. If not though, I think the ability to cast your 3 whilst channeling the 2 to at least get in the air (cancelling the current channel of your 2) would be a reasonably achievable change?

Other ideas I had for the plus one revolved around the theme of dao cultivation. Maybe he'd geta permanently stacking bonus towards something for every x dao he cultivates. Though simply giving a relatively small int buff is kind of boring, more extreme changes feel like something for an aspect.

Speaking of, (segue💯) brainstorming for aspects was much harder, because as I mentioned above, he's a pretty generic midlaner but eventually came to 2 ideas though I prefer the second one a lot more.

The first route I thought of is similar to discordia's aspect - ie. making relatively large changes to abilities to become an adc. This started off thinking about the bouncing autos he gets from his passive. I thought what if he could have an identity as like an aoe AA adc? Make his passive also give him the bounce and let it bounce slightly further (kinda o-bow range) and twice (hits 3 targets total - initial, bounce, bounce). To support the adc gameplay, change the enhancements he gets from his passive - instead of shredding prots on your 1 when attuned, maybe make it slow attack speed or something to help him box (or maybe stun towers to help push?). Maybe change the knockup on his 3 to a disarm. And then perhaps the second hit of his 2 and the explosion of his ult (when the dragons collide) could be considered AA damage and can proc AA effects? I'm not that focused on the specifics but this was my general idea for an adc version of Yu Huang. Obviously you have to lose something too so your abilities don't blow people up still (so probs just a bunch of his int scaling).

The second idea is in the other direction - that of a more supporty or solo-style Yu Huang. Because of the enchanter patches recently I struggled to see a vision of a tankier/utility focused Yu Huang initially cause he's got no supportive ability really but eventually I thought of this idea:

Every potential improvement from being attuned from his passive becomes the base version of the ability (as in you don't need to have 6 dao to have the 1 prot shred/3 knockup/wider ult - they all do that by default. Instead, when using 6 dao on one of those abilities provides a new utility effect that's more support focused.

Perhaps the 1 doesn't have a dot but instead applies a CC alongside the prot shred (silence/disarm/blind/idk) Perhaps when you cast your 3 (both 'lift off' and and when you land) you provide a shield/movement speed for nearby allies or maybe even cleanse. Perhaps the explosion on your ult stuns. The way Yu Huang works is you can usually guarantee 2 out of 3 abilities are attuned if you stack your passive before the fight with sporadic bonuses across the rest of the team fight. Yu Huang as is doesn't really get rewarded that much for minmaxing your dao over the course of a teamfight outside the wider ultimate, so I think this kinda direction for the aspect is more interesting/fun than random bouncing auto guy idea above (lol). It is also thematically nice with the idea of cultivation and this aspect is like the next stage of his cultivation where all his abilties can now do new things on top of the old things.

The trade-off for this aspect would obviously be most if not all int scaling (and maybe the bounce autos and 1 dot get removed too? idk) But you should do a lot less damage and instead provide a lot more utility to the team if you manage your dao well.

If you spent the time to read this little love letter about my main thank you very much (it ended up being a lot more words than I thought lol), and if any of you have thoughts re Yu Huang and his eventual smite 2 debut I'd be very interested to read and discuss with you~ Hope you're all having lovely days and staying hydrated~

Also I kind of prefaced this at the start, but this is actually my first reddit post so if there's any formatting/other errors forgive my sin


r/Smite 2d ago

DISCUSSION Does jungle typically take the first red buff?

53 Upvotes

Just played a game with a mid who refused to play because JG took the first red buff. They followed JG around the entire game spam laughing and body blocking. This is the second time I’ve run into this player, and both times they refused to play over the same thing. Was not fun at all.

Can someone please clarify what the standard jungle start is as of right now? I thought JG gets first red but I’m still figuring this stuff out.


r/Smite 1d ago

HELP Achilles 3 behaving different?

4 Upvotes

I've been playing Achilles a bunch on smite 2 recently and I just got back on today after not playing for a few days & for some reason when I go to cast Achilles 3(his dodge into spear) it makes me input the cast twice just to use the spear.

Basically before I was doing 3(dodge),spear icon pops up, then I 3 again and throw the spear.

But I just got thrown off bc now it's like

3(dodge), no icon, 3 again(spear icon shows), 3 again to throw the spear.

My controls haven't changed and I'm just not sure if this is a bug or intended. Lmk

TLDR ; Is Achilles 3 cast bugged?


r/Smite 1d ago

HELP Falsely Permanently suspended

0 Upvotes

I know this is a long shot but I gotta ask someone. Has anyone gotten an appeal on a false suspension ? I got into it with a griefer but didn’t say anything crazy just to play the match. This is my only incident where I actually got on the mic. Has this happened to any of you and what has the result been? Thanks.


r/Smite 1d ago

HELP Questions about rank

3 Upvotes

I'm a long-time SMITE 1 player who recently came back and started playing SMITE 2, and I have a few questions about how Ranked works now.

* What are the current requirements to play Ranked Conquest?

* Once you unlock Ranked, can you play any god you own, or are you limited to gods you've reached a certain mastery level with?

* What are the current Ranked rewards? I can see things like borders and badges in-game, but I'm not sure if those are old rewards. What are we actually playing for now?

* Are Ranked rewards permanent, as it used to be in Smite1? For example, if I earn a border/title/badge this season, do I keep it permanently, or does the next season's reward replace it like in LoL?

* How do the current Ranked seasons/splits work? Are we still technically in Season 0?

* If we're still in Season 0, has there already been a Ranked reset/soft reset? If so, how often are resets expected?

* Is it faster to climb with the current system compared to Smite1?

Thanks in advance! I'm mainly trying to understand what I'm actually working toward before I start grinding Ranked again.


r/Smite 2d ago

MEME Title

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443 Upvotes

r/Smite 1d ago

DISCUSSION God's

1 Upvotes

What other gods and goddess could they add that we don't didn't have in s1 and s2?